I'm trying to create a multi level room. I haven't found any tutorial showing that. In room options "Y Relative To" is set to "Zero Altitude" and I can't change that. There's also a note that this Y coordinate "is especially useful inside multi-floor rooms".
There are a couple multi-floor interior room maps.
However, for a custom the only way to do it is to create a portal at a door with the description being "go upstairs" (or something to that effect) - then portal to another room at a different place on the map. The player will be "mentally tricked" into thinking and feeling like they are on a second floor (or basement, or whatever you you want to use).
This is really the only technique you can use and it's been used for years in Star Trek Online and here at Neverwinter. Even Cryptic uses this technique a few times in Star Trek and Neverwinter in official Missions/Quests.
Or you can "build" a multi-level building using floors/walls/ceilings. Most people do it on an exterior map, however you could use the "dungeon builder" empty rooms.
Ok, and how the process of "building" with floors/walls/ceilings looks like? In "Details" tab I found some Dungeon walls, but still I don't know how to place them on the second floor. And when I put this asset into my scene I can't delete it, move it or anything.
Ok, and how the process of "building" with floors/walls/ceilings looks like? In "Details" tab I found some Dungeon walls, but still I don't know how to place them on the second floor. And when I put this asset into my scene I can't delete it, move it or anything.
You have to build it entirely from scratch on ann exterior map where you can place assets at any position.
Or, you have to use the large/empty "room builder" interior spaces and then place your assets inside of them at any position.
You cannot use the interior map and do anything other than connect rooms together at y=0.
Comments
However, for a custom the only way to do it is to create a portal at a door with the description being "go upstairs" (or something to that effect) - then portal to another room at a different place on the map. The player will be "mentally tricked" into thinking and feeling like they are on a second floor (or basement, or whatever you you want to use).
This is really the only technique you can use and it's been used for years in Star Trek Online and here at Neverwinter. Even Cryptic uses this technique a few times in Star Trek and Neverwinter in official Missions/Quests.
Encounter Matrix | Advanced Foundry Topics
It took a really long time and in the end, I doubt anyone really noticed.
Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?
Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?
Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
NW-DDI8G8OSL
You have to build it entirely from scratch on ann exterior map where you can place assets at any position.
Or, you have to use the large/empty "room builder" interior spaces and then place your assets inside of them at any position.
You cannot use the interior map and do anything other than connect rooms together at y=0.
Encounter Matrix | Advanced Foundry Topics
Are there available any pieces from Human Interior? I found many walls but mostly from dungeons and sewers.
NW-DDI8G8OSL