The power Tyrannical Threat of Scourge Warlock is bugged again, maybe echoes the Warlock's damage and all targets who are attacking like before, or it is a new kind of bug that insane increases the overall damage.
How much damage are the warlock's doing that you consider it to be bugged? I know personally I do up to somewhere around 200k-250k damage per rotation on a single target. Now imagine there are 4 others near my target (for this example let's say dreadtheft is only hitting the main target). That is an extra 500k damage (or would be if all targets have at least 100k health). I really fail to see where your base for calling it a bug is.
How much damage are the warlock's doing that you consider it to be bugged? I know personally I do up to somewhere around 200k-250k damage per rotation on a single target. Now imagine there are 4 others near my target (for this example let's say dreadtheft is only hitting the main target). That is an extra 500k damage (or would be if all targets have at least 100k health). I really fail to see where your base for calling it a bug is.
It is definitely bugged, run a dungeon with a good warlock with an ACT log and it will show 60% of the total damage of the sw comes from TT. It scales 2x times with all buffs and empowerments or something and does incredible much dmg to all targets which are in the area of it. It should be decreased so it does only around 20% of the total dmg in a dungeon run. Also it should have a target limit, so dungeons like CN or SP does not get too easy.
That a power seems excessive does not make said power a bug. A bug is, by definition, something that produces an unintended effect. Therefore, one must have a grasp on what is intended before calling it a "bug".
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11-05-2014, 12:22 PM glarty says in SW class discussion:
"[Combat (Self)] Your Tyranical Threat deals 638116 (362215) Necrotic Damage to Garaka
I wish i knew how i did this!!!"
I remember the same situation when Tyranical was not fixed, when you se the power animation in the head of the mobs, always a massive insane dps score after (1-2 million). It seems like the power affects to all targets that are attacking again and scores only to SW, like before the Patch Notes: NW.25.20140923a.5.
The power is: "Tyrannical Threat: Temporarily changes your Curse class mechanic to "Tyrannical Curse", and upgrades any of your existing Curse effects. Those affected by Tyrannical Curse are damage linked, and deal 30% of the damage you deal to them to other targets affected by your Tyrannical Curse". So this 30% (+20% of the normal curse) more damage is dealing like 1-2 million, does it is normal?
If this power is working good, you have a class balance problem.
It is definitely bugged, run a dungeon with a good warlock with an ACT log and it will show 60% of the total damage of the sw comes from TT. It scales 2x times with all buffs and empowerments or something and does incredible much dmg to all targets which are in the area of it. It should be decreased so it does only around 20% of the total dmg in a dungeon run. Also it should have a target limit, so dungeons like CN or SP does not get too easy.
Give a target limit to CW's OF first, has been there since forever.
Give a target limit to CW's OF first, has been there since forever.
What is balance? Something new that should prevent elitists from stacking SWs and CWs in a party?
Not even a sign of it. At least CW's arrogance got a challenge now.
It is curious, you are talking like if are CW's who are calling for a class balance or to fix the SW power. But i dont play a CW.
It is obviously that Opressive Force is overpowered (50% of the total CW overall damage). But is not the discussion of this post. But let me say something thanks to you, CW are the best dps by far due Opressiver force in multitarget damage, and SW are the best dps by far in single target damage due Tyrannical Threat bug, or improve, or what do you like to say.
SO what about TR's, GWF's and HR's? We are seeing everyday the same sentences in the Looking For Group chat:
LFM CW/SW for eLOL
LFM CW/SW for TOS
LFM CW/SW for CN
and more...
Nobody wants other kind of dps class, because only SW and CW is working after module 4. The class balance are not working.
0
lazaroth666Member, NW M9 PlaytestPosts: 1,332Arc User
edited November 2014
Again, the TT issue is related only in the new content: Tuern and Lostmauth, specifically speaking about mob with high HP pool (Bosses and Elites like golems). You won't see that kind of crazy damage in the previous content so please try to be a bit more specific when you post about this bug, I don't want to see TT nerfed just because someone didn't test everything properly, a Fury SW only brings DPS to the group and if TT is nerfed they will be useless. "Odd interaction between TT and Bosses/Elites in ToD content" sounds better than "TT is bugged"
It is definitely bugged, run a dungeon with a good warlock with an ACT log and it will show 60% of the total damage of the sw comes from TT. It scales 2x times with all buffs and empowerments or something and does incredible much dmg to all targets which are in the area of it. It should be decreased so it does only around 20% of the total dmg in a dungeon run. Also it should have a target limit, so dungeons like CN or SP does not get too easy.
