1, I'd like to see killing flames have a cursing effect, perhaps when cursed you have a 20% greater chance to crit on that target.
2, Soul Scorch, give it 3 charges like impact shot, and for rogues reading why I don't think the damage should be reduced for each charge is because you have 100% crit chance in stealth.7
3, Harrowstorm, 30-50% quicker animation speed, increase the prone time by 1 second.
4, Vampiric Embrace, buff the damage by max 30%, and stop the healing depression from cutting its heals in half, also make the heal % based, it's not reliable against tanky targets or targets with high deflect chance, make it heal 30% of your missing HP, so it becomes more effective as you lose more HP,and the healing depression goes to all classes, it was meant to stop regen/ life steal builds being so effective, it effects way too many things, and should especially not effect the warlock because our life steal and HP gain is what keep us alive.
5, Fiery Bolt, increase animation speed so its the same as chill strike, I also think its clunky the way there is a pause when trying to use killing flames after you use fiery bolt, I don't feel it needs to be there.
6, Increase animation speed of essence defiler, it's so slow, and could have better use in pvp.
7, linking to 6, increase the gain rate of soul sparks, these would be an extremely useful tool in pvp, and they are when you have them full, but you build up time is way too short, needs to be quick, perhaps critting gives even more soul sparks, and using encounters/ dailies can fill a whole stack of soul sparks (6 soul sparks pretty much)
8, Shift, everyone can agree on this its still debatable but the 2 best options are creating a dodge instead or, increasing the resistance when in sprint, id say 60-80% is balanced.
9, Shadow walk aspect, I wanna get more distance per sprint I use up, why not increase its buff so it has 50% more run speed at rank 3, moving faster never hurt anyone, and gives us more space to attack too, I always find myself losing all my stamina when being chased by melee classes, especially TRs, we need to maintain a good distance.
10, linked to 9, I think there needs to be a buff to decrease the stamina drain by id say 30%, were squishy we need as much survivability as we can without being broken, and id say were no where near balanced enough when it comes to sruvivability.
11, I like the idea I've seen a few times from people saying warlocks should slip into TR-like stealth when sprinting, which would help our survivability wonders.
12, Marking would be cool as well as increasing the marking limit to 5, but since you lose dps bonus per target marked, not really useful in pvp to be honest, so make it work like a mini tyranical threat, if I mark 5 players then if I attack one, 10% of the damage they took also hits the other 4 targets, if the marked targets are too far away the target being hit by the warlock gains stacks, each attack from a power only adds a stack and has a max of 10 stacks, when the target/s get in range again the stacks dissipate and the damage from the stacks is equally shared between the targets, this also means, the marks will disappear if the targets get too far away, if you marked one target they get the standard 20% bonus damage taken, and even if you marked 5 the other 4 targets each take that 10% of the damage I dealt to that primary target, this damage is linked with your life steal stat, which isn't so bad as it is halved, now combining this with tyrannical curse daily will... be bit crazy and the floaters wont be fun to see, so it's best if this mechanic isn't active while tryrannical curse is active.
13, Change the position of the weapon? This will probably be dictated by a poll, which I shall create and suggest a few places.
That's all, thank you for reading, I'd love to hear what all of you reading this think of any of these suggestions.
I say change nothing. If they buff us for pvp, we'll get nerfed to uselessness the next mod after people complain that we're now OP. Better to just change nothing and not ruin the class for pvp and pve.
1, I'd like to see killing flames have a cursing effect, perhaps when cursed you have a 20% greater chance to crit on that target.
100% disagree.
its power is high more than enough. And its early tear skill. Imagine in low lv dominion. It would be 1 hit u dead skill.
Killing flame is fine. When you crit and player do not dodge/resist it hit hard.
2, Soul Scorch, give it 3 charges like impact shot, and for rogues reading why I don't think the damage should be reduced for each charge is because you have 100% crit chance in stealth.7
its from soulbinder build. So can't say anything about it.
3, Harrowstorm, 30-50% quicker animation speed, increase the prone time by 1 second.
actually I would suggest that cut formalities. And give prone effect without cursing target... And increase cast speed just little bit.
4, Vampiric Embrace, buff the damage by max 30%, and stop the healing depression from cutting its heals in half, also make the heal % based, it's not reliable against tanky targets or targets with high deflect chance, make it heal 30% of your missing HP, so it becomes more effective as you lose more HP,and the healing depression goes to all classes, it was meant to stop regen/ life steal builds being so effective, it effects way too many things, and should especially not effect the warlock because our life steal and HP gain is what keep us alive.
Totally forgotten skill. I stopped use it when unlocked stronger ones.. One things with this skills is that. it have low power, so you do low dmg, which lead to fact that it regenerate kinda low amount of HP. Unless u hit crit. But since warlock can you only 3 encounters, its not good, either pvp or pve. Even for boss fight is waste of time.
