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Foundry Needs Some Male Children NPCs and Deserts...

jnmlvnjnmlvn Member Posts: 71
edited January 2015 in The Foundry
Seriously though, for a game called NeverWINTER there's sure a lotta winter themed maps in the Foundry yet no deserts as of the latest. I really wished they could've given us a small version of the Well of Dragons zone to work with. :/

Also, serious lack of children NPCs other than the female street urchins... I tired making male children NPCs out of the Half-ling NPCs but something about it just didn't fit right (I dunno if it was too muscly for being a kid size or facial hair at the age of 7...)
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Post edited by jnmlvn on

Comments

  • orangefireeorangefiree Member, NW M9 Playtest Posts: 1,148 Arc User
    edited January 2015
    I agree on the deserts. There are male children though. I can't remember the names offhand, but they're there.
    Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
  • mrthebozermrthebozer Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited January 2015
    If you're feeling dedicated enough, everything you need to make a custom desert map is in the details section. But yes, it would be nice to have a big, empty desert map ready to use.
    c447.png
  • charononuscharononus Member Posts: 5,715 Arc User
    edited January 2015
    I had a full beard and chest hair at the age of 7. Is that not normal? :rolleyes:
  • jnmlvnjnmlvn Member Posts: 71
    edited January 2015
    mrthebozer wrote: »
    If you're feeling dedicated enough, everything you need to make a custom desert map is in the details section. But yes, it would be nice to have a big, empty desert map ready to use.

    What do you use for sand details? Also, what background/sky lighting is optimal to use to get that nice "yellowy golden" desert look?
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  • jnmlvnjnmlvn Member Posts: 71
    edited January 2015
    charononus wrote: »
    I had a full beard and chest hair at the age of 7. Is that not normal? :rolleyes:

    You're an early bloomer. ( ͡° ͜ʖ ͡°)
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  • jnmlvnjnmlvn Member Posts: 71
    edited January 2015
    I agree on the deserts. There are male children though. I can't remember the names offhand, but they're there.

    If you remember their names/category again, can you please leave a quick reply to this thread? Thanks :D
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  • essentiessenti Member, NW M9 Playtest Posts: 303 Arc User
    edited January 2015
    jnmlvn wrote: »
    What do you use for sand details? Also, what background/sky lighting is optimal to use to get that nice "yellowy golden" desert look?
    I am using the Thayan cliffs/rocks that are all dust covered in addition to the coastal maps with the water hidden. Although for the pictured oasis town, obviously the water is not hidden:

    7ZiIp2hs.jpgtrmNhxis.jpg

    I have also tried using the snowy outdoor maps, though the crunching and snow puffs ruin the illusion. It could work if you prevent the player from actually going out onto the snow part (just using it to create the illusion of sandy dunes rolling out into the distance).

    pHYunS1s.jpg

    In all of those images the backdrops I am using are Dread Ring Exterior, Fog - Light Brown, and Fog - Ground Brown Medium.

    EDIT: It would be much easier if we had access to actual desert/silt maps like parts of the well of dragons area...
    Campaign - Trail of the Imaskarcana (NWS-DMFG77QOF)
    • A Mere Expedition! (NW-DIAAPG3S4)
    • Work In Progress on Part 2
  • eldartheldarth Member Posts: 4,494 Arc User
    edited January 2015
    ...and the "children" are all called "urchin" - filter by that and you'll find a few.
  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited January 2015
    I always used halflings for children, never knew there were some already XD
    I also use the snowy maps for deserts, with a warm fog and lightning it looks much better.
    2e2qwj6.jpg
  • bardaaronbardaaron Member Posts: 545 Bounty Hunter
    edited January 2015
    I've made several children. Some are "urchins," others are halflings in disguise, and a few are full size models whose height, length, and bulk sliders I tampered with heavily. Unfortunately, apparently the girls all develop early, because even the bottom end of the "breast size" slider gives them pretty sizable <font color="orange">HAMSTER</font>, which is weird on a model that's supposed to be a kid. Seriously, the change is so small I wonder why they bothered giving it to us.
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  • orangefireeorangefiree Member, NW M9 Playtest Posts: 1,148 Arc User
    edited January 2015
    Peasant Human 19-25 appear to be mostly male children.

    Also, Bardaaron, try scaling Chest Depth down a bit.
    Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
  • jnmlvnjnmlvn Member Posts: 71
    edited January 2015
    Peasant Human 19-25 appear to be mostly male children.

    Also, Bardaaron, try scaling Chest Depth down a bit.

    Jackpot! Thanks a bunch! :D
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  • jnmlvnjnmlvn Member Posts: 71
    edited January 2015
    essenti wrote: »
    I am using the Thayan cliffs/rocks that are all dust covered in addition to the coastal maps with the water hidden. Although for the pictured oasis town, obviously the water is not hidden:

    7ZiIp2hs.jpgtrmNhxis.jpg

    I have also tried using the snowy outdoor maps, though the crunching and snow puffs ruin the illusion. It could work if you prevent the player from actually going out onto the snow part (just using it to create the illusion of sandy dunes rolling out into the distance).

    pHYunS1s.jpg

    In all of those images the backdrops I am using are Dread Ring Exterior, Fog - Light Brown, and Fog - Ground Brown Medium.

    EDIT: It would be much easier if we had access to actual desert/silt maps like parts of the well of dragons area...

    Hey thanks for the suggestion! I tried something similar, only I used the Default Exterior since it had more light but I also combined it with the yellow depthfade detail and it's just what I needed for my one desert map! Also the spiky plant work great as a substitute for desert cactus =)
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