What should be the minimum GS for entering Temple of Tiamat.
Allot of Discussion about the Gear Score has been on this forum for this event and I guess a poll is in order.
I personally find gs of 10k rather low.
Though I think that the biggest reason for failure is people leaving the instance, or not participating.
I will keep my opinion what i deem correct GS, other than voting on what I find reasonable as to entering.
14k imo, though 13k would also be just about acceptable as a minimum. It's not that hard to achieve. Content usually has higher requirements, the hardest content should be no different.
For one, I feel if you went through the campaign far enough to be able to enter, you should A) have some skills, have a good gear score, and C) you earned it.
On the other hand, if you got far enough through the ToD campaign to enter Tiamat without getting to 14k GS....I can't imagine what the heck you have been doing.
On the other hand (yes, thats a lot of hands), t2 gear dropping from Tiamat has killed the market and you can now get full t2 off the AH for the price of an hour or two worth of skirmishing. There is no reason why by the time you hit Tiamat you shouldnt be 14k.
I don't know. I think the biggest mistake was dropping T2 off anything other than T2 dungeons. Make people play the content before doing the end game stuff.
My suggestion: T2 drops outside of T2 dungeons are BoE (or BoA at the very least, keep them on the same account). Change Tiamat's BoE T2 drop to a lesser reso stone (helping the market by raising the prices a bit, helping the game by making players earn their stuff, helping artifact leveling by giving a stackable stone to use, and finally helping make sure people have a reason to do Tiamat regularly). THEN raise the GS limit to 14k.
In the end, noobs will be noobs, but I think the above will help in multiple ways and the GS limit wont just be for those elitists who think because they "earned" *giggle* their way to full R10s, 50k GS, etc, they shouldnt have to deal with anyone less.
On the other hand, if you got far enough through the ToD campaign to enter Tiamat without getting to 14k GS....I can't imagine what the heck you have been doing.
The raid actually has no campaign requirements afaik. I've checked with guildies who didn't finish the 2 5/5 tasks and they got in fine. So when the requirement is only 10k, that literally means you can have absolutely no level 60 experience. Not something you want for coordinated play.
It is fine as is. Putting a high GS requirement reeks of elitism.
That's like saying the sharandar, dread and icewind campaigns requiring to be level 60 reeks of elitism. Only at least for those you wouldn't be negatively impacting others experiences. Having a basic gs requirement above the abysmally low 10k is not asking for much.
13k GS is a good balance. This will make it so that players on the lower end of the spectrum are still capable enough to contribute.
If you have a brain and a clue about the game, you would easily be able to reach that 13k GS anyway. If you don't, then taking up a spot in Tiamat at the expense of all the other players may not be the best idea. There is always Well of Dragons.
I don't remember.. but getting 10k Gs... isn't that like not even T1 equip?
Getting 10k gs was some minor feat back before even Gauntlgrym was out, but now that seems even hard to achieve for a lvl60 player to mange to be below 10k.. only if the player just hit lvl60 and has not really started the endgameplay yet.. =&
And entering Tiamat at that stage seems a bit .. early?
12k will suffice for those players that know how to play.
There are some 20k players that bought their GS and are terrible players. All types exist (and those in-between) . . . so set the MINIMUM GS to capture all of those able to contribute satisfactorily.
myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!" pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all." looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
I've noticed not a single person has voted on the 18k+...
This just stands to show when people go around talking endlessly about 20k+ gs players etc etc.. isn't really any subject..
it's that it's somehow not reasonable that a 10k gs player can walk in there
a good 12k gs player should be able to perform, sure. even doo good(ish).
ASSUMPTIONS
1-assuming a 25ppl random pug 10k gs party..
2-assuming 4 windows of 2 mins each to fight heads (60*2*4=480 secs)
3-assuming noone of them is dieing during the heads windows 'cose all of them are using right gem at the right time to protect eachothers
4-considering 5 secs total time waisted to moove from a head to the other for all 25 ppl at the same time (4 moovements * 4 windows = 80 secs)
FACTS
1-5 heads have a total life of 83Milions HP (as stated already by others here in forum)
2-400 secs of real figthing time available
CONCLUSIONS
1-to kill the 5 heads in those 400 secs the whole group need to have minimum 207500 dps, i.e. 8300 dps per single player
-->QUESTIONS
1-can a 10k gs toon do that amount of dps?
2-can a 10k gs toon fight the heads and resist to the trash attacs while dealing dmgs non-stop at the same time?
