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Brilliant Energy or Vorpal ?

michelmontenegromichelmontenegro Member Posts: 64 Arc User
edited January 2015 in PvE Discussion
Which one is better in the opinion of you?
Obs .: Considering specific strategies?

Site: http://neverwinter.gamepedia.com/Enchanting
Post edited by michelmontenegro on
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Comments

  • charononuscharononus Member Posts: 5,715 Arc User
    edited January 2015
    umm vorpal
  • nisckisnisckis Member, NW M9 Playtest Posts: 655 Arc User
    edited January 2015
    Brilliant energy does weapon damage so vorpal is better in almost every occasion, although your mileage may vary.
  • michelmontenegromichelmontenegro Member Posts: 64 Arc User
    edited January 2015
    In practice what is the damage difference between the two? "Brilliant Energy" works with DoT?
  • charononuscharononus Member Posts: 5,715 Arc User
    edited January 2015
    In practice what is the damage difference between the two? "Brilliant Energy" works with DoT?

    In practice vorpal helps kill the mobs, brilliant energy gives them a playful tickle.
  • kattefjaeskattefjaes Neverwinter Beta Users, Neverwinter Hero Users Posts: 2,270 Bounty Hunter
    edited January 2015
    In practice what is the damage difference between the two? "Brilliant Energy" works with DoT?

    In practise, the difference is that Vorpal is actually good.
  • burkaancburkaanc Member Posts: 2,186 Arc User
    edited January 2015
    vorpal increases your damage by a ton, other enchants look pretty(mostly)
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  • niadanniadan Member Posts: 1,635 Arc User
    edited January 2015
    If you want to kill mobs with Damage use Vorpal.

    If you want to distract mobs with fashion use Brilliant Energy.
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited January 2015
    And yet no one actually answers the OP question in any genuinely useful way...

    @OP:

    Vorpal greatly increases your damage *when your hit is critical* - but only then. Therefore in order to make best use of Vorpal you need to beef-up your Critical stat so you crit often. Brilliant Energy works like all the other enchantments of that type: it has a chance to proc on every attack, not just critical.

    Therefore it depends a lot on your class and your play-style. For example: on my DCs I choose NOT to use Vorpal at all, but prefer either Holy Avenger or Frost; on my CWs I go Frost or Plaguefire; on my HRs I go Plaguefire or Vorpal - one is Brilliant Energy; on my GWFs I go Terror or Vorpal; on my TRs I go Brilliant Energy. My one GF is Brilliant Energy. It think it works fine, but then again I'm in this game for fun, not min-maxing stress.

    Sheesh, you get the idea. Now, if you're just looking for min-maxer numbers then yes: you cannot beat Vorpal, in which case you may as well go with a Perfect Vorpal because anything less is just an academic waste of time. Otherwise reread that enchantments wiki page and study the effects and affects of each and just go with whichever you think is most fun.

    But DO take this one singular point into consideration: Perfect Vorpal: millions of AD (AH or refining); Brilliant Energy = *FREE*.

    Your call on that one.
  • silence1xsilence1x Member Posts: 1,503 Arc User
    edited January 2015
    Never even knew Brilliant Energy existed. Guess I never scrolled down far enough.

    As for "free" - if it only comes from the Hero of the North pack, that's an expensive free item. It does however look interesting.
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  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited January 2015
    silence1x wrote: »
    Never even knew Brilliant Energy existed. Guess I never scrolled down far enough.

    As for "free" - if it only comes from the Hero of the North pack, that's an expensive free item. It does however look interesting.

    Yes - it comes with the HotN pack; my assumption was and is if the OP brings-up the question then the OP must be considering the use of it and hence have an HotN pack. :) And I just looked - I'm also using Brilliant Energy on one of my DCs. It does a fine job if you aren't all "DPSerzRmust"-minded.
  • charononuscharononus Member Posts: 5,715 Arc User
    edited January 2015
    But DO take this one singular point into consideration: Perfect Vorpal: millions of AD (AH or refining); Brilliant Energy = *FREE*.

    Your call on that one.

    You have the oddest definition of free I've ever seen.
  • clericalistclericalist Member, NW M9 Playtest Posts: 595 Arc User
    edited January 2015
    Its useful if you play many alts and you don't want spend millions for each to get a perfect vorpal (the brilliant enchantment is available for each character). I purchased the hero pack, but I do not plan to spend infinite credit on Neverwinter either, the hero pack I think gives 4 extra character slots, and unless you want to spend over 5 million ad for each character the brilliant enchantment is a good cheap option.
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited January 2015
    charononus wrote: »
    You have the oddest definition of free I've ever seen.

    Quoting out-of-context. Well-played, sir. Well-played, indeed. :p

    I'll dumb-it-down for everyone else, then: *IF* you even have any access whatsoever to the Brilliant Energy enchantment: it is FREE to *you*.

