Vorpal greatly increases your damage *when your hit is critical* - but only then. Therefore in order to make best use of Vorpal you need to beef-up your Critical stat so you crit often. Brilliant Energy works like all the other enchantments of that type: it has a chance to proc on every attack, not just critical.
Therefore it depends a lot on your class and your play-style. For example: on my DCs I choose NOT to use Vorpal at all, but prefer either Holy Avenger or Frost; on my CWs I go Frost or Plaguefire; on my HRs I go Plaguefire or Vorpal - one is Brilliant Energy; on my GWFs I go Terror or Vorpal; on my TRs I go Brilliant Energy. My one GF is Brilliant Energy. It think it works fine, but then again I'm in this game for fun, not min-maxing stress.
Sheesh, you get the idea. Now, if you're just looking for min-maxer numbers then yes: you cannot beat Vorpal, in which case you may as well go with a Perfect Vorpal because anything less is just an academic waste of time. Otherwise reread that enchantments wiki page and study the effects and affects of each and just go with whichever you think is most fun.
But DO take this one singular point into consideration: Perfect Vorpal: millions of AD (AH or refining); Brilliant Energy = *FREE*.
Never even knew Brilliant Energy existed. Guess I never scrolled down far enough.
As for "free" - if it only comes from the Hero of the North pack, that's an expensive free item. It does however look interesting.
Yes - it comes with the HotN pack; my assumption was and is if the OP brings-up the question then the OP must be considering the use of it and hence have an HotN pack. And I just looked - I'm also using Brilliant Energy on one of my DCs. It does a fine job if you aren't all "DPSerzRmust"-minded.
But DO take this one singular point into consideration: Perfect Vorpal: millions of AD (AH or refining); Brilliant Energy = *FREE*.
Your call on that one.
You have the oddest definition of free I've ever seen.
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clericalistMember, NW M9 PlaytestPosts: 595Arc User
edited January 2015
Its useful if you play many alts and you don't want spend millions for each to get a perfect vorpal (the brilliant enchantment is available for each character). I purchased the hero pack, but I do not plan to spend infinite credit on Neverwinter either, the hero pack I think gives 4 extra character slots, and unless you want to spend over 5 million ad for each character the brilliant enchantment is a good cheap option.
Sheesh, way to make a player feel unwelcome by jumping all down his/her throat simply for asking a question.
Brilliant Energy is a fine enchant, it's not the best enchant for any toon, but it is better than nothing. If you have a low critical chance (say under 20% or so), then Vorpal would not be a good option for you anyway, and so you should stay away from Vorpal.
If you want to strive for maximum personal DPS, then go with a high critical chance and a Vorpal enchant.
If you want to strive for maximum party buffing, then go with either Plaguefire or Terror.
Lightning can also be a good enchant depending on the type of toon that you play.
I have also heard good things about a Frost enchant, for group support play, although I have never tried it out.
If you want to strive for pretty visual effects, then there's lots of enchants to choose from. However they are generally considered less desirable from a damage dealing point of view because most of the rest have ICDs which makes them unreliable.
Vorpal is king for now. At least until the enchantment reworks ooccur and level the field out some. That ain't likely until mod 6 at the earliest though.
Let try to put it in a manner that can be understandable.
Enchant other than vorpal have 2 effect: weapon damage and an other
Vorpal have one effect: more dammage when critic shot.
To put it in simple math: for a 25% crit chance perfect vorpal give around 10% more damage. for a 50% crit chance it around 20%. So the higher critic chance you have the higher you get damage.
On the opposite other enchant have two power: the first one is extra weapon damage and an other power.
For other power unbuff power is pretty good for damage (terror, spellplague and give around 3.3% more damage per 10% defense reduction. but it apply for all group so it's like not appear on kikimeter since all group benefit from it every one got the extra %)
The extra % damage weapon on other hand is flat damage. it depends on weapon damage value (that is differents on every class) and it depends of your base damage value to see how much you gain.
What it mean: it mean two things: 1 the higher in equip you goes the higher you will do base damage so the lower it will give you as extra damage.(ex: if your weapon is 800 damage, you hit at one 1k medium then it give you 8% extra damage for a 10% weapon bonus), if you hit a 5K medium damage, it give you 1.5% extra damage. etc..
So to try to put it on papper: 1 it depends of your classe (critic rate + base damage), 2 it depends of your lvl of equipment (the higher you are, the lesser the % weapon damage will be significant)
sygfried94 or other
Got your logic!