Are you kidding, right? TT (Daily power) is a problem because it does a good % of the SW total damage but Eye of the Storm (Class feature, passive damage) doing 40%-44% is fine? Target limit? why not but then fix OF, EotS, Steal Time, etc. Also, if the TT in that SW did 60% of his total damage means the group was terrible because they weren't able to kill the mob before the TT ended so the SW had a lot of time to deal damage, next time come with real facts please.
Again, the TT issue is related only in the new content: Tuern and Lostmauth, specifically speaking about mob with high HP pool (Bosses and Elites like golems). You won't see that kind of crazy damage in the previous content so please try to be a bit more specific when you post about this bug, I don't want to see TT nerfed just because someone didn't test everything properly, a Fury SW only brings DPS to the group and if TT is nerfed they will be useless. "Odd interaction between TT and Bosses/Elites in ToD content" sounds better than "TT is bugged"
Are you kidding, right? TT (Daily power) is a problem because it does a good % of the SW total damage but Eye of the Storm (Class feature, passive damage) doing 40%-44% is fine? Target limit? why not but then fix OF, EotS, Steal Time, etc. Also, if the TT in that SW did 60% of his total damage means the group was terrible because they weren't able to kill the mob before the TT ended so the SW had a lot of time to deal damage, next time come with real facts please.
So it is not a bug, the TT issue is just related only in the new content. Thank you for explain it. Now all the other players with no SW or CW dps classes knows that cant play in end games party because no body will looking for...
LFM CW/SW for eLOL
LFM CW/SW for TOS
LFM CW/SW for CN
...
0
lazaroth666Member, NW M9 PlaytestPosts: 1,332Arc User
So it is not a bug, the TT issue is just related only in the new content. Thank you for explain it. Now all the other players with no SW or CW dps classes knows that cant play in end games party because no body will looking for...
LFM CW/SW for eLOL
LFM CW/SW for TOS
LFM CW/SW for CN
...
The new content is based in less mobs but stronger while the old content is mostly tons of weak trash, the real problem is the mentality of most players for two things: 1) new players see that CW/SW can beat everything in t1/t2 because these classes are specialized in clearing trash so they keep thinking that they will be even better for the new content so they keep looking for them in the LFG ch, 2) new players who are using a TR/GWF/HR for PvE want to do the same but they can't do it with their actual classes so they start playing a CW/SW because these are easier to play and seems to be stronger in the early stages of the game, true is that single target damage is much more valuable now, a very good geared GWF can deal more damage than a SW or a CW and the new TR seems to come with even higher ST damage. When you play with pugs you will find anything including this kind of thinking, that's why it is better if you play with guildies or people mature enough to understand this issue.
inthefade462Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited November 2014
Hi this bug is actually caused by Fiery Bolt (and possibly killing flames if feated with murderous flames), and not TT itself.
it does seem to only happen in the new content (SoT/LoL)
I can pretty reliably replicate it in lol, cannot replicate it at all on target dummies (as they don't really have hp). It may be happening in older content, but the hp pools are so small it's unnoticable (no real effect on dmg dealt)
From what i've been able to gather, it seems that the way fiery bolt (and killing) are coded are as single target spells, which happen to reflect 30% of their damage (only if feated for killing). When used on a cursed target, it instead reflects 100% of the damage on up to 5 targets and consumes the curse.
However if the curse is a Tyrannical Curse, the ability reflects 100% x 2 and it applies to everything in range, as Tyranical threat damage instead of Fiery Bolt damage.
ie:
I cast Fiery bolt on a target that has TT applied. it should say something like, numbers are just examples:
fiery bolt crits for 100k on target a
fiery bolt crits for 100k on target b
Tyrannical deals 50k dmg on target a
tyrannical deals 50k dmg on target b
instead what happens is
Tyrannical deals 300k on target a
Tyrannical deals 300k on target b
The hit that initiated the TT doesn't appear in the combat log in game or in ACT. But the TT does, and it's for more than the hit would of been (can't know cus it doesn't appear).
