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Soon game full of TRs

windquakewindquake Member, NW M9 Playtest Posts: 134 Arc User
edited December 2014 in The Thieves' Den
Every domination 4 TR and I mean really every!
skreechr wrote: »
Executioner rogue if spec'ed correctly and who are well geared will crit from 18k or more with lashing blade most good players can dodge this if they're quick...clearly you're not :P
18k is the lowest, usualy I get around 25-30 if they are in decent
gear and over 30k if they got vorpal, yesterday 19k gs with legendary weapon tr hited me for 49k ...
here look at this TR with 3,5k power and no weapon enchant can do 29k to me and over 20k when i was shifting, me with 6,7k power as sw with firebolt- which has most dmg to cursed target can do 7-10k if I am lucky
And finally your dodge- SW has NONE, yes we have shift (30% dmg resistance) you can check on screen how much usefull it is compare to full dmg counter...ala dodge
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healhamsta wrote: »
Even clerics can use 25k+ 1 shot abilities.

DC: Hammer of Justice 25k+
CW: Ice Knife 40k+
GWF: 20k+
GF: Perma prone combo 20k+
Tell me what SW got here pls. Yes me with 7k power in pvp I can kill player on combo with all my 3 skill, but oneshot? No maybe if player has 40% hp and I use killing flame..


Another thing is TR mobility. Stealth ... you can't see him till you are dead ( I mean right if you expect him you can shift- oh wait it will still kill me in shift...)
TR dodge- when beta came up TR had 2 dodges. Now I see every tr do 4 dodges some of them can do even 5 dodges in row. There is no way to hit him between dodge. I tryed to cast when he start, when he is in roll, even when he was about 0,1 sec to finish a dodge- always 0 dmg dodge.

Finally-
1)If you want any balance Then make a prevention from doing oneshots- like passive that if some skill should take you over 80% hp it will take only 50% instead.
2)Nerf high dmg skills in pvp zones/combat
3)IF you want same classes have 4-5 dodges which make them immune to dmg for 5 second then make there innercd where they CANT use another dodge between each other for 0,5s-1s so they can eventually be hited to at prevent them from getting perma stealth by using 5 dodges.
4)You should boost avoidence of classes which cant counter full dmg from a skill. If I should pick on my sw between 4 dodge and 5 sec of 30% reduction I would go for dodge..even 3 dodges rather then this...
Post edited by windquake on

Comments

  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    edited December 2014
    windquake wrote: »
    Every domination 4 TR and I mean really every!

    18k is the lowest, usualy I get around 25-30 if they are in decent
    gear and over 30k if they got vorpal, yesterday 19k gs with legendary weapon tr hited me for 49k ...
    here look at this TR with 3,5k power and no weapon enchant can do 29k to me and over 20k when i was shifting, me with 6,7k power as sw with firebolt- which has most dmg to cursed target can do 7-10k if I am lucky
    And finally your dodge- SW has NONE, yes we have shift (30% dmg resistance) you can check on screen how much usefull it is compare to full dmg counter...ala dodge
    image.jpg
    image.jpg
    image.jpg

    Tell me what SW got here pls. Yes me with 7k power in pvp I can kill player on combo with all my 3 skill, but oneshot? No maybe if player has 40% hp and I use killing flame..


    Another thing is TR mobility. Stealth ... you can't see him till you are dead ( I mean right if you expect him you can shift- oh wait it will still kill me in shift...)
    TR dodge- when beta came up TR had 2 dodges. Now I see every tr do 4 dodges some of them can do even 5 dodges in row. There is no way to hit him between dodge. I tryed to cast when he start, when he is in roll, even when he was about 0,1 sec to finish a dodge- always 0 dmg dodge.

    Finally-
    1)If you want any balance Then make a prevention from doing oneshots- like passive that if some skill should take you over 80% hp it will take only 50% instead.
    2)Nerf high dmg skills in pvp zones/combat
    3)IF you want same classes have 4-5 dodges which make them immune to dmg for 5 second then make there innercd where they CANT use another dodge between each other for 0,5s-1s so they can eventually be hited to at prevent them from getting perma stealth by using 5 dodges.
    4)You should boost avoidence of classes which cant counter full dmg from a skill. If I should pick on my sw between 4 dodge and 5 sec of 30% reduction I would go for dodge..even 3 dodges rather then this...

    Happens every mod.

    You play the weakest pvp class on a general note, they are playing the strongest.

    Its up to you to decide if you want to continue doing that or not. Game USED to let you at least have 4-5 ok geared folks at a time, just switch your perfect around and have profound sets and all the boons and you could play any of the good classes you wanted to .

