Have the gear and skills, but lack the friends to play with? Come and apply for Essence of Aggression. We have been here and strong since beta. (Immature, rude, and arrogant people will not be accepted)
well i do enjoy the new squishy trapper HR, no ******ed heals good control, good damages, a lot of choice in skill compared to the less creative combat build...
however some powers are really worthless:
hawk shot/hawkeye god these are baaaad
commanding shot.....
ambush/bear trap longer cast time of the whole game, lowest damage ever seen. the stun is like a lag strike with 300 ping.
and last one aok skin indeed It should do something more....i dunno healing for 2k with a 16 seconds encounter does not seem worth to me.
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ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
Hawk shot and hawk eye is meant to go with aimed shot and they are fine.
lol
Would you keep it in your rotation? Encounter to boost aimed by 15%, simply amazing. And an encounter that's the same as an at-will but with a cooldown and no interruption, even more amazing.
Would you keep it in your rotation? Encounter to boost aimed by 15%, simply amazing. And an encounter that's the same as an at-will but with a cooldown and no interruption, even more amazing.
if u have used it, its not 15% as described..its more like 40%..27k on crit to 50k on crit..why not? and thats only Hawkshot debuff...while applying hawkeye give 27k + 23k damage in one aimed shot...combine both u got devastating effect..so again..why not?
u have to use it to know what it realy does instead of just reading the description as u know criptic skill description isnt what it seem..
Edit:
Note that my Hawk Eye isnt a crit.
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ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
if u have used it, its not 15% as described..its more like 40%..27k on crit to 50k on crit..why not? and thats only Hawkshot debuff...while applying hawkeye give 27k + 23k damage in one aimed shot...combine both u got devastating effect..so again..why not?
u have to use it to know what it realy does instead of just reading the description as u know criptic skill description isnt what it seem..
Edit:
Note that my Hawk Eye isnt a crit.
Still pretty unviable for PVE and archery is bad in pvp.
GF can buff damage by 60% that's not for a single attack....
Not at all this is not used by melee Hrs its pure trapper encounter and would fit right in and make Trapper more valid in pvp :-).
Very good suggestion keep it up ...
Best
What. Trapper "more valid" in pvp? Trapper already destroys nearly every class 1v1 except TR, DC and other combat HRs and even the latter can still be a 50-50 in the right situations, is much MUCH better than combat in a team situation...
Trapper is fine as it is, it doesn't need buffs, only some bugfixes.
What. Trapper "more valid" in pvp? Trapper already destroys nearly every class 1v1 except TR, DC and other combat HRs and even the latter can still be a 50-50 in the right situations, is much MUCH better than combat in a team situation...
Trapper is fine as it is, it doesn't need buffs, only some bugfixes.
Well most are not as well equipped as you are and playing Trapper requires quite some high gs imho compared to melee.
I know you are very good but most hrs that play Trapper dont coop very well and i dont thing making a cc break on oakskin would make such a huge differance but it would help the trappers a bit without making to much of an impact.
I cant say am against even out the odds a bit toward melee path for archer and trapper in pvp.
What. Trapper "more valid" in pvp? Trapper already destroys nearly every class 1v1 except TR, DC and other combat HRs and even the latter can still be a 50-50 in the right situations, is much MUCH better than combat in a team situation...
Trapper is fine as it is, it doesn't need buffs, only some bugfixes.
sandstorm you have to consider i m not asking for something itc like, this would be a single 16 second encounter CC breaker. it would help vs DC and TR but hardly vs CW. However the cooldown reduction feats can probably make this a tad strong.
it should not strongly impact performances.
trappers would have the most benefits, combat would have to sacrifice an encounter slot (they do nothing with binding arrow)
Trapper requires much less gear than combat does, actually. Combat requires near BiS to be as OP as it is, whereas trapper actually doesn't require a lot of gear, since your damage is based off the amount of weapon damage you have.
Trappers have 2 main weaknesses atm:
1) DoT damage (DC Fire of the Gods, Careful Attack from combats, etc. as well as consistent damage such as GWF sure strike, but that's possible to outdps so it's not a massive issue)
2) CC
Allowing trappers to have a CC breaker with a main encounter would give them far too much of an advantage over CWs, GWFs and GFs, especially since you can have a near 100% uptime on said CC breaker with Swiftness of the Fox. Giving oakskin a CC breaker would lead to trapper being far too good. The only thing I'd agree to having a CC breaker against would be against TRs.