Hi this bug is actually caused by Fiery Bolt (and possibly killing flames if feated with murderous flames), and not TT itself.
it does seem to only happen in the new content (SoT/LoL)
I can pretty reliably replicate it in lol, cannot replicate it at all on target dummies (as they don't really have hp). It may be happening in older content, but the hp pools are so small it's unnoticable (no real effect on dmg dealt)
From what i've been able to gather, it seems that the way fiery bolt (and killing) are coded are as single target spells, which happen to reflect 30% of their damage (only if feated for killing). When used on a cursed target, it instead reflects 100% of the damage on up to 5 targets and consumes the curse.
However if the curse is a Tyrannical Curse, the ability reflects 100% x 2 and it applies to everything in range, as Tyranical threat damage instead of Fiery Bolt damage.
ie:
I cast Fiery bolt on a target that has TT applied. it should say something like, numbers are just examples:
fiery bolt crits for 100k on target a
fiery bolt crits for 100k on target b
Tyrannical deals 50k dmg on target a
tyrannical deals 50k dmg on target b
instead what happens is
Tyrannical deals 300k on target a
Tyrannical deals 300k on target b
The hit that initiated the TT doesn't appear in the combat log in game or in ACT. But the TT does, and it's for more than the hit would of been (can't know cus it doesn't appear).
Thanks for clarifying the matter. Somehow I knew that TT was involved in the huge amount of damage, but I did not know that was Fiery Bolt the cause of that insane damage.
Again, the TT issue is related only in the new content: Tuern and Lostmauth, specifically speaking about mob with high HP pool (Bosses and Elites like golems). You won't see that kind of crazy damage in the previous content so please try to be a bit more specific when you post about this bug, I don't want to see TT nerfed just because someone didn't test everything properly, a Fury SW only brings DPS to the group and if TT is nerfed they will be useless. "Odd interaction between TT and Bosses/Elites in ToD content" sounds better than "TT is bugged"
Are you kidding, right? TT (Daily power) is a problem because it does a good % of the SW total damage but Eye of the Storm (Class feature, passive damage) doing 40%-44% is fine? Target limit? why not but then fix OF, EotS, Steal Time, etc. Also, if the TT in that SW did 60% of his total damage means the group was terrible because they weren't able to kill the mob before the TT ended so the SW had a lot of time to deal damage, next time come with real facts please.
I saw 60-65% TT damage of total in CN also. Do you want screenshot from ACT?
But indeed I see 1-1,5 million TT damage mostly in Lol for some reason.
Well for the other argument we went through CN with 4ppl in 22 mins so I wouldn't say the "group was terrible"...
That a power seems excessive does not make said power a bug. A bug is, by definition, something that produces an unintended effect. Therefore, one must have a grasp on what is intended before calling it a "bug".
Try saying this is intended:
I'm not capable of doing that much damage with even a Fiery Bolt/Killing Flames crit.
0
inthefade462Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited November 2014
ran a few more lostmauth during DD (not really for testing but I was trying different things to make observations) and i'm almost certain that what I described is what is happening.
as I said earlier I can "pretty reliably" replicate this bug in lol and I think i figured out exactly how.
the first pull (thats grabbing the first golem and training him under the bridge grabbing the next 2 golems and the group of dragon cultists) sometimes the bug happens, sometimes it doesn't. And it seemed it was happening all the time in certain group make ups (guild runs) and never/rarely in others (pug groups).
It always happens on the scorpions.
So today I was testing it to figure out why.
The bug only happens if there are 5 or less mobs in range of the target you have TT'd and are casting at, which indicates to me that the bug is a direct result of Fiery Bolt (or feated killing flames) which both have a 5 target cap.
Now this was a pug group I only did about 5 runs so not a huge sample size, but every time all of the dragon cultist's (think there are 6 of them?) were still alive and in range of the 2 golems (both of which had TT cast on them and 1 of which I was targeting with Fiery Bolt), everything would WAI. I would get fiery bolt hits in the combat log and TT dmg would be 50% of it. Every time the minions and maybe an archer or 2 was dead and it was just the 2 golems and maybe 1-2 of the more elite dragon cultist's in range the bug would happen.
