You get Admins or Volunteers, that just play PVP, and if they notice someone has a good behavior (Thank you! Hi! Good job team! Oh we're losing... better chance next time!) etc etc. He gets a nice reward, not too shiny, but shiny enough.
Surely this would make more peace in the PVP realm, because compared to Roleplayers (If they even exist anymore) or players from Legit_community, the PVP community seems overly childish and jerk-ish. This turns off a lot of players (Know a handful that have quit, or the girl that made a thread yesterday).
People mention the toxicity of the pvp community but pve isn't much better. You have ninja looters, kicking unfairly, hijacking parties, and people insulting others such as the 5 drakes in well of dragons, or the people crying when they lose in tiamat or even if a head dies too early (even if the team is melting through)
Solution: mute everything but the guild channel & custom channels when pugging.
Jokes aside, I do tend to mute zone chat & put toxic players on ignore as soon as they start being rude.
You get Admins or Volunteers, that just play PVP, and if they notice someone has a good behavior (Thank you! Hi! Good job team! Oh we're losing... better chance next time!) etc etc. He gets a nice reward, not too shiny, but shiny enough.
Surely this would make more peace in the PVP realm, because compared to Roleplayers (If they even exist anymore) or players from Legit_community, the PVP community seems overly childish and jerk-ish. This turns off a lot of players (Know a handful that have quit, or the girl that made a thread yesterday).
What do you guys think?
Here's the thing...what about those PVE'ers that go into pvp just for their dailies? I mean, they have to get all their trash talk out quickly since they won't be around long, correct? I don't think they will care about all the cheery stuff. Nasty little guys, those ones...
Noone PvPs because some big names of PvP just don't care and boost their e-peen by trashtalking at everything that can beat them. Besides PvP is so broken, just had to witness those permadaze rogues this evening. At first I thought it was a joke. HRs do need their CC to be tonned down too, too much favor even for Do'Urden halflings-fans
i would be perfect candidate for this job because i was doing this job since closed beta on my own.
for example i kill one player at least 5x times in one pvp and if they dont complain or quit i send them a gift.
until now i manage to send total of one gift since beta to a very brave pve cw.
gift was stack of peridot.
no joke
i would be perfect candidate for this job because i was doing this job since closed beta on my own.
for example i kill one player at least 5x times in one pvp and if they dont complain or quit i send them a gift.
until now i manage to send total of one gift since beta to a very brave pve cw.
gift was stack of peridot.
no joke
plz give this guy a job
we need more people like him
I tend tu put rude players on ignore list, and try not to be rude myself.
I also have people talking to me cause of what i write here on forums.
Got a couple of guys saying to me they liked my ideas.
Yesterday got another couple of guys and it was like that, match over (unbalanced as usual, out team won easily) and we were chilling out.
Player 1(TR): hey. You are that forum guy. The one who is always bias about GWF.
Me: me?
Player 1(TR): yeah
Player 2 (GWF): yeah you bltch. Your mom *random insult*
Player 2 (GWF): fu*k you
Player 2 (GWF): your mom *couple of random insults*
Me: lol
was about to put them in ignore then the GWF guy wrote a smile so i assumed he was joking (?). I understand that cause sometimes i get bored (many matchmaking fails in PvP) and pretend to be rude with someone, then smile and make him understand i'm jocking.
But more often people just act rude and insult you for whatever reason.
i would be perfect candidate for this job because i was doing this job since closed beta on my own.
for example i kill one player at least 5x times in one pvp and if they dont complain or quit i send them a gift.
until now i manage to send total of one gift since beta to a very brave pve cw.
gift was stack of peridot.
no joke
I'd feel like a loser for receiving a pity gift from someone. And I'm not even PvP.
you had to be there to see it
he was pure pve cw no shield 22k hp maybe 12gs
i must have kill that cw 15 times and was 2 sec death each time
saving dailys folowing him around only him.....
i did that deliberatly to see what will he do
but he didnt mind he kept on playing like it was nothing trying his best no matter what .
he was running to cap even if i killed him like 5 times straight from spawn
u cant fake that dedication
such person dont need pity and will never except it
but everyone likes a gift.