Lastly, giving oakskin a CC breaker doesn't really make much sense of terms of D&D. It might make sense as CC immunity but not as a CC breaker, and giving it the former would make it waaaay too OP because of the uptime.
And marnival, endgame trapper > combat for premades and team, combat > trapper for 1v1s. You can't buff trapper too much or combat will become useless, and as stupid as combat is, I think it still needs to be a viable path. It's rather nice to have multiple viable paths for a class.
If you were to give HRs a CC breaker, I'd put it on either Forest Ghost or Forest Meditation, most likely the latter, because of the hard cooldown they have.
Trapper requires much less gear than combat does, actually. Combat requires near BiS to be as OP as it is, whereas trapper actually doesn't require a lot of gear, since your damage is based off the amount of weapon damage you have.
Trappers have 2 main weaknesses atm:
1) DoT damage (DC Fire of the Gods, Careful Attack from combats, etc. as well as consistent damage such as GWF sure strike, but that's possible to outdps so it's not a massive issue)
2) CC
Allowing trappers to have a CC breaker with a main encounter would give them far too much of an advantage over CWs, GWFs and GFs, especially since you can have a near 100% uptime on said CC breaker with Swiftness of the Fox. Giving oakskin a CC breaker would lead to trapper being far too good. The only thing I'd agree to having a CC breaker against would be against TRs.
Lastly, giving oakskin a CC breaker doesn't really make much sense of terms of D&D. It might make sense as CC immunity but not as a CC breaker, and giving it the former would make it waaaay too OP because of the uptime.
And marnival, endgame trapper > combat for premades and team, combat > trapper for 1v1s. You can't buff trapper too much or combat will become useless, and as stupid as combat is, I think it still needs to be a viable path. It's rather nice to have multiple viable classes for a class.
If you were to give HRs a CC breaker, I'd put it on either Forest Ghost or Forest Meditation, most likely the latter, because of the hard cooldown they have.
I agree, I play a trapper and I do think having CC breaker with this skill will be too OP. Those of you who think Trapper needs a CC breaker or anything to boost Trapper right now, really just need to l2p.
Yes Trapper is squishier in general compare to Combat, but that's the trade off with having the extra dps and CC for the healing/LS. You can't have a build that is the king of everything.
However as I have said before, Oak Skin does need a buff. It should provide more healing with a faster cast time. Right now it's rubbish.
Have the gear and skills, but lack the friends to play with? Come and apply for Essence of Aggression. We have been here and strong since beta. (Immature, rude, and arrogant people will not be accepted)
I agree, I play a trapper and I do think having CC breaker with this skill will be too OP. Those of you who think Trapper needs a CC breaker or anything to boost Trapper right now, really just need to l2p.
Yes Trapper is squishier in general compare to Combat, but that's the trade off with having the extra dps and CC for the healing/LS. You can't have a build that is the king of everything.
However as I have said before, Oak Skin does need a buff. It should provide more healing with a faster cast time. Right now it's rubbish.
my point was not fighting for a cc breaker, it was to daydream about it while pointing out that the actual skill is indeed worthless.
more healing would be appreciated too.
Giving HRs, and especially trappers, any kind of cc break is a horribly atrocious idea.
Not really, usally it means death to get cced if you play against a coordinated team and if you pug it dont matter that much any way compared to Trs.
In other games like AoC f.ex. every class has 1 anti cc every 1 min that goes on cooldown and will free you of any cc to avoid that *you got cced you are dead* to be to much of a dominated factor in pvp.
I only pug because in this game making premade only means roflstomping pugs with no challange what so ever most of the time and when pugging Trapper is less valid then melee among the normal players. It can ofc be a l2p thing as not many used Trapper path for a very long time in pvp.
Sandstorm has more knowledge about Trapper on a high en scale and I take his word for what he says on that part.
(and I have to dissagree about Trapper need less gear, less gear to do dam yes but alot more to be able to survive).
I can add that I dont wouldent mind a simular cc breaker such in AoC like 1 min that all classes can use cc should be used to control or interupt not as a way to kill of others by chain cc them to death.
That or a idc on cc so you cant chain cc on same person...
Oh and I agee with this ofc...
my point was not fighting for a cc breaker, it was to daydream about it while pointing out that the actual skill is indeed worthless.
more healing would be appreciated too. .