But in my case I have a Warlock (Dragonborn 16CON and 20CHA - build Fury), which Enchant would be recommended?
- Brilliant Energy or Vorpal or Plague Fire.
Therefore it depends a lot on your class and your play-style. For example: on my DCs I choose NOT to use Vorpal at all, but prefer either Holy Avenger or Frost; on my CWs I go Frost or Plaguefire; on my HRs I go Plaguefire or Vorpal - one is Brilliant Energy; on my GWFs I go Terror or Vorpal; on my TRs I go Brilliant Energy. My one GF is Brilliant Energy. It think it works fine, but then again I'm in this game for fun, not min-maxing stress.
I am surprised that you do not use Vorpal on your TR. The TR was made for Vorpal due to its high critical chance compared to ALL other classes.
myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!" pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all." looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
I am surprised that you do not use Vorpal on your TR. The TR was made for Vorpal due to its high critical chance compared to ALL other classes.
I did have it on my TR - then transferred it to another - my GWF I think. I rarely play more than one or two of my toons at any one time-frame and right now my DCs (both of them) are just way too much fun! The others are invokers/Leadership-farmers until I cycle back to them. When I make my rounds through and I reach my TR again I'll probably put that Vorpal there (I only have one Perfect Vorpal - more than enough for me).
And that economy (my having only one, yet enjoying at least two toons simultaneously) is one of the reasons I use other enchantments, which as it turns out are pretty darned good in particular circumstances (in some cases better the PV). As a rule Vorpal is real good, but it ain't "all that" in all cases.
Warlock is advising me "Brilliant Energy," but did not explain why, but it seems that the final damage of this spell is high, in the passive Warlock.
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ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited January 2015
Okay, first off...
If you own the HotN Pack then if the choice is between nothing right now or a Brilliant Energy Enchantment then the obvious choice is to the BEE. Every one of my characters has used a BEE before upgrading to another enchantment.
That said, I really have never seen a case where it wasn't ideal to change at some point in time. To what, though, would be entirely different matter based more on your build and playstyle than anything else (most) players have said so far in this thread.
If you want a more realistic answer to the question you should first tell us how you like to play your warlock and what type of build you use. If you are not built for doing a lot of crits it may very well not be a good idea to use vorpal. However I would think that getting a greater or perfect of some other kind would still be a better option but depending on the build I wouldn't completely count out the possibility of BEE being a good option.
But it all starts with your playstyle and your build. Any answers which don't take this into consideration is the blind leading the blind.
ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited January 2015
I would use Terror TBH since you went down the Fury Path.
Creeping Death: when targets affected by your Warlock's Curse take Necrotic Damage from you they are afflicted with Creeping Death. Creeping Death deals 100% of the necrotic damage over 8 seconds. Creeping Death stacks.
Terror Enchantment deals necrotic damage and triggers Creeping Death. Using your Warlock's Curse on a boss or a high hp priority target and using dots is an extremely effective way of doing a lot of damage in a short amount of time due the the high volume of necrotic damage from the weapon enchantment.
Terror will also have the added benefit of reducing the defense of your enemy thus assisting your allies as well (particularly since many people don't use terror) however lifedrinker also deals necrotic damage and may be useful as well if you would like a bit more survivability.
I would use Terror TBH since you went down the Fury Path.
Creeping Death: when targets affected by your Warlock's Curse take Necrotic Damage from you they are afflicted with Creeping Death. Creeping Death deals 100% of the necrotic damage over 8 seconds. Creeping Death stacks.
Terror Enchantment deals necrotic damage and triggers Creeping Death. Using your Warlock's Curse on a boss or a high hp priority target and using dots is an extremely effective way of doing a lot of damage in a short amount of time due the the high volume of necrotic damage from the weapon enchantment.
Terror will also have the added benefit of reducing the defense of your enemy thus assisting your allies as well (particularly since many people don't use terror) however lifedrinker also deals necrotic damage and may be useful as well if you would like a bit more survivability.
Terror is good in PvP or Vorpal would be better?
Ex.: Vorpal > Terror > Plague Fire.
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ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited January 2015
That, again, would depend on the powers that you use. If you do a lot of dots like some Scourge Warolocks then terror is good in PvP.
ambisinisterr
Enchantments necrotic damage, do not activate the talents of Fury!
