key word "steady", stealth depletion on at will usage makes steady impossible.
we can then argue on gloaming cut refilling stealth bar (i prefer damage bonus or like cooldown reduction on succefull hit, however something not stealth related ) or the super cheese d.strike (whose ticks dont deplete stealth)
however the idea is there.
you are not going to see a TR deal with it.
and about nothing you can do about gloaming cut... i suggest you to try that at will to see how dungerous it is.
there is a reason for gloaming cut to be disgusted from all TRs until mod 5. Now we are basically forced to it this does not means the problem related to it are no longer there.
there is a way for a gf to get 100% shield up time, but that gf will not have insane burst.
dude i know you may have missed something but there is NO class without its own CHEESE. You should just start to accept it.
we have mage with shield, greater single target damage and able to buff/heal a whole party.
we have 100% uptime shield GF with great single target burst.
we have perma stealth or perma daze TR
we have 60k HP damage dealer GWF but tank spec'd.
we have uber heal HR.
we have unkillable DC that heal a whole party or dps spec'd one that 2 shots you with 13k GS.
and you still have to see the new warlock path.
good morning and welcome in mod 5 emilemo
interesting enough no one of the above classes lack damage or heal or DR.
except one you will never see a TR healing back to 100% or being hitted for 1k, never and this is cause of stealth.
i would not have problem without stealth playing a gwf or my HR
to make an example i would give up right now on saboteur/executioner capstone for the new renegade one.
also those gwf will have around 40k hp if they want to hit that hard.
also those gwf will have around 40k hp if they want to hit that hard.
doesn't premade level hp practically require 50k+ hp (maybe less for squishier classes) since hp outperforms any stat. also, doesn't tenebrous make up for lower stats?
The average mod5 TR ends a domination session with a 40-0 kill-death ratio, so obviously the TRs are not hunting only CWs. The community is not stupid and puts the blame not on the TRs but on the devs who ignored all the TR's feedback during preview.
actually, wizards/hunters/clerics make up the most of our kills. i personally ignore gwf's for last as they are not gonna die quick and my path excels against guardians but still not my 1st choice to fight.
doesn't premade level hp practically require 50k+ hp (maybe less for squishier classes) since hp outperforms any stat. also, doesn't tenebrous make up for lower stats?
the game is now dps-focused. a GWF can get 55k+ hp but there will be no way for him to kill anything that has a functioning brain.
in order for GWFs to do big burst they have to stack 10k+ power which will result to them being squishy. (intimidation build)
The reason CWs hate TRs is because we have no way to find you in stealth and to even have a small chance to get lucky and find you we have to slot stealtime/Icyterrain (wich sucks so bad against any other class so that we die if they show up while we have the encounters slotted). And if it happens that we get lucky and catch you out of stealth, it wont really matter because you are gone again before we can land enough DPS to even get close to killing you.
They said they remove permastealth and make it harder to deal damage and stealth - but they failed hard.
Its simply not a fair fight against a TR for us Control Wizards. Its always a one-sided "fight" and that is simply not okay.
That is such a lie. CW has many ways to find TR in stealth. I have CW as well and it's possible. You have steal time, you have a lot of dots, artefact, also icy terrain. Learn to play your class i say.
Tairev-TR(All kind of killing tools) Asha-DC(Faithful-Anointed Champion) Vilgefortz-CW(Thaumaturge-balance)
The reason CWs hate TRs is because we have no way to find you in stealth and to even have a small chance to get lucky and find you we have to slot stealtime/Icyterrain (wich sucks so bad against any other class so that we die if they show up while we have the encounters slotted). And if it happens that we get lucky and catch you out of stealth, it wont really matter because you are gone again before we can land enough DPS to even get close to killing you.
They said they remove permastealth and make it harder to deal damage and stealth - but they failed hard.
Its simply not a fair fight against a TR for us Control Wizards. Its always a one-sided "fight" and that is simply not okay.
