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HP vs Defense Guide

abaddon523abaddon523 Member Posts: 0 Arc User
edited January 2015 in PvE Discussion
So you have a piece of equipment with an empty defense slot...what do you put in it?

There are four choices: Lifesteal, Deflect, Defense, and Hit Points.

Lifesteal is great for DPS classes, but diminishing returns hits it very, very hard once you are up around 1500. It's not much use in going above that.

Deflect is very useful for Rogues who get 75% deflection severity, but for everyone else who is stuck at 50% it is a vastly inferior option.

So the question then becomes, "Should I stack HP or Defense? Which will give my character a bigger increase in survivability?" The answer is that it depends on how much HP and defense you currently have. To figure out which will be better for you just consult the handy-dandy chart below:

fbgh7a.jpg

If you are above the line, you should increase your HP. If you are below the line, increase your defense.

The chart was generated using an overall measure of "durability" which I defined as "how much abuse your character can take before they die." (That measure was derived from the Defense to Damage Resistance curve from here: https://www.desmos.com/calculator/3dqpvhuavj and the HP curve, which is linear)

If your character has huge amounts of HP and no defense, or huge amounts of defense with low HP they're more likely to get one-shotted or beaten to death than if you had distributed your stats via the chart. If your character is on the line you have the best possible balance of HP and Defense. If your character departs from the line significantly then you are not getting the best "bang for your buck" in stat distribution.

Hope this helps.

*Edit - This does not take into account the Guardian Fighter's ability to block damage. That will throw the calculations off quite a bit. However, because of how much defense GF's get from their gear I would think the choice for them would always be more HP.
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Post edited by abaddon523 on
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Comments

  • herundrionherundrion Member Posts: 238 Arc User
    edited December 2014
    Pretty sure 90% of non glass cannon builds are way above the line.
    That's why most people just say "stack HP" - it's hard to avoid getting too much defense.
    Co-Founder of -Valor-
    vih2r9.png
  • mfgamesysmfgamesys Member Posts: 462 Arc User
    edited December 2014
    This guide can not be applied to the guardian fighter. Due to the amount of defense a gf gets from his gear.
    Main-Lothor Syralth Guardian Fighter
  • abaddon523abaddon523 Member Posts: 0 Arc User
    edited December 2014
    mfgamesys wrote: »
    This guide can not be applied to the guardian fighter. Due to the amount of defense a gf gets from his gear.

    All that would mean for a GF is that if there is ever a choice between the two, pick HP every time.

    Also, I would think it can't be applied to a GF because of how Blocking will upset the calculations. I'll go ahead and add that disclaimer now.
    [SIGPIC][/SIGPIC]
  • darkstarcrashdarkstarcrash Member, NW M9 Playtest Posts: 1,382 Arc User
    edited December 2014
    No wonder azure enchantments are so cheap!

    My rule of thumb had been get 1500 defense, then work on HPs - but I guess it should be more like get 27k HPs, then work on defense.

    Gah, building even more radiant enchantments...
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited December 2014
    If you're a GF that makes full use of guarded assault then pump it all into hitpoints with 1000-1200 lifesteal.
  • hefisdohefisdo Member Posts: 709 Bounty Hunter
    edited December 2014
    I wish Defense had no DR like Power.

    With it having huge DRs and being absolutely ignored by ArP it becomes such a 'meh' stat that it makes me cry, because I hate high amounts of HP in my characters.
    (´・ ω ・`)
  • zeusomzeusom Member, NW M9 Playtest Posts: 810 Arc User
    edited December 2014
    Nice graph. How does deflect and lifesteal factor into this?
    Sopi (aka Haxbox) SW [Synergy]
    Sopi SW Youtube channel pvp brickabrack

  • ortzhyortzhy Member Posts: 1,103 Bounty Hunter
    edited December 2014
    Couple things i want to point:

    1. certain classes have Def/AC modifiers as GWF/GF for sent gwf i think it should be 1.35%
    2. Tenacity is a multiplier with def/rating so it adds to another 20% atm or 30%(after update) to that value if i;m not mistaken.
    3. for pvp it also depends on how much arpen opponent has.

    Edit: would love to see some graphs for those cases. Ty for your work!
  • cheesegromitcheesegromit Member Posts: 540 Arc User
    edited December 2014
    herundrion wrote: »
    Pretty sure 90% of non glass cannon builds are way above the line.

    Ha. All my characters are well above the line with at least two of them being off the scale in terms of defense.

    I'm still puddling around at the rank 5/6 level of enchant and 480/600 HP seems like such a trivial increase. It might be time to experiment and make some more radiants when the 2xRP event rolls around.
  • walk2kwalk2k Member Posts: 928 Arc User
    edited December 2014
    Ha. All my characters are well above the line with at least two of them being off the scale in terms of defense.

    I'm still puddling around at the rank 5/6 level of enchant and 480/600 HP seems like such a trivial increase. It might be time to experiment and make some more radiants when the 2xRP event rolls around.

    lol yea this "chart" isn't very useful.

    my CW has 1860 def / 21k hp. according to this he should have 45k hp. lol as if.

    answer = lifesteal.
  • katbozejziemikatbozejziemi Member, NW M9 Playtest Posts: 856 Arc User
    edited December 2014
    Lifesteal does nothing when you're dead, 20K is nothing.

