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Mod 5 best way to a fun pvp

effectensteineffectenstein Member Posts: 1,031 Bounty Hunter
[–]PWE_Community 2 points 11 days ago

We have a person that is pretty much dedicated to class balance 24/7. He's aware that some classes are more desirable end-game than others, and he has many sleepless nights trying to figure out how to change that.


so like that post is sayin there is only 1 person that do all the class changes in this game, so i have a proposal for him.

you can do all your changes, and do what crazy idea you think it's best but at least gather 14 people
2 players for each class, and let them test out your changes, thats the better and fastest way to bring balance.
if you see 2 players doing 1vs1 while BIS , you'll probably get a better idea on your changes.

We just want to play this game and how the things are goin out for 5 modules and nothing has changed, indeed you probably unlocked different ways to play the class... but it's lettin classes unbalanced, this unbalanced thing is drastically ruining the game, makin new commers or old players to leave the game.

if you that 1 DEV just work with us , the community , we will do big things.
you dont need to pay us or someth like that.

if we spend our time in this game, lets just spend it having a nice time.

cause this unbalanced matter it's been for ages, if other mmos could attain a balanced PVP, why wouldn't neverwinter do that?

for example: all this week changes on preview are broken.
Post edited by effectenstein on

Comments

  • helpimblindinrlhelpimblindinrl Member Posts: 972 Arc User
    edited November 2014
    Then how would they make arbitrary changes no one wanted?
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited November 2014
    if you see 2 players doing 1vs1 while BIS , you'll probably get a better idea on your changes.

    99.9% of all PVP in this game is NOT two BIS players dueling 1v1 against each other.

    Why should classes be balanced around this incredibly rare scenario?
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited November 2014
    pointsman wrote: »
    99.9% of all PVP in this game is NOT two BIS players dueling 1v1 against each other.

    Why should classes be balanced around this incredibly rare scenario?

    because every mod even pugs increase their gs of at least 2k

    what is bis today will not be bis tomorrow but the standart
  • effectensteineffectenstein Member Posts: 1,031 Bounty Hunter
    edited November 2014
    pointsman wrote: »
    99.9% of all PVP in this game is NOT two BIS players dueling 1v1 against each other.

    Why should classes be balanced around this incredibly rare scenario?

    isn't this the best way?
    i mean both classes have enough stats to test out their might.

    if you haven't seen out the Drow set, they give already enough stats , togheter with boons, you probably won't even need enchants.
    the only stats worth adding in mod5 through enchants would be power/hp.

    testing out BIS , you will not test out only one build, but different ones.
  • crusherbeastcrusherbeast Member Posts: 426 Arc User
    edited November 2014
    pointsman wrote: »
    99.9% of all PVP in this game is NOT two BIS players dueling 1v1 against each other.

    Why should classes be balanced around this incredibly rare scenario?

    It is already that way. And it is bad because one class players play better and then class get so much nerf that players who don't have good gear and skills and tricks can't play it- as is in mod 4 with TR. No new players and even if they are coming they resign when they realise that class is terrible. That is why all changes are upon best players.
    Tairev-TR(All kind of killing tools)
    Asha-DC(Faithful-Anointed Champion)
    Vilgefortz-CW(Thaumaturge-balance)
  • zvieriszvieris Member Posts: 1,261 Arc User
    edited November 2014
    isn't this the best way?
    i mean both classes have enough stats to test out their might.

    if you haven't seen out the Drow set, they give already enough stats , togheter with boons, you probably won't even need enchants.
    the only stats worth adding in mod5 through enchants would be power/hp.

    testing out BIS , you will not test out only one build, but different ones.

    That would be a bad idea. We don't have 1v1 pvp, we have team pvp. Take cleric for example, put him in 1v1 scenario and then in team scenario, I think it's obvious where he'll be more effective, no? The complete opposite is GWF. He's good in 1v1 (except against the broken HR) but he brings naught to the team.

