test content
What is the Arc Client?
Install Arc

Tiamat Graphics lag.

trouncedtrounced Member, Neverwinter Beta Users Posts: 22 Arc User
edited January 2015 in Bug Reports (PC)
I get around halfway through the encounter and then the graphics lag hits me and I'm unable to do anything.
It get so bad that I can't even type at the correct speed.

What is it exactly that causes the game to virtually freeze up? is it a Memory, CPU or Graphics card issue?

I've lowered all graphics settings to minimum to see if that helps but the same thing happens, I'm sure I'm not the only person who suffers from this.
This is and when everyone is running from dragon to dragon is the only thing that causes me this problem, besides that the game runs fine on max settings.
Post edited by trounced on

Comments

  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited December 2014
    There have been some massive lag spikes in the game ever since Mod 5 launched. My guess is that Tiamat is no exception. Something funky seems to be going on server side.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • yolohahahayolohahaha Member Posts: 39 Arc User
    edited December 2014
    its just the sever i guess, i have core i 7 and 8gb ram, Ati radeon HD 7000 series and the game is still lag as it is.
  • alkemist80alkemist80 Member Posts: 957 Arc User
    edited December 2014
    This happens to me too, it's extremely frustrating. I go down to minimum FPS and I can't type, I can't even close any screens I accidentally opened since I thought I was typing.

    I'm pretty sure it's not my equipment. There were some Tiamat fights where it's smooth as butter and then I've had ones where I can't do anything at all with the FPS lag, almost to the point where the game feels like it's going to crash.
    Banshee (Devotion Justice Oathbound Paladin) - Crueladevil (Soulbinder Damnation Scourge Warlock) - Sindania Balefire (Master Infiltrator Trickster Rogue)

    werewolf.jpg
  • onecoolscatcatonecoolscatcat Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 575 Arc User
    edited December 2014
    alkemist80 wrote: »
    This happens to me too, it's extremely frustrating. I go down to minimum FPS and I can't type, I can't even close any screens I accidentally opened since I thought I was typing.

    I'm pretty sure it's not my equipment. There were some Tiamat fights where it's smooth as butter and then I've had ones where I can't do anything at all with the FPS lag, almost to the point where the game feels like it's going to crash.

    I just lagged so badly the game DID crash. Of course I hop right back on, and can't get back into the instance because, unlike normal dungeons, your slot immediately gets filled.
  • djoffer1djoffer1 Member Posts: 404 Arc User
    edited December 2014
    i usually doesnt get lag before third dragon encounter, not sure what is causing it...
  • frishterfrishter Member Posts: 3,522 Arc User
    edited December 2014
    Most of the time I seemed to be alright, though my graphics settings seem to have reset and started lagging more after a time fighting one of the heads until i die. Reducing my graphics has so far seemed to sort it as a temporary measure. They've kept the mc problem in after so long so not sure if they'll actually sort it or not.
  • qnegoqnego Member Posts: 2 Arc User
    edited December 2014
    switching my graphics settings to lowest from deafgult did not prevent me from getting those fps drops ;/
  • alexgabriel23alexgabriel23 Member, Neverwinter Beta Users Posts: 276
    edited December 2014
    got graphics problem too mostly lights i see alot of yellow green and orange lights ground dissappears and skills and enverioments becomes very ugly glowy and glitchy
  • nallifnallif Member Posts: 0 Arc User
    edited December 2014
    Here are two commands to help diagnose the problem. You can use both at the same time.

    /showfps 1
    /netgraph 1

    If your FPS too low, the problem is local graphics.
    If your network latency is too high, the problem is the servers.
  • frishterfrishter Member Posts: 3,522 Arc User
    edited December 2014
    nallif wrote: »
    Here are two commands to help diagnose the problem. You can use both at the same time.

    /showfps 1
    /netgraph 1

    If your FPS too low, the problem is local graphics.
    If your network latency is too high, the problem is the servers.

    Showfps is broken. But just because it was an fps issues doesn't mean it isn't their fault. I remember from valindras invasion people complained about lag on portal explosion and some people were saying "oh its just your hardware that sucks". Yet magically they managed to patch and fix the issue. It can be inefficiently running code that shouldn't or doesn't need to be run with such high resource cost.

    Plus the latency could be your fault too if someone's taking up all of your bandwidth.
  • walk2kwalk2k Member Posts: 928 Arc User
    edited December 2014
    it's a code problem, the refresh code is simply not getting enough cycles. likely there is an object stuck in infinite loop and the rest are only getting cycles durring interrupts
  • x10110100x10110100 Member Posts: 69 Arc User
    edited December 2014
    nt.

    /10char
  • skugganskuggan Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 5 Arc User
    edited January 2015
    trounced wrote: »
    I get around halfway through the encounter and then the graphics lag hits me and I'm unable to do anything.
    It get so bad that I can't even type at the correct speed.

    What is it exactly that causes the game to virtually freeze up? is it a Memory, CPU or Graphics card issue?

    I've lowered all graphics settings to minimum to see if that helps but the same thing happens, I'm sure I'm not the only person who suffers from this.
    This is and when everyone is running from dragon to dragon is the only thing that causes me this problem, besides that the game runs fine on max settings.

    It is sadly DirectX that cannot take care of this amount of data, it will be better with DX12 that have less overhead, but even that will ofcourse have its limits. And when developers are not properly educated about these limits they might go past them when they create games, what could be done is to reduce the number of visible effects from other players that are not in your party.
Sign In or Register to comment.