    Keep in mind that there are enemies that will reduce your DR.
  • abaddon523abaddon523 Member Posts: 0 Arc User
    edited December 2014
    walk2k wrote: »
    lol yea this "chart" isn't very useful.

    my CW has 1600 def / 20k hp. according to this he should have 40k hp. lol as if.

    answer = lifesteal.

    The chart doesn't tell that you "should" have 40k HP. It lets you know that if you want your character to have better survivability then you'd gain more by increasing your HP than than you would by further increasing your defense. Nothing more.

    And as I mentioned in the opening premise, Lifesteal gets whomped by diminishing returns as it goes up. If you already have 1500 Lifesteal along with Dragon's Thirst and Endless Consumption boons then you'd gain just as much by throwing your points down a hole as you would by adding them to Lifesteal.
    ortzhy wrote: »
    Couple things i want to point:

    1. certain classes have Def/AC modifiers as GWF/GF for sent gwf i think it should be 1.35%
    2. Tenacity is a multiplier with def/rating so it adds to another 20% atm or 30%(after update) to that value if i;m not mistaken.
    3. for pvp it also depends on how much arpen opponent has.

    Edit: would love to see some graphs for those cases. Ty for your work!

    1. I can probably do. 2) and 3) I doubt I'll want to touch with a 10-foot pole. Once we're dealing with PvP this goes from a fairly simple exercise to a rather complex (and time consuming) one. With different players having different amounts of Armor Penetration negating wildly different amounts of DR, not to mention the different spells and abilities that remove, negate, or ignore defense all together it just adds too many variables to definitively say whether Defense or HP will benefit someone more in a given situation. I strongly suspect the answer to the question in PvP is HP in most every case, but I can't mathematically back that up. At least not without putting in more work than I care to.
    [SIGPIC][/SIGPIC]
  • query523query523 Member Posts: 1,515 Arc User
    edited December 2014
    The problem with this chart is defense =/= DR. The ratio for my GWF and my HR will be very different because of AC and feats etc...

    Edit: if you could re-post with DR rather than defense it would be very useful.
  • abaddon523abaddon523 Member Posts: 0 Arc User
    edited December 2014
    zeusom wrote: »
    Nice graph. How does deflect and lifesteal factor into this?

    Deflect, for everyone who is not a TR, is terrible. Just as an example - say someone has 25k HP, 500 defense and 500 deflect.

    If they were to increase their deflection by 500 their durability would go up 2.36%
    If they were to increase their defense by 500 their durability would go up 8.54%
    If they were to increase their HP by 2000 their durability would go up 7.68%

    It matches with the chart that this person should choose defense. And it's pretty clear that Deflection just plain stinks. If this character were a TR, even with 75% deflection severity, Deflection would still lag pretty far behind.
    [SIGPIC][/SIGPIC]
  • cheesegromitcheesegromit Member Posts: 540 Arc User
    edited December 2014
    abaddon523 wrote: »
    If they were to increase their defense by 500 their durability would go up 2.36%
    If they were to increase their defense by 500 their durability would go up 8.54%

    Your copy-paste needs correction. I'm guessing one of those should say deflection.
  • abaddon523abaddon523 Member Posts: 0 Arc User
    edited December 2014
    query523 wrote: »
    The problem with this chart is defense =/= DR. The ratio for my GWF and my HR will be very different because of AC and feats etc...

    Edit: if you could re-post with DR rather than defense it would be very useful.

    Reserved for DR vs. HP chart
    [SIGPIC][/SIGPIC]
  • abaddon523abaddon523 Member Posts: 0 Arc User
    edited December 2014
    Your copy-paste needs correction. I'm guessing one of those should say deflection.

    Right you are. Fixed.
    [SIGPIC][/SIGPIC]
  • query523query523 Member Posts: 1,515 Arc User
    edited December 2014
    abaddon523 wrote: »
    Reserved for DR vs. HP chart

    Just tell me the AC and aplicable feats of the toon you used to generate it. I can reverse-engineer from there...
  • gerult#2209 gerult Member, NW M9 Playtest Posts: 34 Arc User
    edited December 2014
    Well i have 2.7k def someone please tell me how to get 30k more hp (sentinel)
  • walk2kwalk2k Member Posts: 928 Arc User
    edited December 2014
    anduril000 wrote: »
    Well i have 2.7k def someone please tell me how to get 30k more hp (sentinel)

    lol ya, I guess you're gonna need, like 25 more defense slots. somehow. all with perfect radiants... GL with that ........ #smf
  • gerult#2209 gerult Member, NW M9 Playtest Posts: 34 Arc User
    edited December 2014
    and i dont even have any azure or something that gives additional defense :D
  • inthefade462inthefade462 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited December 2014
    Let's see:

    SW, 42k hp, 2k defense. Slight sub-optimal but If I switch out my 1 azure for a radiant i'm sub-optimal the other way so it'll have to stay.

