Dexterity: No longer incorrectly grants too much bonus deflect to classes that are not Rogues.
Scourge Warlock
Murderous Flames: No longer incorrectly deals a small amount of damage when the Warlock has a Weapon Enchantment.
Trickster Rogue
Shadow of Demise: This feat now correctly tracks damage past the initial strike.
Twisted Grin: This feat now triggers correctly in all cases.
Whisperknife
Seething Knives: This feat now deals the correct amount of damage.
Content and Environment
Dread Ring: Heart of Dread: This quest can now be properly offered to characters who have purchased the Dread Ring campaign completion.
Tiamat's Bane Achievement is no longer looking for an old beta testing achievement requirements.
Tyranny of Dragons: Culling the Cultists is now a daily quest. The number of cultists required to kill has been lowered to 25. Common Cause now requires Culling the Cultists to be completed rather than defeating any of the dragons. There is a new weekly quest to defeat the dragons.
Well of Dragons
Cult Prison cages are now more difficult to get stuck on.
Fetch Quest: The wolf now moves faster to keep up with mounted players and resolved a couple issues that could cause the quest items to be unusable.
Fools Gold: Mimics no longer sparkle and look like they can be interacted with.
Lay of the Land: The cut scenes can now be skipped.
Reclaiming the Hoard: The drop rate for the coffers has increased as well as the total amount required to complete the quest has been reduced to 14 from 25.
Rojadio the Invincible brazier can be used while in combat and slightly increased the drop rate on the Motes of Midnight.
The Scying Stone has had its levitation spell wear off and is properly on the ground again.
The Thwarting Sacrifices Encounter now more reliable respawns when it is supposed to when it has been previously cleared out.
The day one quests can no longer be dropped to help prevent issues where players could get stuck on their progress.
Enemies
Draconic Heralds: The time limit for this Heroic Encounter has been decreased to 10 minutes and the dragons all have increased health and damage.
Items and Economy
Lathander set bonus: The heal on being rescued from Near Death is now affected by Healing Depression in PvP. It also will no longer return other players from a Near Death state
User Interface
Resolved an issue where your UI could become unresponsive after visiting the Tailor in rare cases.
Scrollbars should no longer have horrible jiggle.
When displaying your own healthbar it will no longer always be white s though your life total is changing.
Murderous Flames: No longer incorrectly deals a small amount of damage when the Warlock has a Weapon Enchantment.
Does that mean it will deal more then it did before? Or will it do less damage now?
Just trying to clarify, thanks!
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kreatyveMember, Neverwinter Moderator, NW M9 PlaytestPosts: 10,545Community Moderator
edited December 2014
No guild mail fix? Tab has been missing since Mod 5 launch. I very much need to be able to send out guild mail!
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So let me get this straight. You are basically nerfing dex for every other class except TR while boosting their dmg at the same time? the fairness. * I get my info from guild testing these changes in PTR*
So let me get this straight. You are basically nerfing dex for every other class except TR while boosting their dmg at the same time? the fairness. * I get my info from guild testing these changes in PTR*
This is a bug fix. When module 5 launched, the changes to DEX to give more deflect to TR's gave more deflect to EVERYONE. Or basically something to that effect.
"Meanwhile in the moderator's lounge..."
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onecoolscatcatMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 575Arc User
It's not a bug. The power, feat, and boon all work correctly together exactly as worded. It's bad gameplay design, but gameplay designs take longer than mere bugs. Be patient, and avoid Tiamat until it gets resolved.
So let me get this straight. You are basically nerfing dex for every other class except TR while boosting their dmg at the same time? the fairness. * I get my info from guild testing these changes in PTR*
LOL I am glad I wasn't the only one that saw that! :rolleyes: TR's are just for players that don't really pvp, so they perma stealth and now better dmg dealt! Lame if you want actual pvp you don't hide the whole time you do battle! Hiding and hitting is a @#$%!'s way of pvp cuz you dont know how to really play your char! LoL jus my thoughts
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beastmasterrageMember, Neverwinter Beta UsersPosts: 1Arc User
LOL I am glad I wasn't the only one that saw that! :rolleyes: TR's are just for players that don't really pvp, so they perma stealth and now better dmg dealt! Lame if you want actual pvp you don't hide the whole time you do battle! Hiding and hitting is a @#$%!'s way of pvp cuz you dont know how to really play your char! LoL jus my thoughts
Cool story brah....
