Hello, i recently decided to start back up playing and I wanted to start all over (i had tons of stuff on my CW but I want a change!) I want to know what class would be good for me, I have a few specifics so here goes:
1. i do not have the best eyes, but i can still do things well (obviously I can type and play) so i would need a class out of the chaos.
2. one that can solo well.
3. I was thinking warlock? I can't be pressing to many things because I am a bit slow but i see he has a 'pet' would that be easier to sit back and let the pet do the work?
You can also try DPS- Cleric, it is atm the most fun range class to play, you have a wide variety of cheap companions to get for any class you want to try.
try warlock, his escape works like weapon fighters escape, and his gameplay isnt too fast paced
(i assume you wont do player vs player stuff, warlock is bad there)
before mod4 i would suggest gwf but its dead now
i dont precisely remember every changes done to gwf so i m probably missing something but i cant see how those changes can have affected pve gwf gameplay.
damage on takedown nerfed....takedown? in pve?
threatening now has charges....again threatening in pve??
unstoppable dr nerfed....when adds start to hit for 70k i dont know if it makes any difference...you got 50% dr while sprinting tho and double stamina, pve wise i see it as a buff.
as compensation for something i still dont get you have 10 stacks instead of 20, more damage on encounters and marks for additional damages.
the damage nerf on front line surge is the only one that can somewhat affected your damages
Normally I'd second the dps-DC idea, but playing a DC may be difficult for you. Most of our best abilities for soloing/dps require you to aim and fire, which is hard even for me sometimes (decent eyesight here but no depth perception). With those spells, if your aim is off, you miss completely and the spell goes on cooldown. You can easily get killed if you were counting on that spell to kill stuff fast.
If you think you'll have a hard time aiming, you might try the HR or CW. They can stay back from range like a DC but many of their best abilities don't require you to aim beyond hovering your cursor somewhere near a critter when you press the button. If your aim is off, the game just tells you "Must have a target" and you just try again -- the power doesn't go on cooldown and you can recast. The HR has a steeper learning curve to play well, but it's probably got more survivability than your average CW does.
unstoppable dr nerfed....when adds start to hit for 70k i dont know if it makes any difference...you got 50% dr while sprinting tho and double stamina, pve wise i see it as a buff.
It wasn't. Let's say your aoe'ing mobs down. You're IV so you are using wicked strike. Sudden a ground splat comes up below you. You used to be able to hit tab problem solved. Now you have to try to run away. Problem is that you will get stuttering and held in place because of the fixes to animation cancelling. You now won't have shift, won't have have an unstoppable that can actually keep you alive, and you do less damage now.
i dont precisely remember every changes done to gwf so i m probably missing something but i cant see how those changes can have affected pve gwf gameplay.
damage on takedown nerfed....takedown? in pve?
threatening now has charges....again threatening in pve??
unstoppable dr nerfed....when adds start to hit for 70k i dont know if it makes any difference...you got 50% dr while sprinting tho and double stamina, pve wise i see it as a buff.
as compensation for something i still dont get you have 10 stacks instead of 20, more damage on encounters and marks for additional damages.
the damage nerf on front line surge is the only one that can somewhat affected your damages
however i suggest you a DC
damage resistance on unstoppable is a joke now
determination gain was destroyed - so you have to run 20k hp to have at least some uptime on that pathetic excuse of an unstoppable - more hp means you need to lose more to gain same amount of determination so tanky builds in pve are out of the question, no damage and no survivability
and with how insanely low gwf damage and survivability is before getting last tier feats leveling one now should be a nightmare(if one wants to enjoy the story, run low lvl dungeons etc.)
before gwf got destroyed OP could have run some half tanky build and it wouldnt be so hard, now a gwf player must run glass cannon and be more skilled to even come close
archer might be hard, smth like lvl 60 quest dungeons with an undergeared archer was harder than other classes
if you have a friend to play with its fine, melee HR is nice for solo stuff, at least as some 11k gs lvl 60
from what i remember, though i leveled my characters some time ago
my suggestion - Warlock, good damage, easy to do OK with, slow-ish paced, dont have dodge and shift ability provides damage and cc immunity, can play temptation for group utility, or fury for damage, ppl expect from sw mostly damage so ppl wont rely on you for cc or stuff, heals(temptation) come from your damage so its an easy class to not hold your team back. most abilities are target locked so no hard to target stuff, Dreadtheft - one of main abilities though lock to target and damage everything in a straight line connecting you and your target so that might be harder to aim
classes that might work
GF - tanky and quite safe class, not hard to to be useful in group content, and it has low damage
Melee HR - as a low geared lvl 60 has good survivability, quite good solo, but in group content might be hard since needs to time dodges, notice red circles etc.