It's a F2P game... I've yet to play a F2P game that didn't have an obnoxious level of immaturity and rudeness. It comes with the brand.
I myself say just about nothing to anyone in chat ever. If someone rages I stay silent. It's likely my silence and ownage of them irks them more than anything I could say anyways.
I think a lot of rage, at least the bits coming from the more experienced and intelligent players would settle if they felt PvP had more stable grounds, there are an uncountable number of exploitative bugs in this game. Many players have based their fighting styles around these exploits and it's fairly frustrating to loose because of them. This game had fewer bugs in beta and still some that have remained from beta this entire time. That alone is enough to frustrate any PvPer.
They should really be focusing on getting this game free of bugs and mechanic flaws before adding more content, bringing even more flaws.
It's a F2P game... I've yet to play a F2P game that didn't have an obnoxious level of immaturity and rudeness. It comes with the brand.
These are bad excuses. There are surely a lot of teenagers playing f2p games, sadly, only parents can fix them (hint: by removing internet privilege). But for adults such behaviour is not excusable. This is not okay, and you simply enable toxicity when saying that it's alright, it's what all people do. I'm, for one, surely don't want to enable toxic people, or reward undeserving people with my time (they happen to participate in group PvE as well, since it's PvE-heavy game). So options are either to avoid a whole part of the game just because immature and vile people tend to infest it, or to invest my precious time and money in the game with a less toxic audience. Unless, of course, Cryptic devs get their wits together and come up with the decision to this problem - it's just as important as fixing bugs and making new content, if not more so. For MMOs other people are content, after all.
Actually, banning the nasty folks outright will help a lot: unlike gold sellers, they have to level up their chars from the scratch to start getting the kicks of PvP, so after few round of nuking they will get the hint.
PVP is toxic because you can't kick people and you get rewards just for sitting in it. If someone could sit at the campfire or run in circles and do nothing during a dungeon run and you couldn't do anything about it you would probably see just as many rude comments in chat there. Just let me vote kick the 8k guy that dies once and then sits at the spawn the rest of the game and I won't have to tell him how bad he is.
PVP is toxic because you can't kick people and you get rewards just for sitting in it. If someone could sit at the campfire or run in circles and do nothing during a dungeon run and you couldn't do anything about it you would probably see just as many rude comments in chat there. Just let me vote kick the 8k guy that dies once and then sits at the spawn the rest of the game and I won't have to tell him how bad he is.
This is only PART of the issue.
1) The scoring system sucks! You can run around on your horse, cap nodes while NOT defending them and get +300 per capture. You could end up with an individual score of 10,000 but have contributed very little to your team since the "points ticked for win" would be relatively low, but your personal score is very high.
- This causes players who are bad, or dont know better, to play the game wrong.
2) The Matchmaking SUCKS! Most games are clear break-aways with 1 team destroying middle, which after 1-2 respawns the enemy just decides its easier to sit in spawn than to fight a pointless match.
- The "team balanced ELO" doesnt work. They need to create actual "tiers" for match making. So when a top tier player Ques, they are only paired with other top players.
3) LeaderBoard/Ranked "Que" is the only way to Que. Not only is ELO broken and exploitable, its just not the best HOW they implemented everything. What they should have is a leaderboard based on class. So GFs compared to other GFs etc.
With a better working ELO system that ONLY compares you against your own CLASS. (its really not that hard to do) and a proper matchmaking system (see #2) would make more balanced games. YES longer Que times but better games.
Also having a non-ranked que would do wonders for casuals. Also a Separate premade Q(see #4)
4) PREMADES. This is again PART of the issue currently. There should be a "solo Q" option as seen above. Where its you Q-ing up and it uses the ELO/Match system to find you 4 party members and ranks you on your solo-Q ELO rank. Or a premade Q option.
Have separate ELOs and separate leaderboards for the two brackets.
