Bleeehhh this is some ugly sword breaker... Art designer shoud get whipping for this.
Main : GF - Lord Kruk Steel and Magic
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dwamurMember, Neverwinter Beta UsersPosts: 0Arc User
edited March 2015
Feedback: Armor sets Elemental Alliance Assault: Stats are shuffled instead of just slightly higher compared to Alliance Assault (less crit, more recovery and arpen); whereas Elemental Alliance Ward has the same stats as Alliance Ward, just slightly higher. Is this intentional?
Elemental Elven Ward: Stats shuffled compared to Elven Ward (less regen, more deflect); whereas Elemental Elven Assault has the same stats as Elven Assault, just slighty higher. Is this intentional?
Elemental Black Ice: Corrupt and Purified don't have the same stat totals. Is this intentional?
Purified has more Power and Crit than Corrupt, whereas Corrupt has Deflect, which Purified lacks. The stat distribution seems a bit odd, possibly actually backwards. Was it intentional to put Deflect on Corrupt and Power and Crit on Purified?
Bug BI crafting: The Elemental Burning Gladiator / Executioner give the right results, but the tasks themselves are not named Gladiator and Executioner as they should be
The stats of "Burning Executioner" armor seem randomly distributed. Currently, my mod 5, level 60 "Black Ice" gear gives 1,301 power. However, the "Executioner" set gives 1,293 even though it is level 70. Another stat I am disliking is armor penetration. "Black Ice" gives 732 of this stat. However, "Burning Executioner" gets none. The "critical strike" stat is one that is not very important to guardian fighters. I would like to see the "Burning Executioner" set have more power and armor penetration and less critical strike.
I know the 2/4 set bonus hasn't been set yet, but I would not like to see any more "defense" in this place. The reworks with defense left it nearly useless. Besides, bull charge and lunging strike give me enough of this stat.I would like to see an offensive stat for the 2/4 set bonus. Perhaps power or armor penetration, but not critical strike.
Comments
Steel and Magic
Elemental Alliance Assault: Stats are shuffled instead of just slightly higher compared to Alliance Assault (less crit, more recovery and arpen); whereas Elemental Alliance Ward has the same stats as Alliance Ward, just slightly higher. Is this intentional?
Elemental Elven Ward: Stats shuffled compared to Elven Ward (less regen, more deflect); whereas Elemental Elven Assault has the same stats as Elven Assault, just slighty higher. Is this intentional?
Elemental Black Ice: Corrupt and Purified don't have the same stat totals. Is this intentional?
Purified has more Power and Crit than Corrupt, whereas Corrupt has Deflect, which Purified lacks. The stat distribution seems a bit odd, possibly actually backwards. Was it intentional to put Deflect on Corrupt and Power and Crit on Purified?
Bug BI crafting:
The Elemental Burning Gladiator / Executioner give the right results, but the tasks themselves are not named Gladiator and Executioner as they should be
This gear can only be equipped by paladins.
The stats of "Burning Executioner" armor seem randomly distributed. Currently, my mod 5, level 60 "Black Ice" gear gives 1,301 power. However, the "Executioner" set gives 1,293 even though it is level 70. Another stat I am disliking is armor penetration. "Black Ice" gives 732 of this stat. However, "Burning Executioner" gets none. The "critical strike" stat is one that is not very important to guardian fighters. I would like to see the "Burning Executioner" set have more power and armor penetration and less critical strike.
I know the 2/4 set bonus hasn't been set yet, but I would not like to see any more "defense" in this place. The reworks with defense left it nearly useless. Besides, bull charge and lunging strike give me enough of this stat.I would like to see an offensive stat for the 2/4 set bonus. Perhaps power or armor penetration, but not critical strike.