Nice to seen executioner capstone SoD fixed. Hopefully the fix doesn't result in improper stacking as it did before though :P.
This is a bug fix. When module 5 launched, the changes to DEX to give more deflect to TR's gave more deflect to EVERYONE. Or basically something to that effect.
I know it was a bug, but it was a nice bonus for damage dampening against the burst tr's got and apparently are adding to.
So let me get this straight. You are basically nerfing dex for every other class except TR while boosting their dmg at the same time? the fairness. * I get my info from guild testing these changes in PTR*
the dex is not being nerfed, you should not of had that bonus deflect in the first place. There is no boost to TR dps more so fixing a bug where their dps was not working as planned with the executioner cap feat not being powered up from the first hit in stealth.
so they fix a bug and are now nerfing classes? Do you only play to exploit or something? Please read patch notes carefully before jumping to conclusions. The Devs are just trying to fix what they broke when they first introduced changes.
Can't wait to try the battlefield medic in SCA. it's been months... Oh wait!
I agree I think at this point they should either actually fix it or give us all options to unbind and delevel them so we can sell out medics. (none of this seems like it'll happen though)
Is the update still in progress? is that why im unable to authenticate my darn account nevermind the servers are down but still doesn't explain why my account was unable to authenticate just to login and download the patch files
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katbozejziemiMember, NW M9 PlaytestPosts: 856Arc User
I know it was a bug, but it was a nice bonus for damage dampening against the burst tr's got and apparently are adding to.
Seriously dude...
We are not getting "added damage". Shadow of the Demise was broke on release and was going way overboard on damage... they patched it and when they did... it does like "60" damage...
Now they are re-fixing it to do what the feat is supposed to do. Also Shadow of the Demise isn't "burst"... geez. Its the capstone... what do you want them to do... remove it?
Draconic Heralds: The time limit for this Heroic Encounter has been decreased to 10 minutes and the dragons all have increased health and damage.
I look forward to the increased health pool of the dragons so they don't get zerged in 30 seconds. Maybe they will last 40 seconds now?
Not sure about the reduced timer of 15 minutes down to 10 minutes to kill them all. I can see where it may lock out other zerg groups from taking out another map. Though the population whinning will probably go from "we kill dragons too fast and farm too much of them to we can't kill them fast enough and now we can't farm belts".
And about the Hunter Ranger Position Interface?? i see much players with character change to combat position without fight
Most likely it's from the well known Fey Thistle boon bug. It makes your toon go into spastic combat stances. Or HR's only have to hit tab to stay in melee combat stance without combat.
It's funny how this used to be about GWF's, then HR's then CW's now TR's.. As long as these people's class that they play isnt the one on top they will complain about what ever class is on top.
It's Human nature to complain when they aren't ahead of everyone else. I play a TR myself, was my very 1st character in NW. I am happy to see we are finally contenders in PVE on damage charts as well as PVP areas. I do not play a Perma stealth though. I also play a CW, GWF and 1 of each of the other classes and they all seem to have their strength and weaknesses.
Instead of trying to get your classes on top by getting other classes nerf'd, Learn your class, Play other classes to learn how the abilities work and therefore learning how to avoid the best you can.
This will be fun, dragons doing more damage, but no fix for the DC bug. I hope people enjoy being one-shotted by red that they can't see, during massive framerate drops. (I'd happily lose the ability to do OTT DPS on my healy DC, for the ability to use Astral Seal again in my chosen spec without dragging everyone down to less than one frame per second )
(Go on, prove me wrong, make the single biggest issue in the game right now a ninja fix after all, would be amusing..)