It's not always massive dmg, if the fiery bolt didn't crit (I assume, since I don't have the Fiery bolt hit in my log) it would just be a relatively large TT hit. If the fiery bolt did crit (again no way to really know) then the TT hit would be massive.
also guys the back and forth class arguments don't belong in this thread. There is clearly a bug occurring it's nbd it should get fixed. Don't worry you will still destroy CW dmg especially in Elol (a dungeon designed for SW), you just won't embarrass BIS CWs anymore doing 3-4x their dmg, which you shouldn't be doing anyway.
It is curious, you are talking like if are CW's who are calling for a class balance or to fix the SW power. But i dont play a CW.
It is obviously that Opressive Force is overpowered (50% of the total CW overall damage). But is not the discussion of this post. But let me say something thanks to you, CW are the best dps by far due Opressiver force in multitarget damage, and SW are the best dps by far in single target damage due Tyrannical Threat bug, or improve, or what do you like to say.
SO what about TR's, GWF's and HR's? We are seeing everyday the same sentences in the Looking For Group chat:
LFM CW/SW for eLOL
LFM CW/SW for TOS
LFM CW/SW for CN
and more...
Nobody wants other kind of dps class, because only SW and CW is working after module 4. The class balance are not working.
False, even though I do admit I hate CW class like if it was my natural enemy lol
My point, this class was broken since beta and all they give them is just a bunch of pseudo nerfs resulting in even bigger favour for the class. As long as CW gets nerfed I am fine with TT nerfed into the ground. I'd even say, give other classes a room to play already.
Screw what I said, balance is boring. I like it complicated as it is...
P.S GWFs already had their shiny days calling my TR a "pet", no pity or tears for them. Besides they are still wanted despite everything...
My build is around 9k power. A SS CW, HV set for debuff.
My guildy is a GWF with 10k-11k power, we do same damage when I debuff. 3-4k crit.
A 18k GS SW came as a pug for eLoL. 4k Power, 3.5k Crit.
Me and my guildy have made 6.000.000 and 5.900.000. SW did 9.600.000 and his damage would increase drastically whenever I casted any daily.
I know for this bug before, however I didn't think that it's yet again bugged. I'm still unclear about this, but I fathom that such low power ratio is not capable to do 9.6 mil damage with three tyrannical threats casted several times. I did notice, however, that SW was always waiting for me to cast OF first.
Seeing the damage presented here I do think that's insane, even for a Fury Warlock. But then again, I have no quarrel with it. Sentinel GWF is able to crit some serious damage and a pure DPS class such as Warlock can be quite interesting.
However, they're able to outheal any DC and are practically 300% more effective as healers than DPS.
True Neutral
Left the Game due to heavy Damage Control & Missing Spanish Language
My build is around 9k power. A SS CW, HV set for debuff.
However, they're able to outheal any DC and are practically 300% more effective as healers than DPS.
In hell I'd support for your majesty CW again, really get rid of the thought that SW is a support concubine for a CW. And I believe many other SWs out there would agree with me on that.
Isn't the point of playing in a group "teamwork" or am I missing something? The goal is to advance to the end chest(s), get the loot and move on to the next challenge. How I wish they'd get rid of Paingiver. Why does everything in today's world revolve around who's the best?
Isn't the point of playing in a group "teamwork" or am I missing something? The goal is to advance to the end chest(s), get the loot and move on to the next challenge. How I wish they'd get rid of Paingiver. Why does everything in today's world revolve around who's the best?
You're kidding, right?
0
slaaneshihorrorMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 88
Isn't the point of playing in a group "teamwork" or am I missing something? The goal is to advance to the end chest(s), get the loot and move on to the next challenge. How I wish they'd get rid of Paingiver. Why does everything in today's world revolve around who's the best?
What are you, crazy Samm?
Of course not.
Everyone has to be the bestest at everything.
Heaven forbid a class designed for DPS does good DPS.
The GF should be able to match him in damage.
So should the DC.
There should be no class differentiation at all.
Everyone should be able to heal, tank, DPS, burst, DoT, and everything else under the sun no matter what role they take at class choice.
What are you, crazy Samm?
Of course not.
Everyone has to be the bestest at everything.
Heaven forbid a class designed for DPS does good DPS.
The GF should be able to match him in damage.
So should the DC.
There should be no class differentiation at all.
Everyone should be able to heal, tank, DPS, burst, DoT, and everything else under the sun no matter what role they take at class choice.