    HR, 30k hp, 2k defense. I only have radiants slotted so I can't change it.

    GWF 25k hp, 4k defense. I only have azure's slotted in defense slots cus GWF. unstoppable > chart. Defense = power, power = dmg.
  • niadanniadan Member Posts: 1,635 Arc User
    edited December 2014
    abaddon523 wrote: »
    So you have a piece of equipment with an empty defense slot...what do you put in it?

    There are four choices: Lifesteal, Deflect, Defense, and Hit Points.

    Lifesteal is great for DPS classes, but diminishing returns hits it very, very hard once you are up around 1500. It's not much use in going above that.

    Deflect is very useful for Rogues who get 75% deflection severity, but for everyone else who is stuck at 50% it is a vastly inferior option.

    So the question then becomes, "Should I stack HP or Defense? Which will give my character a bigger increase in survivability?" The answer is that it depends on how much HP and defense you currently have. To figure out which will be better for you just consult the handy-dandy chart below:

    fbgh7a.jpg

    If you are above the line, you should increase your HP. If you are below the line, increase your defense.

    The chart was generated using an overall measure of "durability" which I defined as "how much abuse your character can take before they die." (That measure was derived from the Defense to Damage Resistance curve from here: https://www.desmos.com/calculator/3dqpvhuavj and the HP curve, which is linear)

    If your character has huge amounts of HP and no defense, or huge amounts of defense with low HP they're more likely to get one-shotted or beaten to death than if you had distributed your stats via the chart. If your character is on the line you have the best possible balance of HP and Defense. If your character departs from the line significantly then you are not getting the best "bang for your buck" in stat distribution.

    Hope this helps.

    *Edit - This does not take into account the Guardian Fighter's ability to block damage. That will throw the calculations off quite a bit. However, because of how much defense GF's get from their gear I would think the choice for them would always be more HP.

    Great work as always...Thank You. Question, as a CW with HV, would the Defense buff factor in a similar way as eots lowers the amount of crit needed for a SS mage?
    Hi Abaddan523,

    Thanks again for this very valuable work that you did and shared to the NW community.

    I have a question on the positioning of the blue line (eg: When AC=24 vs AC=10) which seems unintuitive for me. I would have thought that the break even point when AC is higher should be below, not above.

    If I have AC=10 then I have a lower overall Resistance compared to AC=24, right ? So, I should compensate by taking additional Defense.

    Let's take an example, If I have, lets' say 35K HP and 1500 Defense:
    - Then the Ideal Durability Line (for AC=10) suggests that I should have a little bit more HP
    but
    - The Ideal Durability Line (for AC=24) suggests that I should have more Defense (Which seems illogical as I have already more "Defense" overall due to the higher AC)

    Can you help me to understand ? As I think the blue line should be below the dark one.

    Thanks !!

    2rnbf9w.jpg
    [/QUOTE]

    Bump because abaddon is the s@$t!
  • query523query523 Member Posts: 1,515 Arc User
    edited December 2014
    GWF 25k hp, 4k defense. I only have azure's slotted in defense slots cus GWF. unstoppable > chart. Defense = power, power = dmg.

    One of them there feats I was talking about before.....
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited December 2014
    i m perfect without even trying.

    Toy-Story-No-Defense1.jpg
  • qutsemniequtsemnie Member Posts: 419 Arc User
    edited December 2014
    Something is off about your calculation. Also you can't do a one shot effective HP graph for everyone. why? Pro-tip: the threshold varies by how much AC you have, do the math you will see why =)
  • abaddon523abaddon523 Member Posts: 0 Arc User
    edited December 2014
    niadan wrote: »
    Great work as always...Thank You. Question, as a CW with HV, would the Defense buff factor in a similar way as eots lowers the amount of crit needed for a SS mage?

    The answer is maybe. Some powers apply the debuff to the enemy but do not apply the defense buff to you. It would completely depend on what spell rotation you are using.
    qutsemnie wrote: »
    Something is off about your calculation. Also you can't do a one shot effective HP graph for everyone. why? Pro-tip: the threshold varies by how much AC you have, do the math you will see why =)

    Armor Class does affect the numbers. But not dramatically so.

    2rnbf9w.jpg
    [SIGPIC][/SIGPIC]
  • peerukott1peerukott1 Member Posts: 28 Arc User
    edited December 2014
    GWF with 35k HP and 2800 defence here. Using rank 7 brutals in defence slots. Feeling quite happy and still slowly collecting more HP Dont want to lower the defence though to up HP as the defence gives me added power .
  • onionvvonionvv Member, Neverwinter Beta Users Posts: 9 Arc User
    edited December 2014
    By your charts I think my CW with 35k HP and 3,5k defense is doomed :P Maybe little more HP then. Thank for the tips!
  • katbozejziemikatbozejziemi Member, NW M9 Playtest Posts: 856 Arc User
    edited December 2014
    GWF 25k hp, 4k defense. I only have azure's slotted in defense slots cus GWF. unstoppable > chart. Defense = power, power = dmg.
    I wonder how much damage you're doing when you're dead.
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