My friend, since the fix for TR came, i saw CW's casting ice knife directly and one hit TR's in GG and PVP. Stealth is our only way to get near range classes and that is our job as a TR to take out range classes, specially mages cause they can deal a whole lot of damage from a far. PVP CW's are good against TR i saw it happened so many times, these guys perfected CW's that they will give you 1st shot just to kill you after. I am a TR with 35kHP 34% def and 40% deflect but CW's can combo hold me and kill me quickly. Those TR's that you are seeing OP probably TR's with 20kGS or even more, any class with that GS can posibly 1 hit lower GS classes (Same as the CW im telling you about). For class balance i think this is the most balance mod, before we can only annoy people with our stealth but take a looooooong time to kill just one guy, now they gave us the power TR suppose to have to fight equally against other classes. I hope you understand my point. Thank you!
Yes you can, you can spam Gloaming Cut all over the place. There is really nothing you can do here, except for running away. If there is a TR that knows how to play Perma you are simply ......
The sad thing is, being a perma now is more dangerous than a perma in mod 3/4 (even with the bugged Bilethorn back then). That is just silly, before you say only ranged/casters actually every class has a hard time with the perma's that know how to play this the most "effective" (cheesy, but than what do you expect from the few **** PvP guilds).
I am a TR and i know how to catch a perma... and i am NOT a perma stealth TR. You just need to figure out a way to bait them out.
This hatred is mutual. My hatred towards CW gone so far that I can't even bare CW being on my friend's list for more than one day. I just had too many causeless comments like "Wtf is this pet doing with us in CN, we could just pick another CW or GWF". If I wasn't a TR in a party while playing my DC, there would always be an outgeared CW that picked on everyone and everything in a party acting like they are some kind of demigods of neverwinter. This CW's game domination has to stop
Yes brother, neverwinter made it happened, no more universal soldiers.
Hey guys, It doesn't let me make a new thread, So I'll post it here.
The PVP in Neverwinter ATM is just bad, imbalanced and demands adjustments.
The classes are:
GF,GWF,CW,SW,TR,HR,DC.
I'll type my suggestions over each one of them.
GF: Remains an awesome class, Shiled is an awesome Tab skill, but, still missing some kind of taunt that gives them extra time to attack there foes and protect there friends, for example some kind of taunt that actually makes the enemy attack them if there in range while activated, for a few seconds.
TR: Trickster rogue at module 5 is just redicolous it's not what it's suppose to be, A TR shouldn't hit that hard face to face in normal combat, It should be based on debuffs, stunlocks, combos, poisons, stealth, dodge, and deflection (with 75% severity) which makes him awesome enough + I'd suggest a serious buff to rogue damage while attacking with combat advantage (more then other classes) but in face to face combat they gotta hit WAY less for the daggers 1d4 they use compared to the Greatsword 1d12 (DnD comparing).
GWF: A classic barbarian dive in battle, got the speed strength and tankiness to survive and give critical blows uppon enemies... in module 5 .. not really, hits less then rogue cannot dodge while all classes damage is so high atm his tankiness is a big question mark and while his tank path (sentinel) being nerfed partically ruined (considering 99% of the mmorpgs owned by rogues and mages more then the normal fighter its a big shame this game does the same ) Id suggest a buff to the GWF defense/face to face damage, while reducing his run speed (a bit op) and its duration making it harder for him to catch the opponet but if caught can deliver a deadly blow.
Barbarian should hit the most face to face without side effects pure damage like it does on DnD and like it should do while using the greatest weapon ingame his tankyness should be adjusted to the overall average damage of the rest of the classes, nerfing it after buffing the other classes is pure stupid.
CW: I'll just skip that one, people seem to be inlove with mages allover mmorpg community it will always be very strong if not the strongest, never understood why but oh well.
HR: TRs brother, Ranger should do the most damage using his bow and not using his 2 swords, like u can see in movies example LOTR Legolas the most well known ranger which many try to be like in games uses his bow even from close range and rarely takes his rapiers out. Rangers should have push, and slow skills that let them kite there enemies, also its common that rangers and TRs are the main classes to oppose the mages. I'll sum rangers saying that the rapiers are just last resort for close combat and a real ranger will never use his rapier and run inside he will always try to keep using his bow for the longest, also if u check pvp most rangers are using there bows even tho the melee way hits way more, it's just the ranger way.