    Balancing on 1v1 would only make sense if we actually had 1v1.
  • effectensteineffectenstein Member Posts: 1,031 Bounty Hunter
    edited November 2014
    It is already that way. And it is bad because one class players play better and then class get so much nerf that players who don't have good gear and skills and tricks can't play it- as is in mod 4 with TR. No new players and even if they are coming they resign when they realise that class is terrible. That is why all changes are upon best players.

    i agree with you here.
    for example Intimidation change to 35% out of power , is a change made without thinkin of how much power a GWF can stack up.

    zvieris wrote: »
    That would be a bad idea. We don't have 1v1 pvp, we have team pvp. Take cleric for example, put him in 1v1 scenario and then in team scenario, I think it's obvious where he'll be more effective, no? The complete opposite is GWF. He's good in 1v1 (except against the broken HR) but he brings naught to the team.

    Balancing on 1v1 would only make sense if we actually had 1v1.

    no, because if the HR 1vs1 beats the gwf, he will do the testing with a cw/tr/gf afterwards.
    if he beats all those classes above in mere seconds and have full HP , yes, it's OP.

    what i really want is that even BIS will be tonned down in dps, for the reason?
    well even when you do a dungeon 5 BIS can beat a dragon without him entering in his animation scene for example.

    the primary idea of testing out with community is this
    DEV is doing changes on each class
    and us players with test it out with the DEV being there.
    We do more PVP than him, and we know what we can do.
    we will do some 1vs1 to test the changes between our classes and provide real and good feedback.

    after he sees the DPS/selfhealing HR does with his real eyes, probably then he will do some changes.

    if this keeps out without being tested we will have the old HR with meditation and thorn ward coming back and being immortal.

    We wont tell DEV what he needs to do, we only provide feedback on his changes.
    that means every week we will probably get good and fast patch notes that probably aren't broken.

    for example Ferocious reacion , storm fury and perfect bloodtheft all have a bugg with how they procc when the user have more dots/stacks on him.
    crush said he couldn't reproduce the same effect with ferocious reaction.
    i doubt he tested it out, as we players did.

    let me give you an example.

    if a CW does 1vs1 with a HR.
    we know the crazy damage HR does and the selfhealing. what do you think the CW will do?
    will come on forum and QQ for more DPS.
    he gets more DPS and he iceknife the HR to beat him before he could attack.
    what does this result?
    the CW will be OP against other classes aswell.

    how can we avoid this things? well there are plenty of ways if we put our heads togheter.

    for example i hear people here wanting more DPS for GWF.

    well i fought CWs being instigator and what can i say?
    i critted 16k-20k with IBS/savage advance.
    indeed CWs didnt used the shield.

    fightin a HR i didnt had those crits.

    what happens?
    GWF comes on forum to QQ for more DPS, to beat the HR.
    what will happen?
    he will one shot the wizard.

    well if we put our heads togheter we can do plenty good changes.
    and classes for example should get their stats only through their roles.
    i still dont get it why HR must have more DEFLECT than a GF/GWF .
    and why the idea of HR is around deflect such his pvp sets/feats.
    thats not good.

    btw: seen in icewind HR gettin up to 75% deflection chance. if you find that normal?
  • zvieriszvieris Member Posts: 1,261 Arc User
    edited November 2014
    i agree with you here.
    for example Intimidation change to 35% out of power , is a change made without thinkin of how much power a GWF can stack up.




    no, because if the HR 1vs1 beats the gwf, he will do the testing with a cw/tr/gf afterwards.
    if he beats all those classes above in mere seconds and have full HP , yes, it's OP.

    what i really want is that even BIS will be tonned down in dps, for the reason?
    well even when you do a dungeon 5 BIS can beat a dragon without him entering in his animation scene for example.

    the primary idea of testing out with community is this
    DEV is doing changes on each class
    and us players with test it out with the DEV being there.
    We do more PVP than him, and we know what we can do.
    we will do some 1vs1 to test the changes between our classes and provide real and good feedback.

    after he sees the DPS/selfhealing HR does with his real eyes, probably then he will do some changes.

    if this keeps out without being tested we will have the old HR with meditation and thorn ward coming back and being immortal.