    Unfortunately they stopped that practice, I really hate the way this game is going sometimes.

    But let me tell you something, there is no use banging your head against a well, they are not fast at fixing anything thats kinda bad for playerbases, pretty quick to nerf things in the ground that benefit us.
  • windquakewindquake Member, NW M9 Playtest Posts: 134 Arc User
    edited December 2014
    Well I had to write this cause it made me a day how there are only TR in pvp and that even 10k gs tr can kill me in 17k with one skill
  • crusherbeastcrusherbeast Member Posts: 426 Arc User
    edited December 2014
    windquake wrote: »
    Every domination 4 TR and I mean really every!

    18k is the lowest, usualy I get around 25-30 if they are in decent
    gear and over 30k if they got vorpal, yesterday 19k gs with legendary weapon tr hited me for 49k ...
    here look at this TR with 3,5k power and no weapon enchant can do 29k to me and over 20k when i was shifting, me with 6,7k power as sw with firebolt- which has most dmg to cursed target can do 7-10k if I am lucky
    And finally your dodge- SW has NONE, yes we have shift (30% dmg resistance) you can check on screen how much usefull it is compare to full dmg counter...ala dodge
    image.jpg
    image.jpg
    image.jpg

    Tell me what SW got here pls. Yes me with 7k power in pvp I can kill player on combo with all my 3 skill, but oneshot? No maybe if player has 40% hp and I use killing flame..


    Another thing is TR mobility. Stealth ... you can't see him till you are dead ( I mean right if you expect him you can shift- oh wait it will still kill me in shift...)
    TR dodge- when beta came up TR had 2 dodges. Now I see every tr do 4 dodges some of them can do even 5 dodges in row. There is no way to hit him between dodge. I tryed to cast when he start, when he is in roll, even when he was about 0,1 sec to finish a dodge- always 0 dmg dodge.

    Finally-
    1)If you want any balance Then make a prevention from doing oneshots- like passive that if some skill should take you over 80% hp it will take only 50% instead.
    2)Nerf high dmg skills in pvp zones/combat
    3)IF you want same classes have 4-5 dodges which make them immune to dmg for 5 second then make there innercd where they CANT use another dodge between each other for 0,5s-1s so they can eventually be hited to at prevent them from getting perma stealth by using 5 dodges.
    4)You should boost avoidence of classes which cant counter full dmg from a skill. If I should pick on my sw between 4 dodge and 5 sec of 30% reduction I would go for dodge..even 3 dodges rather then this...

    First of all your class has op dots, so it won't have one shot. Other thing is that game is already full of CW that's why CW nerf threads were closed when CW were op in mod 4. Now that TR is not useless CW make threads each day to destroy that class. CW class has crushing advantage in number of players that is why there are so many anti TR threads in each day. If TR had majority there would be already each day threads about bugs and unfair advantages of other classes. And last thing, you don't have TR so I don't have anything more to say to you other than that-you should not post in this section. You don't know TR class from inside that is why your threads in TR section are of minimal use-or no use other than chaos.
    Tairev-TR(All kind of killing tools)
    Asha-DC(Faithful-Anointed Champion)
    Vilgefortz-CW(Thaumaturge-balance)
  • charononuscharononus Member Posts: 5,715 Arc User
    edited December 2014
    In the begining TR is op then gets nerfed
    Mod 2 = GWF is op then gets nerfed
    Mod 3 = HR is op then gets nerfed
    Mod 4 = CW is op then gets nerfed
    Mod 5 = TR is op then will get nerfed.

    It's the circle of nerf.
  • obsydian666obsydian666 Member Posts: 329 Arc User
    edited December 2014
    charononus wrote: »
    In the begining TR is op then gets nerfed
    Mod 2 = GWF is op then gets nerfed
    Mod 3 = HR is op then gets nerfed
    Mod 4 = CW is op then gets nerfed
    Mod 5 = TR is op then will get nerfed.

    It's the circle of nerf.

    You want to write- HR was op in mod 4
    CW op. Good joke maybe in first weak when assaliant was bugged, but CW has no chance against HR in mod 4.
  • charononuscharononus Member Posts: 5,715 Arc User
    edited December 2014
    You want to write- HR was op in mod 4
    CW op. Good joke maybe in first weak when assaliant was bugged, but CW has no chance against HR in mod 4.
    Meh I stopped about 2weeks into mod4 until about 3 weeks ago. You get the general idea though.
  • mjytreszmjytresz Member Posts: 500 Arc User
    edited December 2014
    charononus wrote: »
    In the begining TR is op then gets nerfed
    Mod 2 = GWF is op then gets nerfed
    Mod 3 = HR is op then gets nerfed
    Mod 4 = CW is op then gets nerfed
    Mod 5 = TR is op then will get nerfed.