Archer HR - would be ok for group content, but not the best at solo, maybe if you are willing to spend on some expensive tank pet or have friend that can tank for you
CW - decent solo, but needs to be in the middle of stuff to cast many spells and dodge, fast paced combat
classes that probably wont work
GWF, my main - they nerfed the class to hell, wouldnt suggest it to anybody atm, at 60 if you are good and have good gear you can do ok-ish, geared gwf is good at solo, but its not a good choice, mod 2/3 GWF would be a good choice, tied with SW
TR - might be ok to level, but it requires fast reaction time to be decent, its in the middle of stuff and needs to notice many things so not suited for the case
DC - dont know, dont play the class, my dc is lvling at PE from invoking and leadership
Thank you, i have made a tiefling warlock, what stats should i focus on for fury build?
0
inthefade462Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited December 2014
melee HR is far easier than a SW given the restraints you've mentioned.
Not sure why everyone here suggested an SW. While it's not a complicated class to play it's at a severe disadvantage compared to other classes.
Since you've played CW, imagine playing a CW with all the weaknesses of being a squishy ranged glass cannon with none of the CC the CW has preventing mobs from swarming you and no ability to dodge. SW is not a pet class, you can't rely on the soul puppet to do anything. It is by design weaker than a companion. And you have to spec into a specific feat tree for it to stick around for longer than 5 hits. A fury SW will never even have a soul puppet out.
Yeah once you're at 16-18k gs you'll have the hp and dps and lifesteal to just stand there and overcome the weaknesses of the class, but for just leveling up a new character, with the restrictions you've mentioned, SW is one of the worst class choices.
Given that you've said you have bad vision and slow reflexes I would highly suggest not rolling SW, and instead roll a Combat HR. They have enough survivability inherent in the class to do well with with your limitations, and none of it is gear dependent. You can just hold down an at will mouse button, sit in the fray and not die, while all the mobs around slowly die. None of it is dependent on you timing attacks to perfection or setting up specific combos or targeting specific mobs. Out of the gate, you'll have 40% deflect 30% lifesteal, as soon as the feats open up to you as you are leveling up, long before you hit lvl 60.
melee HR is far easier than a SW given the restraints you've mentioned.
Not sure why everyone here suggested an SW. While it's not a complicated class to play it's at a severe disadvantage compared to other classes.
Since you've played CW, imagine playing a CW with all the weaknesses of being a squishy ranged glass cannon with none of the CC the CW has preventing mobs from swarming you and no ability to dodge. SW is not a pet class, you can't rely on the soul puppet to do anything. It is by design weaker than a companion. And you have to spec into a specific feat tree for it to stick around for longer than 5 hits. A fury SW will never even have a soul puppet out.
Yeah once you're at 16-18k gs you'll have the hp and dps and lifesteal to just stand there and overcome the weaknesses of the class, but for just leveling up a new character, with the restrictions you've mentioned, SW is one of the worst class choices.
Given that you've said you have bad vision and slow reflexes I would highly suggest not rolling SW, and instead roll a Combat HR. They have enough survivability inherent in the class to do well with with your limitations, and none of it is gear dependent. You can just hold down an at will mouse button, sit in the fray and not die, while all the mobs around slowly die. None of it is dependent on you timing attacks to perfection or setting up specific combos or targeting specific mobs. Out of the gate, you'll have 40% deflect 30% lifesteal, as soon as the feats open up to you as you are leveling up, long before you hit lvl 60.
Thank you for that, why melee? can i not be ranged HR? i like bows and staying in back..
0
inthefade462Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited December 2014
the HR class is naturally ranged and thus has weak defenses by design.
