We need something implemented to help counter imbalances which needs to be implemented in a way that doesn't rely on matchmaking alone for balance. Implementing it in such a way could also circumvent actual class imbalances to give weaker classes better performance. One example could be gaining buffs the more negative ones KDR gets. Obviously this is an idea that came to mind in a few minutes and is definitely not fool proof. However, this gives a base of the type of ideas that needs to be considered. They have made it clear that matchmaking will remain sub-par until popularity increases, so why can't we implement changes to balance existing queues rather than only focusing on balance from a matchmaking point of view?
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grobb1Member, Neverwinter Knight of the Feywild UsersPosts: 34
edited January 2015
im thinking somewhere along the lines like this, you are a person with the GS of 12.5k GS and you are queuing for pvp:
1) you press K (like me xD)
2) queu for team domination
now you are looking at sub brackets that you apply to 1 of only...
queu list:
gs 2.5k and 5k <
greyed out and unselectable
gs 5k and 7.5 <
greyed out and unselectable
gs 7.5-10k <
greyed out and unselectable
gs 10k-15k <
the only choice selectable
gs 15k-20k <
greyed out and unselectable
20k+ <
greyed out and unselectable
the numbers arent going to be exact just a rough idea...
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ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
had a match not too long ago. i could tell it was a premade by the way they facerolled as soon as they match started. the hr 24k, dc 20k, gf 20k, gwf 25k, tr 22k all with full legendary equips. my team was between 9k-14k. need i say more?
Comments
1) you press K (like me xD)
2) queu for team domination
now you are looking at sub brackets that you apply to 1 of only...
queu list:
gs 2.5k and 5k <
greyed out and unselectable
gs 5k and 7.5 <
greyed out and unselectable
gs 7.5-10k <
greyed out and unselectable
gs 10k-15k <
the only choice selectable
gs 15k-20k <
greyed out and unselectable
20k+ <
greyed out and unselectable
the numbers arent going to be exact just a rough idea...
I already gave up before Mod 5 when it came to TRs...