POSSIBLE ANSWERS
1-:mad:NO, absolutely there's no way a 25 ppl 10k gs party can do it.
2-:cool:YES, in an alternative universe where 10 debuffer DC wearing HP set and avenger ench join 15 storm CW wearing HV set and vorpal ench, it can be done.
edit: sry for my bad english, italian native.
Reality -
10k GS has bad gear, a bad spec. They don't apply buffs well. They don't use gems at the right time, they die often.
I've been in pug tiamats where my team (of 5) did the damage of the rest of the instance PUT TOGETHER. Seen five people on one head and be down 5-10% per round. Hence, fail.
even if theoretically possible, it is practical fail.
Think 15k is the area where you aren't harming your team.
I've not seen anyone so far argue why 10k gs is enaugh?
if there is tactic you can do multiple phases. You can for example gather the adds and tank them with healing and when clerics are full kill them or throw them and you;ll gain a lot more time for dragon heads.
if there is tactic you can do multiple phases. You can for example gather the adds and tank them with healing and when clerics are full kill them or throw them and you;ll gain a lot more time for dragon heads.
He asked for an argument for 10K GS players in TOT. If there is an argument in your post, it is well hidden, plz elaborate.
IMO, there are no arguments for 10k GS players in TOT besides, I WANT IN WITH 10K GS, if you dont want to play with me, you are an elitist or there are bad players with 20k GS, so suck it up and play with 10k GS guys.
There was the claim, that TOT would bring low GS and high GS players together. Reading the forum and zone chats, I would say, that reality has proven otherwise.
I voted 12k. However, i think the problem is not the low geared people going into tiamat's temple. The problem is how the 25 players interact and have sinergy with their powers and helping other players.
I have seen 11k and 12k geared people in top 5 at the rank score than 20kg people in the same instance. So basically, it's not about how much damage u deal, but the strategy. And since the zerg idea popped up, everyone wins. So Instead of restricting low geared people to have fun in tiamat's temple, we should share strategies and zerg idea and work as a team.
He asked for an argument for 10K GS players in TOT. If there is an argument in your post, it is well hidden, plz elaborate.
IMO, there are no arguments for 10k GS players in TOT besides, I WANT IN WITH 10K GS, if you dont want to play with me, you are an elitist or there are bad players with 20k GS, so suck it up and play with 10k GS guys.
There was the claim, that TOT would bring low GS and high GS players together. Reading the forum and zone chats, I would say, that reality has proven otherwise.
sry my bad, I wanted to say that if people know what they are doing and they are well coordinated you can do Tiamat with parties that have 10k GS. Most of the time lost in Tiamat is in cleric phase where till now people didnt rly figure it out how it works (never had the chance to test it ofc but i think you can get 5 tries at heads), while Head part is just a dps race, there are errors like running all from one head to the other in last phase.
I am running with Legit community usually so i am having in party all kind of GS and till now apart from 2 times where they;ve bugged the heads i havent lost a dungeon in dunno 60-80 runs...
But i do think the average GS need is somewhere at 14k
16k + it shoud be for people that have at least artifact weapon and belt/cloak.
0
silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
edited December 2014
gear score isnt everything, as you can clearly inflate gear score by 1-2k and dump important set bonuses instead.
Your poll also goes by 2k gear score a time, I wouldve voted 15k , though 14ks can and should be able to contribute easily enough.
If the programming took gear score into account and only allowed a min of 4-10-13k in, maybe help.
I was in a horrendous run yesterday evening, I dont think I ever pay attention to other gear scores, but I saw I was leading all scores by like 5 million in the run.. and I wasnt really pushing that hard to do so, so I stopped and looked at a few others, I could tell why we were not making it, lots of 10-12ish k, with things like 1 artifact, no legendaries, no weapon enchants and probably limited boons.
Thats not good.
newer 60s should be out there grinding boons, not grinding tiamat, regardless of gear score.
Earn enough AD to get a lesser something, heck a lesser terror isnt a bad enchant and its pretty cheap.
I did fine yesterday with just over 13k. I had been putting Tiamat off until I got more boons because I was sure 13k was too low and I would just be a hindrance to everyone but I got tired of seeing it be the only thing people were talking about and not knowing abything about it so I tried it out and did fine; we even won and I wasn't anywhere near the bottom (11th).