    We wont tell DEV what he needs to do, we only provide feedback on his changes.
    that means every week we will probably get good and fast patch notes that probably aren't broken.

    for example Ferocious reacion , storm fury and perfect bloodtheft all have a bugg with how they procc when the user have more dots/stacks on him.
    crush said he couldn't reproduce the same effect with ferocious reaction.
    i doubt he tested it out, as we players did.

    let me give you an example.

    if a CW does 1vs1 with a HR.
    we know the crazy damage HR does and the selfhealing. what do you think the CW will do?
    will come on forum and QQ for more DPS.
    he gets more DPS and he iceknife the HR to beat him before he could attack.
    what does this result?
    the CW will be OP against other classes aswell.

    how can we avoid this things? well there are plenty of ways if we put our heads togheter.

    for example i hear people here wanting more DPS for GWF.

    well i fought CWs being instigator and what can i say?
    i critted 16k-20k with IBS/savage advance.
    indeed CWs didnt used the shield.

    fightin a HR i didnt had those crits.

    what happens?
    GWF comes on forum to QQ for more DPS, to beat the HR.
    what will happen?
    he will one shot the wizard.

    well if we put our heads togheter we can do plenty good changes.
    and classes for example should get their stats only through their roles.
    i still dont get it why HR must have more DEFLECT than a GF/GWF .
    and why the idea of HR is around deflect such his pvp sets/feats.
    thats not good.

    btw: seen in icewind HR gettin up to 75% deflection chance. if you find that normal?
    When you put it like that yeah, I agree. However, my point is that we should also look at the big picture, aka how each class performs in a team.

    As for HR, I also think he's an abomination. A striker should never have such survivability.
  • helpimblindinrlhelpimblindinrl Member Posts: 972 Arc User
    edited November 2014
    Presumably the hr is using the deflection pot and the feat that gives another 5% severity when switching stances so I find it kind of normal.

    The main issue apart from their desire to do whatever they feel like regardless of what anyone wants or would even agree is sane is they can't really trust the players to give good feedback. If the guy who thinks all wizard damage should be cut in half and unstoppable should give a flat 40% bonus to damage resisted regardless of feats gets equal weight to the guy saying maybe disruptive shot should have a longer cooldown or use more ap or have a longer windup because its basically used like a seventh amazing encounter and we should try one for a little to see how it works gets the same weight the feedback is pointless.

    The main balance issue is gear and the massive differences between what people have anyway. You only see class balances issues out at the extreme where everyone has loads of gear. I'd prefer they fix that comedy imbalance but it won't ever happen. And the game doesn't have a set of outstanding professional players they can ask for feedback from anyway. Its a small pool that they made very small with gear. You only get the kind of detailed well thought feedback from huge pools because they make lean smart fish.
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited November 2014
    What s the bloodtheft bug? A test several hours every day and never heard of it
  • crusherbeastcrusherbeast Member Posts: 426 Arc User
    edited November 2014
    [–]PWE_Community 2 points 11 days ago

    We have a person that is pretty much dedicated to class balance 24/7. He's aware that some classes are more desirable end-game than others, and he has many sleepless nights trying to figure out how to change that.

    They forgot to add that this person is HR main :P
    Tairev-TR(All kind of killing tools)
    Asha-DC(Faithful-Anointed Champion)
    Vilgefortz-CW(Thaumaturge-balance)
  • effectensteineffectenstein Member Posts: 1,031 Bounty Hunter
    edited November 2014
    Presumably the hr is using the deflection pot and the feat that gives another 5% severity when switching stances so I find it kind of normal.