So Terror, loses its function!
ok,
Terror = -20% armor, Plague Fire = -15 ~ 45% Armor and Briliant Energy = Ignore 50% resist.
In my view Briliant Energy appears to be the most suitable (For Warlocks that are not based on Critical)
ambisinisterr
Enchantments necrotic damage, do not activate the talents of Fury!
So Terror, loses its function!
ok,
Terror = -20% armor, Plague Fire = -15 ~ 45% Armor and Briliant Energy = Ignore 50% resist.
In my view Briliant Energy appears to be the most suitable (For Warlocks that are not based on Critical)
How would a SW not be based on crit, int does almost nothing for you, leaving con and cha. That means you will have a high crit rate unless you intentionally gimp yourself.
Comments
In practice vorpal helps kill the mobs, brilliant energy gives them a playful tickle.
In practise, the difference is that Vorpal is actually good.
If you want to distract mobs with fashion use Brilliant Energy.
@OP:
Vorpal greatly increases your damage *when your hit is critical* - but only then. Therefore in order to make best use of Vorpal you need to beef-up your Critical stat so you crit often. Brilliant Energy works like all the other enchantments of that type: it has a chance to proc on every attack, not just critical.
Therefore it depends a lot on your class and your play-style. For example: on my DCs I choose NOT to use Vorpal at all, but prefer either Holy Avenger or Frost; on my CWs I go Frost or Plaguefire; on my HRs I go Plaguefire or Vorpal - one is Brilliant Energy; on my GWFs I go Terror or Vorpal; on my TRs I go Brilliant Energy. My one GF is Brilliant Energy. It think it works fine, but then again I'm in this game for fun, not min-maxing stress.
Sheesh, you get the idea. Now, if you're just looking for min-maxer numbers then yes: you cannot beat Vorpal, in which case you may as well go with a Perfect Vorpal because anything less is just an academic waste of time. Otherwise reread that enchantments wiki page and study the effects and affects of each and just go with whichever you think is most fun.
But DO take this one singular point into consideration: Perfect Vorpal: millions of AD (AH or refining); Brilliant Energy = *FREE*.
Your call on that one.
As for "free" - if it only comes from the Hero of the North pack, that's an expensive free item. It does however look interesting.
Yes - it comes with the HotN pack; my assumption was and is if the OP brings-up the question then the OP must be considering the use of it and hence have an HotN pack. And I just looked - I'm also using Brilliant Energy on one of my DCs. It does a fine job if you aren't all "DPSerzRmust"-minded.
You have the oddest definition of free I've ever seen.
Quoting out-of-context. Well-played, sir. Well-played, indeed.
I'll dumb-it-down for everyone else, then: *IF* you even have any access whatsoever to the Brilliant Energy enchantment: it is FREE to *you*.
Better?
Brilliant Energy is a fine enchant, it's not the best enchant for any toon, but it is better than nothing. If you have a low critical chance (say under 20% or so), then Vorpal would not be a good option for you anyway, and so you should stay away from Vorpal.
If you want to strive for maximum personal DPS, then go with a high critical chance and a Vorpal enchant.
If you want to strive for maximum party buffing, then go with either Plaguefire or Terror.
Lightning can also be a good enchant depending on the type of toon that you play.
I have also heard good things about a Frost enchant, for group support play, although I have never tried it out.
If you want to strive for pretty visual effects, then there's lots of enchants to choose from. However they are generally considered less desirable from a damage dealing point of view because most of the rest have ICDs which makes them unreliable.
Gloom level 60 Control Wizard
Dusk level 60 Trickster Rogue
Dawn level 60 Devoted Cleric
Eclipse level 60 Hunter Ranger
Wrath level 60 Great Weapon Fighter
Jinx level 60 Scourge Warlock
Enchant other than vorpal have 2 effect: weapon damage and an other
Vorpal have one effect: more dammage when critic shot.
To put it in simple math: for a 25% crit chance perfect vorpal give around 10% more damage. for a 50% crit chance it around 20%. So the higher critic chance you have the higher you get damage.
On the opposite other enchant have two power: the first one is extra weapon damage and an other power.
For other power unbuff power is pretty good for damage (terror, spellplague and give around 3.3% more damage per 10% defense reduction. but it apply for all group so it's like not appear on kikimeter since all group benefit from it every one got the extra %)
The extra % damage weapon on other hand is flat damage. it depends on weapon damage value (that is differents on every class) and it depends of your base damage value to see how much you gain.