SW: Awesome class, squishy but hits alot, I think its balanced and fair.
DC: I wouldn't dare saying bad stuff about an assist class, I do think its a bit OP atm but I do not mind that cleric is a class made by most to heal and help the team and I somewhat think they deserve being a lil OP due to the "giving" nature of there class.
on TR i agree on Face to Face combat, i am familiar with some DnD rules as well. But from stealth TR will have a massive amount of burst damage from combat advantage and the DoT are way better compare to the DoT's of TRs right now. So if we follow DnD setup these CW's will cry more and you will hear it around the world, cause following DnD means we can combo hit one player from stealth then roll out of the party and let the DoT's do their job. So what do you think will make these CW's cry more?
LMAO every one hates TR's, your op and can 1hit kill now and thats not just cws but armor classes too, your invisible and when not invisible your immune to damage, I my self think to show the huge dislike for rouge class in pvp you they should introduce a button that says no rouges in my pvp please and you can go into pvp with no rouges in your game, trs would then be mostly in game's with just trs, that would be fun for you all, it would be like being there alone.
Lets face it who can't kill being invis you have the same defence as a cw, sw but moan you don't have enough, you have immunity to dmg for a period and can hide, cws don't, sw's don't and you can now do massive damage in one hit to much if you ask me. I for one would see you stripped of perma in pvp and dmg reduced and amount of time you can be immune reduced and also make it so you can't come out of stealth and be immune to dmg. as for you saying they are making it balanced lmao pvp is now a joke trs op, cleric heals are mad, and combat hr defence is crazy. dnalyr I don't see where you get balance from at all, I see is a TR that does not want an unbalanced class fixed. I have some of the classes I mentioned above and am well aware they to are op at the moment but will be glad to see them fixed so pvp will be balanced, it's called being fair and unselfish. Besides more equal matches are more fun, its no fun when a class can 1 hit 40k thro a gfs defense of 5500 and 3000 deflect that's is unbalanced.
Seem's to me like your the one crying because you know the nerf will come your way.
The average mod5 TR ends a domination session with a 40-0 kill-death ratio, so obviously the TRs are not hunting only CWs. The community is not stupid and puts the blame not on the TRs but on the devs who ignored all the TR's feedback during preview.
Yes i know that but that was before the SoD Fix. They already fixed the bug. And hey Mod 4 until its end we always see CWs going 30-40 kills and sometimes 50+ kills on GG and this is without a "bug", I guess that is alright to you.
CWs focus TR cause current TRs in PvP have so many survivability tools it's pretty much impossible to kill them unless you catch them with though CC.
TRs can stay in stealth for almost permanent time, and get back to stealth very fast.
Can daze.
Can be immune.
Can almost spam dodge roll right now as i see them rolling away every 3 seconds almost.
Can move (base movement) faster than any other class.
Can deflect CC.
You can clearly see the K/D ratio in leaderboard and in games. TRs have OP survivability with right build and pretty much can't die where all other classes you meet can be killed, as hard as it can be.
TRs die only if they mess up something or are unlucky. Stop defending this OP cheesy mechanic it must be removed and TRs must learn how to survive timing their dodges and taking their fair share of damage instead of being stealth/ immune/ out of range/ enemy dazed pretty much the whole time.
It doesn't matter if it's not steady damage from stealth. It's still a class with so many tools piled up to avoid damage 99% of the time and with latency taking care of another 0,99%.
Get back to reality, there must be a window of opportunity for the enemy to counterattack. And it's not present in current TR or is so small that latency makes in non-existent.
Raydan if you want to continue defending this OP shlt it's your problem but do not think you can convince other players that TR is "balanced", cause it's not. And it's not simple "cheese" either.
I lose to a intimidation sentinel but i deal damage back.
I lose to a combat TR but can counterattack.
Same with CW.
Same with SW.
TRs at any gear level have the tools to survive 10x the tankier class and build, all with the sorry excuse "we are squishy". Yeah, but if there's a 0,01% of chance to catch you out of immunity/ stealth/ daze, then you are not squishy animore, you're immortal. Which is what is happening now.
