Anyone know what the dragon's grip tyranny of dragons t5 boon actually does? I just got it for my cw and it doesn't seem to make icy terrain freeze faster or longer same with entangle force....didn't bother trying other control powers since those qualify. Also, in Control Bonus stat where you would think it would show a bonus it doesn't....is the boon broken or just that worthless?
As far as I know, +Control Strength (with control resistance being the reverse effect) only deals with duration of hold. And 15% is so tiny that it won't be perceptible in most cases, because you are not actually able to time it. It probably amounts to less than a second. I was very disappointed after buying both the Wisp and the Can't-Anchor-Us Mage.
That isn't to say that you aren't getting a benefit. The combats are usually over so quick that it likely helps more than it seems. Every 10th of a second counts.
(Not worth an additional post- No, I did not test this boon. I tested a +30% bonus from other sources, as noted above. Ask yourself.. how amazing is 15% of 3 seconds likely to be? 33.3% of 3 seconds being one second. And I don't think the hold is even 3 seconds long anyway.. probably more like 1.6.
When I said every 10th of a second counts, I wasn't kidding. It does make a difference. Probably less so when soloing, but with a party, it can be pretty big. I should have mentioned that I got over my disappointment, when I realized my parties did seem to be doing a bit better. I just didn't see much personal benefit. The poster below me is probably right when he says the later, tougher content makes it more valuable. I have not done a lot of that yet, because I have way too many characters and trying to keep them all on a par with each other, well.. you can imagine.)
I play an Oppressor CW focused on heavy control. I am quite happy with Dragon's Grip, as well as my Cantankerous Mage and Wisp, along with 2 artifacts that boost control bonus. I can see a MAJOR difference in my control times vs. other CWs.
As the poster above me has said, it is of marginal use in older content where the mobs die so fast (to a good group), but it can be a great benefit in VT, CN SOT and LOL due to the tougher mobs. It is also a great thing when I run in a less than stellar PUG, things go much more smoothly for undergeared players when the mobs do not fight back, lol.
Meh...what you say is true mostly but I can time it....I use and encounter power like icy terrain and watch the seconds count till the target is frozen and using the same counter how long the target stays frozen while testing on the test dummies in the trade of blades. I did this before and after getting dragon's grip and it made no difference not even by a second which isn't what I was hoping for at all. I thought perhaps keeping those dragon cultist frozen longer would be helpful but if it's not doing so for at least a second then it's totally useless and or just broken. If it's working how it's supposed to then it's by far the worst boon and I'm sorry for wasting my breyer's book on it and going to be even more sorry wasting 78k to fix it. At this point for what I've noticed it does/doesn't do...seems even the 200 regen boon is better than this piece of <font color="orange">HAMSTER</font>.
But have you actually tested it out cause I know like the shard of valindra crown gives control bonus which I think would be nice to have no doubt but strictly speaking about this boon without any shard or other control bonus boosting companions what is this boon good for? AND where do the bonuses show up even? Cause for me this boon doesn't show a bonus and im not gonna buy a mage just to figure out where the bonus would show up if it even does from that companion
I play an Oppressor CW focused on heavy control. I am quite happy with Dragon's Grip, as well as my Cantankerous Mage and Wisp, along with 2 artifacts that boost control bonus. I can see a MAJOR difference in my control times vs. other CWs.
As the poster above me has said, it is of marginal use in older content where the mobs die so fast (to a good group), but it can be a great benefit in VT, CN SOT and LOL due to the tougher mobs. It is also a great thing when I run in a less than stellar PUG, things go much more smoothly for undergeared players when the mobs do not fight back, lol.
Agree with this poster. I have epic mage, wisp, and valindras crown for a total of 50% control bonus. The difference is QUITE noticeable.
May the RNG Gods smile on you today!
Adorable Temptress - 23.4k Temptation SW
Mara Angelbane - 22k Thaum CW, Vaya Con Dios 15.2k Dragon CW.
Mara Shadowskiss - 21.5k Destroyer GWF, Mara - 17.2k Sentinel GWF
Mara Duskwalker - 15.4k Healing DC
Mara Hawkeye -14.6k HR
Mara Spiritforge - 16.9k Tanky GF
Bad Religion - 14.7k Pew Pew DC
Mara Shadowstouch,Maara - TR's
Orb of Imposition (Feated) 21.84%
Two Artifacts 8%
Cantankerous Mage 25%
Will 'o Wisp 15%
Wisdom 19%
10% from ToD Boons
Control bonus is now 98.84%
(This can be raised another 5%)
Mob's don't move unless I allow them to, and with Alacrity you have 150%+ Up time on Entangle and terrain. Simple math, and a very noticeable difference.