Want to know YOUR rank? You can check your class rank (i.e. your rank among other Guardian Fighters) this is only calculated from games where you SOLO-Qd.
Or you can check your Premade ELO. This is ONLY calculated from PREMADE matches. This would be an "all classes" ranking like we have today.
What this tells you, is how good you are at your class when your playing by yourself. Or the Premade Que essentially tells you your "guilds" or "premade teams" rank.
Thats really the goal right? FYI - you will NEVER be able to compare two different classes in the same leaderboards. With the game how it is, there are FAR to many variables. Back in mod 3 the best GF was like 10-15 pages deep. Where as GWFs/HRs were top 10 pages in majority. If THIS were the case. Youd have players who are in the "top GF page" who may have been "25 pages deep" in the "cumulative". Its just not "fair" to put two classes against eachother.
5) Losing Rank by winning. Another MAJOR issue in the ELO calculations that needs to be addressed. You should never LOSE by winning. It just defeats the purpose.
Overall it SHOULD look like this. Want to Que for PVP? You have 3 choices:
1) Ranked Solo-Q PVP: Cant be grouped. Affects your rank within your "Class-only" ranking.
2) Un-ranked PVP: Can be grouped. Has NO matchmaking, does not affect elo/rank. (basically PRE-mod 3 pvp)
3) Ranked Premade PVP: Must be in a group of 5. ONLY pits you against other Premades. Affects your PREMADE rank - as seen on the premade leaderboards.
Now you have alot of options. The ONLY thing you cant do is que with 2-4 players for a ranked game. You can un-ranked Que if youd like. Unfortunately thats the cost of balanced games TBH.
The only risk you have with solo-Q is you never know who you will get. Thats why the above would also be VERY key. A good matchmaking "tier" system.
This forum itself teaches us the "toxicity" is often the opposite extreme of "stupidity". When you have clueless idiots jimmying up the bandwagon in hopes of castrating a class to hide their own incompetency, the victims tend to lash out.
Stop making excuses. Be a man. If you know something to be broken, stop using it. Otherwise, you've got no right to be speaking of 'balance.'
This forum itself teaches us the "toxicity" is often the opposite extreme of "stupidity". When you have clueless idiots jimmying up the bandwagon in hopes of castrating a class to hide their own incompetency, the victims tend to lash out.
Tsk tsk tsk, poor little darlings. So you are saying that these "victims" bully and harass the rest of the playing folks, who may or may not participate in the forum discussion, because of the persecution complex? Doesn't sound very victim-like.
0
dragoness10Member, NW M9 PlaytestPosts: 780Arc User
You get Admins or Volunteers, that just play PVP, and if they notice someone has a good behavior (Thank you! Hi! Good job team! Oh we're losing... better chance next time!) etc etc. He gets a nice reward, not too shiny, but shiny enough.
Surely this would make more peace in the PVP realm, because compared to Roleplayers (If they even exist anymore) or players from Legit_community, the PVP community seems overly childish and jerk-ish. This turns off a lot of players (Know a handful that have quit, or the girl that made a thread yesterday).
What do you guys think?
I think this as an idea is initially good, but has way too many faults to promote it. You'll get cries of favoritism, or hate, or other emotional reactions to it since a human is involved rather than mere coding.
Well, people yell at the lag and coding anyhow. Let's keep it directed at something without feelings (the computer and program) rather than inflict it upon humans further.
" I tried to figure out the enigma that was you, and then I realized mastering Wild Magic was easier." - Old Wizard in Waterdeep
"Why is it dragons only use ketchup? I'd like a little wasabi please. Us silvers like a variety of condiments."
"Don't call them foolish mortals. One, they don't learn from it. Two, It just ticks them off." - An Ancient Red Dragon
Comments
I was thinking of something like this.
Not sure if such thing is possible in this game, but some sort of spectate mode maybe? Like Incognito spying.
On the other hand, people wouldn't know who the volunteers are.
