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1st floor, 2nd floor...

shrike025shrike025 Member Posts: 50 Arc User
edited November 2014 in The Foundry
Hey,

I'm trying to create a multi level room. I haven't found any tutorial showing that. In room options "Y Relative To" is set to "Zero Altitude" and I can't change that. There's also a note that this Y coordinate "is especially useful inside multi-floor rooms".

How to, actually, create it?
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Post edited by shrike025 on

Comments

  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited November 2014
    There are a couple multi-floor interior room maps.

    However, for a custom the only way to do it is to create a portal at a door with the description being "go upstairs" (or something to that effect) - then portal to another room at a different place on the map. The player will be "mentally tricked" into thinking and feeling like they are on a second floor (or basement, or whatever you you want to use).

    This is really the only technique you can use and it's been used for years in Star Trek Online and here at Neverwinter. Even Cryptic uses this technique a few times in Star Trek and Neverwinter in official Missions/Quests.
  • eldartheldarth Member Posts: 4,494 Arc User
    edited November 2014
    Or you can "build" a multi-level building using floors/walls/ceilings. Most people do it on an exterior map, however you could use the "dungeon builder" empty rooms.
  • tipadaknifetipadaknife Member Posts: 229 Arc User
    edited November 2014
    I built a multi level dungeon in my Sealing of Najena's Lair. I had to, since I wanted pit traps that dropped people to a lower level.

    It took a really long time and in the end, I doubt anyone really noticed.
    dec2014nwsig.png
  • zahinderzahinder Member Posts: 897 Arc User
    edited November 2014
    I like the use of teleporters, frankly, because it makes your life way easier. Trying to build in 3 dimensions can be really tricky.
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  • shrike025shrike025 Member Posts: 50 Arc User
    edited November 2014
    Ok, and how the process of "building" with floors/walls/ceilings looks like? In "Details" tab I found some Dungeon walls, but still I don't know how to place them on the second floor. And when I put this asset into my scene I can't delete it, move it or anything.
    Double Party
    NW-DDI8G8OSL
  • eldartheldarth Member Posts: 4,494 Arc User
    edited November 2014
    shrike025 wrote: »
    Ok, and how the process of "building" with floors/walls/ceilings looks like? In "Details" tab I found some Dungeon walls, but still I don't know how to place them on the second floor. And when I put this asset into my scene I can't delete it, move it or anything.

    You have to build it entirely from scratch on ann exterior map where you can place assets at any position.

    Or, you have to use the large/empty "room builder" interior spaces and then place your assets inside of them at any position.

    You cannot use the interior map and do anything other than connect rooms together at y=0.
  • shrike025shrike025 Member Posts: 50 Arc User
    edited November 2014
    I see, everything is working now, thanks.

    Are there available any pieces from Human Interior? I found many walls but mostly from dungeons and sewers.
    Double Party
    NW-DDI8G8OSL
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