What it mean: it mean two things: 1 the higher in equip you goes the higher you will do base damage so the lower it will give you as extra damage.(ex: if your weapon is 800 damage, you hit at one 1k medium then it give you 8% extra damage for a 10% weapon bonus), if you hit a 5K medium damage, it give you 1.5% extra damage. etc..
So to try to put it on papper: 1 it depends of your classe (critic rate + base damage), 2 it depends of your lvl of equipment (the higher you are, the lesser the % weapon damage will be significant)
Got your logic!
But in my case I have a Warlock (Dragonborn 16CON and 20CHA - build Fury), which Enchant would be recommended?
- Brilliant Energy or Vorpal or Plague Fire.
* Example:
- Brilliant Energy {12% Weapon Damage}
Damage = 1K(Weapon) * 12% = 125
- Vorpal {+50% Critical Severity}
Warlock(Default: 90% Critical Severity) * 0,5(50%) = 45%+90% = 135%
Damage(Normal) = 1K -> Critical=1.9K(No Vorpal/90%) and Critical=2.5K(Vorpal/135%)
or
Damage(Normal) = 1K -> Critical=1.9K(No Vorpal/90%) + 125(Brilhant) = 2k
Atention:Remember that critical is reduced by armor., The Brilliant reuz by 50% resistance to its damage.
DoT can apply critical?
If you can not apply critical, Brilliant Energy more interesting.
Enchantments activate talent effect?
I am surprised that you do not use Vorpal on your TR. The TR was made for Vorpal due to its high critical chance compared to ALL other classes.
myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
I did have it on my TR - then transferred it to another - my GWF I think. I rarely play more than one or two of my toons at any one time-frame and right now my DCs (both of them) are just way too much fun! The others are invokers/Leadership-farmers until I cycle back to them. When I make my rounds through and I reach my TR again I'll probably put that Vorpal there (I only have one Perfect Vorpal - more than enough for me).
And that economy (my having only one, yet enjoying at least two toons simultaneously) is one of the reasons I use other enchantments, which as it turns out are pretty darned good in particular circumstances (in some cases better the PV). As a rule Vorpal is real good, but it ain't "all that" in all cases.
If you own the HotN Pack then if the choice is between nothing right now or a Brilliant Energy Enchantment then the obvious choice is to the BEE. Every one of my characters has used a BEE before upgrading to another enchantment.
That said, I really have never seen a case where it wasn't ideal to change at some point in time. To what, though, would be entirely different matter based more on your build and playstyle than anything else (most) players have said so far in this thread.
If you want a more realistic answer to the question you should first tell us how you like to play your warlock and what type of build you use. If you are not built for doing a lot of crits it may very well not be a good idea to use vorpal. However I would think that getting a greater or perfect of some other kind would still be a better option but depending on the build I wouldn't completely count out the possibility of BEE being a good option.
But it all starts with your playstyle and your build. Any answers which don't take this into consideration is the blind leading the blind.
- Race: DragonBorn
Chance Critical: 17% (No item/27 CHAR)
Critical Severity: 90% (No item)
Build:
http://nwcalc.com/sw?b=lby:1nhx58:1dtr0j,13nii0i:150zzv:100000:100000&h=0&p=slb
Creeping Death: when targets affected by your Warlock's Curse take Necrotic Damage from you they are afflicted with Creeping Death. Creeping Death deals 100% of the necrotic damage over 8 seconds. Creeping Death stacks.
Terror Enchantment deals necrotic damage and triggers Creeping Death. Using your Warlock's Curse on a boss or a high hp priority target and using dots is an extremely effective way of doing a lot of damage in a short amount of time due the the high volume of necrotic damage from the weapon enchantment.
Terror will also have the added benefit of reducing the defense of your enemy thus assisting your allies as well (particularly since many people don't use terror) however lifedrinker also deals necrotic damage and may be useful as well if you would like a bit more survivability.
Terror is good in PvP or Vorpal would be better?
Ex.: Vorpal > Terror > Plague Fire.
Enchantments necrotic damage, do not activate the talents of Fury!
So Terror, loses its function!
ok,
Terror = -20% armor, Plague Fire = -15 ~ 45% Armor and Briliant Energy = Ignore 50% resist.
In my view Briliant Energy appears to be the most suitable (For Warlocks that are not based on Critical)
How would a SW not be based on crit, int does almost nothing for you, leaving con and cha. That means you will have a high crit rate unless you intentionally gimp yourself.