Hi all, I have a small quest that could use some plays. As the title states I'm willing to trade reviews!
Coeden [NW-DM719BCQ5] (15-20 min combat focus)
Summary:
You have been sent to investigate a giant tree that's appeared out of nowhere. Better bring potions, it might be dangerous. ;p
Apart from your reviews, there is also a choice towards the end and if you don't mind, let me know which one you picked (or in the case of playing it multiple times, all choices). Thank you in advance!
Comments
RE-POST:
Post review/preview:
The main noted elements.
The overall story had an excellent idea though the second part was far more interesting, especially with the final choice proving as an excellent ultimatum. There was more combat than I expected which the majority of Foundry players would be interested in. The map was also an excellent setting and atmosphere for the story.
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Since I sided with the dwarves I thought it might be a nice touch to let the player decide if the pilgrims should be healed before the tree was destroyed. That seemed like a gesture of peace toward the pilgrims. Or the player could choose to kill them if they wanted to be more war-like
First map:
-details for the forest are very good. Maybe consider adding a few different types of bushes and flowers to vary the look. If you were looking for a particular uniform look (some ecosystems are like that) then disregard.
-the cave demolition has a really nice combination of effects
-the phrase “Warp up to the temple” seemed out of place for the setting. Maybe use something like teleport?
Second map:
-Some more details in these rooms might be nice. There are the elven bookcases. Some non-elven details could also work well.
-I sided with the dwarves
(Un)Academic Field Work Foundry Campaign: NWS-DAPZB2CTZ
P.S. I'm always interested in feedback for my foundry, especially since I'm beginning to think about what a sequel might look like
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
I'll be happy to review it for you. I'm assuming it's the linked quest under your post. I will get straight on it.
RE-POST:
It is impossible to complete.
Within the area where you have to find water to give to the dying Redcap, it is nowhere to be found. I have looked everywhere on the map, killed every encounter, spoken to all contact NPC's, restarted several times to make sure there were no bugs. I can't find it.
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@hustin1 - ran the redcap snatchers and left a review. Very good work there btw, I always get blown away when people decorate THAT much. :P The only problem with it was more an RP one for my guy, as he would have killed all the Redcaps on the way in instead of letting them live to further spread the blight. Looking forward to your part 2.
As for the Coeden kobold question that's one that will be left to each player's imagination I'm afraid, for now at least. I initially wanted to make one huge campaign but quickly found that I like trying to mix things up on each of my quests - hence they are all stand alone. I'm hoping it also encourages people to just jump in any play any they feel like since they don't require previous knowledge of any of the others.
Edit: You can interact with any of the three jugs in there now, not just the one in the corner
</end OT post>
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Also, I can agree with Joseph that the detail was stunningly excellent, however the second map conflicts it a bit as the detail and map design can make you easily lost in the cave and the objectives placed with some distance between them doesn't help that much, though I like the idea that makes you have to put a bit of effort, the majority of players would probably find it rather tedious.
I might as well do a full review here as this post seems to be directing that way. I will still replay through it and make a summarized analysis.
As far as the story goes. There was plenty of side dialog to converse in, which players looking for more than a straight forward quest would enjoy, and at least there was a combat difficulty system which would be easier for lesser defensible classes (I still died a lot with my Warlock though but I built it up as a glass cannon and is still a low level).
RE-POST;
I can understand why you used water instead of a health potion, which actually added for a better story. The water jug was still difficult to find though.
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Read the review and pretty much agree with everything there. I did put this on the other post too but I'll just repeat it here: For those wondering about the quality drop from Coeden and Arroway Manor, I actually made Coeden first but forgot to publish it until after Arroway came out... Silly me. :P
Thank you for taking the time to play it anyway Tipa and Kasul! I'll try do better next time! ^^