No, they are not just procing way too much. They also have delayed proc which means you shift/sprint it's effect with immune message and in the end still get daze Control ****ing Tricksters
Yes, Scoundrel has more CC than a CONTROL Wizard, but then again almost every class does (DPS DC with triple stun, HR's roots, etc etc).
Needs to have a 3 second daze immunity just like they did with our Chill/Freeze immunity.
I've had cw's in pvp constantly freezing me especially with the new dragon artifact for ray of frost and oppressor spec....but truly that's a conversation for another thread this one is just about tr's concussive strikes which is procing too often/too much whichever word you want to give it when 5 seconds in between procs is too much procing.
Its how LONG it procs is my problem. You can effectively be dazed permenantly until dead soon as you get hit by one, because they can just stack them back to back. The total length out lasts the period it can be applied again in combination with other daze inflicting skills (which TR's have alot of ), and there is absolutely nothing you can do about it. Especially since they can just start one off from stealth with just any move and you're just walking around as a free kill. This can happen even by sheer accident because its auto procced. A bad player can simply perma daze a person that isnt a fighter.
And thats just a 1 on 1 scenario. Lets not even begin in a group scenario.
Simply put. They made the dazes last a bit too long than they should from auto proccing. And having two feats that do the same thing essentially, makes a never ending daze cycle even if you do survive the first rotation of it.
no its not proccing too much, its just like control work in this game.
there should be an immunity of 2 seconds to hard control after being hard CCed
daze, entangling force, stuns, prones are what i mean with hard control.
roots, repel, interrupt are soft CC
maybe concussive can use a reduction from 2.5s to 1.8s or something like that but this wont change that CC is a general problem
Do you think a trickster rogue's concussive strikes is procing too much in pvp?
Keep it simple yes or no please. Want to post explanation start a thread about it.
Simply put thats like asking " do you think TR's crit too much in PVP " ? Outside of stealth my 15k rogue has 49% chance to crit. I get there with DEX belt and other gear. The feat procs off of my crits, so in essence Im built to proc it often. Your question is void. At best you can ask for removal of feat proc when hitting from behind so it becomes dependant purely on build and stats.
Row, row, row your boat, Gently down the stream.
Merrily, merrily, merrily, merrily, Life is but a dream.
Well so cause of the outlook of this poll I went ahead and respected my tr to scoundrel with full concussive strikes...I'm now an invincible overlord whereas before I wasn't. So whatever have you then I guess. For playing my tr it's op and funny watching even the highest gear scores struggle to avoid all the dazing but for my other characters...cw,dc,and gwf I guess I'll just keep them sitting on the sidelines farming the daily.
I would prefer to see a PVP based CC immunity added based on amount of Tenacity equipped.
something like:
500 tenacity = 1 sec CC immune after each CC.
1000 tenacity = 3 sec CC immune after each CC.
1500 tenacity = 5 sec CC immune after each CC.
just an example / thought of how to use THE PVP stat to fix CC issues going forward.
Being chain ccd to death is no fun for anyone. IDK about you but even if I am up 1v3, 1v5 or 1v10, I'd rather not be locked down the whole time and have no chance to fight back, I don't care if I die, but I want a fighting chance to take a few with me.
I am the monk, martial skill transcends the battlefield
It is my my life style, my doctrine and my state of mind,
You fight well, but without focus and discipline, you will fall.
why are you starting multiple topics about the exact same thing? and also posting basically the same opinion on many other topics?
cause it's beyond time to get something done about it. in my opinion the community seems frustrated by it unless there using it themselves so its why I created this poll and bumped the topic from several forum posts I found. it's time it be relooked at in my opinion and I want to see who else in the community feels the same cause its the only way the devs will actually act.
Well so cause of the outlook of this poll I went ahead and respected my tr to scoundrel with full concussive strikes...I'm now an invincible overlord whereas before I wasn't. So whatever have you then I guess. For playing my tr it's op and funny watching even the highest gear scores struggle to avoid all the dazing but for my other characters...cw,dc,and gwf I guess I'll just keep them sitting on the sidelines farming the daily.
cause it's beyond time to get something done about it. in my opinion the community seems frustrated by it unless there using it themselves so its why I created this poll and bumped the topic from several forum posts I found. it's time it be relooked at in my opinion and I want to see who else in the community feels the same cause its the only way the devs will actually act.
