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Avatar of War vs. Draconic Templar

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  • xtremozxtremoz Member Posts: 300 Arc User
    edited January 2015
    lets see AoW o DT, hummm what best, u just hit lv 60 AoW, why easy to get cheap on AH, DT, well if u wanna run tiamat all day long for several week to get it go for it, i just hope the time needed doesn't end with u getting the set a wek or 2 before Mod 6 and then it brings new gear again.

    Like me saving for a CON belt and finally got the 7mil to buy it a few weeks later mod5 now its like 50k AD, worst party its not party of an artifact set, iam iam not changing and start again lving a belt til the point my is.
  • b3llist0rb3llist0r Member, NW M9 Playtest Posts: 191 Arc User
    edited January 2015
    ortzhy wrote: »
    So i was intrigued which one offers more cause now is so easy to keep up CA 100% and Kaelac's guide isnt updated to account for that (when they've write that guide CA wasnt to easy to get). For those who didnt follow CA applies differently for crits is acting like crit severity while for noncrits is a multiplier of the base dmg, this means that CA works better for noncrits and STR/Power gains way more value.

    Looking at the tables i;ve seen a 4.5% dmg increase from AoW bonus, but in tests i saw a 10% dmg increase (i am a pvp build so my base power is lower), most likely for 13k power builds it does translate as 8% dmg increase.

    Tables for crit on the other hand do suffer a contraction on added value due to transformation of the CA from multiplier to crit severity so it lowers the overall effect, the 5% extra crit that AoW provides it goes somewhere to 3.5 % overall dmg

    Now if someone wants to use DT it has to use it with White Glyphs and the difference in power with onslaught will be of 675 lets say a 4-5% dmg increase towards AoW, if they want to use crit glyphs the difference will be much bigger. Bonus provided by DT for simplification sake will be equivalent to the crit% provided by AoW.

    Now we also have the extra recovery from AoW that lets us use our encounters more often and provide extra ap, around 7% recharge time on skills. (so this adds for extra dmg but only on encounter part) and uses newCD= CD/(1+recharge%) so for a GWF it is about 5% extra encounter dmg so about 3% overall dmg.

    AoW provides an 8% overall dmg increase for GWF than DT. DT is shared as debuff by all the rest, so is that 4% increase of party dmg more than your 8%? (DT doesnt stack, so if 2 are using it in a grp like tiamat you;ll be 13% dmg down). Now thing is that this dmg is a base dmg of power and it will get always multiplied by buff, debuffs and the rest, while the DT is going to be added in the debuff sum and the result multiplied with the rest.

    If fights lasts less than 20/40 sec and takes you 20 sec to get into the next fight then bonus AoW power gets even lower and recovery plays an even smaller part. AoW comes with another inconvenience, it needs a full encounter rotation to activate that means that you need at least 3 sec to activate it or 7 sec as Intimidation it also forces you to use 3 encounters without the extra power/recovery, the uptime is not 100% of the time so on maps the bonus is smaller (very hard to take into account the actual benefit of the buff since is about how long the encounter last and the time you need to reach the next encounter).

    DT lets you have a better play, you;ll start with a at-will rotation build up the crit stacks and proc the glyph so with a smaller delay you;ll use the encounter rotation at full power.

    Same as GPF/Terror is very good to have someone using it, but the safe bet is to go AoW if you only want PvE. AoW it is also cheaper if you stay only in PvE, but if you want to do pvp you;ll need a different set with a new set of enchants (or you;ll keep unslotting), new armor/jewelry kits and a constant 75k ad respec and that makes the Glyphs a much better choice, so all depends on what you are doing in game.

    For those who are sentinel/hybrid builds with a PvP focus that want to have an easy pve life then go DT, cause if you encounter a PvE AoW guy in open world PvP he;ll be dead in 3 sec flat and that extra dmg wont help him at all.

    (If there is anything wrong with my data please let me know as my interest is to offer an accurate description and not "to be right")

    Really. Very good work!
    One point: AoW. Last time I checked (and I think they never fixed) I got the power/recovery rating bonus at the time of activating the fourth (!) encounter power. I´ve read this a long time a ago in some guide and tested it. When this is still the case... we have a much much higher downtime at the start. Using Punishing Charge is not an option ^^. I will check this later and beg for mercy here when I´m wrong...

    EDIT: I am wrong. Only when we get three stacks with one strike. Two hits after two hits works. Crazy. So the max downtime is 3 encounter powers and minimum are two when at least two targets are near.

    //Bellistor
  • blackylukeblackyluke Member Posts: 261 Arc User
    edited January 2015
    b3llist0r wrote: »
    Really. Very good work!
    One point: AoW. Last time I checked (and I think they never fixed) I got the power/recovery rating bonus at the time of activating the fourth (!) encounter power. I´ve read this a long time a ago in some guide and tested it. When this is still the case... we have a much much higher downtime at the start. Using Punishing Charge is not an option ^^. I will check this later and beg for mercy here when I´m wrong...

    EDIT: I am wrong. Only when we get three stacks with one strike. Two hits after two hits works. Crazy. So the max downtime is 3 encounter powers and minimum are two when at least two targets are near.