The combat tree gives you the defenses to survive in melee range.
You can play ranged if you'd like. The archer tree focuses on improving your damage so you can kill mobs before they get to you. But you won't always be able to achieve this.
There is a third tree, trapper, which relies on both archer and combat, in addition to adding stronger roots. This allows you to play a ranged HR but then you rely on roots and other cc effects to keep mobs off of you, and once they get to you you can switch to combat to finish them off. This tree requires the most interaction and twitch so I'm not sure it's what you'd want.
so i could effectivly go combat tree, and do ranged until they get to me and be fine? and vice versa, do ranged tree and get them mostly down then melee when close? which do you think would be easier? do my weapons switch automaticaly when mobs are in range? i couldnt see always switchign back and forth as fun lol sorry for all the questions too.
so i could effectivly go combat tree, and do ranged until they get to me and be fine? and vice versa, do ranged tree and get them mostly down then melee when close? which do you think would be easier? do my weapons switch automaticaly when mobs are in range? i couldnt see always switchign back and forth as fun lol sorry for all the questions too.
For HRs, switching between melee and ranged is your Tab ability. It's really kinda like playing two classes at once; in ranged stance you have your bow and your encounter powers, then you hit Tab and you fight at close range with melee encounter powers (which, by the way, have separate cooldowns from your ranged encounter powers). Personally I went for the trapper tree and play my HR in both stances, but it's hard to do that effectively.
If you go for an HR, the Frost Mimic is an excellent companion, as mentioned. Has a decent active bonus (more defense, which you need because you're squishy) and is great at tanking for you while you snipe things from a distance.
okay i am SO torn.. archer HR or fury warlock? can't i put a tank pet like frost mimic on either one of those and be okay? if warlock is easier of the two then shouldnt i be able to do that, i mean i can still see well enough to play either of them.. I think what i really like about HR is .. bows.. haha. but i think i like the LOOK of the warlock more and the shadow stuff. =( HELP!
Warlock for PVE and I'd say HR for PVP. Right now, TR & DC are pretty strong but all classes go through phases of getting buffed and nerfed. HR just seem to be strong always just because the devs admitted it is their favorite class.
In my opinion, the two best classes are CW and DC because they are versatile which makes them useful in different situations and fun to play.
dps - DC because sigil of the devoted which can be equipped on all eligible characters on the same account.
dsp - DC can heal, dps, buff/debuff. currently has 4 dodges before running out of stamina.
When I take my buff/debuff dps DC into Tiamat, it's almost a guaranteed easy win.
On my renegade CW, Tiamat win requires more effort and is not guaranteed.
On my archery HR, whether we defeat Tiamat depends more on everyone else than me.
I also have a SW who is leveling up by invoking and leadership. After she reaches 60, will consider playing her.
okay i am SO torn.. archer HR or fury warlock? can't i put a tank pet like frost mimic on either one of those and be okay? if warlock is easier of the two then shouldnt i be able to do that, i mean i can still see well enough to play either of them.. I think what i really like about HR is .. bows.. haha. but i think i like the LOOK of the warlock more and the shadow stuff. =( HELP!
archer HR might have trouble with harder solo pve content, you have to rely on your pets(companions) for tanking and that doesnt always work
combat(melee) HR is not as good in dungeons + its melee
SW is great at pve, i never found my sw squishy during leveling, it only has problems with PVP, though at random pugs i could blow ppl up quite fast even with 12k gs(now with broken OP TR it must be much harder),
I've played at least one path in all of the classes - the easiest by far is the DPS cleric. And if someone gripes at you in a group for not healing, tell them to take a flying leap.
