at lv 20 you are able to empower basic purple ring (which you dont know where they drop) into crazy 550 worth of stats ring with defensive AND offensive slot.
at 20 you are able to craft even a 550 necklace with both slots (which is probably better than a 4kk artifact one with utility slot)
basically....crazyness !
other enchants to buy , other gears ...i cant i really cant.
they only thing i can do is to say goodbye forever to my trickster (who it seems will be an housekeeper in mod 5 no matter what) and bring its enchants to my HR.
but hei is starting to be sad.
WASNT THE ****** GAME ALT FRIENDLY?
FORGOT TO SAY: others empowered kits craftable for rings!
edit: this not mean i dont want them to be introduced but was that really necessary to do it now with other legendaries?
we all know what will happens: people will waste tons of astral in assets and the very day after they reach lv 20 profession BOOOOOM legendary rings will be introduced.
This game was alt fiendly when you had mod1, mod2 and maybe mod3. mod4 was the breaking point. Dailies take hours and the artifact equipment requires too much to be collected on 2 or more chars (if you do not have A LOT of millions)
at lv 20 you are able to empower basic purple ring (which you dont know where they drop) into crazy 550 worth of stats ring with defensive AND offensive slot.
The basic ring and the other basic items that can be empowered up to have two slots are rare jewelcrafting tasks that require you to have four epic jewelcrafting tools to even have a chance to make the upgradable version.
And the most important thing is that this profession like weaponsmiting, artificing, tailoring etc. is TA-DAAA ABSOLUTELY USELESS TILL LVL 20!!! Ab-so-lu-te-ly. They could as well just create 3 tasks, one is available by default giving you little exp, then you unlock another one and then another one, repeat all the same tasks over and over that give nothing but prof exp till you get lvl 20 and your profession will finally become useful (somehow). All these professions need massive overhaul, people said that numerous times and instead of it, they've created new profession, that suffers from the same design flaws and.....I'm sorry, I just can't....
M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
Aren't the artifact cloaks and belts better than the upgraded Jewelcrafting items? if so then the only thing you are leveling it up for would be the +50 action point or + 50 Regeneration or + 50 Stamina/Guard gain and maybe two of the new Rings but is making the rings even worthwhile since I'd guess Artifact rings could be the next Artifact gear to come along.
Aren't the artifact cloaks and belts better than the upgraded Jewelcrafting items? if so then the only thing you are leveling it up for would be the +50 action point or + 50 Regeneration or + 50 Stamina/Guard gain and maybe two of the new Rings but is making the rings even worthwhile since I'd guess Artifact rings could be the next Artifact gear to come along.
Augment companions. The Personalized Belt/Necklace/Rings will likely be usable by augments.
It will be interesting to see how big the difference between augments with icon slots and augments without icon slots becomes. Will the Greater Regeneration Jewels work in augments? These things need testing, but power-leveling Jewelcrafting on the preview server will be tedious.
No I hate it too but it will make no difference , Graxxl3 is the system designer behind new gear and in the past he has simply refused to discuss removing upcoming gear , this new stuff is just causing crazy power creep and insane GS inflation and worse than all of that it is making it nigh on impossible for new players to even hope to catch up with older players unless they are willing to spend a literal fortune in real world cash and when new players stop joining the game dies , and lets be honest , new players seem to be scarce as it is , we can't even get a few thousand new likes for the respens game rerun thing.
I missed the like thing, could you please pm me the link about it?
I missed the like thing, could you please pm me the link about it?
We needed to get to 40000 followers on Twitter in order for them to rerun Respens game , we started out at 36,731 and right now we are at 37,055 so basically in 13 days Neverwinter has gained 324 new followers , that says everything about how much interest Neverwinter is creating at the moment.
well at least with the new set and rings i will be on 10% default tenacity.
"at least"....i would like to avoid that.
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darthpotaterMember, NW M9 PlaytestPosts: 1,261Arc User
edited November 2014
So we get new items that are BIS, we dont have to refine them, we can put them in the augmentation companion, we can make profit cracfting and people is still complaining? this is the real madness, people complain for everything.