Such behavior will not only not entice the devs to act faster, but is also a violation of Rules of Conduct and can result in the revocation of your posting privileges, as it is considered spamming.
Furthermore, threads requesting specifically a nerf or buff to a class or power is not what we consider a valid balance discussion. Review this sticky for our balance discussion guidelines.
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Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
Comments
Could at least care to respect my 1.5k tenacity.
WTB Class Reroll please
Needs to have a 3 second daze immunity just like they did with our Chill/Freeze immunity.
One of the many Control Wizards that misses Shard Of The Endless Avalanche. RIP Shard (Beta-Mod3)
I've had cw's in pvp constantly freezing me especially with the new dragon artifact for ray of frost and oppressor spec....but truly that's a conversation for another thread this one is just about tr's concussive strikes which is procing too often/too much whichever word you want to give it when 5 seconds in between procs is too much procing.
Its how LONG it procs is my problem. You can effectively be dazed permenantly until dead soon as you get hit by one, because they can just stack them back to back. The total length out lasts the period it can be applied again in combination with other daze inflicting skills (which TR's have alot of ), and there is absolutely nothing you can do about it. Especially since they can just start one off from stealth with just any move and you're just walking around as a free kill. This can happen even by sheer accident because its auto procced. A bad player can simply perma daze a person that isnt a fighter.
And thats just a 1 on 1 scenario. Lets not even begin in a group scenario.
Simply put. They made the dazes last a bit too long than they should from auto proccing. And having two feats that do the same thing essentially, makes a never ending daze cycle even if you do survive the first rotation of it.
there should be an immunity of 2 seconds to hard control after being hard CCed
daze, entangling force, stuns, prones are what i mean with hard control.
roots, repel, interrupt are soft CC
maybe concussive can use a reduction from 2.5s to 1.8s or something like that but this wont change that CC is a general problem
Yes but is it relevant? All it adds is a more difficult decision for the TR to choose between all the ways he has to OS you.
Simply put thats like asking " do you think TR's crit too much in PVP " ? Outside of stealth my 15k rogue has 49% chance to crit. I get there with DEX belt and other gear. The feat procs off of my crits, so in essence Im built to proc it often. Your question is void. At best you can ask for removal of feat proc when hitting from behind so it becomes dependant purely on build and stats.
Merrily, merrily, merrily, merrily, Life is but a dream.
something like:
500 tenacity = 1 sec CC immune after each CC.
1000 tenacity = 3 sec CC immune after each CC.
1500 tenacity = 5 sec CC immune after each CC.
just an example / thought of how to use THE PVP stat to fix CC issues going forward.
Being chain ccd to death is no fun for anyone. IDK about you but even if I am up 1v3, 1v5 or 1v10, I'd rather not be locked down the whole time and have no chance to fight back, I don't care if I die, but I want a fighting chance to take a few with me.
45% rogues,
55% other classes
It is my my life style, my doctrine and my state of mind,
You fight well, but without focus and discipline, you will fall.
More threads by me / Click on it
My Support Warlock/Temptation Thread
Concussive Strike is a complete nonsense should be 1 sec for every 15 sec maybe but no more
cause it's beyond time to get something done about it. in my opinion the community seems frustrated by it unless there using it themselves so its why I created this poll and bumped the topic from several forum posts I found. it's time it be relooked at in my opinion and I want to see who else in the community feels the same cause its the only way the devs will actually act.
concussive strikes is when you are dazed....a purple-ish colored floating spiral above your head and can't use any powers or dodges.
You know nobody believes you on this don't you?
Such behavior will not only not entice the devs to act faster, but is also a violation of Rules of Conduct and can result in the revocation of your posting privileges, as it is considered spamming.
Furthermore, threads requesting specifically a nerf or buff to a class or power is not what we consider a valid balance discussion. Review this sticky for our balance discussion guidelines.
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com