Dear Devs,
For Mod 6, please create a new adventure zone that is only available to the very highly geared. Only 20k+ GS allowed. It should have very tough daily quests that are difficult to do solo, it should have 4 dungeons that have minimum 5 bosses each, dropping T4 quality loot, with a final dungeon, exceptionally challenging, having 10 bosses and epic T5 loot at the end. There should be no hope of completing any of the dungeons unless the team has very good coordination and skill (and of course 20k+++ GS). It should have beautiful scenery and a nice setting in the Forgotten Realms.
There can also be an additional part of the new zone that has more than one arenas that can be used for PVP. There can be periodic tournaments in premade vs premade Domination, or Capture-the-Flag, or Last Man Standing, or when a tournament is not scheduled, simply available for Open World PVP, or can be available for solo queue PVP. There can be a place to watch the PVP from the arena.
But here is the catch: Once a player enters this new zone, they can't leave or queue for anything outside of the zone.
Maybe then the GS snobs would leave the rest of us alone.
Post edited by pointsman on
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aulduronMember, NW M9 PlaytestPosts: 1,351Arc User
Dear Devs,
...
But here is the catch: Once a player enters this new zone, they can't leave or queue for anything outside of the zone.
Maybe then the GS snobs would leave the rest of us alone.
I get the feeling that the point that Pointsman was trying to make didn't quite get through. (my impression from reading some of the replies). The last part is full of (lost) irony. Correct?
would be nice(except for the last part), though depending on how much gs they add in mod6 it might be 18k+(for ppl with smth like rank8+lvl 70+ artifacts and epic+ artifact equipment.
the dungeons should be 1/day, with final dungeon being weekly, we need time gated dungeons, else they will be either gated by insane RNG or the drops wont cost anything
bajornorbertMember, NW M9 PlaytestPosts: 272Arc User
edited December 2014
Even though this was definitely meant to be a troll post, i would love to see a zone like that, and i'm pretty sure i'm not the only one in the game.
I bet that if you make it like IWD, so that you have everything you could want there, like mailbox, salvaging area, etc, the majority of the high GS players would move there.
Locking them there would mean that they could not help their guildies. I know that you're frustrated that high GS players don't want to play with low GS players they don't even know, but that doesn't mean they never do. A lot of those high GS players help their guildies & friends acquire their gear, experience, etc.
Nobody said that they will never ever want to play with 10k gs players, what ppl said is that they don't want to carry 10k gs unknowns. The majority would be quite happy to help if the player in question would be a RL friend and most do it for guildies too.
What nobody, except the low GS ppl like, is to be forced to play with randoms, especially ppl who just hit lvl 60 and have absolutely no clue about how to play their class since they haven't even took the effort to run at least 1 PK, and carry them through an instance that is clearly above their capabilities.
More dailies = more grinding; no thanks. I do like the idea of a new zone, but would prefer a 13 to 15K+ zone as 20K+ sounds like it is a zone for those that spend real money and live the game. That's ok, but let's not be so exclusive that those who do put in a reasonable amount of time (over time) can join in on the fun.
And what, build a wall around us lower GS players, so we can't even enter, very constructive thread!
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Winston Churchill
The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
David Icke
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I get the feeling that the point that Pointsman was trying to make didn't quite get through. (my impression from reading some of the replies). The last part is full of (lost) irony. Correct?
the dungeons should be 1/day, with final dungeon being weekly, we need time gated dungeons, else they will be either gated by insane RNG or the drops wont cost anything
Encounter Matrix | Advanced Foundry Topics
I bet that if you make it like IWD, so that you have everything you could want there, like mailbox, salvaging area, etc, the majority of the high GS players would move there.
Locking them there would mean that they could not help their guildies. I know that you're frustrated that high GS players don't want to play with low GS players they don't even know, but that doesn't mean they never do. A lot of those high GS players help their guildies & friends acquire their gear, experience, etc.
Nobody said that they will never ever want to play with 10k gs players, what ppl said is that they don't want to carry 10k gs unknowns. The majority would be quite happy to help if the player in question would be a RL friend and most do it for guildies too.
What nobody, except the low GS ppl like, is to be forced to play with randoms, especially ppl who just hit lvl 60 and have absolutely no clue about how to play their class since they haven't even took the effort to run at least 1 PK, and carry them through an instance that is clearly above their capabilities.
Robert E. Lee
I only believe in statistics that I doctored myself.
Winston Churchill
The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
David Icke
Great Weapon Fighter: Because when is today not a good day to die?
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