If you have too much GS for PVE then use less gear, for PVP you will allways have to make a big effort to be competitive
No I hate it too but it will make no difference , Graxxl3 is the system designer behind new gear and in the past he has simply refused to discuss removing upcoming gear , this new stuff is just causing crazy power creep and insane GS inflation and worse than all of that it is making it nigh on impossible for new players to even hope to catch up with older players unless they are willing to spend a literal fortune in real world cash and when new players stop joining the game dies , and lets be honest , new players seem to be scarce as it is , we can't even get a few thousand new likes for the respens game rerun thing.
What? I disagree.
New players will now have access to a craft that can make them really great neck, ring and belt items that are pretty much BiS outside of Artifact Gear. That's way easier (and cheaper) than back in the day when we all had to farm Ancient Rings and Necks out of CN (or buy for crazy amounts of AD).
And again, with Delve keys, and the gear that drops in the Dread Ring and ToD campaign, it's really easy to gear up once you hit 60. You can actually skip A LOT of the grind people had to put up with when the game first launched.
The only thing that's missing is content to challenge people who are going to easily be pushing about 20k GS.
People are crying because they don't get to use their current epic assets for the current professions to make AD. They have to level up a whole new profession. That is really what the fuss is about.
New artifact jewelry that requires refining? WAAAA TOO MUCH REFINING
New jewelry that is almost as good, but doesn't require refining? WAAAA NEW PROFESSION
Maybe the devs should just hand out BIS gear to everyone. That way there won't be any crying.
So we get new items that are BIS, we dont have to refine them, we can put them in the augmentation companion, we can make profit cracfting and people is still complaining? this is the real madness, people complain for everything.
If you have too much GS for PVE then use less gear, for PVP you will allways have to make a big effort to be competitive
It's about the 4 new Rank 10s that you need to slot in the new gear and further loss of Tenacity.
This is coupled with the need to level at least 2 artifacts to orange and roll the OH properties and then stats until maxed.
Do you know the content where people can farm 20-30 million AD for these items like you would in other MMOs?
Rank 10s aren't so bad but you out your mind if you think a new player is ever going to catch up without dropping a grand and the only thing they will be necessary for is a fundamentally broken gamemode.
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darthpotaterMember, NW M9 PlaytestPosts: 1,261Arc User
It's about the 4 new Rank 10s that you need to slot in the new gear and further loss of Tenacity.
This is coupled with the need to level at least 2 artifacts to orange and roll the OH properties and then stats until maxed.
Do you know the content where people can farm 20-30 million AD for these items like you would in other MMOs?
This perfection madness is absurd. Roll the OH until maxed? when you get 350+ you are done, the difference is minimal.
4 rank 10s? If you cant afford them, use rank 9s instead of 10s. Im pretty sure you wont lose a match for 640 hp when fighting 22k GS guys.
You want tenacity? use tenacity gear and lose stats. You have options, you cant have everything.
New players will now have access to a craft that can make them really great neck, ring and belt items that are pretty much BiS outside of Artifact Gear. That's way easier (and cheaper) than back in the day when we all had to farm Ancient Rings and Necks out of CN (or buy for crazy amounts of AD).
To craft the new items you need to have four epic jewelcrafting assets which I'm guessing won't be within the price range of too many new players.
This is a great way for new players to make AD via crafting.
People are crying because they don't get to use their current epic assets for the current professions to make AD.
They have to level up a whole new profession. That is really what the fuss is about.
For your first point you do know that to craft the new items from scratch you require four epic jewelcrafting assets right? I'm guessing not too many new players will have four epic assets knocking about , also Jewelcrafting does reuse old assets , it uses the Crucible from Alchemy .
Believe it or not some people do have the ability to think of the game outside of how upcoming changes directly effect themselves , for example some people are getting tired of insane and unnecessary power creep on top of idiotic GS inflation others are worried about the fact that the insane gear situation will just put off more players than it will attract so no actually , all the fuss isn't about leveling a new profession.