Maybe it's just that my class is cleric and the GS is less important there. I was mostly just buffing, debuffing, and CCing adds during cleric phase, none of which is affected by GS at all. My HP may have been a slight issue since I did die once, but that was because I mistimed dodging through a big breath attack and I don't think even a few thousand more would've made a real difference there since I saw big beefy dudes falling to that too. I tend to think GS is much less important than your willingness to pay attention to what's going on and play your role effectively. Even though it was my first time in there I just followed what other people were doing and helped out like I do in any normal dungeon or dragon fight.
newer 60s should be out there grinding boons, not grinding tiamat, regardless of gear score.
This is where I see the current state as a design failure. The artifact equipment rewards from Tiamat are both desirable and (can) take a long time to upgrade. Tiamat is also the end of the ToD campaign that starts at level 35. For me at least it makes more sense to run through the full ToD campaign, get your artifact gear and then go off to do other zones for boons and RP to upgrade artifact gear. Of course this doesn't fit in with the order of release.
I have no issue with adding a GS requirement to Tiamat even if it excludes me but if this is done then at least the off-hand needs to be more obtainable through the campaign, similar to the main hand weapon.
This is one of the things that irks me about Neverwinter, it's such a mishmash of design with little consistency or flow through the content.
I voted 12k. However, i think the problem is not the low geared people going into tiamat's temple. The problem is how the 25 players interact and have sinergy with their powers and helping other players.
I have seen 11k and 12k geared people in top 5 at the rank score than 20kg people in the same instance. So basically, it's not about how much damage u deal, but the strategy. And since the zerg idea popped up, everyone wins. So Instead of restricting low geared people to have fun in tiamat's temple, we should share strategies and zerg idea and work as a team.
Sorry that is not how it works. The score gets reset after each round and healing and damage taken count a whole lot more than DPS.
At the end of the day you need to do 85M in damage to the dragon heads. I don't care how experienced and how good your build is, that just isn't going to happen with a group of 25 12k GS players. You need to stack buffs and debuffs and have proper enchants to get it done. Right now the vast majority of folks are getting carried.
Comments
Gloom level 60 Control Wizard
Dusk level 60 Trickster Rogue
Dawn level 60 Devoted Cleric
Eclipse level 60 Hunter Ranger
Wrath level 60 Great Weapon Fighter
Jinx level 60 Scourge Warlock
For one, I feel if you went through the campaign far enough to be able to enter, you should A) have some skills, have a good gear score, and C) you earned it.
On the other hand, if you got far enough through the ToD campaign to enter Tiamat without getting to 14k GS....I can't imagine what the heck you have been doing.
On the other hand (yes, thats a lot of hands), t2 gear dropping from Tiamat has killed the market and you can now get full t2 off the AH for the price of an hour or two worth of skirmishing. There is no reason why by the time you hit Tiamat you shouldnt be 14k.
I don't know. I think the biggest mistake was dropping T2 off anything other than T2 dungeons. Make people play the content before doing the end game stuff.
My suggestion: T2 drops outside of T2 dungeons are BoE (or BoA at the very least, keep them on the same account). Change Tiamat's BoE T2 drop to a lesser reso stone (helping the market by raising the prices a bit, helping the game by making players earn their stuff, helping artifact leveling by giving a stackable stone to use, and finally helping make sure people have a reason to do Tiamat regularly). THEN raise the GS limit to 14k.
In the end, noobs will be noobs, but I think the above will help in multiple ways and the GS limit wont just be for those elitists who think because they "earned" *giggle* their way to full R10s, 50k GS, etc, they shouldnt have to deal with anyone less.
The raid actually has no campaign requirements afaik. I've checked with guildies who didn't finish the 2 5/5 tasks and they got in fine. So when the requirement is only 10k, that literally means you can have absolutely no level 60 experience. Not something you want for coordinated play.
That's like saying the sharandar, dread and icewind campaigns requiring to be level 60 reeks of elitism. Only at least for those you wouldn't be negatively impacting others experiences. Having a basic gs requirement above the abysmally low 10k is not asking for much.
If you have a brain and a clue about the game, you would easily be able to reach that 13k GS anyway. If you don't, then taking up a spot in Tiamat at the expense of all the other players may not be the best idea. There is always Well of Dragons.
Getting 10k gs was some minor feat back before even Gauntlgrym was out, but now that seems even hard to achieve for a lvl60 player to mange to be below 10k.. only if the player just hit lvl60 and has not really started the endgameplay yet.. =&
And entering Tiamat at that stage seems a bit .. early?
There are some 20k players that bought their GS and are terrible players. All types exist (and those in-between) . . . so set the MINIMUM GS to capture all of those able to contribute satisfactorily.