That's too much and it's quite obvious.
You just need to up your game my friend, im a TR and NOT a perma stealth and i can bait perma stealth TR's out.
When MOD 5 came, CW's loss their Universal Soldier type of playing (which is so RIGHT), and now all CW's are hating on TR's just because of one simple reason, We hunt them in PVP's, we are doing what Rogues are made to do.. Hunt the Caster/Range players, which these type of people cant handle because they need to have their Universal Soldier CW back, they need to control and melt monsters back and just casually walking in PVP one hit Ice knife anyone. They can't handle balance. Tr's can get owned by a PVP type GF/GWF, they catch us with one prone and we are done, Even HR's and CW's who can catch us not paying attention can STILL kill us quickly, but thats ok we are built to be squshy.
I was a TR since Day 1, and the class changed a lot since MOD 1, and there were times TR's are not wanted in the party no more, because CW's can DPS better than US + the control. But instead of whinning, i tried suggesting things to the game. And yes i learned to adopt, back then i concentrated my TR on single damage DPS and surviving. We waited so long for this change, and now it happened and we are doing better in PVE, same in PVP (depends on the opponent). I am just sick of these people calling for a nerf on TR's. CW's you cant have your Universal Soldier Status no more, they are making this game balance and its going there, your whinning wont improve it, just try to suggest somethings to your class. Im really happy and contented with the new TR, all that is left is fix the SoD bug. Thank you Neverwinter, it was a long wait but worth it!
Wait, what mmo in its rightful mind gives a class that is suppose to be "single target" "heavy aoe damage" ........how the hell is this logical XD. No its not hating its just flat out broken. I 100% support tr's doing awesome single target damage. But the aoe damage......ya thats fail. The fix of perma they promised ya thats fail. Ohhh and most of all I am in support of a real trade off for all that ability to live you have.....Once again im stating the same thing with this game. There is no trade off for power gained. The CW and "Maybe" SW are the only ones that follow those guidelines. And even that could be argued. But one thing for sure is its a hell of a lot closer than a TR is.
CWs focus TR cause current TRs in PvP have so many survivability tools it's pretty much impossible to kill them unless you catch them with though CC.
TRs can stay in stealth for almost permanent time, and get back to stealth very fast.
Can daze.
Can be immune.
Can almost spam dodge roll right now as i see them rolling away every 3 seconds almost.
Can move (base movement) faster than any other class.
Can deflect CC.
You can clearly see the K/D ratio in leaderboard and in games. TRs have OP survivability with right build and pretty much can't die where all other classes you meet can be killed, as hard as it can be.
TRs die only if they mess up something or are unlucky. Stop defending this OP cheesy mechanic it must be removed and TRs must learn how to survive timing their dodges and taking their fair share of damage instead of being stealth/ immune/ out of range/ enemy dazed pretty much the whole time.
It doesn't matter if it's not steady damage from stealth. It's still a class with so many tools piled up to avoid damage 99% of the time and with latency taking care of another 0,99%.
Get back to reality, there must be a window of opportunity for the enemy to counterattack. And it's not present in current TR or is so small that latency makes in non-existent.
Raydan if you want to continue defending this OP shlt it's your problem but do not think you can convince other players that TR is "balanced", cause it's not. And it's not simple "cheese" either.
I lose to a intimidation sentinel but i deal damage back.
I lose to a combat TR but can counterattack.
Same with CW.
Same with SW.
TRs at any gear level have the tools to survive 10x the tankier class and build, all with the sorry excuse "we are squishy". Yeah, but if there's a 0,01% of chance to catch you out of immunity/ stealth/ daze, then you are not squishy animore, you're immortal. Which is what is happening now.
That's too much and it's quite obvious.
My friend you saying we got 10x survivability than any tank class? then you are playing another game. It really does hurt when change comes, even for the right matter.
CWs focus TR cause current TRs in PvP have so many survivability tools it's pretty much impossible to kill them unless you catch them with though CC.
TRs can stay in stealth for almost permanent time, and get back to stealth very fast.
Can daze.
Can be immune.
