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Is concussive strikes procing too much

jaydenomega812jaydenomega812 Member Posts: 152 Arc User
edited January 2015 in PvE Discussion
Do you think a trickster rogue's concussive strikes is procing too much in pvp?

Keep it simple yes or no please. Want to post explanation start a thread about it.
Post edited by Unknown User on

Comments

  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited January 2015
    No, they are not just procing way too much. They also have delayed proc which means you shift/sprint it's effect with immune message and in the end still get daze :) Control ****ing Tricksters

    Could at least care to respect my 1.5k tenacity.
  • joocycuzzzzzzjoocycuzzzzzz Member Posts: 577 Arc User
    edited January 2015
    Yes, Scoundrel has more CC than a CONTROL Wizard, but then again almost every class does (DPS DC with triple stun, HR's roots, etc etc).

    Needs to have a 3 second daze immunity just like they did with our Chill/Freeze immunity.
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  • jaydenomega812jaydenomega812 Member Posts: 152 Arc User
    edited January 2015
    Yes, Scoundrel has more CC than a CONTROL Wizard, but then again almost every class does (DPS DC with triple stun, HR's roots, etc etc).

    Needs to have a 3 second daze immunity just like they did with our Chill/Freeze immunity.

    I've had cw's in pvp constantly freezing me especially with the new dragon artifact for ray of frost and oppressor spec....but truly that's a conversation for another thread this one is just about tr's concussive strikes which is procing too often/too much whichever word you want to give it when 5 seconds in between procs is too much procing.
  • destinyknightdestinyknight Member Posts: 962 Arc User
    edited January 2015
    How often it procs isnt much of a problem to me.

    Its how LONG it procs is my problem. You can effectively be dazed permenantly until dead soon as you get hit by one, because they can just stack them back to back. The total length out lasts the period it can be applied again in combination with other daze inflicting skills (which TR's have alot of ), and there is absolutely nothing you can do about it. Especially since they can just start one off from stealth with just any move and you're just walking around as a free kill. This can happen even by sheer accident because its auto procced. A bad player can simply perma daze a person that isnt a fighter.

    And thats just a 1 on 1 scenario. Lets not even begin in a group scenario.

    Simply put. They made the dazes last a bit too long than they should from auto proccing. And having two feats that do the same thing essentially, makes a never ending daze cycle even if you do survive the first rotation of it.
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited January 2015
    no its not proccing too much, its just like control work in this game.
    there should be an immunity of 2 seconds to hard control after being hard CCed
    daze, entangling force, stuns, prones are what i mean with hard control.
    roots, repel, interrupt are soft CC

    maybe concussive can use a reduction from 2.5s to 1.8s or something like that but this wont change that CC is a general problem
  • lucifron44lucifron44 Member Posts: 417 Arc User
    edited January 2015
    Do you think a trickster rogue's concussive strikes is procing too much in pvp?

    Keep it simple yes or no please. Want to post explanation start a thread about it.

    Yes but is it relevant? All it adds is a more difficult decision for the TR to choose between all the ways he has to OS you.
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  • emilemoemilemo Member Posts: 1,718 Arc User
    edited January 2015
    Do you think a trickster rogue's concussive strikes is procing too much in pvp?

    Keep it simple yes or no please. Want to post explanation start a thread about it.

    Simply put thats like asking " do you think TR's crit too much in PVP " ? Outside of stealth my 15k rogue has 49% chance to crit. I get there with DEX belt and other gear. The feat procs off of my crits, so in essence Im built to proc it often. Your question is void. At best you can ask for removal of feat proc when hitting from behind so it becomes dependant purely on build and stats.
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  • jaydenomega812jaydenomega812 Member Posts: 152 Arc User
    edited January 2015
    Well so cause of the outlook of this poll I went ahead and respected my tr to scoundrel with full concussive strikes...I'm now an invincible overlord whereas before I wasn't. So whatever have you then I guess. For playing my tr it's op and funny watching even the highest gear scores struggle to avoid all the dazing but for my other characters...cw,dc,and gwf I guess I'll just keep them sitting on the sidelines farming the daily.
  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited January 2015
    why are you starting multiple topics about the exact same thing? and also posting basically the same opinion on many other topics?
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  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited January 2015
    I am not sure what Concussive Strikes is. Could you give an example? (I don't play a TR.)
  • grimelrokgrimelrok Member Posts: 102 Arc User
    edited January 2015
    I would prefer to see a PVP based CC immunity added based on amount of Tenacity equipped.

    something like:

    500 tenacity = 1 sec CC immune after each CC.
    1000 tenacity = 3 sec CC immune after each CC.
    1500 tenacity = 5 sec CC immune after each CC.

    just an example / thought of how to use THE PVP stat to fix CC issues going forward.

    Being chain ccd to death is no fun for anyone. IDK about you but even if I am up 1v3, 1v5 or 1v10, I'd rather not be locked down the whole time and have no chance to fight back, I don't care if I die, but I want a fighting chance to take a few with me.
  • denvalddenvald Member, NW M9 Playtest Posts: 702 Arc User
    edited January 2015
    Vote was like this

    45% rogues,
    55% other classes
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  • jarecstephjarecsteph Member Posts: 270 Arc User
    edited January 2015
    Do you think a trickster rogue's concussive strikes is procing too much in pvp?

    Keep it simple yes or no please. Want to post explanation start a thread about it.

    Concussive Strike is a complete nonsense should be 1 sec for every 15 sec maybe but no more
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  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited January 2015
    most CC should grant some inmunity to that same CC after a few continuous CCs of that type
    2e2qwj6.jpg
  • jaydenomega812jaydenomega812 Member Posts: 152 Arc User
    edited January 2015
    reiwulf wrote: »
    why are you starting multiple topics about the exact same thing? and also posting basically the same opinion on many other topics?

    cause it's beyond time to get something done about it. in my opinion the community seems frustrated by it unless there using it themselves so its why I created this poll and bumped the topic from several forum posts I found. it's time it be relooked at in my opinion and I want to see who else in the community feels the same cause its the only way the devs will actually act.
  • jaydenomega812jaydenomega812 Member Posts: 152 Arc User
    edited January 2015
    pointsman wrote: »
    I am not sure what Concussive Strikes is. Could you give an example? (I don't play a TR.)

    concussive strikes is when you are dazed....a purple-ish colored floating spiral above your head and can't use any powers or dodges.
  • suddenlyslowsuddenlyslow Member Posts: 818 Arc User
    edited January 2015
    Well so cause of the outlook of this poll I went ahead and respected my tr to scoundrel with full concussive strikes...I'm now an invincible overlord whereas before I wasn't. So whatever have you then I guess. For playing my tr it's op and funny watching even the highest gear scores struggle to avoid all the dazing but for my other characters...cw,dc,and gwf I guess I'll just keep them sitting on the sidelines farming the daily.

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  • lewstelamon01lewstelamon01 Member Posts: 7,415 Arc User
    edited January 2015
    cause it's beyond time to get something done about it. in my opinion the community seems frustrated by it unless there using it themselves so its why I created this poll and bumped the topic from several forum posts I found. it's time it be relooked at in my opinion and I want to see who else in the community feels the same cause its the only way the devs will actually act.

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