    Better?
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited January 2015
    Sheesh, way to make a player feel unwelcome by jumping all down his/her throat simply for asking a question.

    Brilliant Energy is a fine enchant, it's not the best enchant for any toon, but it is better than nothing. If you have a low critical chance (say under 20% or so), then Vorpal would not be a good option for you anyway, and so you should stay away from Vorpal.

    If you want to strive for maximum personal DPS, then go with a high critical chance and a Vorpal enchant.

    If you want to strive for maximum party buffing, then go with either Plaguefire or Terror.

    Lightning can also be a good enchant depending on the type of toon that you play.

    I have also heard good things about a Frost enchant, for group support play, although I have never tried it out.

    If you want to strive for pretty visual effects, then there's lots of enchants to choose from. However they are generally considered less desirable from a damage dealing point of view because most of the rest have ICDs which makes them unreliable.
  • caexarcaexar Member Posts: 355 Arc User
    edited January 2015
    Vorpal is king for now. At least until the enchantment reworks ooccur and level the field out some. That ain't likely until mod 6 at the earliest though.
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  • sygfried94sygfried94 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 264 Bounty Hunter
    edited January 2015
    Let try to put it in a manner that can be understandable.
    Enchant other than vorpal have 2 effect: weapon damage and an other
    Vorpal have one effect: more dammage when critic shot.
    To put it in simple math: for a 25% crit chance perfect vorpal give around 10% more damage. for a 50% crit chance it around 20%. So the higher critic chance you have the higher you get damage.

    On the opposite other enchant have two power: the first one is extra weapon damage and an other power.
    For other power unbuff power is pretty good for damage (terror, spellplague and give around 3.3% more damage per 10% defense reduction. but it apply for all group so it's like not appear on kikimeter since all group benefit from it every one got the extra %)

    The extra % damage weapon on other hand is flat damage. it depends on weapon damage value (that is differents on every class) and it depends of your base damage value to see how much you gain.
    What it mean: it mean two things: 1 the higher in equip you goes the higher you will do base damage so the lower it will give you as extra damage.(ex: if your weapon is 800 damage, you hit at one 1k medium then it give you 8% extra damage for a 10% weapon bonus), if you hit a 5K medium damage, it give you 1.5% extra damage. etc..

    So to try to put it on papper: 1 it depends of your classe (critic rate + base damage), 2 it depends of your lvl of equipment (the higher you are, the lesser the % weapon damage will be significant)
  • michelmontenegromichelmontenegro Member Posts: 64 Arc User
    edited January 2015
    sygfried94 or other
    Got your logic!
    But in my case I have a Warlock (Dragonborn 16CON and 20CHA - build Fury), which Enchant would be recommended?
    - Brilliant Energy or Vorpal or Plague Fire.

    * Example:
    - Brilliant Energy {12% Weapon Damage}
    Damage = 1K(Weapon) * 12% = 125
    - Vorpal {+50% Critical Severity}
    Warlock(Default: 90% Critical Severity) * 0,5(50%) = 45%+90% = 135%

    Damage(Normal) = 1K -> Critical=1.9K(No Vorpal/90%) and Critical=2.5K(Vorpal/135%)
    or
    Damage(Normal) = 1K -> Critical=1.9K(No Vorpal/90%) + 125(Brilhant) = 2k

    Atention:Remember that critical is reduced by armor., The Brilliant reuz by 50% resistance to its damage.

    DoT can apply critical?
    If you can not apply critical, Brilliant Energy more interesting.

    Enchantments activate talent effect?
  • myowmyowmyowmyow Member Posts: 1,923 Arc User
    edited January 2015
    Therefore it depends a lot on your class and your play-style. For example: on my DCs I choose NOT to use Vorpal at all, but prefer either Holy Avenger or Frost; on my CWs I go Frost or Plaguefire; on my HRs I go Plaguefire or Vorpal - one is Brilliant Energy; on my GWFs I go Terror or Vorpal; on my TRs I go Brilliant Energy. My one GF is Brilliant Energy. It think it works fine, but then again I'm in this game for fun, not min-maxing stress.

    I am surprised that you do not use Vorpal on your TR. The TR was made for Vorpal due to its high critical chance compared to ALL other classes.
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  • michelmontenegromichelmontenegro Member Posts: 64 Arc User
    edited January 2015
    They saw the calculations I made above, this correct thinking, did not understand how to parse numbers in what would be the best case for each.
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited January 2015
    myowmyow wrote: »
    I am surprised that you do not use Vorpal on your TR. The TR was made for Vorpal due to its high critical chance compared to ALL other classes.

    I did have it on my TR - then transferred it to another - my GWF I think. I rarely play more than one or two of my toons at any one time-frame and right now my DCs (both of them) are just way too much fun! The others are invokers/Leadership-farmers until I cycle back to them. When I make my rounds through and I reach my TR again I'll probably put that Vorpal there (I only have one Perfect Vorpal - more than enough for me).