My bad. What was I thinking. Although, I disagree with you on one point - the CW is the end-all, be-all class. The rest of us are just peons that are there to support them.
Well, regardless of what other's opinions may be - I will always help the team and not just myself. I don't care if I'm at the top of Paingiver or not; the point is to beat the dungeon, not each other. That's what PvP is for
I aim to misbehave
0
inthefade462Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited November 2014
and still none of this in relevant to a bug report thread.
It is curious, you are talking like if are CW's who are calling for a class balance or to fix the SW power. But i dont play a CW.
It is obviously that Opressive Force is overpowered (50% of the total CW overall damage). But is not the discussion of this post. But let me say something thanks to you, CW are the best dps by far due Opressiver force in multitarget damage, and SW are the best dps by far in single target damage due Tyrannical Threat bug, or improve, or what do you like to say.
SO what about TR's, GWF's and HR's? We are seeing everyday the same sentences in the Looking For Group chat:
LFM CW/SW for eLOL
LFM CW/SW for TOS
LFM CW/SW for CN
and more...
Nobody wants other kind of dps class, because only SW and CW is working after module 4. The class balance are not working.
Very true.... Sigh , im trying to play anything except those 2 and i noticed i have to wait for guild ppl to help me do dungeons cuz in LFG channel all i see is that
In hell I'd support for your majesty CW again, really get rid of the thought that SW is a support concubine for a CW. And I believe many other SWs out there would agree with me on that.
Wow. What? Ok. You got me confused for a moment there. Many Fury SW stopped playing the class after the TT got properly working again without counting in other's people DPS. That's amazing, isn't it? No more fury Warlocks who gain all the aggro only to nuke a group of mobs who chase them across the map.
Yes, I play a CW and any SW is welcome in my party. I also had a SW who was going to be a PvP CON build, but decided that PvP isn't really my thing.
No, really, seriously now, the healing of a SW outclasses that of DC by a large margin and is more effective in staying alive as a SW than as a DC since SW gets bonuses from Life-Steal and Crits very well. In combination with, let's say, Fawn on rank 30 that's some serious healing capacity. In Valindra I don't even have to move from the flames because SW outheals it all for me and I never even have to drink a Major potion of healing.
I didn't say that SW should play a support, but if one choses to - SW is amazing even as a healer, so it's a good class for new players.
True Neutral
Left the Game due to heavy Damage Control & Missing Spanish Language
0
thefabricantMember, NW M9 PlaytestPosts: 5,248Arc User
In hell I'd support for your majesty CW again, really get rid of the thought that SW is a support concubine for a CW. And I believe many other SWs out there would agree with me on that.
In hell did you say? Was that supposed to be a pun or something because technically in dnd lore isn't that where most warlocks are going?
Comments
It is definitely bugged, run a dungeon with a good warlock with an ACT log and it will show 60% of the total damage of the sw comes from TT. It scales 2x times with all buffs and empowerments or something and does incredible much dmg to all targets which are in the area of it. It should be decreased so it does only around 20% of the total dmg in a dungeon run. Also it should have a target limit, so dungeons like CN or SP does not get too easy.
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
"[Combat (Self)] Your Tyranical Threat deals 638116 (362215) Necrotic Damage to Garaka
I wish i knew how i did this!!!"
I remember the same situation when Tyranical was not fixed, when you se the power animation in the head of the mobs, always a massive insane dps score after (1-2 million). It seems like the power affects to all targets that are attacking again and scores only to SW, like before the Patch Notes: NW.25.20140923a.5.
The power is: "Tyrannical Threat: Temporarily changes your Curse class mechanic to "Tyrannical Curse", and upgrades any of your existing Curse effects. Those affected by Tyrannical Curse are damage linked, and deal 30% of the damage you deal to them to other targets affected by your Tyrannical Curse". So this 30% (+20% of the normal curse) more damage is dealing like 1-2 million, does it is normal?
If this power is working good, you have a class balance problem.
What is balance? Something new that should prevent elitists from stacking SWs and CWs in a party?
Not even a sign of it. At least CW's arrogance got a challenge now.
WTB Class Reroll please
TT has much bigger radius then OF! Can affect much more mobs.
It is curious, you are talking like if are CW's who are calling for a class balance or to fix the SW power. But i dont play a CW.