Jewelcrafting uses the Crucible from Alchemy , believe it or not some people do have the ability to think of the game outside of how upcoming changes directly effect themselves , for example some people are getting tired of insane and unnecessary power creep on top of idiotic GS inflation others are worried about the fact that the insane gear situation will just put off more players than it will attract so no actually , all the fuss isn't about leveling a new profession.
Jewelry uses the crucible, along with two new jewelry-only assets.
Yeah sure, maybe 10% of the commenters are selflessly concerned about the game. But the other 90% of the commenters are using the forum in an attempt to manipulate the game, either by trying to get other classes nerfed for PVP, or by trying to change the game mechanics to benefit themselves.
And so that is what I think a lot of the whining is about the jewelry profession. They just don't wanna level up another profession.
And the most important thing is that this profession like weaponsmiting, artificing, tailoring etc. is TA-DAAA ABSOLUTELY USELESS TILL LVL 20!!! Ab-so-lu-te-ly.
My thoughts exactly
The developers allways speak about how they only work on stuff that creates money / will be used by a huge pat of the community. Well then you should have left out profession tasks from lvl 1 - 19.
im excited about the new profession, no rings that have power so i guess im going for the crit/life steal for my gwf and the HP/deflect for GF. Don't need belt/neck because of arti equipment, i guess its for the ppl that cant get high lvl arti equp. Good luck to you all !!!
ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
edited November 2014
Iambecks1, this is an MMO. Gearflation is part of the game. New content, new gear, new ways to improve your toon. That's how it goes. And yes, people who start tomorrow are going to be way behind those who started 16 months ago. But it's the same across the board.
And a big part of that is the gear treadmill. Once people run out of ways to improve their character, they tend to quit. And if someone is starting the game, and gets mad that he doesn't have all the shiny toys of the player who's been around a year or more longer than him, he's playing the wrong type of game.
Honestly, sounds like you'd prefer something like League of Legends, or that new MOBA Blizzard is working on, where gear and characters are pretty static. New stuff gets added, but there's no treadmill.
It's just part of the genre, unfortunately.
I, however, enjoy it. Module 5 is getting me excited because I'll have new equipment to work on, new items to level, and a new profession to work on. Again, I'm going to continue to advance my level 60. That's fun for me, and keeps me in the game.
no as i wrote there is a pre-set of empowerable rings
i just logged in preview.
You are wrong YOU CAN REENFORCE existing rings/belt/amulet.
currently only 3 options.At rank 20.
+50 Stamina
+50 Action Points
+50 Regen.
but you were correct in that there is a set of empowerable rings.With 2 slots these are BiS gear.But my quess is that the tools will be so expensive that only a select few will be able to craft them.A toon with jewlery gear with 2 slots and arti weapon /offhand will be clearly invincible and undefeatable even by 3 level 18+ toons in pvp.More power creep.
Except if they raise the reneforcenment kits to 80 or 100.So that the normal guy could reenforce existing rings.At least he will not be able to kill him but he will be a ble to provide a challenge if 2 vs 1 BIS jewelery 2 slots guy.
just for the note about crafting tools: that is the less of the problems, if you are in a guild with trustable people you can buy assets togheter and resell them when you all have done.
or at least this is how we are going to handle it.
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ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
edited November 2014
Also, the rings required for the best rings are BoE. You could buy those off the AH. You don't need any purple tools to upgrade it.
Comments
The basic ring and the other basic items that can be empowered up to have two slots are rare jewelcrafting tasks that require you to have four epic jewelcrafting tools to even have a chance to make the upgradable version.
Augment companions. The Personalized Belt/Necklace/Rings will likely be usable by augments.
It will be interesting to see how big the difference between augments with icon slots and augments without icon slots becomes. Will the Greater Regeneration Jewels work in augments? These things need testing, but power-leveling Jewelcrafting on the preview server will be tedious.
