Well 5 is coming later today and we know what's in it so maybe we could list some stuff we think 6 really needs. You know assuming the game doesn't crash and burn before then.
I'd also like to maybe point out some things that would be helpful if a dev ever happened to read this thread (wild fantasy)
- It would probably be helpful to keep the wishlist somewhat realistic. Asking for an erotic roleplay game involving anime cat people and antelope with motion capture work from Putin and a greased pig probably isn't in the cards.
- Would also probably be helpful to give a rationale for your wish. Stating I want more companions coloured green probably isn't helpful unless you can tell the devs why its so important they are coloured green. So I want X. X is important because Y
- It might also be helpful to not list every single thing you want but to do the top 5 or 3 so that we have a stuff that you actually care about list.
- Its probably unhelpful to start a fight and tell someone their wish is bad and they should feel bad for wishing it.
- I want challenging pve content. I don't mean zerging heroics. I mean the 5 man dungeon. Right now that's dead to any geared player. So what we need is a new hard dungeon and legendary versions of the current ones.
This would make pve fun and relevant again. I know that's a big ask but going forward its kind of an issue because a geared player faces certain choices. One of these is that they can leave and play some other game Let's look at the alternatives first
They can play easy mode pve and that's really dull. So dull we are at the point of trying to make our own fun. Its not uncommon for me to see 4 people (including myself) running in the lava at half time in elol to mess with the gf. And then he turns off kv to mess with us. At this point for someone who primarily enjoys pve what is the point of gearing up? What in Neverwinter do you need 25k gs for? Anyone who wants a challenge is barely hanging in there or gone to something else
They can solo the group content, in an mmo. I've done this and I'm really scraping the bottom of the barrel to get some challenge back when doing it. There's no point to it because its not as if there is an achievement or a reward. It kind of reminds me of what Dark Souls pve turned into once you mastered it. You do whacky things to get that feeling back.
They can pvp. Most people who are into pvp games play ones that are built for it. They are balanced, run at acceptable tick rates, you can get local games and you don't have grind for a year to be competitive. In fairness pvp seems to be something a segment of the population cares about deeply. The Neverwinter pvpers are here to stay, in their 2 maps. Expecting the majority of the pve population to transfer over is probably unrealistic when they can just play something else.
So leaving because there's nothing left to do is an increasingly strong option.
- I want it to be easier for new players. They need a way to catch up and they need to have less mindless busy work.
I'm in guild that gets regular new players. We come from a community outside of the game and people pass by our thread and think oh I'll give that a shot. They get to 60, they see the wall of dailies and they are mostly gone a week later.
Doing daily quests isn't fun. People will do a certain amount of solo grind to make their toon better but that certain amount has long been surpassed. Fresh 60s see an hour and a half work everyday for two months, zero chance of catching up to established players in real gearing and they make a rational choice. And I can't blame them. We run into each other in other games and it like hey did that game ever get less grindy? And I tell them the truth. It didn't
We have tried to mitigate this by giving them much better starting 60 gear (I typically buy a full t1 set, weapon and rings every other day) and bringing them through dungeons they want. It doesn't work.
- Less with the RNG please
It feels downright exploitative. ELOL is really really easy. But somehow that's balanced with the good stuff being really really rare. You know what else has that kind of balance? A one armed bandit in a casino. Same goes for the heroics. What people want or what the people I know want is high effort in high reward out. Its pretty simple and you had it right in CN at launch.
So at this point I hope to see what other people think the game really needs in the next module
Comments
PS: Defo want different damage types / ice, fire, poison, magical, infernal, psionic, smashing, lethal... etc / and of course separate resitances to it all. If CoH had it 10 years ago why cant we have it now
Merrily, merrily, merrily, merrily, Life is but a dream.
-guild/player housing.
-more pvp modes/maps
-another town/city
-ability to make companions not be detected by mobs until you enter combat.
-less RNG based game progress.
-foundry update:
+more than 5 people in the same quest
+sidequests in quest tracker
+or logic
+non exploitable chests and nodes
+bosses
WTB Class Reroll please
1-More developed and interactive professions like for example the Crafters Guild.
2-Change the Visuals for GF Knights Valor
3-Personal Housing
1) Challanging PvE content
2) GOOD, SELLABLE drops. I don't mean a belt once every 100 runs or so, i mean something decent every run (like how CN was) that we could sell. Get the ad circulating again. I think in the current economy there are a few with tons of AD using for investments and many many many broke players.
3) Reasonable PvP matchmaking. I think a lot of the problems in PvP are because of unbalanced teams. Now if you could get a good match, it would be more fun for everyone. Example, I'm a 19.4k PvE CW. Now, against a 11 or 12k person I will DESTROY them instantly. However against a premade or a PvP set, I'll put up a fight but i have no chance! Both should be eliminated.
4) Player housing - linked to collections (this way I get huge house )
5) Stop the BoP/BoA nonsense. I get it's a cash grab pressure, but if you can sell stuff people will still buy zen to convert to AD. This is only valid if a) drop rates are reasonable and b) PvE content is ACTUALLY HARD.
and oh yeah
6) No more HE. They become laggy zergfests for anything decent. 5 or 10 (max) man content is the way to go.
Everything you need to know about CW:
http://nw-forum.perfectworld.com/showthread.php?780981-Chem-s-CW-Compendium-Everything-you-need-to-know
There should be three ways to aquire rewards in the game; Skill, Time, and Money. Create hard dungeons/skirmishes that allow people to collect boons/rewards faster, leave the daily grind for the more casual players, and (since this IS F2P) have a zen unlock option. That should please most of the players trying to advance.