Can almost spam dodge roll right now as i see them rolling away every 3 seconds almost.
Can move (base movement) faster than any other class.
Can deflect CC.
You can clearly see the K/D ratio in leaderboard and in games. TRs have OP survivability with right build and pretty much can't die where all other classes you meet can be killed, as hard as it can be.
TRs die only if they mess up something or are unlucky. Stop defending this OP cheesy mechanic it must be removed and TRs must learn how to survive timing their dodges and taking their fair share of damage instead of being stealth/ immune/ out of range/ enemy dazed pretty much the whole time.
It doesn't matter if it's not steady damage from stealth. It's still a class with so many tools piled up to avoid damage 99% of the time and with latency taking care of another 0,99%.
Get back to reality, there must be a window of opportunity for the enemy to counterattack. And it's not present in current TR or is so small that latency makes in non-existent.
Raydan if you want to continue defending this OP shlt it's your problem but do not think you can convince other players that TR is "balanced", cause it's not. And it's not simple "cheese" either.
I lose to a intimidation sentinel but i deal damage back.
I lose to a combat TR but can counterattack.
Same with CW.
Same with SW.
TRs at any gear level have the tools to survive 10x the tankier class and build, all with the sorry excuse "we are squishy". Yeah, but if there's a 0,01% of chance to catch you out of immunity/ stealth/ daze, then you are not squishy animore, you're immortal. Which is what is happening now.
Wait, what mmo in its rightful mind gives a class that is suppose to be "single target" "heavy aoe damage" ........how the hell is this logical XD. No its not hating its just flat out broken. I 100% support tr's doing awesome single target damage. But the aoe damage......ya thats fail. The fix of perma they promised ya thats fail. Ohhh and most of all I am in support of a real trade off for all that ability to live you have.....Once again im stating the same thing with this game. There is no trade off for power gained. The CW and "Maybe" SW are the only ones that follow those guidelines. And even that could be argued. But one thing for sure is its a hell of a lot closer than a TR is.
Our AoE is not awesome, Smoke bomb ticks only 3k-5k and thats crit, PotB 1k-2k (total of around 15k-18k for 20secs), or maybe you mean blitz with 4k-5k crit what else AoE you talking about that is Awesome? I don't see any awesome damage from those numbers
That is such a lie. CW has many ways to find TR in stealth. I have CW as well and it's possible. You have steal time, you have a lot of dots, artefact, also icy terrain. Learn to play your class i say.
At last a pro CW! i give you a thumbs up my friend!
LMAO every one hates TR's, your op and can 1hit kill now and thats not just cws but armor classes too, your invisible and when not invisible your immune to damage, I my self think to show the huge dislike for rouge class in pvp you they should introduce a button that says no rouges in my pvp please and you can go into pvp with no rouges in your game, trs would then be mostly in game's with just trs, that would be fun for you all, it would be like being there alone.
Lets face it who can't kill being invis you have the same defence as a cw, sw but moan you don't have enough, you have immunity to dmg for a period and can hide, cws don't, sw's don't and you can now do massive damage in one hit to much if you ask me. I for one would see you stripped of perma in pvp and dmg reduced and amount of time you can be immune reduced and also make it so you can't come out of stealth and be immune to dmg. as for you saying they are making it balanced lmao pvp is now a joke trs op, cleric heals are mad, and combat hr defence is crazy. dnalyr I don't see where you get balance from at all, I see is a TR that does not want an unbalanced class fixed. I have some of the classes I mentioned above and am well aware they to are op at the moment but will be glad to see them fixed so pvp will be balanced, it's called being fair and unselfish. Besides more equal matches are more fun, its no fun when a class can 1 hit 40k thro a gfs defense of 5500 and 3000 deflect that's is unbalanced.
Seem's to me like your the one crying because you know the nerf will come your way.
I say learn how to play your class and the game. I got pretty decent DPS and armor pen i know how to boost my damage and my GS is Highly decent, and i NEVER 1 hit any GWF or GF. How can you one hit a GF with 50% armor +25% Tenacity? If you saying you can still hit that kind of GF for 40k then i need to shake the hand of that TR. LOL!
