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Lathander set: less OP than people thinks. WAI or not?

pando83pando83 Member Posts: 2,564 Arc User
edited December 2014 in PvE Discussion
Testing it, here's what i found:

As tooltip says, you get back to life with SF and get a heal for 50% of your total HPs

If the final hit hurts you for more than your left HPs, that damage is taken away from the Lathander Healing.

Examples:

40k HP GWF. Get down to 4k HPs. The enemy finish you (happens a lot) with a strong DPS power lie Anvil, Shocking Execution, Ice Knife, IBS crit, intimidation crit, or any other big damage move, just name it. Say it hits for 15k. 11k HPs are taken right away from healing and you get back to life with 9k HPs+SF base HPs.

Let's say it's a 30k anvil of doom. You get back to life with basic SF, healing erased completely.

Now, it's not rare to get a big finisher nowadays. So from my point of view this effect itself, if WAI, is a "self-nerf" on the bonus. And a counter: you burn the guy down to low HP, then Daily/ Finisher to cut a big portion of the healing.
Problem is: 60-80k players still get a too big healing.

Suggestion: make it a 20k flat healing (easy to reduce with a strong finisher)
OR
Suggestion: make it affected by healing depression BUT in this case the finisher damage should not apply to the healing, or it would be useless.

Testing it on my 40k GWF i see a lot of floating in the healing. Sometimes it full health, sometimes 25%, sometimes erased completely and gets only base SF HPs.
In a premade it's easy to coordinate and take down the guy with a finisher to nullify/ reduce the healing.

Problem might be the healing to the team, which could be toned down.
Plus, the set itself is rare cause the lathander artifact is behind a huge RNG wall in dread ring daily dungeons, Bound on Pick up.

Express your thoughts.
Post edited by pando83 on

Comments

  • wachumpongwachumpong Member Posts: 118 Arc User
    edited December 2014
    sure, reduce lathander bonus effect in return, all artifact effect will be reduce too
    fair right?
  • effectensteineffectenstein Member Posts: 1,031 Bounty Hunter
    edited December 2014
    Lathander is good as it is
  • whitemorailwhitemorail Member Posts: 62 Arc User
    edited December 2014
    I think a flat 20k -or even a bit less- heal could be the best: you can spend 15 min killing (with luck) a 60k gf and then watch it gain a new life for 30k+SF heal since you could take more then 90 sec to take him down again and alle the game restart!

    For DC it's a bit different, cause you can't kill them, but they can't kill you too..so is sort of balance
  • stah01stah01 Member Posts: 540 Arc User
    edited December 2014
    It was overnerfed but most of us expected it. Too bad, it was a cool idea.
    GShBCGl.jpg
  • greatweaponarmygreatweaponarmy Member Posts: 352 Arc User
    edited December 2014
    stah01 wrote: »
    It was overnerfed but most of us expected it. Too bad, it was a cool idea.

    Is it worth getting anymore?
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