2) Refinement improvements.
There should be a merchant where you can sell your refinement items to in exchange for refinement dust that can directly be spent. So instead of dragging in items five at a time, you can just sell everything to the merchant for dust, then use the entire stack of dust directly.
1. A quicker power change option. For example swap presets for CW to single target and back - Encounters/at-wills/dailies/class feats.
2. Option to queue and enter with less than 5 people into a dungeon + lock and prevent people joining (currently exists but broken).
7) Riswynn wants her clothes back
Everything you need to know about CW:
http://nw-forum.perfectworld.com/showthread.php?780981-Chem-s-CW-Compendium-Everything-you-need-to-know
1.) Everything OP mentioned
2.) Player housing + Static housing zone with open-ended PvP (Free-For-All)
3.) Larger, more interactive maps.
4.) Less Dailies and more Epic / Legendary quests like the ones you get when leveling from 1 - 60 except MUCH harder.
5.) A REAL skill system, with skills that you actually use...
I'll elaborate on that last one a bit. My 2 favorite MMOs of all time had this down to a science. You choose a skill to train, you go out and train it... be it thievery, enchanting, fishing, smithing, so on and so fourth. The world was highly populated by opportunities to do this, some locales becoming a favored training spot for most players because of clusters of interactive content, etc.
There's no dynamics to Neverwinter! You click a button and it starts a timer, provided you have the ingredients to do it. At least they got that last part right. And it's more than simply adding an animation to the skills. In my favorite MMO you could train several skills to essentially make yourself completely invisible with the ability to steal items from other players (whereupon you'd be spotted and would have to dash away to safety).
Yes of course that probably wouldn't be a "balanced" implement, unless limited to certain items like potions and such. At any rate it is just an example.
We all know Neverwinter has amazing combat and general gameplay. It shines in these respects. But to anyone who's ever played an MMO for years it's glaringly obvious there are SO MANY unimplemented necessities I wonder what they thought when they said "that's good enough."
It's boring, dull, and completely lacking in any sense of exploration, crafting system, and player/environmental dynamics.
I think the players deserve much more. We deserve DIFFERENT KINDS OF CONTENT than more dailies and more gear grinding.
Gearscore/equipment lock in pvp and gearscore range matchmaking.
PVE: Extremely hardcore difficulty dungeons, to compensate for new tier armours and increasing average gearscores. Open world bosses with random spawn locations (more difficult than heroic encounters)
Quests: challenging quests (not just click 11111111111 quests), takes your time and solve puzzles and requires more than monkey IQ to finish. I want people using lfg chat to complete quests because its difficult.
Other/Items: Account-wide common rough AD/salvage, seals, campaign boosters. More weapon/armour enchantments, or revive dead enchantments (like feytouch/fireburst/thunderhead/frost .. etc) Dyeing mounts and weapons. Tier-4 Black ice armour empowerment (has to be very costly in terms of currently useless black ice)
Character: ability point respec to personal roll not random or specific/ add new levels 61-65 after completing each campaign.
I can go on but these are some of the ideas i had on my mind.
2: Provide guild houses.
3: If you don't do #1, provide a way for guilds that have multiple guild groups because they're too big to fix in your arbitrary max and therefore have multiple guilds to be able to use #2 in some unified way.
4: Enhance and increase guild controls: Bans for example and fix the guild bank UI. Also, provide easier access to guild stats, and provide ways to do inactive member trims and other such things.
5: EXTERNAL APIs!!!!! You don't want to enhance the gateway because you can't find the ROI in that? Fine. Provide APIs like WoW has so we can link into the game data and build out own functionality on our guild sites. Read-only APIs of course...
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
This guy has it right. We need to force people to have rainbow parties. Bring some variety and spice back into the game. No more 5 CW or 4 CW 1 GWF/GF parties. Each party should be required to have a healer and tank, at the very least. TRs should be brought along to disarm traps. CWs should set up protective wards / summon / debuff bosses, idk. They know magic...they should be using magic instead of air karate 100% of the time. Tanking is not a necessity in this game AT ALL. When I tell people that I can tank, what I really mean is that I do close to zero damage, and if the entire party wipes I may be able to do some clutch revives or solo the boss given 20 minutes. We need taunt mechanics that actually work. We need more challenging content with BoE loot that we can sell and make more thank 24k rAD from.
Personal wishlist:
- A dueling feature. I don't know how this game even launched without one, let alone 5 mods. The Devs know that the community wants it...but then again, the community wants more than 1.5 pvp maps, also, and has for a very long time.
- Professions besides leadership and jewelcrafting to be worthwhile...because they aren't.
- Return of BoE.
1) The ability to change character's background & deity.
2) The ability to change character positions in the select screen (this should really be free).
3) The ability to unbind pets. Cryptic should work out the numbers and figure out how much to charge for this.
Big things I would like to see at some point:
1) A new character class. Any class would be fine.
2) Improvements to the foundry system. Maybe even a foundry "campaign" like the current PvP campaign.
It has, the small hammer, four from the right, near the mail icon.
It used to be to a vendor with suggestions that you had to click several conversation options to get to the AH, so everyone used a bind shortcut, but it was changed several mods ago and now a direct shortcut to AH.
Paladin
Fixed GWF
Fixed this epic fail called refinement system
More modern UI since profesions/ah etc. is just archaic
/bind F9 "GenAddWindow Auction_Root"
that will bind auction house to f9. Your wish is met