Jokes aside, I do tend to mute zone chat & put toxic players on ignore as soon as they start being rude.
set yourself visible to friends only.
done!
its impossible to fix the chat, there always will be rude ppl, either rude in chat or rude in pvping in greens/trolling/quitting/afk or whatever.
or mute everybody and let the gods sort them out
Here's the thing...what about those PVE'ers that go into pvp just for their dailies? I mean, they have to get all their trash talk out quickly since they won't be around long, correct? I don't think they will care about all the cheery stuff. Nasty little guys, those ones...
WTB Class Reroll please
I've had this set up since beta.
but people flame more in party chat fyi.
for example i kill one player at least 5x times in one pvp and if they dont complain or quit i send them a gift.
until now i manage to send total of one gift since beta to a very brave pve cw.
gift was stack of peridot.
no joke
plz give this guy a job
we need more people like him
I also have people talking to me cause of what i write here on forums.
Got a couple of guys saying to me they liked my ideas.
Yesterday got another couple of guys and it was like that, match over (unbalanced as usual, out team won easily) and we were chilling out.
Player 1(TR): hey. You are that forum guy. The one who is always bias about GWF.
Me: me?
Player 1(TR): yeah
Player 2 (GWF): yeah you bltch. Your mom *random insult*
Player 2 (GWF): fu*k you
Player 2 (GWF): your mom *couple of random insults*
Me: lol
was about to put them in ignore then the GWF guy wrote a smile so i assumed he was joking (?). I understand that cause sometimes i get bored (many matchmaking fails in PvP) and pretend to be rude with someone, then smile and make him understand i'm jocking.
But more often people just act rude and insult you for whatever reason.
Did you write the reason of the gift in the mail?
I'd feel like a loser for receiving a pity gift from someone. And I'm not even PvP.
If this is true you are a good man brah.
Hats off.
you had to be there to see it
he was pure pve cw no shield 22k hp maybe 12gs
i must have kill that cw 15 times and was 2 sec death each time
saving dailys folowing him around only him.....
i did that deliberatly to see what will he do
but he didnt mind he kept on playing like it was nothing trying his best no matter what .
he was running to cap even if i killed him like 5 times straight from spawn
u cant fake that dedication
such person dont need pity and will never except it
but everyone likes a gift.
I myself say just about nothing to anyone in chat ever. If someone rages I stay silent. It's likely my silence and ownage of them irks them more than anything I could say anyways.
I think a lot of rage, at least the bits coming from the more experienced and intelligent players would settle if they felt PvP had more stable grounds, there are an uncountable number of exploitative bugs in this game. Many players have based their fighting styles around these exploits and it's fairly frustrating to loose because of them. This game had fewer bugs in beta and still some that have remained from beta this entire time. That alone is enough to frustrate any PvPer.
They should really be focusing on getting this game free of bugs and mechanic flaws before adding more content, bringing even more flaws.
You can also just altogether close the chat box, I do that sometimes
Both the PvP and PvE community have toxic people. It comes with the anonymity of the internet. Integrity is what you do when no one is watching.
PvE
This isn't a troll post, I simply find PvP out of place in a cooperative game.
I'd nod in agreement to your comment if PVE in this game wasn't a walk in the park and always will be.
These are bad excuses. There are surely a lot of teenagers playing f2p games, sadly, only parents can fix them (hint: by removing internet privilege). But for adults such behaviour is not excusable. This is not okay, and you simply enable toxicity when saying that it's alright, it's what all people do. I'm, for one, surely don't want to enable toxic people, or reward undeserving people with my time (they happen to participate in group PvE as well, since it's PvE-heavy game). So options are either to avoid a whole part of the game just because immature and vile people tend to infest it, or to invest my precious time and money in the game with a less toxic audience. Unless, of course, Cryptic devs get their wits together and come up with the decision to this problem - it's just as important as fixing bugs and making new content, if not more so. For MMOs other people are content, after all.
Actually, banning the nasty folks outright will help a lot: unlike gold sellers, they have to level up their chars from the scratch to start getting the kicks of PvP, so after few round of nuking they will get the hint.