    And that economy (my having only one, yet enjoying at least two toons simultaneously) is one of the reasons I use other enchantments, which as it turns out are pretty darned good in particular circumstances (in some cases better the PV). As a rule Vorpal is real good, but it ain't "all that" in all cases. :)
  • michelmontenegromichelmontenegro Member Posts: 64 Arc User
    edited January 2015
    Bright energy in 1k damage would 125 (12.5%). Po'rme in practice as it would damage it?
  • michelmontenegromichelmontenegro Member Posts: 64 Arc User
    edited January 2015
    Warlock is advising me "Brilliant Energy," but did not explain why, but it seems that the final damage of this spell is high, in the passive Warlock.
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited January 2015
    Okay, first off...
    If you own the HotN Pack then if the choice is between nothing right now or a Brilliant Energy Enchantment then the obvious choice is to the BEE. Every one of my characters has used a BEE before upgrading to another enchantment.

    That said, I really have never seen a case where it wasn't ideal to change at some point in time. To what, though, would be entirely different matter based more on your build and playstyle than anything else (most) players have said so far in this thread.

    If you want a more realistic answer to the question you should first tell us how you like to play your warlock and what type of build you use. If you are not built for doing a lot of crits it may very well not be a good idea to use vorpal. However I would think that getting a greater or perfect of some other kind would still be a better option but depending on the build I wouldn't completely count out the possibility of BEE being a good option.

    But it all starts with your playstyle and your build. Any answers which don't take this into consideration is the blind leading the blind.
  • michelmontenegromichelmontenegro Member Posts: 64 Arc User
    edited January 2015
    * Warlock PvP - Fury (SoulBinder)
    - Race: DragonBorn

    Chance Critical: 17% (No item/27 CHAR)
    Critical Severity: 90% (No item)

    Build:
    http://nwcalc.com/sw?b=lby:1nhx58:1dtr0j,13nii0i:150zzv:100000:100000&h=0&p=slb
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited January 2015
    I would use Terror TBH since you went down the Fury Path.

    Creeping Death: when targets affected by your Warlock's Curse take Necrotic Damage from you they are afflicted with Creeping Death. Creeping Death deals 100% of the necrotic damage over 8 seconds. Creeping Death stacks.

    Terror Enchantment deals necrotic damage and triggers Creeping Death. Using your Warlock's Curse on a boss or a high hp priority target and using dots is an extremely effective way of doing a lot of damage in a short amount of time due the the high volume of necrotic damage from the weapon enchantment.

    Terror will also have the added benefit of reducing the defense of your enemy thus assisting your allies as well (particularly since many people don't use terror) however lifedrinker also deals necrotic damage and may be useful as well if you would like a bit more survivability.
  • michelmontenegromichelmontenegro Member Posts: 64 Arc User
    edited January 2015
    I would use Terror TBH since you went down the Fury Path.

    Creeping Death: when targets affected by your Warlock's Curse take Necrotic Damage from you they are afflicted with Creeping Death. Creeping Death deals 100% of the necrotic damage over 8 seconds. Creeping Death stacks.

    Terror Enchantment deals necrotic damage and triggers Creeping Death. Using your Warlock's Curse on a boss or a high hp priority target and using dots is an extremely effective way of doing a lot of damage in a short amount of time due the the high volume of necrotic damage from the weapon enchantment.

    Terror will also have the added benefit of reducing the defense of your enemy thus assisting your allies as well (particularly since many people don't use terror) however lifedrinker also deals necrotic damage and may be useful as well if you would like a bit more survivability.


    Terror is good in PvP or Vorpal would be better?
    Ex.: Vorpal > Terror > Plague Fire.
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited January 2015
    That, again, would depend on the powers that you use. If you do a lot of dots like some Scourge Warolocks then terror is good in PvP.
  • michelmontenegromichelmontenegro Member Posts: 64 Arc User
    edited January 2015
    ambisinisterr
    Enchantments necrotic damage, do not activate the talents of Fury!
    So Terror, loses its function!
    ok,
    Terror = -20% armor, Plague Fire = -15 ~ 45% Armor and Briliant Energy = Ignore 50% resist.

    In my view Briliant Energy appears to be the most suitable (For Warlocks that are not based on Critical)
  • charononuscharononus Member Posts: 5,715 Arc User
    edited January 2015
    ambisinisterr
    Enchantments necrotic damage, do not activate the talents of Fury!
    So Terror, loses its function!
    ok,
    Terror = -20% armor, Plague Fire = -15 ~ 45% Armor and Briliant Energy = Ignore 50% resist.

    In my view Briliant Energy appears to be the most suitable (For Warlocks that are not based on Critical)

    How would a SW not be based on crit, int does almost nothing for you, leaving con and cha. That means you will have a high crit rate unless you intentionally gimp yourself.
  • edited January 2015
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