It is obviously that Opressive Force is overpowered (50% of the total CW overall damage). But is not the discussion of this post. But let me say something thanks to you, CW are the best dps by far due Opressiver force in multitarget damage, and SW are the best dps by far in single target damage due Tyrannical Threat bug, or improve, or what do you like to say.
SO what about TR's, GWF's and HR's? We are seeing everyday the same sentences in the Looking For Group chat:
LFM CW/SW for eLOL
LFM CW/SW for TOS
LFM CW/SW for CN
and more...
Nobody wants other kind of dps class, because only SW and CW is working after module 4. The class balance are not working.
Are you kidding, right? TT (Daily power) is a problem because it does a good % of the SW total damage but Eye of the Storm (Class feature, passive damage) doing 40%-44% is fine? Target limit? why not but then fix OF, EotS, Steal Time, etc. Also, if the TT in that SW did 60% of his total damage means the group was terrible because they weren't able to kill the mob before the TT ended so the SW had a lot of time to deal damage, next time come with real facts please.
So it is not a bug, the TT issue is just related only in the new content. Thank you for explain it. Now all the other players with no SW or CW dps classes knows that cant play in end games party because no body will looking for...
LFM CW/SW for eLOL
LFM CW/SW for TOS
LFM CW/SW for CN
...
The new content is based in less mobs but stronger while the old content is mostly tons of weak trash, the real problem is the mentality of most players for two things: 1) new players see that CW/SW can beat everything in t1/t2 because these classes are specialized in clearing trash so they keep thinking that they will be even better for the new content so they keep looking for them in the LFG ch, 2) new players who are using a TR/GWF/HR for PvE want to do the same but they can't do it with their actual classes so they start playing a CW/SW because these are easier to play and seems to be stronger in the early stages of the game, true is that single target damage is much more valuable now, a very good geared GWF can deal more damage than a SW or a CW and the new TR seems to come with even higher ST damage. When you play with pugs you will find anything including this kind of thinking, that's why it is better if you play with guildies or people mature enough to understand this issue.
it does seem to only happen in the new content (SoT/LoL)
I can pretty reliably replicate it in lol, cannot replicate it at all on target dummies (as they don't really have hp). It may be happening in older content, but the hp pools are so small it's unnoticable (no real effect on dmg dealt)
From what i've been able to gather, it seems that the way fiery bolt (and killing) are coded are as single target spells, which happen to reflect 30% of their damage (only if feated for killing). When used on a cursed target, it instead reflects 100% of the damage on up to 5 targets and consumes the curse.
However if the curse is a Tyrannical Curse, the ability reflects 100% x 2 and it applies to everything in range, as Tyranical threat damage instead of Fiery Bolt damage.
ie:
I cast Fiery bolt on a target that has TT applied. it should say something like, numbers are just examples:
fiery bolt crits for 100k on target a
fiery bolt crits for 100k on target b
Tyrannical deals 50k dmg on target a
tyrannical deals 50k dmg on target b
instead what happens is
Tyrannical deals 300k on target a
Tyrannical deals 300k on target b
The hit that initiated the TT doesn't appear in the combat log in game or in ACT. But the TT does, and it's for more than the hit would of been (can't know cus it doesn't appear).
Thanks for clarifying the matter. Somehow I knew that TT was involved in the huge amount of damage, but I did not know that was Fiery Bolt the cause of that insane damage.
Thanks again for reporting what is happening.
I saw 60-65% TT damage of total in CN also. Do you want screenshot from ACT?
But indeed I see 1-1,5 million TT damage mostly in Lol for some reason.
Well for the other argument we went through CN with 4ppl in 22 mins so I wouldn't say the "group was terrible"...
Try saying this is intended:
I'm not capable of doing that much damage with even a Fiery Bolt/Killing Flames crit.
as I said earlier I can "pretty reliably" replicate this bug in lol and I think i figured out exactly how.
the first pull (thats grabbing the first golem and training him under the bridge grabbing the next 2 golems and the group of dragon cultists) sometimes the bug happens, sometimes it doesn't. And it seemed it was happening all the time in certain group make ups (guild runs) and never/rarely in others (pug groups).
It always happens on the scorpions.
So today I was testing it to figure out why.
The bug only happens if there are 5 or less mobs in range of the target you have TT'd and are casting at, which indicates to me that the bug is a direct result of Fiery Bolt (or feated killing flames) which both have a 5 target cap.
