test content
What is the Arc Client?
Install Arc

about module 6.

effectensteineffectenstein Member Posts: 1,031 Bounty Hunter
edited January 2015 in General Discussion (PC)
so everyone read the module 6 article
http://www.arcgames.com/en/games/neverwinter/news/detail/9062673

so here is my theorycrafting behind all this.
first i will start with this:

"On the horizon for after Module 6: Elemental Evil are modules with highly requested additions including player strongholds and well-known characters from Dungeons & Dragons lore."

meanng we will get player housing either buyin the full building or rent it , this might be for Guild Halls too.
This is a great update imo(even if it's useless in the eye of others) for me this will give a purpose to Guilds in NW.

"Fear not, as a new hero blessed by the gods, the Oathbound Paladin, has emerged to fight the impending threat. These righteous fighters will be able embody both the healing and tanking paradigms that have made them so popular with Dungeons & Dragons players everywhere."

Nice, we will have a Paladin class, and not a Druid, i was expecting that,not that it's popular but cause it's in D&D 4th book.

and finally this
" With Elemental Evil will come a level cap increase from 60 to 70, complete with a new set of quests, feats, and slottable class feature powers."

so this is how i see it.
we will have 10 more levels it's like a campaign wearing a different mask.
New quests = new quests that follows the story content.
New Feats = hmm we might get 10 points in Heroic or 10 points in paragons, but i think this will unbalance even more the classes , making them too OP . So this won't happen.
New slottable Class feature = we already ahve 2 class feats (passives) we might the third one where you can play with : Weapon master, Destroyer and Bravery as a third.

But here is my opinion on this.
from lvl 60-70 you will get like 10 more temporary lvl, meaning that even if u are lvl 70 you can still do PVP with players at lvl 60, the Gear will remain the same, the Legendary Gear will be the same, the 10 levels will be only a mask for a campaign, except you can probably do those 10 levels in 1 day .
about the New Feats i am pretty sure we get new feats that aren't related to normal feats we already have and the third class feature might be chosen from a list of new class features.
Both new Feats and the new third class feature might be universal for each class, meaning that they will be like boons , and can be picked by everyone and have the same rating.
SO NO GEAR , NO LEGENDARY GEAR for lvl 70.

if this cap increase will change everything that we had right now, this will divide everything and not only PVP, even PVE, the old content will not even be played anymore.

either way i dont want to see a Destroyer with Intimidation. that would be such OP . not to mention different classes that can benefit from this things.

Comments

  • vteasyvteasy Member Posts: 708 Arc User
    edited January 2015
    I'm down for a level increase. Level 60 has to drastic a spread now between new 60s and geared/fully booned ones.
Sign In or Register to comment.