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Eldritch Blast Artifact Weapon

gleichgewichtnwgleichgewichtnw Member, NW M9 Playtest Posts: 147 Arc User
edited December 2014 in The Nine Hells
Hi guys,

everybody tells me, that Hand of Blight is way better then Eldritch Blast. Im Fury Path and I like it...because of the animation. Yea thats right, I dont like the animation and "feeling" of the Hand so normally I use the Blast.

Now I got the Artifact Weapon of the Hand with the debuff. I would like to refine it and get the Artifact Weapon of the Blast with the Damageboost.


What do you english experts say? Is the Blast really that weak? Of course on the boss or Dragons I use the Hand, if I do single damage. But normally during Dungeons I make my way with the blast.



PS. One more little question. Is the shore-set really the best for fury warlock? Cause there are 2 Rings and I have my nice little ring from the dragonborn-pack that gives me a damage boost against dragons.
Post edited by gleichgewichtnw on

Comments

  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited December 2014
    Well, currently, those rings you can craft through the new profession tasks are the best you can have. Because of x2 slots for the enchantments.

    As for an at will, Eldritch blast is fire damage, hand of blight is necrotic. Necrotic > everything for fury SWs, in most cases. Eldritch blast is very useful for soloing though, doing dailies and other stuff with no tough adds. Just my two cents.
  • animalustanimalust Member, Neverwinter Beta Users Posts: 573 Bounty Hunter
    edited December 2014
    I personally believe Hand of Blight to be superior to all other At wills.

    not only does it out DPS the others, it generates more AP when you are in melee range as it goes much quicker.

    Due to my love for Hand of Blight, I use Blades of Vanquished armies so that I can stay Melee distance. But you need good Def/LS/HP for this playstyle.

    Feel free to send me a MSG in game, il run a shores dungeon with you and show you my preferred playstyle.
  • sexwax45sexwax45 Member Posts: 0 Arc User
    edited December 2014
    HoB is necrotic damage so it should pop CD but i wouldn't use either as the sats are less then optimal, I use the hellish rebuke one because even though its fire damage its another dot easy to cast and forget. Crit and Recovery over LS and HP, and most damage comes from encounters anyways.
  • gleichgewichtnwgleichgewichtnw Member, NW M9 Playtest Posts: 147 Arc User
    edited December 2014
    animalust wrote: »
    Feel free to send me a MSG in game, il run a shores dungeon with you and show you my preferred playstyle.
    Thx I will if I have time. :)


    Second problem is now the artifact belt. ST or CH. ST gives you more direct damage. But the crit vom CH, connectet with the combat advantage (or what its called in english) and the companion buff for the ion stone sounds more effective. I have thes passive with combat advantage on every crit too, so the charisma-belt sounds perfect.
  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited December 2014
    Thx I will if I have time. :)


    Second problem is now the artifact belt. ST or CH. ST gives you more direct damage. But the crit vom CH, connectet with the combat advantage (or what its called in english) and the companion buff for the ion stone sounds more effective. I have thes passive with combat advantage on every crit too, so the charisma-belt sounds perfect.
    ST? I hope you mean CON?

    I had CHA belt upgraded to legendary and now decided to switch to CON belt. More flat damage, higher survivability. 41% crit chance is high enough for me. Besides I already got soft cap on def/life steal/deflection so why not some extra hit points?
    Everything depends on your stats allocation, I think. If you have lack of crit then go for CHA.
  • gleichgewichtnwgleichgewichtnw Member, NW M9 Playtest Posts: 147 Arc User
    edited December 2014
    Yes, mean CON.

    My browser gateway says

    25,440 hp
    5,240 power
    1,343 def
    3,401 crit
    1,285 recovery
    742 Arpen
    576 Reg
    1,037 Life Leech
    80 ?hardy?
    125 movement

    Mut i still hhave some rank 4 enchants. Till now 24 CON and 24 CH
  • animalustanimalust Member, Neverwinter Beta Users Posts: 573 Bounty Hunter
    edited December 2014
    Yes, mean CON.

    My browser gateway says

    25,440 hp
    5,240 power
    1,343 def
    3,401 crit
    1,285 recovery
    742 Arpen
    576 Reg
    1,037 Life Leech
    80 ?hardy?
    125 movement

    Mut i still hhave some rank 4 enchants. Till now 24 CON and 24 CH

    gateway also doesn't give you the full stats including your stone BTW

    I see one problem, you have high con and Cha, that means you neglected your Int instead and with your low armor pen, means your not getting all the DPS you could be.