Now this was a pug group I only did about 5 runs so not a huge sample size, but every time all of the dragon cultist's (think there are 6 of them?) were still alive and in range of the 2 golems (both of which had TT cast on them and 1 of which I was targeting with Fiery Bolt), everything would WAI. I would get fiery bolt hits in the combat log and TT dmg would be 50% of it. Every time the minions and maybe an archer or 2 was dead and it was just the 2 golems and maybe 1-2 of the more elite dragon cultist's in range the bug would happen.
It's not always massive dmg, if the fiery bolt didn't crit (I assume, since I don't have the Fiery bolt hit in my log) it would just be a relatively large TT hit. If the fiery bolt did crit (again no way to really know) then the TT hit would be massive.
also guys the back and forth class arguments don't belong in this thread. There is clearly a bug occurring it's nbd it should get fixed. Don't worry you will still destroy CW dmg especially in Elol (a dungeon designed for SW), you just won't embarrass BIS CWs anymore doing 3-4x their dmg, which you shouldn't be doing anyway.
My point, this class was broken since beta and all they give them is just a bunch of pseudo nerfs resulting in even bigger favour for the class. As long as CW gets nerfed I am fine with TT nerfed into the ground. I'd even say, give other classes a room to play already.
Screw what I said, balance is boring. I like it complicated as it is...
P.S GWFs already had their shiny days calling my TR a "pet", no pity or tears for them. Besides they are still wanted despite everything...
WTB Class Reroll please
My guildy is a GWF with 10k-11k power, we do same damage when I debuff. 3-4k crit.
A 18k GS SW came as a pug for eLoL. 4k Power, 3.5k Crit.
Me and my guildy have made 6.000.000 and 5.900.000. SW did 9.600.000 and his damage would increase drastically whenever I casted any daily.
I know for this bug before, however I didn't think that it's yet again bugged. I'm still unclear about this, but I fathom that such low power ratio is not capable to do 9.6 mil damage with three tyrannical threats casted several times. I did notice, however, that SW was always waiting for me to cast OF first.
Seeing the damage presented here I do think that's insane, even for a Fury Warlock. But then again, I have no quarrel with it. Sentinel GWF is able to crit some serious damage and a pure DPS class such as Warlock can be quite interesting.
However, they're able to outheal any DC and are practically 300% more effective as healers than DPS.
WTB Class Reroll please
You're kidding, right?
Of course not.
Everyone has to be the bestest at everything.
Heaven forbid a class designed for DPS does good DPS.
The GF should be able to match him in damage.
So should the DC.
There should be no class differentiation at all.
Everyone should be able to heal, tank, DPS, burst, DoT, and everything else under the sun no matter what role they take at class choice.
My bad. What was I thinking. Although, I disagree with you on one point - the CW is the end-all, be-all class. The rest of us are just peons that are there to support them.
Well, regardless of what other's opinions may be - I will always help the team and not just myself. I don't care if I'm at the top of Paingiver or not; the point is to beat the dungeon, not each other. That's what PvP is for
LOL - ya got me there. my apologies for hijacking the thread.
Very true.... Sigh , im trying to play anything except those 2 and i noticed i have to wait for guild ppl to help me do dungeons cuz in LFG channel all i see is that
Wow. What? Ok. You got me confused for a moment there. Many Fury SW stopped playing the class after the TT got properly working again without counting in other's people DPS. That's amazing, isn't it? No more fury Warlocks who gain all the aggro only to nuke a group of mobs who chase them across the map.
Yes, I play a CW and any SW is welcome in my party. I also had a SW who was going to be a PvP CON build, but decided that PvP isn't really my thing.
No, really, seriously now, the healing of a SW outclasses that of DC by a large margin and is more effective in staying alive as a SW than as a DC since SW gets bonuses from Life-Steal and Crits very well. In combination with, let's say, Fawn on rank 30 that's some serious healing capacity. In Valindra I don't even have to move from the flames because SW outheals it all for me and I never even have to drink a Major potion of healing.
I didn't say that SW should play a support, but if one choses to - SW is amazing even as a healer, so it's a good class for new players.
In hell did you say? Was that supposed to be a pun or something because technically in dnd lore isn't that where most warlocks are going?