    The main issue apart from their desire to do whatever they feel like regardless of what anyone wants or would even agree is sane is they can't really trust the players to give good feedback. If the guy who thinks all wizard damage should be cut in half and unstoppable should give a flat 40% bonus to damage resisted regardless of feats gets equal weight to the guy saying maybe disruptive shot should have a longer cooldown or use more ap or have a longer windup because its basically used like a seventh amazing encounter and we should try one for a little to see how it works gets the same weight the feedback is pointless.

    The main balance issue is gear and the massive differences between what people have anyway. You only see class balances issues out at the extreme where everyone has loads of gear. I'd prefer they fix that comedy imbalance but it won't ever happen. And the game doesn't have a set of outstanding professional players they can ask for feedback from anyway. Its a small pool that they made very small with gear. You only get the kind of detailed well thought feedback from huge pools because they make lean smart fish.

    you are wrong.
    the problem isn't the stats on gear at all. like i said mod5 comes with enough stats for everybody. the sets provides enough stats togheter with the boons = only stats you will invest will be power/hp mostly.

    the unbalanced matter is on feats and class roles.

    pbloodtheft : https://www.youtube.com/watch?v=KBHB3_LyMr0&feature=youtu.be

    proccs out for each stack/dot .
  • cryptfoundationcryptfoundation Member Posts: 342 Arc User
    edited November 2014
    you are wrong.
    the problem isn't the stats on gear at all. like i said mod5 comes with enough stats for everybody. the sets provides enough stats togheter with the boons = only stats you will invest will be power/hp mostly.

    the unbalanced matter is on feats and class roles.

    pbloodtheft : https://www.youtube.com/watch?v=KBHB3_LyMr0&feature=youtu.be

    proccs out for each stack/dot .

    YES FINALLY!!! If they keep it this way we'll finally have another enchantment people would like to use. I don't really find it bad though, it's just like how a CW plays (which I love btw) You switch out powers to beat the class that's getting rotated to you. You can't handle Bloodtheft? Then stop trying to stack DOTs. Simple. Also, is this exclusive to HR? Or can all players do it? Because this would go perfect with the GF Reflect build (Those with like 60k HP)
  • effectensteineffectenstein Member Posts: 1,031 Bounty Hunter
    edited November 2014
    i belive each class can do it... but it's not practical. cause you cannot expect to procc as you wish everythim when you are under 50% out of your max hp.
  • emilemoemilemo Member Posts: 1,718 Arc User
    edited November 2014
    rayrdan wrote: »
    because every mod even pugs increase their gs of at least 2k

    what is bis today will not be bis tomorrow but the standart

    Very optimistic statement. In reality more people will quit, less people will stay and increase their GS. What you fail to adress is that PWE relies on fresh meat, new players registering and dumping some initial $$ into the game. That keeps their incomes up, the veteran players already know this game is a sure loss in the long run. And new players generally dont have high GS.
    Row, row, row your boat, Gently down the stream.
    Merrily, merrily, merrily, merrily, Life is but a dream.
  • effectensteineffectenstein Member Posts: 1,031 Bounty Hunter
    edited November 2014
    i repeat again, the idea of this thread is that the dev who's in charge of Class Balancing would pick BIS PVP players from the game to help him testing out his changes on feats/encounters/sets to bring the game on a balanced and fun gampleplay.

    reason on pickin good players from the game to test things out.
    is that they know what feats/encounters mostly what it's needed for BIS and they can help giving proper/reliable probably real-time feedback.

    this way of posting on forum it's not working as they intended.
    we post like 10-20-30 pages of bugged things, and they cannot probably reproduce or dont know how the things work.

    there are probably HRs, TRs, CWs, GFs, GWFs , DCs, SWs that are willing on giving a hand.

    so to be clear: HIRE US AS YOUR TESTERS (for free) AND TAKE OUR FEEDBACK IN CONSIDERATION.
    LET'S BE PRO.
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