    At this point on your #'s listed, the FIRST thing I would do is start getting more Armor Pen. Literally everything you do to increase your armor pen at this point will = more Damage output.


    in pve you can completely remove regen for more Def/Lifesteal/Arpen

    your crit rate is more than enough so you can reduce your Crit stat easily if your keeping your CHA so high. I only run about 1900 recovery with the 5/5 encounter cool-down reduction from heroic, but i also split cha and int down the middle (20/20 buffed) and i find 40 % crit rate to be more than enough, but 45% was still good.
  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited December 2014
    animalust wrote: »
    At this point on your #'s listed, the FIRST thing I would do is start getting more Armor Pen. Literally everything you do to increase your armor pen at this point will = more Damage output.
    .
    By the way, recently I noticed that despite my 1.75k ArP (18%) + 8% resistance ignored INT stat, most of the adds in t2 (noticed that in MC for the first time,) and higher get like 30% less damage from me. I mean they mitigate some portion of damage I throw at them. I was able to raise my ArP stat to 2k in the dungeon with Price of Hell and the situation did change a lil bit.That is sort of a mind breaker for me now so I am trying to raise my arp to 2.3k to see if it improves further.

    UPD Increased my arp to 2k plus learnt that only my necrotic powers have the damage reduced :|
    [Combat (Self)] Your Killing Curse deals 43 Necrotic Damage to Lostmauth.
    [Combat (Self)] Your Elven Ferocity deals 1610 Arcane Damage to Lostmauth.
    [Combat (Self)] Your Critical Promise deals 82 Necrotic Damage to Lostmauth.
    [Combat (Self)] Critical Hit! Your Killing Flames deals 21174 Fire Damage to Lostmauth.
    [Combat (Self)] Your Executioner's Gift deals 43 Necrotic Damage to Lostmauth.
    [Combat (Self)] Critical Hit! Your Warlock's Bargain deals 13477 (12479) Necrotic Damage to Lostmauth.
    [Combat (Self)] Your Executioner's Gift deals 32 (30) Necrotic Damage to Lostmauth.
  • animalustanimalust Member, Neverwinter Beta Users Posts: 573 Bounty Hunter
    edited December 2014
    hmm they broke armor pen again then?

    i have not noticed a loss in dps personally, but ive not been running act much

    im at about the same stats in my pve setup, but its possible that they broke resistance ignored, happens often where either the ability itself doesnt utilize it properly, or the stats itself isnt calculating the Int as well.
  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited December 2014
    animalust wrote: »
    hmm they broke armor pen again then?

    i have not noticed a loss in dps personally, but ive not been running act much

    im at about the same stats in my pve setup, but its possible that they broke resistance ignored, happens often where either the ability itself doesnt utilize it properly, or the stats itself isnt calculating the Int as well.
    As I said it's only applied to my necrotic damage powers. Because, for example, killing flames with fire damage works just fine.
    7(- _ -)/
  • animalustanimalust Member, Neverwinter Beta Users Posts: 573 Bounty Hunter
    edited December 2014
    vasdamas wrote: »
    By the way, recently I noticed that despite my 1.75k ArP (18%) + 8% resistance ignored INT stat, most of the adds in t2 (noticed that in MC for the first time,) and higher get like 30% less damage from me. I mean they mitigate some portion of damage I throw at them. I was able to raise my ArP stat to 2k in the dungeon with Price of Hell and the situation did change a lil bit.That is sort of a mind breaker for me now so I am trying to raise my arp to 2.3k to see if it improves further.

    UPD Increased my arp to 2k plus learnt that only my necrotic powers have the damage reduced :|
    [Combat (Self)] Your Killing Curse deals 43 Necrotic Damage to Lostmauth.
    [Combat (Self)] Your Elven Ferocity deals 1610 Arcane Damage to Lostmauth.
    [Combat (Self)] Your Critical Promise deals 82 Necrotic Damage to Lostmauth.
    [Combat (Self)] Critical Hit! Your Killing Flames deals 21174 Fire Damage to Lostmauth.
    [Combat (Self)] Your Executioner's Gift deals 43 Necrotic Damage to Lostmauth.
    [Combat (Self)] Critical Hit! Your Warlock's Bargain deals 13477 (12479) Necrotic Damage to Lostmauth.
    [Combat (Self)] Your Executioner's Gift deals 32 (30) Necrotic Damage to Lostmauth.

    i ditched killign curse, the damage it gives you just isnt enough and doesnt proc creeping death anyway =(
    Executioners gift should increase as he mobs health decreases but i see how come its only mitigating some attacks and not others? like 2 executioners gifts there, but only 1 mitigated something.
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