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suggestion: mod 4 was not so bad

whitemorailwhitemorail Member Posts: 62 Arc User
edited November 2014 in PvE Discussion
IMHO mod 4 was not so bad, it just deserved some revise:
_tone down of intimidation (v)
_tone down of life steal from hr (they just need to jump in the fight an combat, cause since they do dmg they will survive)
_tone down of assiliant and Cw Dps (the difference of assiliant in mod 5 is not so relevant)


now in mod 5 you have done a tone down but also a big rise of TR and DC that make all unbalanced again.

ok for a DC dps path, so they can enjoy that part and not being only a team supporter, but mod5 healer DC it's not a support, it's a cheat!
In mod 4 a good supporter DC was a HUGE help for the party, now it's insane.

same for the TR, in module 4, if you choosed the permastealth path, you were really annoying but you didn't hit as hard as now, still remaing invisible.
Or same for CC part: with concussion strike and its 4sec daze, I think you should change rogue name in Control Rogue since their CC chain is much longer than CW (that in this moment could just try the dps tree, after cc nerf)

what do you think about that?
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