No one is complain about what class is what DC's skills need a cooldown are atless there particle effects on there skills less because its laggy popping all those skills
We will be performing shard maintenance on December 4th from 7-9:30 AM Pacific (15:00-17:00 UTC). Please check the forums.
so since its 7-9:30 am pacific (should this not be 15:00-17:30 UTC ? ).
Comments
Just trying to clarify, thanks!
Any of my comments not posted in orange are based on my own personal opinion and not official.
Any messages written in orange are official moderation messages. Signature images are now fixed!
I second that!
What happens if you dropped before patch will all players that are level 60 that havnt completed this be re issued it
Why??rly why???
http://nw-forum.perfectworld.com/showthread.php?798471-Big-Lag-Solution&p=9532871#post9532871
ckeck plz there
Taylor DC/DO & AC Buff/Debuff - Guild Gutbusters Brigade - PVE
May the Torm of Understanding guide us!
Thanks for fixing my belly aching!
This is a bug fix. When module 5 launched, the changes to DEX to give more deflect to TR's gave more deflect to EVERYONE. Or basically something to that effect.
It's not a bug. The power, feat, and boon all work correctly together exactly as worded. It's bad gameplay design, but gameplay designs take longer than mere bugs. Be patient, and avoid Tiamat until it gets resolved.
LOL I am glad I wasn't the only one that saw that! :rolleyes: TR's are just for players that don't really pvp, so they perma stealth and now better dmg dealt! Lame if you want actual pvp you don't hide the whole time you do battle! Hiding and hitting is a @#$%!'s way of pvp cuz you dont know how to really play your char! LoL jus my thoughts
Cool story brah....
Nice to seen executioner capstone SoD fixed. Hopefully the fix doesn't result in improper stacking as it did before though :P.
Yes. That is correct.
D- DPS
C- Class
I know it was a bug, but it was a nice bonus for damage dampening against the burst tr's got and apparently are adding to.
the dex is not being nerfed, you should not of had that bonus deflect in the first place. There is no boost to TR dps more so fixing a bug where their dps was not working as planned with the executioner cap feat not being powered up from the first hit in stealth.
so they fix a bug and are now nerfing classes? Do you only play to exploit or something? Please read patch notes carefully before jumping to conclusions. The Devs are just trying to fix what they broke when they first introduced changes.
I agree I think at this point they should either actually fix it or give us all options to unbind and delevel them so we can sell out medics. (none of this seems like it'll happen though)
Seriously dude...
We are not getting "added damage". Shadow of the Demise was broke on release and was going way overboard on damage... they patched it and when they did... it does like "60" damage...
Now they are re-fixing it to do what the feat is supposed to do. Also Shadow of the Demise isn't "burst"... geez. Its the capstone... what do you want them to do... remove it?
I look forward to the increased health pool of the dragons so they don't get zerged in 30 seconds. Maybe they will last 40 seconds now?
Not sure about the reduced timer of 15 minutes down to 10 minutes to kill them all. I can see where it may lock out other zerg groups from taking out another map. Though the population whinning will probably go from "we kill dragons too fast and farm too much of them to we can't kill them fast enough and now we can't farm belts".
Most likely it's from the well known Fey Thistle boon bug. It makes your toon go into spastic combat stances. Or HR's only have to hit tab to stay in melee combat stance without combat.
It's Human nature to complain when they aren't ahead of everyone else. I play a TR myself, was my very 1st character in NW. I am happy to see we are finally contenders in PVE on damage charts as well as PVP areas. I do not play a Perma stealth though. I also play a CW, GWF and 1 of each of the other classes and they all seem to have their strength and weaknesses.
Instead of trying to get your classes on top by getting other classes nerf'd, Learn your class, Play other classes to learn how the abilities work and therefore learning how to avoid the best you can.
(Go on, prove me wrong, make the single biggest issue in the game right now a ninja fix after all, would be amusing..)
so since its 7-9:30 am pacific (should this not be 15:00-17:30 UTC ? ).