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Y-coordinate Vanishing

branwentheravenbranwentheraven Member Posts: 0 Arc User
Hey everyone. I'm basically just wondering if anyone else has been having this problem:

I spent a good 2-3 hours building a platform in sky map. What I did was I built a row of perfectly aligned tiles using the 40ft Vellosk floor tile, then I copy and pasted them. I reinput the x- and y-coordinates as well as the new z-coordinates for every single tile in each new row. 200 tiles later I realize that some of the y-coordinates have vanished from about half the details whilst I was double checking that they were all aligned to 0, not terrain, but only the y-coordinates, not the x- or z-. Checked in 3D editor and about half my tiles were located way below the platform which they were supposed to be a part of, probably at 0 but I didn't check.

I had snap to grid stuff turned of as well, if that might've been an issue. If anyone knows of a mistake I might've made with this let me know.

I'm going to have to go through and reenter "697" 100 more times at some point but it won't be tonight. (I have a feeling I'm never going to get that number outta my head after this.)
Post edited by branwentheraven on

Comments

  • eldartheldarth Member Posts: 4,494 Arc User
    edited December 2014
    Welcome to Foundry...

    Perhaps this is what you're hitting:
    11-12-2013 Foundry instability/data-corruption

    ...or, maybe you're hitting a derivative of this:
    10-27-2014 [new]2d-editor placement of assets incorrect

    Also entering asset property values directly is sometimes flaky and the cursor might suddenly change fields on you, or not register your numbers, or even change your numbers to something entirely different.

    Also be careful "selecting" an entire field and trying to change it -- sometimes that just crashes the entire foundry.

    ...Enjoy your stay. :rolleyes:
  • branwentheravenbranwentheraven Member Posts: 0 Arc User
    edited December 2014
    Thanks Eldarth. I'll see if redoing all of the messed up ones using 3D editor will fix the falling platforms of doom.

    It was my first time entering a lot of this kind of data using 2D since I usually prefer to build by eye but I wanted everything to look straight and I can't do that with a ruler so I broke out mathematics to work it out. I most likely just hit the flaky cursor evilness since I didn't know to look for it so I didn't check it whilst working.

    Wanted to make sure it wasn't some variant of something on your list already or specific to that session/my comp before I did a proper bug complaint since there's already huge numbers for the Foundry. Since it's sounding like a known issue to you I'm not going to worry 'bout it too much unless I see it start happening with a lot more of my details.
  • eldartheldarth Member Posts: 4,494 Arc User
    edited December 2014
    You are most likely hitting the unstable UI issue (which I haven't remembered to bug report yet but will now).
    Gotta watch closely 'cause it sometimes seems like you've entered a value, and about a 1/4 second later the UI changes it to something else - like an internal timer tick went off to "refresh" the UI and screwed it up. I seem to have the most "luck" entering a value and then "clicking" on another UI field before closing the properties UI.

    Edit:

    Added
    11-12-2013 [new] Foundry Properties UI unstable
    11-12-2013 [new] Foundry UI Properties fully selected field can crash program
  • branwentheravenbranwentheraven Member Posts: 0 Arc User
    edited December 2014
    I've given up guessing what it is. I went through them in 2D editor when I logged on today, everything read as being set at the right coordinate, no blanks no zeros for y-. Switched to 3D and the messed up ones were still at zed not 297.

    I think it might just be the foundry trying to crush my optimistic opinion that I can publish a full campaign without hating it's encoded guts.
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