I suggest keep power as it is, just make it AOE skill and drain HP from targets around you. OR cursed ones..
5, Fiery Bolt, increase animation speed so its the same as chill strike, I also think its clunky the way there is a pause when trying to use killing flames after you use fiery bolt, I don't feel it needs to be there.
Personally have no problem with this skill. Kinda fact only that I prefer to get knock down/prone effect as CW's Shard of endless avalanche. And skill moved to higher tear.
6, Increase animation speed of essence defiler, it's so slow, and could have better use in pvp.
warlock is just slow. need some redbull to speedup.
7, linking to 6, increase the gain rate of soul sparks, these would be an extremely useful tool in pvp, and they are when you have them full, but you build up time is way too short, needs to be quick, perhaps critting gives even more soul sparks, and using encounters/ dailies can fill a whole stack of soul sparks (6 soul sparks pretty much)
Soulbinders build. No comment.
8, Shift, everyone can agree on this its still debatable but the 2 best options are creating a dodge instead or, increasing the resistance when in sprint, id say 60-80% is balanced.
9, Shadow walk aspect, I wanna get more distance per sprint I use up, why not increase its buff so it has 50% more run speed at rank 3, moving faster never hurt anyone, and gives us more space to attack too, I always find myself losing all my stamina when being chased by melee classes, especially TRs, we need to maintain a good distance.
I suggest SHIFTS shadow step change to GHOST STEP. And this simply keep same mechanics as are now, but give either immunity of CC/DPS.
OR it make as Rogues invisible.
10, linked to 9, I think there needs to be a buff to decrease the stamina drain by id say 30%, were squishy we need as much survivability as we can without being broken, and id say were no where near balanced enough when it comes to sruvivability.
11, I like the idea I've seen a few times from people saying warlocks should slip into TR-like stealth when sprinting, which would help our survivability wonders.
I think we should keep stamina rate as it now. Just buff SHIFT mechanic with ability to ressit/hide from incoming hits
12, Marking would be cool as well as increasing the marking limit to 5, but since you lose dps bonus per target marked, not really useful in pvp to be honest, so make it work like a mini tyranical threat, if I mark 5 players then if I attack one, 10% of the damage they took also hits the other 4 targets, if the marked targets are too far away the target being hit by the warlock gains stacks, each attack from a power only adds a stack and has a max of 10 stacks, when the target/s get in range again the stacks dissipate and the damage from the stacks is equally shared between the targets, this also means, the marks will disappear if the targets get too far away, if you marked one target they get the standard 20% bonus damage taken, and even if you marked 5 the other 4 targets each take that 10% of the damage I dealt to that primary target, this damage is linked with your life steal stat, which isn't so bad as it is halved, now combining this with tyrannical curse daily will... be bit crazy and the floaters wont be fun to see, so it's best if this mechanic isn't active while tryrannical curse is active.
If increase amount of cursed targets, which mean 20% dmg bosst split in that amount. I mean if curse 5 targets = 20% split in to 5 targets. And it will not give so much benefits.
If cursed targets would be linked as using Tyranical Threat it woulld be nice. But thats mean daily TT skill would be gone.
I think curse should give fixed up to 15~20% defence decrease for warlock skills and decrease cursed targets dmg outputs.
13, Change the position of the weapon? This will probably be dictated by a poll, which I shall create and suggest a few places.
How warlock looks like its up for every player. I am happy with current situation..
That's all, thank you for reading, I'd love to hear what all of you reading this think of any of these suggestions.
ideas are good.
Personally I suggest that hellbringers or even soulbinders class feature skills could be changed.
For example Wraiths of shadow, nice, but its immobilize last 1 second.. Effect time increase up to 3s. And attack speed decrease. And best hopes would be make that skill instant effect. Not like now. Curse>WS>WS / only after second time u hit skill trigger CC effect.
BoVA is great. but you must stay in group of monster, and yet dps not biggest one, and skill duration short.
My idea that when skill casted, warlock gain survivability stats increased, or other way, monsters hitter with blades, powers decreased.
Pilar of power(hellbringer)
Change to work as CW icy terrain. You cast on area, and do dps in that area, or enemies who get in circle/walk by it, get curse like hellish rebuke.
Plus circle range increase just little bit. about ~10% of current range.
Also some class feature skills could be revised. To give more curses(debufs).
Flaming empower - 8% dmg boost when AP is 100%.
I suggest change to up to 5% dmg boost and 5% of dmg done to targets converted to caster HP. More less drain HP.
Prince of hell (helbringer )10% armor penetration.
Change armor penetration up to 6%
Give extra effect like. under 30% of HP chance to increase own defences/Resist abilities.
No need take them all. Just some of them would be more than enough.
I say change nothing. If they buff us for pvp, we'll get nerfed to uselessness the next mod after people complain that we're now OP. Better to just change nothing and not ruin the class for pvp and pve.