    It's the circle of nerf.

    Pretty much this.

    Mod 2 = Omg game is dead everyone's a GWF.
    Mod 3 = Omg game is dead everyone's a HR.
    Mod 4 = Omg game is dead everyone's a CW.
    Mod 5 = Omg game is dead everyone's a TR.

    You act like this is new. This is just PWE forcing a meta shift to drive sales. As you can see, they're already on the wagon to nerf everything about TR. Soon we'll either be completely useless or only good for pub-bashing because we've had our survivability nerfed into the ground.
    I'd rather go back to Mod 4 standings than be a glass cannon with no damage application.
    Broken mechanics, broken class designs, lack of actual content, and over zealous, bronze-age moderation?

    Go Cryptic!
    PS - I quit.
  • kweassakweassa Member Posts: 2,390 Arc User
    edited December 2014
    ...here look at this TR with 3,5k power and no weapon enchant can do 29k to me and over 20k when i was shifting, me with 6,7k power as sw with firebolt- which has most dmg to cursed target can do 7-10k if I am lucky
    And finally your dodge- SW has NONE, yes we have shift (30% dmg resistance) you can check on screen how much usefull it is compare to full dmg counter...ala dodge

    No he didn't. He did 25k damage to you with an LB, and then after an unspecified amount of time, did 19k. What is this, some kind of idiot PvE player trend in using premitigated values for PvP?

    Tell me what SW got here pls. Yes me with 7k power in pvp I can kill player on combo with all my 3 skill, but oneshot? No maybe if player has 40% hp and I use killing flame..

    It means you're not fit for PvP. You have 7k power, goody for you, but then you have HP that is so low that you're 1-shot by a mere 25k LB.

    Don't friggin' complain about getting killed in PvP when you're not even ready for PvP in the slightest bit.

    Another thing is TR mobility. Stealth ... you can't see him till you are dead ( I mean right if you expect him you can shift- oh wait it will still kill me in shift...)
    TR dodge- when beta came up TR had 2 dodges. Now I see every tr do 4 dodges some of them can do even 5 dodges in row. There is no way to hit him between dodge. I tryed to cast when he start, when he is in roll, even when he was about 0,1 sec to finish a dodge- always 0 dmg dodge.

    ...and what's your Shadow Slip for, chopped liver? If the TR does that idiot stupid thing in front of your eyes, just friggin extend back and retreat. No TR save those using Deft Strike of WKs with VP, can catch you when you retreat.

    Finally-
    1)If you want any balance Then make a prevention from doing oneshots- like passive that if some skill should take you over 80% hp it will take only 50% instead.
    2)Nerf high dmg skills in pvp zones/combat

    Such double standards. You're ok with you being able to 3-shot people from a huge distance away, but you're not OK that a TR can deal huge damage to you, having to risk coming close towards you.

    Nerf high damage skills? Fine by me if they nerf EVERY high damage skill including your own.

    3)IF you want same classes have 4-5 dodges which make them immune to dmg for 5 second then make there innercd where they CANT use another dodge between each other for 0,5s-1s so they can eventually be hited to at prevent them from getting perma stealth by using 5 dodges.

    Fine by me if they nerf Shadow Slip, HR dodges, GWF sprint.

    4)You should boost avoidence of classes which cant counter full dmg from a skill. If I should pick on my sw between 4 dodge and 5 sec of 30% reduction I would go for dodge..even 3 dodges rather then this...

    Go ask that in your own class forum. Stop whining about SWs in a TR forum, plz.



    You know what's the difference between a good CW/SW and a bad one, from the eyes of a TR?

    The bad ones stand still. The good ones mandatoril change their positions with every skill they fire off so they don't get hit by big attacks like LB.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • myowmyowmyowmyow Member Posts: 1,923 Arc User
    edited December 2014
    kweassa wrote: »
    You know what's the difference between a good CW/SW and a bad one, from the eyes of a TR?

    The bad ones stand still. The good ones mandatorily change their positions with every skill they fire off so they don't get hit by big attacks like LB.