    //Bellistor

    While playing I have a 93% uptime on AoW.
    After additional research the time while I use the first 3 encounters nearly fill the missing 7% perfectly.

    So I have been doing some testing with 4 other people using draconic sets. We did 10 runs on ELoL with our draconic sets and 10 runs with out normal sets. The difference was around 4-5 min faster with our normal sets.
  • ortzhyortzhy Member Posts: 1,103 Bounty Hunter
    edited January 2015
    blackyluke wrote: »
    While playing I have a 93% uptime on AoW.
    After additional research the time while I use the first 3 encounters nearly fill the missing 7% perfectly.

    So I have been doing some testing with 4 other people using draconic sets. We did 10 runs on ELoL with our draconic sets and 10 runs with out normal sets. The difference was around 4-5 min faster with our normal sets.

    Try running with only one using draconic and the rest with normal set, for other classes draconic is only a dmg debuffer.
  • edited January 2015
    This content has been removed.
  • ortzhyortzhy Member Posts: 1,103 Bounty Hunter
    edited January 2015
    GWF:

    1.2268 normal hit multiplier due CA
    2.92 crit severity due CA
    encounters are 60% of the overall dmg

    AoW:

    power: 1.88
    crit: 61.5

    avg dmg multiplier: 3.376104+0.911= 4.287
    4.287*0.4+ 4.287 * rec (1+21.3%)*0.6 = 4.8786

    DT:

    power 1.84 (with white glyphs)
    crit: 57 (19.46 - 14.87= 4.59 crit rating loss)


    average dmg multiplier: 3.062+0.970= 4.032
    4.032*0.4+ 4.032*rec (1+14.6%)*0.6 = 4.3852 (no set bonus)

    as multibox:

    5 man AoW = 24.393 multiplier
    4man AoW+1 DT = 25.094 multiplier

    that is a 3% dmg increase and 5% dmg reduction in favor of DT :P


    If you solo play, AoW gives you 5% more dmg over DT, but DT gives you 5% dmg resistance from set bonus, 900 defense 5000k hp and 383 LS.

    Edit: corrected some errors, overall result is the same.
  • b3llist0rb3llist0r Member, NW M9 Playtest Posts: 191 Arc User
    edited January 2015
    clonkyo1 wrote: »
    You just need to hit 3 targets with encounter powers to get Ongslaught. You can archive it with any of these powers at first use, hitting 3 or more targets:

    Not So Fast, Mighty Leap, Roar, Daring Shout, Come and Get it, Battle Fury (only encounter which activates it without any "hit a target" requeriment), Idomitable Battle Strike. As far as i know, not a single Daily can activate Ongslaught.

    If you go for "single target damage", then, you will activate it while 3 encounters hits to any target in 10 or less seconds.

    Sorry but no.
    When you enter combat and hit 3 mobs with your CAGI or DS or whatever you get 3 stacks of Onslaught... but you dont get the rating bonus (1350 power&recovery). Not till you hit anything with a second encounter. Bug since release. Log in and test.

    With an Intimidation build the power loss which defines the base dmg of CAGI and DS goes down so you have an extra (twice) loss in DPS. So for this build DT is inferior. But I really like to have another Destro-GWF around for the debuff ^^

    //Bellistor
  • tristanusstristanuss Member Posts: 73 Arc User
    edited February 2015
    Just one comment :

    I figured out if ur using 2 Glifs of Black dragon (+800 crit) they dont stack, but, idk if its a bug or glitch, fighting u stay 100% of the time with it active.

    I tested it. When it active, if u stop and hit again on the 20 seconds it work, the timer goes to 00:20 again, and again, and the effect never ends..

    Maybe the glitch is : when one active, and u hit again and the OTHER active and dont stack, the first one enter on cooldown, but the system is configured time of cooldown to 00:40 becoz it count the time of use 00:20. And the second when activated lower the first one cooldown for more 00:20. So when one end effect, the other is ready to active. idk if its it. But i tested using 2 at same time, and its 100% of time im hiting active..
  • kabinoleskabinoles Member Posts: 229 Arc User
    edited February 2015
    when I switch to draconic from my BI gear ,my damage went to the floor.I was hitting like a lvl 20 and that mean that the survivability was nowhere to be found,and I am talking PVE
    In PVP they would have chew me and <font color="orange">HAMSTER</font> me,my crit and arp was gone
    draconic is a nope for me
  • sadus671sadus671 Member, NW M9 Playtest Posts: 204 Arc User
    edited February 2015
    My Guess.. is in Mod 6 DT will pull significantly ahead.. since it's % based vs. a static # value (unless they scale AOW's set bonus with level.. but I've not heard anything along those lines).

    Until something better comes along with the MOD, but I might speculate that DT will be the prefered set @ 70 initially.
    -= Primary Characters =-

    - Forge (GF)
    - Apocalypse - (DC)
    - Sadus (OP)
    - Fireball (GWF)
    - Ixian (CW)

    Thank you Loadouts for allowing my toons to be all the things... they ever wanted to be....
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