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what do you think the softcap for ARP will be in Mod 6?

niadanniadan Member Posts: 1,635 Arc User
edited January 2015 in General Discussion (PC)
Save your Dark enchants, I predict that the new mobs / bosses will be quite tougher in mod 6.
Post edited by niadan on

Comments

  • kolatmasterkolatmaster Member Posts: 3,111 Arc User
    edited January 2015
    niadan wrote: »
    Save your Dark enchants, I predict that the new mobs / bosses will be quite tougher in mod 6.
    *slow clap for the astute observation*

    My sentiments exactly! :cool:
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  • onecoolscatcatonecoolscatcat Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 575 Arc User
    edited January 2015
    Hopefully the softcap is different for every class.
  • edited January 2015
    This content has been removed.
  • nurmoodnurmood Member Posts: 342 Arc User
    edited January 2015
    Hm where do you know that mobs will be that much tougher? MAyb they still have 24% DR but tons of HP?
  • alkemist80alkemist80 Member Posts: 957 Arc User
    edited January 2015
    nurmood wrote: »
    Hm where do you know that mobs will be that much tougher? MAyb they still have 24% DR but tons of HP?

    If they wanted to do this, they wouldn't have changed the level cap to 70. Most likely all diminishing returns will be adjusted for the stat increase.
    Banshee (Devotion Justice Oathbound Paladin) - Crueladevil (Soulbinder Damnation Scourge Warlock) - Sindania Balefire (Master Infiltrator Trickster Rogue)

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  • onecoolscatcatonecoolscatcat Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 575 Arc User
    edited January 2015
    No one knows anything. Everything about mod6 is pure speculation.
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited January 2015
    If it remains 24%, we're gonna need more ArP since diminishing returns has different softcap at different levels. The higher lvl you are, the more stat you need to reach a certain percent of crit, DR, resistance ignored etc. Wondering how they solved the softcap problem in general tho.
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • rgladiatorgladiato Member, NW M9 Playtest Posts: 313 Arc User
    edited January 2015
    mehguy138 wrote: »
    If it remains 24%, we're gonna need more ArP since diminishing returns has different softcap at different levels. The higher lvl you are, the more stat you need to reach a certain percent of crit, DR, resistance ignored etc. Wondering how they solved the softcap problem in general tho.

    If they change the formulas on stats they don't have to change the % on mobs. So if X ArP = 25% change the curve so now it's on 20%. No idea if they will do something like this but there you go.
    Nixon the TR
    Give a man a fire and he's warm for the day. But set fire to him and he's warm for the rest of his life.
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