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Gwf instigator

effectensteineffectenstein Member Posts: 1,031 Bounty Hunter
hanges for instigator.

change Group assault with nimble runner
-allied oportunity : mighty leap should prone imo, giving a prone to the class and a new playstyle as well, if you've made us of daringshout/cagi on senti para and takedown/roar on destroy paragon, i find normal , to make use of mighty leap as well, giving something special, not only 30% damage increased, cause that wont solve it.
-Group assault should give like this 10% damage more on wicked strike and punishing charge
-nimble runner should be changed into a cap like Focused Destroyer and Master at arms , reason is that this would balance out the paragons even more.
so we have 4 classfeats that are universal both paths , and 2 class feats destroyer and weapon master are used, leaving 2 class feats bravery/steadfastdetermination without a paragon, so what i advice is to put Steadfast Determination on instigator path, resulting that Bravery will be universal too chose, and makin use of steadfast.

so if nimble runner is changed with SteadFast RUNNER or someth like that ,while slotting it will give 50% more determination gain while in combat like the tooltip says, only it will get a boost, and while using unstopable either have 10% deflect increased or give AC 3 points.

and the capstone should be like this
10% damage + 10% damage bonus per /1 stack , that means there are 4 stacks = 50% damage bonus total. and we take it logic
if sentinel has huge unstopable 40%-80% DR , and destroyer has 15-30% DR and has huge DPS , then instigator that has moderate defense abilities/moderate dps, it should give 25-50%DR for instigator. so capstone should give a total of 30% damage bonus and 25-50% DR.

and this will make GWF sentinel be chosen by people for PVE that they want to tank and keep aggro.

lets take out the builds that you see now on live

12000 power and 2000 defense
and let's put up my theory
half of 2000 = 1000 damage multiplied with 70% damgeb(power) and crit severity
is it better than 12000 power = 6000 damage multiplied with 70% damageb(power) and crit
OR 350% OUT OF WEAPON DAMAGE.

hell yeah, its far better

builds that we can see will be based around 4000 defense or 5000 defense at most in PVE , and this will provide tankines for sentinel , around 48% damage resistance, probably it will hit 50% , exactly like a GF , and wont deal much of a burst damage as it does right now.
5000 defense = 2500 damage , multiplied with 50% (8000 power) and crit severity.
so it wont outdamage GWF destroyer or instigator. and will be able to keep threat atleast.

maybe i am rash demanding shorten cooldowns, but at least make them more responsive

Daring shout animation is kinda broken sometimes
Cagi doesnt do damage sometimes.
not to say, when enemy is proned or after you are revived by soulforge/teammates and try using cagi/daringshout
you wont do any damage to enemies dont know the reason of it, probably animation and how responsive they are.
so i ask either leave as they are and shorten cooldowns by 2 seconds
either solve those animation problems

n balance that burst damage. that everyone complains and make the sentinel path viable both pvp/pve . not to say if u get only defense you will lose HP.
even if he madly gets 7k-8k defense, he will lack HP/power.
But
with 0 stats (no recovery or INT)
restoring strike - 12s
ibs - 14s
Cagi - 15s
daring shout - 18s

and with 1300 recovery + 2 int
restoring strike - 10.5
ibs - 12.3
cagi 13.1
daring shout - 15.8

i belive lowering on cagi and daring shout , would help the paragon . atleast 2 seconds.

changes for destroyer , are increase his capstone to give 20% damage bonus by takin the capstone, and leave 10% damage bonus while unstopable + 1% damage bonus / 1 stack = 20% , resulting 50% damage bonus.

you can add piercing damage to this class. like you've done with hr/tr

Takedown should be reverted back to a prone.
this will balance the class even more!
Post edited by effectenstein on

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