I read the dev notes and saw that some encounter casting speeds were increased by 45% for more pvp balance. It did NOT state whether or not these changes will apply in pve as well?
This will make CW's completely overpowering in pve now if this is the case.
Pay attention to the powers that are actually being changed.
The activation speed boost has been applied only to single-target powers, which are not the source of a CW's PvE power at all (excepting maybe tabbed repel, but the actual usefulness of that is very limited).
Furthermore, in PvE content, I find it is quite rare to have trouble activating any powers anyway.
Even if some AoE powers got an activation speed boost (which, again, they are not) cooldown times are still going to be the same, so it really wouldn't have much of an effect on CW PvE performance.
Really, the biggest potential source of concern is going to be the buff to Chilling Presence.
It won't change much in pve at all. Its not like the cooldowns are getting reduced 40%. Just the time to cast it and only one of those sees regular pve use I think
Arcane Presence: Now also passively increases your recharge speed by 5/10/15%.
Chilling Presence: Damage bonus increased to 2% per stack (per rank) and is doubled on Frozen targets.
If these are not pve buffs... What they are saying is that CWs already have broken class features so it remains to be seen if those can end up even more so or not...
Also faster activation means you can dodge and cast more.
Those weren't what the first guy posted about. Those are both buffs to passives no one uses at present.
Probably no one uses arcane presence going forward anyway because the base thing is giving the benefit of arcane stacks to cold powers. Given all the nerfs to arcane stacks you don't get a lot of them unless you use magic missle which has been not super for a while now. Chilling presence sounds a lot cooler than it is. At any halfway decent gs everything melts before it ever really gets proper frozen. Like people might use it soloing stuff but for pve with 4 other dudes its a damage increase over having nothing slotted but in practice its probably not better than evocation which isn't an optimal passive. And for pvp I'm not sure how great it is unless you have the right orb for it. That's a testing and we will see thing.
Don't think the changes are up yet. I will be interested to see the faster casts because you have to drunk or lagging to not dodge chillstrike but for pve not much happening. Except the renegade changes. Those are a thing. But by all means go test stuff against same gs people on preview and see how it works out.
You're totally not biased when judging without all of the details or testing it. Not sure what the hate's about, they're not really that special anymore. They do have long term control which is overly strong in the raid (though I don't know the power of other classes in that really) but elsewhere there really is no reason to have full cw groups like you used to require. Of course everyone outgears it all massively anyway so it doesn't matter anyway.
You're totally not biased when judging without all of the details or testing it. Not sure what the hate's about, they're not really that special anymore. They do have long term control which is overly strong in the raid (though I don't know the power of other classes in that really) but elsewhere there really is no reason to have full cw groups like you used to require. Of course everyone outgears it all massively anyway so it doesn't matter anyway.
Sigh... I don't even getwhat their point is. Did you see the livestream of the new "Heroic raid"? Its nothing but a zergfest. That is the big PVE content we are getting. Does it even matter which class is OP in PVE when nothing is challenging and everything's a zergfest?
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gabrieldourdenMember, NW M9 PlaytestPosts: 1,212Arc User
It was also made to at least make CWs much closer to HRs
Sigh... I don't even getwhat their point is. Did you see the livestream of the new "Heroic raid"? Its nothing but a zergfest. That is the big PVE content we are getting. Does it even matter which class is OP in PVE when nothing is challenging and everything's a zergfest?
It definitely does matter. Other classes should not feel like random dungeon dressing running after CWs obliterating everything.
But the problem is not in single target spell activations. It's more a combination of lifesteal, insanely damaging class features and high target caps on some spells that provide both control and high area dps.
Le-Shan: HR level 80 (main)
Born of Black Wind: SW Level 80
I read the dev notes and saw that some encounter casting speeds were increased by 45% for more pvp balance. It did NOT state whether or not these changes will apply in pve as well?
This will make CW's completely overpowering in pve now if this is the case.
Only some single target powers!
In this game you can do nothing with single target powers in pve otherwise TRs would be wanted the most in dungeons...