They should start by fixing it so it does grant a defense bonus because right it doesn't , just the tooltip says so. The HoT is quiet useless it should be increased or at worse case they can feat instead of the AP gain tier 1 feat that is quiet useless so it can have a bonus healing.
Is this just me or does anyone are having bugs considering skill casting - i activate my skill animations shows no effect occurs no cooldown. I simply lose 1.5 second watching my hr acting out.
Considering oak skin the addition cc resist bonus would be amazing, that or a little push back similar to CWs shield. CC resistance might even be too good as i already use this in my archery pvp and its pretty useful with the fast cast time of binding arrow. However it would be nice if casting of oak skin would not be interrupted by shifts - very often i find myself in situations where i am in danger therefore cant stand still and thou animation starts it gets interrupted midway leading to doing the same rotation 2-3 times till it succeeds.
Also it would be lovely if there were a dmg threshold that would interrupt charging of aimed strike - a meaningless 10-30 dmg Dot effects makes this skill unusable in pvp.
One more think i would like to see marauders escape fixing - recently i have been thrown to random directions when i used escape and then got cc'ed. Not always but a few times - i think it has something to do with camera shifting while being cc'ed. Also considering marauders escape - i really want them to remove breaking of skill due to jumping.
The cast times of stag shot and split the sky reduction would also make them interesting choices in pvp.
A control break would be fine. Not control resist, or immunity.
This way its tied to a cooldown, one time only. You can break 1 CC but if you keep getting hit with more your cc again.
Not overpowered at all.
Of course we are talking about neverwinter here. No balance at all.
Comments
I don't think it will ever happen though. I would take a big hit in the defense aspect of Oak Skin just to get a cc breaker.
Cast time of Oakskin needs to be faster, and heals needs to be a bit more.
Cast time of Commanding shot needs to be way faster too.
Hawk shot, and Hawk Eye needs a rework. Totally useless skills.
Ambush's activation needs to be looked at, any DoTs will reveal the HR. Activation time should be similar to TR's stealth.
Have the gear and skills, but lack the friends to play with? Come and apply for Essence of Aggression. We have been here and strong since beta. (Immature, rude, and arrogant people will not be accepted)
however some powers are really worthless:
hawk shot/hawkeye god these are baaaad
commanding shot.....
ambush/bear trap longer cast time of the whole game, lowest damage ever seen. the stun is like a lag strike with 300 ping.
and last one aok skin indeed It should do something more....i dunno healing for 2k with a 16 seconds encounter does not seem worth to me.
lol
Would you keep it in your rotation? Encounter to boost aimed by 15%, simply amazing. And an encounter that's the same as an at-will but with a cooldown and no interruption, even more amazing.
if u have used it, its not 15% as described..its more like 40%..27k on crit to 50k on crit..why not? and thats only Hawkshot debuff...while applying hawkeye give 27k + 23k damage in one aimed shot...combine both u got devastating effect..so again..why not?
u have to use it to know what it realy does instead of just reading the description as u know criptic skill description isnt what it seem..
Edit:
Note that my Hawk Eye isnt a crit.
Still pretty unviable for PVE and archery is bad in pvp.
GF can buff damage by 60% that's not for a single attack....
Not at all this is not used by melee Hrs its pure trapper encounter and would fit right in and make Trapper more valid in pvp :-).
Very good suggestion keep it up ...
Best
What. Trapper "more valid" in pvp? Trapper already destroys nearly every class 1v1 except TR, DC and other combat HRs and even the latter can still be a 50-50 in the right situations, is much MUCH better than combat in a team situation...
Trapper is fine as it is, it doesn't need buffs, only some bugfixes.
Well most are not as well equipped as you are and playing Trapper requires quite some high gs imho compared to melee.
I know you are very good but most hrs that play Trapper dont coop very well and i dont thing making a cc break on oakskin would make such a huge differance but it would help the trappers a bit without making to much of an impact.
I cant say am against even out the odds a bit toward melee path for archer and trapper in pvp.