This is only PART of the issue.
1) The scoring system sucks! You can run around on your horse, cap nodes while NOT defending them and get +300 per capture. You could end up with an individual score of 10,000 but have contributed very little to your team since the "points ticked for win" would be relatively low, but your personal score is very high.
- This causes players who are bad, or dont know better, to play the game wrong.
2) The Matchmaking SUCKS! Most games are clear break-aways with 1 team destroying middle, which after 1-2 respawns the enemy just decides its easier to sit in spawn than to fight a pointless match.
- The "team balanced ELO" doesnt work. They need to create actual "tiers" for match making. So when a top tier player Ques, they are only paired with other top players.
3) LeaderBoard/Ranked "Que" is the only way to Que. Not only is ELO broken and exploitable, its just not the best HOW they implemented everything. What they should have is a leaderboard based on class. So GFs compared to other GFs etc.
With a better working ELO system that ONLY compares you against your own CLASS. (its really not that hard to do) and a proper matchmaking system (see #2) would make more balanced games. YES longer Que times but better games.
Also having a non-ranked que would do wonders for casuals. Also a Separate premade Q(see #4)
4) PREMADES. This is again PART of the issue currently. There should be a "solo Q" option as seen above. Where its you Q-ing up and it uses the ELO/Match system to find you 4 party members and ranks you on your solo-Q ELO rank. Or a premade Q option.
Have separate ELOs and separate leaderboards for the two brackets.
Want to know YOUR rank? You can check your class rank (i.e. your rank among other Guardian Fighters) this is only calculated from games where you SOLO-Qd.
Or you can check your Premade ELO. This is ONLY calculated from PREMADE matches. This would be an "all classes" ranking like we have today.
What this tells you, is how good you are at your class when your playing by yourself. Or the Premade Que essentially tells you your "guilds" or "premade teams" rank.
Thats really the goal right? FYI - you will NEVER be able to compare two different classes in the same leaderboards. With the game how it is, there are FAR to many variables. Back in mod 3 the best GF was like 10-15 pages deep. Where as GWFs/HRs were top 10 pages in majority. If THIS were the case. Youd have players who are in the "top GF page" who may have been "25 pages deep" in the "cumulative". Its just not "fair" to put two classes against eachother.
5) Losing Rank by winning. Another MAJOR issue in the ELO calculations that needs to be addressed. You should never LOSE by winning. It just defeats the purpose.
Overall it SHOULD look like this. Want to Que for PVP? You have 3 choices:
1) Ranked Solo-Q PVP: Cant be grouped. Affects your rank within your "Class-only" ranking.
2) Un-ranked PVP: Can be grouped. Has NO matchmaking, does not affect elo/rank. (basically PRE-mod 3 pvp)
3) Ranked Premade PVP: Must be in a group of 5. ONLY pits you against other Premades. Affects your PREMADE rank - as seen on the premade leaderboards.
Now you have alot of options. The ONLY thing you cant do is que with 2-4 players for a ranked game. You can un-ranked Que if youd like. Unfortunately thats the cost of balanced games TBH.
The only risk you have with solo-Q is you never know who you will get. Thats why the above would also be VERY key. A good matchmaking "tier" system.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
Tsk tsk tsk, poor little darlings. So you are saying that these "victims" bully and harass the rest of the playing folks, who may or may not participate in the forum discussion, because of the persecution complex? Doesn't sound very victim-like.
I think this as an idea is initially good, but has way too many faults to promote it. You'll get cries of favoritism, or hate, or other emotional reactions to it since a human is involved rather than mere coding.
Well, people yell at the lag and coding anyhow. Let's keep it directed at something without feelings (the computer and program) rather than inflict it upon humans further.
"Why is it dragons only use ketchup? I'd like a little wasabi please. Us silvers like a variety of condiments."
"Don't call them foolish mortals. One, they don't learn from it. Two, It just ticks them off." - An Ancient Red Dragon