Thank you everyone. one more question, as a SW what companion type should i want?
check the guides i posted, they should cover endgame pet choices, you should aim for a stone pet as one of first large purchases, though its needed mostly for end game content, if u can afford it use Black Dragon Ioun Stone, if not - use the blue one, though i think it might be worth it to get black dragon one
i used healer pet, though use it only if you dont mind having a companion you want to strangle with his own entrails, or you are running without sound
Comments
(i assume you wont do player vs player stuff, warlock is bad there)
before mod4 i would suggest gwf but its dead now
i dont precisely remember every changes done to gwf so i m probably missing something but i cant see how those changes can have affected pve gwf gameplay.
damage on takedown nerfed....takedown? in pve?
threatening now has charges....again threatening in pve??
unstoppable dr nerfed....when adds start to hit for 70k i dont know if it makes any difference...you got 50% dr while sprinting tho and double stamina, pve wise i see it as a buff.
as compensation for something i still dont get you have 10 stacks instead of 20, more damage on encounters and marks for additional damages.
the damage nerf on front line surge is the only one that can somewhat affected your damages
however i suggest you a DC
If you think you'll have a hard time aiming, you might try the HR or CW. They can stay back from range like a DC but many of their best abilities don't require you to aim beyond hovering your cursor somewhere near a critter when you press the button. If your aim is off, the game just tells you "Must have a target" and you just try again -- the power doesn't go on cooldown and you can recast. The HR has a steeper learning curve to play well, but it's probably got more survivability than your average CW does.
Kaylee Krankenwagen, level 60 GF | Tavandruil Wayfinder, level 49 GWF | Aldith Langley, level 51 HR
It wasn't. Let's say your aoe'ing mobs down. You're IV so you are using wicked strike. Sudden a ground splat comes up below you. You used to be able to hit tab problem solved. Now you have to try to run away. Problem is that you will get stuttering and held in place because of the fixes to animation cancelling. You now won't have shift, won't have have an unstoppable that can actually keep you alive, and you do less damage now.
Both are in the top 3 of the best classes for PvE. I'd only choose between holy attacks or shadowy attacks.
damage resistance on unstoppable is a joke now
determination gain was destroyed - so you have to run 20k hp to have at least some uptime on that pathetic excuse of an unstoppable - more hp means you need to lose more to gain same amount of determination so tanky builds in pve are out of the question, no damage and no survivability
and with how insanely low gwf damage and survivability is before getting last tier feats leveling one now should be a nightmare(if one wants to enjoy the story, run low lvl dungeons etc.)
before gwf got destroyed OP could have run some half tanky build and it wouldnt be so hard, now a gwf player must run glass cannon and be more skilled to even come close
if you have a friend to play with its fine, melee HR is nice for solo stuff, at least as some 11k gs lvl 60
from what i remember, though i leveled my characters some time ago
my suggestion - Warlock, good damage, easy to do OK with, slow-ish paced, dont have dodge and shift ability provides damage and cc immunity, can play temptation for group utility, or fury for damage, ppl expect from sw mostly damage so ppl wont rely on you for cc or stuff, heals(temptation) come from your damage so its an easy class to not hold your team back. most abilities are target locked so no hard to target stuff, Dreadtheft - one of main abilities though lock to target and damage everything in a straight line connecting you and your target so that might be harder to aim
classes that might work
GF - tanky and quite safe class, not hard to to be useful in group content, and it has low damage
Melee HR - as a low geared lvl 60 has good survivability, quite good solo, but in group content might be hard since needs to time dodges, notice red circles etc.
Archer HR - would be ok for group content, but not the best at solo, maybe if you are willing to spend on some expensive tank pet or have friend that can tank for you
CW - decent solo, but needs to be in the middle of stuff to cast many spells and dodge, fast paced combat
classes that probably wont work
GWF, my main - they nerfed the class to hell, wouldnt suggest it to anybody atm, at 60 if you are good and have good gear you can do ok-ish, geared gwf is good at solo, but its not a good choice, mod 2/3 GWF would be a good choice, tied with SW
TR - might be ok to level, but it requires fast reaction time to be decent, its in the middle of stuff and needs to notice many things so not suited for the case
DC - dont know, dont play the class, my dc is lvling at PE from invoking and leadership
Not sure why everyone here suggested an SW. While it's not a complicated class to play it's at a severe disadvantage compared to other classes.
Since you've played CW, imagine playing a CW with all the weaknesses of being a squishy ranged glass cannon with none of the CC the CW has preventing mobs from swarming you and no ability to dodge. SW is not a pet class, you can't rely on the soul puppet to do anything. It is by design weaker than a companion. And you have to spec into a specific feat tree for it to stick around for longer than 5 hits. A fury SW will never even have a soul puppet out.
