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Tips: Balance changes PVP

klaasmixklaasmix Member Posts: 5 Arc User
First we have that know where GWF, GF and HR they are very good. But, TR, CW and DC needs balance.

CW Changes: Eyes of the storm: Need have your couldown reduced to 15 Seconds (down from 20).

Storm Fury: Need have your damage increase or keep the same, but, need have a damage unresistable ( how the of Assailant) need analysis.

Entaagling force: Need have a analysis about your function, because, have moments that it not have your time of control exact, within - 0,5 seconds. Where the correctly be is 1 seconds. not understand what happens. (Analysis Please).

Shard of Endless Avalanche: When you use it, if anybody use a skill of control, then it is lost, simply disappears. You lose your skill.


TR Changes: Lashing Blade: Need have your damage reduced within pvp at 50% of your effectiveness.

Feats Scoundrel: Need have your time the daze reduced, because really it is PERMA DAZE.

Feats Concussive Strikes: Need have your couldown increase to 15 seconds.


And DCs really need have a basic nerf, but, i don't know what.

Example: Test of faith need have a couldown that 15 seconds.
Post edited by klaasmix on

Comments

  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited December 2014
    klaasmix wrote: »
    First we have that know where GWF, GF and HR they are very good. But, TR, CW and DC needs balance.

    CW Changes: Eyes of the storm: Need have your couldown reduced to 15 Seconds (down from 20).

    Storm Fury: Need have your damage increase or keep the same, but, need have a damage unresistable ( how the of Assailant) need analysis.

    Entaagling force: Need have a analysis about your function, because, have moments that it not have your time of control exact, within - 0,5 seconds. Where the correctly be is 1 seconds. not understand what happens. (Analysis Please).

    Shard of Endless Avalanche: When you use it, if anybody use a skill of control, then it is lost, simply disappears. You lose your skill.


    TR Changes: Lashing Blade: Need have your damage reduced within pvp at 50% of your effectiveness.

    Feats Scoundrel: Need have your time the daze reduced, because really it is PERMA DAZE.

    Feats Concussive Strikes: Need have your couldown increase to 15 seconds.


    And DCs really need have a basic nerf, but, i don't know what.

    Example: Test of faith need have a couldown that 15 seconds.

    lemme guess.......2+1x2+4/5*pi*degresetoastralconjunction = CW
  • k9madrushk9madrush Member Posts: 534 Bounty Hunter
    edited December 2014
    klaasmix wrote: »
    First we have that know where GWF, GF and HR they are very good. But, TR, CW and DC needs balance.

    CW Changes: Eyes of the storm: Need have your couldown reduced to 15 Seconds (down from 20).

    Storm Fury: Need have your damage increase or keep the same, but, need have a damage unresistable ( how the of Assailant) need analysis.

    Entaagling force: Need have a analysis about your function, because, have moments that it not have your time of control exact, within - 0,5 seconds. Where the correctly be is 1 seconds. not understand what happens. (Analysis Please).

    Shard of Endless Avalanche: When you use it, if anybody use a skill of control, then it is lost, simply disappears. You lose your skill.


    TR Changes: Lashing Blade: Need have your damage reduced within pvp at 50% of your effectiveness.

    Feats Scoundrel: Need have your time the daze reduced, because really it is PERMA DAZE.

    Feats Concussive Strikes: Need have your couldown increase to 15 seconds.


    And DCs really need have a basic nerf, but, i don't know what.

    Example: Test of faith need have a couldown that 15 seconds.

    bwahaha! cryptic doesnt need a clown kindly drop your CV at the nearest trash bin just in case they need a paper to scoop dog <font color="orange">HAMSTER</font>
  • vcekvcek Member, NW M9 Playtest Posts: 127 Arc User
    edited December 2014
    klaasmix wrote: »
    First we have that know where GWF, GF and HR they are very good. But, TR, CW and DC needs balance.

    who is "we" exactly ? CW's ? what about the poor SW ?

    I've played GWF,TR,CW,HR,DC and GF (and level 4 SW if you insist).

    GWF: Balanced, Sentinel needs more buffs/nerf vs more than 1 player(so that Sentinel is stronger vs. 2 or more, and weaker vs 1). 1st path needs more buffing(less targetablilty and more dodging). nerf destroyer again please, (i switched from destroyer to sentinel because almost same dps but more survivability, cant wait to see QQing on OP gwf with update)

    TR: Balanced(bit op before nerf). now lets see with the stealth nerf. 2nd path needs nerf to prevent perma stunning/dazing. Entering/Leaving stealth (0.5-1sec) makes you immune to "18th December" stealth nerf.

    HR: Balanced(but broken) FFS pleassseee fix "Careful Attacker" at-will, procs way too often and lags server. GF with knights valor = insta-death(through shield). more suvivablity, less stamina regen, less lifesteal (10% less). Tiamat head + Careful attacker = rubberbanding lag, (not fps lag).

    DC: Balanced. Nerf 2nd path, too much heals, maybe cooldowns on feats. Bleed on 3rd path too high.

    GF: Balanced(as a team support) buff shield, make it possible to self-interrupt shield with encounters(not just other way around), to give possibility of actually using encounters when piled. add cooldown to Knights valor 25-30 seconds

    CW: Balanced(broken feats/powers). Chaotic magic procs more than 1 type simultaneously. Storm class feat proc too often needs nerfing (8k-15k damage from feat is too much)
  • dante126pldante126pl Banned Users Posts: 257 Bounty Hunter
    edited December 2014
    Plx let my class deal 9999999 dmg kkthxbai.
  • cjh1983cjh1983 Member, NW M9 Playtest Posts: 229 Arc User
    edited December 2014
    Always cracks me up when 12k gs complain about class mechanics. What do they say when they are killed by their own class with 20k gs?
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