Ive seen it many times in pvp of recent peoples gfs being 1 hit they can play there class just not against a broken class like TR at the present time.
You are just scared of a nerf and are having a rant, I hope it makes you feel better. It wont stop the nerf so good luck ranting.
Ive seen it many times in pvp of recent peoples gfs being 1 hit they can play there class just not against a broken class like TR at the present time.
You are just scared of a nerf and are having a rant, I hope it makes you feel better. It wont stop the nerf so good luck ranting.
I am slowly approaching to the level of reading this thread when it becomes really a big temptation to throw some unconstructive botled hatred in...
You may say whatever you like CWs but we all know, your class is just one steaming pile of dung which has been a problem since the first day of game release. I am really wondering what would the game be like without your class because all the dungeon runs I've done pre m3 without any CWs in my party were the most entertaining and challenging fights I ever had. We actually CARED ABOUT STRATEGY and not just poked adds while CW were casting OF or Sing.
And look at what we have now. PvE is broken because of endless run for Great Success.
As for PvP part. Pre m4 CWs had really high skill cap, unlike now they are adapted for the crowd the same way GWFs were once.
Ive seen it many times in pvp of recent peoples gfs being 1 hit they can play there class just not against a broken class like TR at the present time.
You are just scared of a nerf and are having a rant, I hope it makes you feel better. It wont stop the nerf so good luck ranting.
Again you need to learn to play the game PVE is different from PVP.
So forum CWs now hate TRs instead of HRs? )) Are they don't have anybody really?
I have not played since mod 5 release yet so can anybody give me a quick representation of current pvp picture?
Im pretty sure that good CWs and HRs can still handle TRs. or should I stick out of game for a bit more to get it all "bugs squished' yet?
You just need to up your game my friend, im a TR and NOT a perma stealth and i can bait perma stealth TR's out.
"Dude", i play since pre-module 1 and till last updates never got a problem fighting perma using experience to find them.
But you may notice i'm not talking about "perma" or just stealth. I'm talking about the whole lot of tools that allow TRs to be out of damage pretty much all of the times.
Stealth, immunities, daze, longer rolls and 1 extra roll+ higher base movement speed than any other class if the TR knows how to spec and gear. And that makes them pretty much safe 99% of the time if they know how to play.
Right now the class is cheap and has far too many survivability tools.
Proof is: they have absurd K/D ratios compared to other classes, with the lowest deaths in leaderboard. Sicarius sits at 800 kills 38 deaths or something. Take a look at all the other TRs, they have incredibily low deaths compared to any other class.
You can say all you want but NUMBERS say that TR have more survivability than other classes. Now they got extra roll lenght and 1 extra roll. And extra deflection.
The extra mobility/ rolls they got plus devs failure in reducing stealth gave TRs a boost in their immunity to damage making them the class with the highest survivability. Add the good to strong damage they have now, and you know why it went overboard.
My friend you saying we got 10x survivability than any tank class? then you are playing another game. It really does hurt when change comes, even for the right matter.
If you say otherwise, then please learn to play your TR. As i said above, numbers talk. And numbers from leaderboard and PvP say TRs are the class who dies less and gets the best K/D ratio. Guess why.
Since you guys are so good (come to me in game whenever you want, berserk@pando83) then please explain in words to me your tactic when a GWF meets a equally geared and PvP specced TR. Here is what i see now:
TR starts from stealth--->safe
Attacks the enemy/ daze--->safe
Or can go ITC (pretty much no CC and close to no damage taken)--->safe
Rolls away, now longer roll--->immunity, safe
Disappear into stealth again and rolls again--->safe
Is spotted, rolls away--->immunity, safe
Goes off-node and keep moving around fast (base movement speed) in stealth--->safe
SoD hits while the TR is in stealth--->safe
Whenever gets hit/ spotted, even at 10% HP left can roll away or double roll with immunity and into stealth immediately and get lost--->safe
Now waiting for your amazing GWF vs Mod5 TR strategy. In the meanwhile, one example i found, preview server before launch
Comments
there is a way for a gf to get 100% shield up time, but that gf will not have insane burst.