    You got that right!!!
    SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! (repeat indefinitely)


    myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
    pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
    looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
  • grimelrokgrimelrok Member Posts: 102 Arc User
    edited December 2014
    myowmyow wrote: »
    You got that right!!!

    lol silly shifty cws and dcs. :P

    on the topic of OP. I have played since closed beta, my main has been a TR. But I really enjoy my HR as well and the GWF for a change of pace now and then. The TR has been nerfed more times than any other class imo. And every time players adjust so they can keep having fun in the game (whoa, fun in a game...not allowed according to some) people whine about the way we adjust. Now we have the most flexibility I have seen since launch to play different play styles and I have seen everything from bursty stealth execution builds, to semi and perma-stealth builds using either the stun setup or the sab builds. I personally never had a problem getting a slot in groups on my TR during any module though I have seen some say different.

    Think about this, one thing PWE did recently is nerf the ability to have several top-geared toons easily. Either you will spend a ton of cash and time to gear them out with artifact weapons and gear, or you will make due with what you have. It used to be a much more alt-friendly game, in general I will say I feel it is currently not as alt-friendly as it once was. This alone will either drive off players that get bored of their mains, or force players to focus more on their main and less on alts. (speculation)

    Even our new artifact weapons that have class specific buffs in them from the ToD campaign, if u want to play with your build and change up your focus from time to time in order to min/max as most want to do in games like this, you will spend a pile of AD in order to do so.

    I wish our main-hand weapons worked like the off-hands and had the ability to change the class skills after unlocking them with those magic lil blue boxes. It's bad enough you have to bury a ton of RP into them to make them purple, let alone gold, then you'd need a different main-hand if u wanted to have the option to change your build and optimize your weapon/build synergy?

    Best part about all this, is everyone above has noted that most classes have been OP at one point in time. No one mentioned the fact that DC is quietly OP in most mods, GF when setup with a full reflect and block build can be insane to fight too. But since they are pretty boring to play overall, you don't see them played in the same quantity that you see the other classes.

    IMHO: With certain gear, builds, synergies, friends, etc. every class appears OP to some at times.

    /adapt or /takeabreak


    PS: I also wish blue lvl 60 items of the same time (betls, daggers, etc) stacked so we could stock up from PVE grinding and feed them to our arti gear.
  • myowmyowmyowmyow Member Posts: 1,923 Arc User
    edited December 2014
    grimelrok wrote: »
    lol silly shifty cws and dcs. :P

    on the topic of OP. I have played since closed beta, my main has been a TR. But I really enjoy my HR as well and the GWF for a change of pace now and then. The TR has been nerfed more times than any other class imo. And every time players adjust so they can keep having fun in the game (whoa, fun in a game...not allowed according to some) people whine about the way we adjust. Now we have the most flexibility I have seen since launch to play different play styles and I have seen everything from bursty stealth execution builds, to semi and perma-stealth builds using either the stun setup or the sab builds. I personally never had a problem getting a slot in groups on my TR during any module though I have seen some say different.

    Think about this, one thing PWE did recently is nerf the ability to have several top-geared toons easily. Either you will spend a ton of cash and time to gear them out with artifact weapons and gear, or you will make due with what you have. It used to be a much more alt-friendly game, in general I will say I feel it is currently not as alt-friendly as it once was. This alone will either drive off players that get bored of their mains, or force players to focus more on their main and less on alts. (speculation)

    Even our new artifact weapons that have class specific buffs in them from the ToD campaign, if u want to play with your build and change up your focus from time to time in order to min/max as most want to do in games like this, you will spend a pile of AD in order to do so.

    I wish our main-hand weapons worked like the off-hands and had the ability to change the class skills after unlocking them with those magic lil blue boxes. It's bad enough you have to bury a ton of RP into them to make them purple, let alone gold, then you'd need a different main-hand if u wanted to have the option to change your build and optimize your weapon/build synergy?

    Best part about all this, is everyone above has noted that most classes have been OP at one point in time. No one mentioned the fact that DC is quietly OP in most mods, GF when setup with a full reflect and block build can be insane to fight too. But since they are pretty boring to play overall, you don't see them played in the same quantity that you see the other classes.

    IMHO: With certain gear, builds, synergies, friends, etc. every class appears OP to some at times.

    /adapt or /takeabreak

    PS: I also wish blue lvl 60 items of the same time (betls, daggers, etc) stacked so we could stock up from PVE grinding and feed them to our arti gear.

    Wow - that was well-said - especially the part about the game evolving to no longer being alt-friendly! I used to play several alts regularly, but had to focus on mainly one (TR) with some additional time devoted to my HR and SW. I haven't really played my DC, GWF, or GF in quite some time. . .
    SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! (repeat indefinitely)


    myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
    pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
    looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
This discussion has been closed.