Yeah once you're at 16-18k gs you'll have the hp and dps and lifesteal to just stand there and overcome the weaknesses of the class, but for just leveling up a new character, with the restrictions you've mentioned, SW is one of the worst class choices.
Given that you've said you have bad vision and slow reflexes I would highly suggest not rolling SW, and instead roll a Combat HR. They have enough survivability inherent in the class to do well with with your limitations, and none of it is gear dependent. You can just hold down an at will mouse button, sit in the fray and not die, while all the mobs around slowly die. None of it is dependent on you timing attacks to perfection or setting up specific combos or targeting specific mobs. Out of the gate, you'll have 40% deflect 30% lifesteal, as soon as the feats open up to you as you are leveling up, long before you hit lvl 60.
Thank you for that, why melee? can i not be ranged HR? i like bows and staying in back..
The combat tree gives you the defenses to survive in melee range.
You can play ranged if you'd like. The archer tree focuses on improving your damage so you can kill mobs before they get to you. But you won't always be able to achieve this.
There is a third tree, trapper, which relies on both archer and combat, in addition to adding stronger roots. This allows you to play a ranged HR but then you rely on roots and other cc effects to keep mobs off of you, and once they get to you you can switch to combat to finish them off. This tree requires the most interaction and twitch so I'm not sure it's what you'd want.
For HRs, switching between melee and ranged is your Tab ability. It's really kinda like playing two classes at once; in ranged stance you have your bow and your encounter powers, then you hit Tab and you fight at close range with melee encounter powers (which, by the way, have separate cooldowns from your ranged encounter powers). Personally I went for the trapper tree and play my HR in both stances, but it's hard to do that effectively.
If you go for an HR, the Frost Mimic is an excellent companion, as mentioned. Has a decent active bonus (more defense, which you need because you're squishy) and is great at tanking for you while you snipe things from a distance.
Kaylee Krankenwagen, level 60 GF | Tavandruil Wayfinder, level 49 GWF | Aldith Langley, level 51 HR
Easy, never gets nerfed, can easily solo (epic dungeons with some gear too haha) and viable in both PvP and PvE. Sometimes a lil bit too much...
WTB Class Reroll please
I don't want to be a CW, i was one before, i want something .. no that.
dps - DC because sigil of the devoted which can be equipped on all eligible characters on the same account.
dsp - DC can heal, dps, buff/debuff. currently has 4 dodges before running out of stamina.
When I take my buff/debuff dps DC into Tiamat, it's almost a guaranteed easy win.
On my renegade CW, Tiamat win requires more effort and is not guaranteed.
On my archery HR, whether we defeat Tiamat depends more on everyone else than me.
I also have a SW who is leveling up by invoking and leadership. After she reaches 60, will consider playing her.
archer HR might have trouble with harder solo pve content, you have to rely on your pets(companions) for tanking and that doesnt always work
combat(melee) HR is not as good in dungeons + its melee
SW is great at pve, i never found my sw squishy during leveling, it only has problems with PVP, though at random pugs i could blow ppl up quite fast even with 12k gs(now with broken OP TR it must be much harder),
as for how to play SW
http://nw-forum.perfectworld.com/showthread.php?736131-Daigotsu-Scourge-Warlock-Guide-by-quot-Leeroy-Jenkins-quot-of-GWF-Fame-%29
http://nw-forum.perfectworld.com/showthread.php?816281-Guide-Lazalia-s-Full-DPS-build-for-SW-Fury-Mod-5
Ioun stone, use the free cleric until you can afford one imo.
divine glow
daunting light
chains
and damage area is not big
GF is nice class, not so popular but ppl will guide you
full of hp and def and can suffer few mistakes
its very needed in PVE as well
check the guides i posted, they should cover endgame pet choices, you should aim for a stone pet as one of first large purchases, though its needed mostly for end game content, if u can afford it use Black Dragon Ioun Stone, if not - use the blue one, though i think it might be worth it to get black dragon one
i used healer pet, though use it only if you dont mind having a companion you want to strangle with his own entrails, or you are running without sound