doesn't premade level hp practically require 50k+ hp (maybe less for squishier classes) since hp outperforms any stat. also, doesn't tenebrous make up for lower stats?
actually, wizards/hunters/clerics make up the most of our kills. i personally ignore gwf's for last as they are not gonna die quick and my path excels against guardians but still not my 1st choice to fight.
the game is now dps-focused. a GWF can get 55k+ hp but there will be no way for him to kill anything that has a functioning brain.
in order for GWFs to do big burst they have to stack 10k+ power which will result to them being squishy. (intimidation build)
That is such a lie. CW has many ways to find TR in stealth. I have CW as well and it's possible. You have steal time, you have a lot of dots, artefact, also icy terrain. Learn to play your class i say.
Asha-DC(Faithful-Anointed Champion)
Vilgefortz-CW(Thaumaturge-balance)
My friend, since the fix for TR came, i saw CW's casting ice knife directly and one hit TR's in GG and PVP. Stealth is our only way to get near range classes and that is our job as a TR to take out range classes, specially mages cause they can deal a whole lot of damage from a far. PVP CW's are good against TR i saw it happened so many times, these guys perfected CW's that they will give you 1st shot just to kill you after. I am a TR with 35kHP 34% def and 40% deflect but CW's can combo hold me and kill me quickly. Those TR's that you are seeing OP probably TR's with 20kGS or even more, any class with that GS can posibly 1 hit lower GS classes (Same as the CW im telling you about). For class balance i think this is the most balance mod, before we can only annoy people with our stealth but take a looooooong time to kill just one guy, now they gave us the power TR suppose to have to fight equally against other classes. I hope you understand my point. Thank you!
I am a TR and i know how to catch a perma... and i am NOT a perma stealth TR. You just need to figure out a way to bait them out.
yes there are, lol! 50k CWs are even posible.
Yes brother, neverwinter made it happened, no more universal soldiers.
i know i have seen a 47k hp wizard so it's not far off
on TR i agree on Face to Face combat, i am familiar with some DnD rules as well. But from stealth TR will have a massive amount of burst damage from combat advantage and the DoT are way better compare to the DoT's of TRs right now. So if we follow DnD setup these CW's will cry more and you will hear it around the world, cause following DnD means we can combo hit one player from stealth then roll out of the party and let the DoT's do their job. So what do you think will make these CW's cry more?
Lets face it who can't kill being invis you have the same defence as a cw, sw but moan you don't have enough, you have immunity to dmg for a period and can hide, cws don't, sw's don't and you can now do massive damage in one hit to much if you ask me. I for one would see you stripped of perma in pvp and dmg reduced and amount of time you can be immune reduced and also make it so you can't come out of stealth and be immune to dmg. as for you saying they are making it balanced lmao pvp is now a joke trs op, cleric heals are mad, and combat hr defence is crazy. dnalyr I don't see where you get balance from at all, I see is a TR that does not want an unbalanced class fixed. I have some of the classes I mentioned above and am well aware they to are op at the moment but will be glad to see them fixed so pvp will be balanced, it's called being fair and unselfish. Besides more equal matches are more fun, its no fun when a class can 1 hit 40k thro a gfs defense of 5500 and 3000 deflect that's is unbalanced.
Seem's to me like your the one crying because you know the nerf will come your way.
Yes i know that but that was before the SoD Fix. They already fixed the bug. And hey Mod 4 until its end we always see CWs going 30-40 kills and sometimes 50+ kills on GG and this is without a "bug", I guess that is alright to you.
You just need to up your game my friend, im a TR and NOT a perma stealth and i can bait perma stealth TR's out.
Wait, what mmo in its rightful mind gives a class that is suppose to be "single target" "heavy aoe damage" ........how the hell is this logical XD. No its not hating its just flat out broken. I 100% support tr's doing awesome single target damage. But the aoe damage......ya thats fail. The fix of perma they promised ya thats fail. Ohhh and most of all I am in support of a real trade off for all that ability to live you have.....Once again im stating the same thing with this game. There is no trade off for power gained. The CW and "Maybe" SW are the only ones that follow those guidelines. And even that could be argued. But one thing for sure is its a hell of a lot closer than a TR is.