It was also made to at least make CWs much closer to HRs
Sigh... I don't even getwhat their point is. Did you see the livestream of the new "Heroic raid"? Its nothing but a zergfest. That is the big PVE content we are getting. Does it even matter which class is OP in PVE when nothing is challenging and everything's a zergfest?
hmmm no
hrs have no enemys only prey
never had and never will
It was also made to at least make CWs much closer to HRs
Sigh... I don't even getwhat their point is. Did you see the livestream of the new "Heroic raid"? Its nothing but a zergfest. That is the big PVE content we are getting. Does it even matter which class is OP in PVE when nothing is challenging and everything's a zergfest?
No, I wanted to take part of it but decided I should sleep instead ):, though I have taken part in the raid before, just not with a big enough group unfortunately.
It definitely does matter. Other classes should not feel like random dungeon dressing running after CWs obliterating everything.
But the problem is not in single target spell activations. It's more a combination of lifesteal, insanely damaging class features and high target caps on some spells that provide both control and high area dps.
I feel like any class can contribute a fair amount now. Some things like aoe lifesteal are a little crazy, but I wouldn't really prefer one class over another for pve and wouldnt prefer cws in pvp. Pvp has more imbalance than pve if you ignore the gear score over-inflation. If they're not careful cws could be the class noone wants if they nerf them too hard. I mean cws already use other spells to get around the target cap coz the target cap frankly sucks.
Comments
The activation speed boost has been applied only to single-target powers, which are not the source of a CW's PvE power at all (excepting maybe tabbed repel, but the actual usefulness of that is very limited).
Furthermore, in PvE content, I find it is quite rare to have trouble activating any powers anyway.
Even if some AoE powers got an activation speed boost (which, again, they are not) cooldown times are still going to be the same, so it really wouldn't have much of an effect on CW PvE performance.
Really, the biggest potential source of concern is going to be the buff to Chilling Presence.
If these are not pve buffs... What they are saying is that CWs already have broken class features so it remains to be seen if those can end up even more so or not...
Also faster activation means you can dodge and cast more.
Probably no one uses arcane presence going forward anyway because the base thing is giving the benefit of arcane stacks to cold powers. Given all the nerfs to arcane stacks you don't get a lot of them unless you use magic missle which has been not super for a while now. Chilling presence sounds a lot cooler than it is. At any halfway decent gs everything melts before it ever really gets proper frozen. Like people might use it soloing stuff but for pve with 4 other dudes its a damage increase over having nothing slotted but in practice its probably not better than evocation which isn't an optimal passive. And for pvp I'm not sure how great it is unless you have the right orb for it. That's a testing and we will see thing.
Don't think the changes are up yet. I will be interested to see the faster casts because you have to drunk or lagging to not dodge chillstrike but for pve not much happening. Except the renegade changes. Those are a thing. But by all means go test stuff against same gs people on preview and see how it works out.
nothing more
It was also made to at least make CWs much closer to HRs
Sigh... I don't even getwhat their point is. Did you see the livestream of the new "Heroic raid"? Its nothing but a zergfest. That is the big PVE content we are getting. Does it even matter which class is OP in PVE when nothing is challenging and everything's a zergfest?
It definitely does matter. Other classes should not feel like random dungeon dressing running after CWs obliterating everything.
But the problem is not in single target spell activations. It's more a combination of lifesteal, insanely damaging class features and high target caps on some spells that provide both control and high area dps.
Born of Black Wind: SW Level 80
Only some single target powers!
In this game you can do nothing with single target powers in pve otherwise TRs would be wanted the most in dungeons...
This modification is for pvp!
hmmm no
hrs have no enemys only prey
never had and never will
No, I wanted to take part of it but decided I should sleep instead ):, though I have taken part in the raid before, just not with a big enough group unfortunately.
I feel like any class can contribute a fair amount now. Some things like aoe lifesteal are a little crazy, but I wouldn't really prefer one class over another for pve and wouldnt prefer cws in pvp. Pvp has more imbalance than pve if you ignore the gear score over-inflation. If they're not careful cws could be the class noone wants if they nerf them too hard. I mean cws already use other spells to get around the target cap coz the target cap frankly sucks.