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Task of Gods - Tempus' Challenge

valhir86valhir86 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 12 Arc User
edited December 2014 in Foundry Quest Database
Task of Gods - Tempus' Challenge

Quest Name: Task of Gods - Tempus' Challenge
Quest Code: NW-DEUOM8GS6
Author: @valhir86
Length: around 15-(20) minutes
Player: variable(see "Features")


Description:
You were invited by a tribe of tundra barbarians to join their ritual of Tempus as a hero. You should hurry, because it's a rare event and a great honor to be chosen. You shouldn't miss that.


FEATURES
  • A arena-like quest to do your daily quest in minimum of time
  • 2 Maps full of monsters
  • 3 companions of choice
  • 4 level of difficulty
  • 1 level of difficulty just for parties
  • Mounts usable (first map)
  • Forgotten Realms lore hidden for those who seek



Fan-Vids:

- Guilds: "Pot sei Dank" & "Moonshiner":

another Fan-Vid from guild "Krit Happenz" here:

https://www.youtube.com/watch?v=2OJkIf-sRpY

Post edited by valhir86 on

Comments

  • valhir86valhir86 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 12 Arc User
    edited December 2014
    Version 1.01:
    Already corrected some spelling mistakes.
  • idiotamongusidiotamongus Member Posts: 70 Arc User
    edited December 2014
    I have already reviewed this.

    Main noted elements:
    -The idea of an arena was good, however the dialog choice for spawning yeti's was looped onto itself for the choice of adding more enemies.
    -There was a good background story involving the God of war.
    -Some good difficulty adjustment for solo and multiplayer.
    -Apart from the encounters, the camp and the cave crystals, the maps looked rather empty although the outside looked far more detailed than the interior. Though the arena is understandable for more combat space and there wasn't much of an atmosphere except for the cold landscape which in itself could create it's own atmosphere.
    -The ability to use more NPC companions was an excellent idea, especially for those who can't solo fight a large group of encounters.

    Overall it's a unique and different approach to the quest here.
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  • valhir86valhir86 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 12 Arc User
    edited December 2014
    @idiotamongus: I did see your Feedback/Review ingame, but thanks for entering it here in detail.


    Version 1.02:
    The "Yeti"-loop is already corrected. Players should reach the selection again.
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