My friend you saying we got 10x survivability than any tank class? then you are playing another game. It really does hurt when change comes, even for the right matter.
Our AoE is not awesome, Smoke bomb ticks only 3k-5k and thats crit, PotB 1k-2k (total of around 15k-18k for 20secs), or maybe you mean blitz with 4k-5k crit what else AoE you talking about that is Awesome? I don't see any awesome damage from those numbers
At last a pro CW! i give you a thumbs up my friend!
I say learn how to play your class and the game. I got pretty decent DPS and armor pen i know how to boost my damage and my GS is Highly decent, and i NEVER 1 hit any GWF or GF. How can you one hit a GF with 50% armor +25% Tenacity? If you saying you can still hit that kind of GF for 40k then i need to shake the hand of that TR. LOL!
You are just scared of a nerf and are having a rant, I hope it makes you feel better. It wont stop the nerf so good luck ranting.
I am slowly approaching to the level of reading this thread when it becomes really a big temptation to throw some unconstructive botled hatred in...
You may say whatever you like CWs but we all know, your class is just one steaming pile of dung which has been a problem since the first day of game release. I am really wondering what would the game be like without your class because all the dungeon runs I've done pre m3 without any CWs in my party were the most entertaining and challenging fights I ever had. We actually CARED ABOUT STRATEGY and not just poked adds while CW were casting OF or Sing.
And look at what we have now. PvE is broken because of endless run for Great Success.
As for PvP part. Pre m4 CWs had really high skill cap, unlike now they are adapted for the crowd the same way GWFs were once.
WTB Class Reroll please
Again you need to learn to play the game PVE is different from PVP.
I have not played since mod 5 release yet so can anybody give me a quick representation of current pvp picture?
Im pretty sure that good CWs and HRs can still handle TRs. or should I stick out of game for a bit more to get it all "bugs squished' yet?
"Dude", i play since pre-module 1 and till last updates never got a problem fighting perma using experience to find them.
But you may notice i'm not talking about "perma" or just stealth. I'm talking about the whole lot of tools that allow TRs to be out of damage pretty much all of the times.
Stealth, immunities, daze, longer rolls and 1 extra roll+ higher base movement speed than any other class if the TR knows how to spec and gear. And that makes them pretty much safe 99% of the time if they know how to play.
Right now the class is cheap and has far too many survivability tools.
Proof is: they have absurd K/D ratios compared to other classes, with the lowest deaths in leaderboard. Sicarius sits at 800 kills 38 deaths or something. Take a look at all the other TRs, they have incredibily low deaths compared to any other class.
You can say all you want but NUMBERS say that TR have more survivability than other classes. Now they got extra roll lenght and 1 extra roll. And extra deflection.
The extra mobility/ rolls they got plus devs failure in reducing stealth gave TRs a boost in their immunity to damage making them the class with the highest survivability. Add the good to strong damage they have now, and you know why it went overboard.
If you say otherwise, then please learn to play your TR. As i said above, numbers talk. And numbers from leaderboard and PvP say TRs are the class who dies less and gets the best K/D ratio. Guess why.
Since you guys are so good (come to me in game whenever you want, berserk@pando83) then please explain in words to me your tactic when a GWF meets a equally geared and PvP specced TR. Here is what i see now:
TR starts from stealth--->safe
Attacks the enemy/ daze--->safe
Or can go ITC (pretty much no CC and close to no damage taken)--->safe
Rolls away, now longer roll--->immunity, safe
Disappear into stealth again and rolls again--->safe
Is spotted, rolls away--->immunity, safe
Goes off-node and keep moving around fast (base movement speed) in stealth--->safe
SoD hits while the TR is in stealth--->safe
Whenever gets hit/ spotted, even at 10% HP left can roll away or double roll with immunity and into stealth immediately and get lost--->safe
Now waiting for your amazing GWF vs Mod5 TR strategy. In the meanwhile, one example i found, preview server before launch
https://www.youtube.com/watch?v=G6O_fWTWrfE
the only damage he got, he got it before the fight. Lol.