I suppose I want to add I don't give a toss about what wizards are like in pen in paper, sticking to that is like declaring you can't jump shoot with a sniper rifle in real life so you shouldn't be able to in a videogame. Don't care its about fun and balance.
Far Spell: Increased range to single target powers is really only of use in PvP, but it is a great utility in that setting. Building Arcane Mastery is a weakness of the Thaum path and Frozen Power Transfer currently dominates the T3 level, making this an ideal location for a comparative bonus.
Rework: Arcane Infusion -- Your cold powers have a 10/20/30/40/50% chance to grant you a stack of Arcane Mastery.
Assailing Force: The M4 rework introduced mechanics that a majority of CWs are displeased with. That being, random passive proc damage that encourages spamming your powers and requires no effort to take full advantage of besides simply dealing damage. In general, damage procing off of other damage leads to less skillful or active engagement from players. Many players enjoyed the debuff action previously provided by the capstone, but having it restricted to a single encounter was a huge limitation.
Rework: Dealing damage applies a stack of Assailant to your target, mitigating their defenses by 2% for 6 seconds. Assailant stacks up to 10 times and its duration is refreshed each time a new stack is applied. This effect does not stack with other Control Wizards.
No for Arcane Infusion. If that's implemented, we're going to use even more Cold powers and that's definitely what I don't want. (Yes, I. I chose the Wizard class because I want to use Arcane powers, not only freezing ones)
Yes for Assailing Force. Anything is better than a feature that deals damage by itself.
Comments
No for Arcane Infusion. If that's implemented, we're going to use even more Cold powers and that's definitely what I don't want. (Yes, I. I chose the Wizard class because I want to use Arcane powers, not only freezing ones)
Yes for Assailing Force. Anything is better than a feature that deals damage by itself.