Orb of Imposition (Feated) 21.84%
Two Artifacts 8%
Cantankerous Mage 25%
Will 'o Wisp 15%
Wisdom 19%
10% from ToD Boons
Control bonus is now 98.84%
(This can be raised another 5%)
Mob's don't move unless I allow them to, and with Alacrity you have 150%+ Up time on Entangle and terrain. Simple math, and a very noticeable difference.
Yea how is orb of imp. give you a 21.84% control bonus...I don't see any feats that would alter orb of imp. And how do you get a 19% bonus from wisdom cause my wisdom is 19 without campfire bonus and its a 9% bonus. Are you using like a maxed base wisdom stat with a legendary wisdom belt? So at any rate though...This ToD boon isn't good unless you have other things that buff it as well such as the mage and wisp...good to know.
The same applies in PvP as well, but to much lesser extent since pets aren't a factor.
Control bonuses from artifacts, WIS and boons will be enough to negate any control resist from Tenacity/Wis effects, which makes your CC end sooner. Usually, a 3 sec CC will end in around 2.2~2.5s when you have certain amount of resist from Ten/WIS. Your control bonus is in most cases enough to offset it so a 3 sec CC runs full 3 secs.
Stop making excuses. Be a man. If you know something to be broken, stop using it. Otherwise, you've got no right to be speaking of 'balance.'
I noticed this morning that my cw has Dragon's Grip first tier(10%), but his control bonus is only 150 (from items), which is apparently a 2% strength bonus. Shouldn't it be at least 10%? This seems clunky or broken. Any help would be appreciated.
Comments
That isn't to say that you aren't getting a benefit. The combats are usually over so quick that it likely helps more than it seems. Every 10th of a second counts.
(Not worth an additional post- No, I did not test this boon. I tested a +30% bonus from other sources, as noted above. Ask yourself.. how amazing is 15% of 3 seconds likely to be? 33.3% of 3 seconds being one second. And I don't think the hold is even 3 seconds long anyway.. probably more like 1.6.
When I said every 10th of a second counts, I wasn't kidding. It does make a difference. Probably less so when soloing, but with a party, it can be pretty big. I should have mentioned that I got over my disappointment, when I realized my parties did seem to be doing a bit better. I just didn't see much personal benefit. The poster below me is probably right when he says the later, tougher content makes it more valuable. I have not done a lot of that yet, because I have way too many characters and trying to keep them all on a par with each other, well.. you can imagine.)
As the poster above me has said, it is of marginal use in older content where the mobs die so fast (to a good group), but it can be a great benefit in VT, CN SOT and LOL due to the tougher mobs. It is also a great thing when I run in a less than stellar PUG, things go much more smoothly for undergeared players when the mobs do not fight back, lol.
Agree with this poster. I have epic mage, wisp, and valindras crown for a total of 50% control bonus. The difference is QUITE noticeable.
Mara Angelbane - 22k Thaum CW, Vaya Con Dios 15.2k Dragon CW.
Mara Shadowskiss - 21.5k Destroyer GWF, Mara - 17.2k Sentinel GWF
Mara Duskwalker - 15.4k Healing DC
Mara Hawkeye -14.6k HR
Mara Spiritforge - 16.9k Tanky GF
Bad Religion - 14.7k Pew Pew DC
Mara Shadowstouch,Maara - TR's
Two Artifacts 8%
Cantankerous Mage 25%
Will 'o Wisp 15%
Wisdom 19%
10% from ToD Boons
Control bonus is now 98.84%
(This can be raised another 5%)
Mob's don't move unless I allow them to, and with Alacrity you have 150%+ Up time on Entangle and terrain. Simple math, and a very noticeable difference.
how is your orb 21.84%?
Yea how is orb of imp. give you a 21.84% control bonus...I don't see any feats that would alter orb of imp. And how do you get a 19% bonus from wisdom cause my wisdom is 19 without campfire bonus and its a 9% bonus. Are you using like a maxed base wisdom stat with a legendary wisdom belt? So at any rate though...This ToD boon isn't good unless you have other things that buff it as well such as the mage and wisp...good to know.
Oppressor tree.
Control bonuses from artifacts, WIS and boons will be enough to negate any control resist from Tenacity/Wis effects, which makes your CC end sooner. Usually, a 3 sec CC will end in around 2.2~2.5s when you have certain amount of resist from Ten/WIS. Your control bonus is in most cases enough to offset it so a 3 sec CC runs full 3 secs.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'