Best
sandstorm you have to consider i m not asking for something itc like, this would be a single 16 second encounter CC breaker. it would help vs DC and TR but hardly vs CW. However the cooldown reduction feats can probably make this a tad strong.
it should not strongly impact performances.
trappers would have the most benefits, combat would have to sacrifice an encounter slot (they do nothing with binding arrow)
Trappers have 2 main weaknesses atm:
1) DoT damage (DC Fire of the Gods, Careful Attack from combats, etc. as well as consistent damage such as GWF sure strike, but that's possible to outdps so it's not a massive issue)
2) CC
Allowing trappers to have a CC breaker with a main encounter would give them far too much of an advantage over CWs, GWFs and GFs, especially since you can have a near 100% uptime on said CC breaker with Swiftness of the Fox. Giving oakskin a CC breaker would lead to trapper being far too good. The only thing I'd agree to having a CC breaker against would be against TRs.
Lastly, giving oakskin a CC breaker doesn't really make much sense of terms of D&D. It might make sense as CC immunity but not as a CC breaker, and giving it the former would make it waaaay too OP because of the uptime.
And marnival, endgame trapper > combat for premades and team, combat > trapper for 1v1s. You can't buff trapper too much or combat will become useless, and as stupid as combat is, I think it still needs to be a viable path. It's rather nice to have multiple viable paths for a class.
If you were to give HRs a CC breaker, I'd put it on either Forest Ghost or Forest Meditation, most likely the latter, because of the hard cooldown they have.
I agree, I play a trapper and I do think having CC breaker with this skill will be too OP. Those of you who think Trapper needs a CC breaker or anything to boost Trapper right now, really just need to l2p.
Yes Trapper is squishier in general compare to Combat, but that's the trade off with having the extra dps and CC for the healing/LS. You can't have a build that is the king of everything.
However as I have said before, Oak Skin does need a buff. It should provide more healing with a faster cast time. Right now it's rubbish.
Have the gear and skills, but lack the friends to play with? Come and apply for Essence of Aggression. We have been here and strong since beta. (Immature, rude, and arrogant people will not be accepted)
my point was not fighting for a cc breaker, it was to daydream about it while pointing out that the actual skill is indeed worthless.
more healing would be appreciated too.
Not really, usally it means death to get cced if you play against a coordinated team and if you pug it dont matter that much any way compared to Trs.
In other games like AoC f.ex. every class has 1 anti cc every 1 min that goes on cooldown and will free you of any cc to avoid that *you got cced you are dead* to be to much of a dominated factor in pvp.
I only pug because in this game making premade only means roflstomping pugs with no challange what so ever most of the time and when pugging Trapper is less valid then melee among the normal players. It can ofc be a l2p thing as not many used Trapper path for a very long time in pvp.
Sandstorm has more knowledge about Trapper on a high en scale and I take his word for what he says on that part.
(and I have to dissagree about Trapper need less gear, less gear to do dam yes but alot more to be able to survive).
I can add that I dont wouldent mind a simular cc breaker such in AoC like 1 min that all classes can use cc should be used to control or interupt not as a way to kill of others by chain cc them to death.
That or a idc on cc so you cant chain cc on same person...
Oh and I agee with this ofc...
Best
or
bonus control resist for x seconds
or
same healing + x healing bonus for y seconds
or
same healing + dot immunity for x seconds
and about sandstorm considerations:
they make sense... a cc breaker would be a tad much probably, i really like the idea of forest meditation tho.
another aspect i would like to see fixed is forest ghost and its unreliable activation.
How about more healing and a slight control resist booster? I love this buff, and I'm not even a trapper xD
Considering oak skin the addition cc resist bonus would be amazing, that or a little push back similar to CWs shield. CC resistance might even be too good as i already use this in my archery pvp and its pretty useful with the fast cast time of binding arrow. However it would be nice if casting of oak skin would not be interrupted by shifts - very often i find myself in situations where i am in danger therefore cant stand still and thou animation starts it gets interrupted midway leading to doing the same rotation 2-3 times till it succeeds.
Also it would be lovely if there were a dmg threshold that would interrupt charging of aimed strike - a meaningless 10-30 dmg Dot effects makes this skill unusable in pvp.
One more think i would like to see marauders escape fixing - recently i have been thrown to random directions when i used escape and then got cc'ed. Not always but a few times - i think it has something to do with camera shifting while being cc'ed. Also considering marauders escape - i really want them to remove breaking of skill due to jumping.
The cast times of stag shot and split the sky reduction would also make them interesting choices in pvp.
This way its tied to a cooldown, one time only. You can break 1 CC but if you keep getting hit with more your cc again.
Not overpowered at all.
Of course we are talking about neverwinter here. No balance at all.