Basic job analysis theory here . . .
myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
This just stands to show when people go around talking endlessly about 20k+ gs players etc etc.. isn't really any subject..
it's that it's somehow not reasonable that a 10k gs player can walk in there
a good 12k gs player should be able to perform, sure. even doo good(ish).
Reality -
10k GS has bad gear, a bad spec. They don't apply buffs well. They don't use gems at the right time, they die often.
I've been in pug tiamats where my team (of 5) did the damage of the rest of the instance PUT TOGETHER. Seen five people on one head and be down 5-10% per round. Hence, fail.
even if theoretically possible, it is practical fail.
Think 15k is the area where you aren't harming your team.
Everything you need to know about CW:
http://nw-forum.perfectworld.com/showthread.php?780981-Chem-s-CW-Compendium-Everything-you-need-to-know
if there is tactic you can do multiple phases. You can for example gather the adds and tank them with healing and when clerics are full kill them or throw them and you;ll gain a lot more time for dragon heads.
He asked for an argument for 10K GS players in TOT. If there is an argument in your post, it is well hidden, plz elaborate.
IMO, there are no arguments for 10k GS players in TOT besides, I WANT IN WITH 10K GS, if you dont want to play with me, you are an elitist or there are bad players with 20k GS, so suck it up and play with 10k GS guys.
There was the claim, that TOT would bring low GS and high GS players together. Reading the forum and zone chats, I would say, that reality has proven otherwise.
I have seen 11k and 12k geared people in top 5 at the rank score than 20kg people in the same instance. So basically, it's not about how much damage u deal, but the strategy. And since the zerg idea popped up, everyone wins. So Instead of restricting low geared people to have fun in tiamat's temple, we should share strategies and zerg idea and work as a team.
sry my bad, I wanted to say that if people know what they are doing and they are well coordinated you can do Tiamat with parties that have 10k GS. Most of the time lost in Tiamat is in cleric phase where till now people didnt rly figure it out how it works (never had the chance to test it ofc but i think you can get 5 tries at heads), while Head part is just a dps race, there are errors like running all from one head to the other in last phase.
I am running with Legit community usually so i am having in party all kind of GS and till now apart from 2 times where they;ve bugged the heads i havent lost a dungeon in dunno 60-80 runs...
But i do think the average GS need is somewhere at 14k
Your poll also goes by 2k gear score a time, I wouldve voted 15k , though 14ks can and should be able to contribute easily enough.
If the programming took gear score into account and only allowed a min of 4-10-13k in, maybe help.
I was in a horrendous run yesterday evening, I dont think I ever pay attention to other gear scores, but I saw I was leading all scores by like 5 million in the run.. and I wasnt really pushing that hard to do so, so I stopped and looked at a few others, I could tell why we were not making it, lots of 10-12ish k, with things like 1 artifact, no legendaries, no weapon enchants and probably limited boons.
Thats not good.
newer 60s should be out there grinding boons, not grinding tiamat, regardless of gear score.
Earn enough AD to get a lesser something, heck a lesser terror isnt a bad enchant and its pretty cheap.
Maybe it's just that my class is cleric and the GS is less important there. I was mostly just buffing, debuffing, and CCing adds during cleric phase, none of which is affected by GS at all. My HP may have been a slight issue since I did die once, but that was because I mistimed dodging through a big breath attack and I don't think even a few thousand more would've made a real difference there since I saw big beefy dudes falling to that too. I tend to think GS is much less important than your willingness to pay attention to what's going on and play your role effectively. Even though it was my first time in there I just followed what other people were doing and helped out like I do in any normal dungeon or dragon fight.
This is where I see the current state as a design failure. The artifact equipment rewards from Tiamat are both desirable and (can) take a long time to upgrade. Tiamat is also the end of the ToD campaign that starts at level 35. For me at least it makes more sense to run through the full ToD campaign, get your artifact gear and then go off to do other zones for boons and RP to upgrade artifact gear. Of course this doesn't fit in with the order of release.
I have no issue with adding a GS requirement to Tiamat even if it excludes me but if this is done then at least the off-hand needs to be more obtainable through the campaign, similar to the main hand weapon.
This is one of the things that irks me about Neverwinter, it's such a mishmash of design with little consistency or flow through the content.
Sorry that is not how it works. The score gets reset after each round and healing and damage taken count a whole lot more than DPS.
At the end of the day you need to do 85M in damage to the dragon heads. I don't care how experienced and how good your build is, that just isn't going to happen with a group of 25 12k GS players. You need to stack buffs and debuffs and have proper enchants to get it done. Right now the vast majority of folks are getting carried.