Today i heard best joke in game. TR complained on me SW that i am op. It's because he could not kill me with 1 hit......
Me, other walocks have been kicked from dominion party because quote.
> Warlock is for pve not pvp< End of quote.
And also I heard complains that why I join to pvp. And i took place for normal class come to fight. Ended by kicking out of fight.
And today I have seen couple of times other warlocks in party. In one we fight normaly. In other one both we where kicked. Because we come to pvp with SW class.
peoples know that warlock is kinda bad in pvp as class.
======================================================================== “The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim. Gustave Le Bon. ==================================================
I don't really agree with anything you said
I would like fastwer Cast time on Harrowstorm, but I think the curse mechanic is necessary. Because I can still put harrowstorm on you, and decide when I feel like proccing the Prone on you.
This has been the difference between a win and a loss for me so I would rather it stay the same as is.
Also, there are a few really Reallly lame people in Nightmare Inc. that will kick SW's from the group..
Comments
its power is high more than enough. And its early tear skill. Imagine in low lv dominion. It would be 1 hit u dead skill.
Killing flame is fine. When you crit and player do not dodge/resist it hit hard.
its from soulbinder build. So can't say anything about it.
actually I would suggest that cut formalities. And give prone effect without cursing target... And increase cast speed just little bit.
Totally forgotten skill. I stopped use it when unlocked stronger ones.. One things with this skills is that. it have low power, so you do low dmg, which lead to fact that it regenerate kinda low amount of HP. Unless u hit crit. But since warlock can you only 3 encounters, its not good, either pvp or pve. Even for boss fight is waste of time.
I suggest keep power as it is, just make it AOE skill and drain HP from targets around you. OR cursed ones..
Personally have no problem with this skill. Kinda fact only that I prefer to get knock down/prone effect as CW's Shard of endless avalanche. And skill moved to higher tear.
warlock is just slow. need some redbull to speedup.
Soulbinders build. No comment.
I suggest SHIFTS shadow step change to GHOST STEP. And this simply keep same mechanics as are now, but give either immunity of CC/DPS.
OR it make as Rogues invisible.
I think we should keep stamina rate as it now. Just buff SHIFT mechanic with ability to ressit/hide from incoming hits
If increase amount of cursed targets, which mean 20% dmg bosst split in that amount. I mean if curse 5 targets = 20% split in to 5 targets. And it will not give so much benefits.
If cursed targets would be linked as using Tyranical Threat it woulld be nice. But thats mean daily TT skill would be gone.
I think curse should give fixed up to 15~20% defence decrease for warlock skills and decrease cursed targets dmg outputs.
How warlock looks like its up for every player. I am happy with current situation..
ideas are good.
Personally I suggest that hellbringers or even soulbinders class feature skills could be changed.
For example Wraiths of shadow, nice, but its immobilize last 1 second.. Effect time increase up to 3s. And attack speed decrease. And best hopes would be make that skill instant effect. Not like now. Curse>WS>WS / only after second time u hit skill trigger CC effect.
BoVA is great. but you must stay in group of monster, and yet dps not biggest one, and skill duration short.
My idea that when skill casted, warlock gain survivability stats increased, or other way, monsters hitter with blades, powers decreased.
Pilar of power(hellbringer)
Change to work as CW icy terrain. You cast on area, and do dps in that area, or enemies who get in circle/walk by it, get curse like hellish rebuke.
Plus circle range increase just little bit. about ~10% of current range.
Also some class feature skills could be revised. To give more curses(debufs).
Flaming empower - 8% dmg boost when AP is 100%.
I suggest change to up to 5% dmg boost and 5% of dmg done to targets converted to caster HP. More less drain HP.
Prince of hell (helbringer )10% armor penetration.
Change armor penetration up to 6%
Give extra effect like. under 30% of HP chance to increase own defences/Resist abilities.
No need take them all. Just some of them would be more than enough.
Today i heard best joke in game. TR complained on me SW that i am op. It's because he could not kill me with 1 hit......
Me, other walocks have been kicked from dominion party because quote.
> Warlock is for pve not pvp< End of quote.
And also I heard complains that why I join to pvp. And i took place for normal class come to fight. Ended by kicking out of fight.
And today I have seen couple of times other warlocks in party. In one we fight normaly. In other one both we where kicked. Because we come to pvp with SW class.
peoples know that warlock is kinda bad in pvp as class.
“The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
Gustave Le Bon.
==================================================
I would like fastwer Cast time on Harrowstorm, but I think the curse mechanic is necessary. Because I can still put harrowstorm on you, and decide when I feel like proccing the Prone on you.
This has been the difference between a win and a loss for me so I would rather it stay the same as is.
Also, there are a few really Reallly lame people in Nightmare Inc. that will kick SW's from the group..