Weeks without patching except for the absolute minimum.
A recycled event that doesn't make sense to the story line.
Then ...
NW xbox one open beta announcement.
Not hard to put 2 n 2 together, devs have been tasked with xbox one as a priority, pc version development on hold except for major issues.
We, the players, have put Cryptic in a position to be able to do this in the 1st place with the revenue you generated from us.
You have been given so much free advice from the whole NW community on this forum about how to improve the current live game that people just spent a tonne of money on over xmas period.
How about some acknowledgement of this by some excellent patches in the next few weeks to improve the current paying customers game play experience.
We the players gave you this opportunity for xbox one, don't neglect the people who got you there.
PS - happy for this thread to end up in "The Lower Depths" if we get some assurances the above is not the case.
IF what you are claiming really is the case, then it will benefit the PC version alot. Console games usually have way fewer bugs and better performance/stability than PC games. Especially when it comes to the mmo-genre. Once they have ironed out long standing bugs for the console version, we might get these patches implemented into the PC version aswell. I am referring to longstanding mini bugs, performance issues etc.
One thing to note is, the game's engine was initially coded to be released on xbox 360 in/as a game called "Champions online" (both games share the same engine), so creating a port from the current PC version of Neverwinter, to xbox ONE is not as hard as you may believe.
Either they've focused on the xbox version for a long while, or they've just in general gone downhill. Probably the latter. Not sure why people excuse them when they keep making mistakes. I mean they released dragonborn bugged and metallic dragonborn bugged too. Sure they fixed those soon enough, but it just required simple testing while things like tiamat were delayed and we still have issues.
Think of a single employee constantly making makes. They'd be fired.
Meanwhile 60 lvl PvP queue takes about 10-15 minutes for me.
They should really start doing something serious to keep the game rolling, PvErs basically got very few and boring options to farm AD now. PvP has so many bugs/exploits and just unfair things allowing some classes to do just ridiculous things.
I don't think your conclusions are necessarily right, but it's correct that simple fixes take a whole lot of time in this game. The reason has been stated by them already: They do what nets income. New content does, fixing bugs does not.
So it's just a matter of priority. The console market will bring a lot of new players in and certainly much more than an announcement that they have fixed a bunch of long-standing bugs. "Hey that game has fixed bugs recently, let's try it?" Nah...
But for the very same reason I don't know why they would focus on fixing bugs or tweaking old content on the console more than on the PC version. That doesn't make sense in any way.
I think the console version is already live in China by the way so I guess all they had to do is get the localization done.
I don't think your conclusions are necessarily right, but it's correct that simple fixes take a whole lot of time in this game. The reason has been stated by them already: They do what nets income. New content does, fixing bugs does not.
So it's just a matter of priority. The console market will bring a lot of new players in and certainly much more than an announcement that they have fixed a bunch of long-standing bugs. "Hey that game has fixed bugs recently, let's try it?" Nah...
But for the very same reason I don't know why they would focus on fixing bugs or tweaking old content on the console more than on the PC version. That doesn't make sense in any way.
I think the console version is already live in China by the way so I guess all they had to do is get the localization done.
At the moment I see only one reason - holding their customers and senior players from leaving the project for something else. Besides there is always word of mouth. Friends attract each other to play the game together. If one knows the game is broken, has a lot of bugs and unhealthy atmosphere overall - noone will ever recommend it to their friends.
Uh huh, 30FPS (or sometimes even failing to reach that) while running at a resolution from 10 years ago is better.
Not to mention the lack of bugs is typically because of the fact that all the hardware is exactly the same. No need to code for support for multiple gpu's, cpus, os versions, etc.
Comments
IF what you are claiming really is the case, then it will benefit the PC version alot. Console games usually have way fewer bugs and better performance/stability than PC games. Especially when it comes to the mmo-genre. Once they have ironed out long standing bugs for the console version, we might get these patches implemented into the PC version aswell. I am referring to longstanding mini bugs, performance issues etc.
One thing to note is, the game's engine was initially coded to be released on xbox 360 in/as a game called "Champions online" (both games share the same engine), so creating a port from the current PC version of Neverwinter, to xbox ONE is not as hard as you may believe.
Take care.
Think of a single employee constantly making makes. They'd be fired.
They should really start doing something serious to keep the game rolling, PvErs basically got very few and boring options to farm AD now. PvP has so many bugs/exploits and just unfair things allowing some classes to do just ridiculous things.
WTB Class Reroll please
So it's just a matter of priority. The console market will bring a lot of new players in and certainly much more than an announcement that they have fixed a bunch of long-standing bugs. "Hey that game has fixed bugs recently, let's try it?" Nah...
But for the very same reason I don't know why they would focus on fixing bugs or tweaking old content on the console more than on the PC version. That doesn't make sense in any way.
I think the console version is already live in China by the way so I guess all they had to do is get the localization done.
At the moment I see only one reason - holding their customers and senior players from leaving the project for something else. Besides there is always word of mouth. Friends attract each other to play the game together. If one knows the game is broken, has a lot of bugs and unhealthy atmosphere overall - noone will ever recommend it to their friends.
WTB Class Reroll please
Not to mention the lack of bugs is typically because of the fact that all the hardware is exactly the same. No need to code for support for multiple gpu's, cpus, os versions, etc.