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Why do people overrate Tenacity so much?

notsheriffsrsnotsheriffsrs Banned Users Posts: 396 Bounty Hunter
edited November 2014 in PvE Discussion
With the current meta, it makes no difference lol.

People die in seconds, get CCed for long anyway, etc etc.

Tenacity is obsolete right now and will be even more in module 5 and 6.

Discuss.
Post edited by notsheriffsrs on

Comments

  • helpimblindinrlhelpimblindinrl Member Posts: 972 Arc User
    edited November 2014
    I dunno I guess when I do a 30k hit on a guy and he dies instantly because he had low hp and nothing to protect him from damage it seems like having some is a good move.
  • effectensteineffectenstein Member Posts: 1,031 Bounty Hunter
    edited November 2014
    you must have a Hunter Ranger ,even thou they are op, they still want to be more opred.
  • aulduronaulduron Member, NW M9 Playtest Posts: 1,351 Arc User
    edited November 2014
    I did fine with 0 tenacity, until mod 4 when I had to quit PvP.
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited November 2014
    Well, yesterday in IWP my 16k TR got hit with 8k critical Rapid Shot strike (I checked the log to confirm, I wasn't debuffed, but he penetrated my entire defense which is 30% DR + 20% tenacity). I checked that guy - 20.5k HR with p.vorpal and 13k power. Seriously, people can reach ridiculously high damage this days and it's getting even worse. Tenacity needs an update so it will diminish slower and we could stack it to 35% at least. Also, new tier of PvP gear.
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • luxarkluxark Member, Neverwinter Beta Users Posts: 1 Arc User
    edited November 2014
    Cryptic needs to stop putting so many offensive stats on items. They should know by now, that most people just stack them. So they just need to give every new item some defence stats too, so that offense doesnt increase anymore with every module, but defense does.
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited November 2014
    luxark wrote: »
    Cryptic needs to stop putting so many offensive stats on items. They should know by now, that most people just stack them. So they just need to give every new item some defence stats too, so that offense doesnt increase anymore with every module, but defense does.

    The problem is that defense, tenacity, deflection etc. all have diminishing returns, while weapon damage and power can be raised infinitely. They have to create new source of defense or do something about dim.returns.
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • zvieriszvieris Member Posts: 1,261 Arc User
    edited November 2014
    mehguy138 wrote: »
    The problem is that defense, tenacity, deflection etc. all have diminishing returns, while weapon damage and power can be raised infinitely. They have to create new source of defense or do something about dim.returns.

    HP doesn't have diminishing returns and it's a defensive stat.
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited November 2014
    zvieris wrote: »
    HP doesn't have diminishing returns and it's a defensive stat.

    You need like 50k more HP each module to complement damage buffs.
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
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