We needed to get to 40000 followers on Twitter in order for them to rerun Respens game , we started out at 36,731 and right now we are at 37,055 so basically in 13 days Neverwinter has gained 324 new followers , that says everything about how much interest Neverwinter is creating at the moment.
http://nw-forum.perfectworld.com/showthread.php?779031-Respen-s-Marvelous-Game-amp-Season-of-Dragons&p=9282001&viewfull=1#post9282001
"at least"....i would like to avoid that.
If you have too much GS for PVE then use less gear, for PVP you will allways have to make a big effort to be competitive
Caturday Survivor
Elemental Evil Survivor
Undermontain Survivor
Mod20 Combat rework Survivor
Mod22 Refinement rework Survivor
What? I disagree.
New players will now have access to a craft that can make them really great neck, ring and belt items that are pretty much BiS outside of Artifact Gear. That's way easier (and cheaper) than back in the day when we all had to farm Ancient Rings and Necks out of CN (or buy for crazy amounts of AD).
And again, with Delve keys, and the gear that drops in the Dread Ring and ToD campaign, it's really easy to gear up once you hit 60. You can actually skip A LOT of the grind people had to put up with when the game first launched.
The only thing that's missing is content to challenge people who are going to easily be pushing about 20k GS.
People HAVE asked for a jewelry profession. Example: http://nw-forum.perfectworld.com/showthread.php?524251-i-thing-they-should-add-a-new-profession
People are crying because they don't get to use their current epic assets for the current professions to make AD. They have to level up a whole new profession. That is really what the fuss is about.
New artifact jewelry that requires refining? WAAAA TOO MUCH REFINING
New jewelry that is almost as good, but doesn't require refining? WAAAA NEW PROFESSION
Maybe the devs should just hand out BIS gear to everyone. That way there won't be any crying.
It's about the 4 new Rank 10s that you need to slot in the new gear and further loss of Tenacity.
This is coupled with the need to level at least 2 artifacts to orange and roll the OH properties and then stats until maxed.
Do you know the content where people can farm 20-30 million AD for these items like you would in other MMOs?
This perfection madness is absurd. Roll the OH until maxed? when you get 350+ you are done, the difference is minimal.
4 rank 10s? If you cant afford them, use rank 9s instead of 10s. Im pretty sure you wont lose a match for 640 hp when fighting 22k GS guys.
You want tenacity? use tenacity gear and lose stats. You have options, you cant have everything.
Caturday Survivor
Elemental Evil Survivor
Undermontain Survivor
Mod20 Combat rework Survivor
Mod22 Refinement rework Survivor
To craft the new items you need to have four epic jewelcrafting assets which I'm guessing won't be within the price range of too many new players.
For your first point you do know that to craft the new items from scratch you require four epic jewelcrafting assets right? I'm guessing not too many new players will have four epic assets knocking about , also Jewelcrafting does reuse old assets , it uses the Crucible from Alchemy .
Believe it or not some people do have the ability to think of the game outside of how upcoming changes directly effect themselves , for example some people are getting tired of insane and unnecessary power creep on top of idiotic GS inflation others are worried about the fact that the insane gear situation will just put off more players than it will attract so no actually , all the fuss isn't about leveling a new profession.
The rings would be great to me in pve but I'm already overcapped on armor pen.
Jewelry uses the crucible, along with two new jewelry-only assets.
Yeah sure, maybe 10% of the commenters are selflessly concerned about the game. But the other 90% of the commenters are using the forum in an attempt to manipulate the game, either by trying to get other classes nerfed for PVP, or by trying to change the game mechanics to benefit themselves.
And so that is what I think a lot of the whining is about the jewelry profession. They just don't wanna level up another profession.
My thoughts exactly
The developers allways speak about how they only work on stuff that creates money / will be used by a huge pat of the community. Well then you should have left out profession tasks from lvl 1 - 19.
And a big part of that is the gear treadmill. Once people run out of ways to improve their character, they tend to quit. And if someone is starting the game, and gets mad that he doesn't have all the shiny toys of the player who's been around a year or more longer than him, he's playing the wrong type of game.
Honestly, sounds like you'd prefer something like League of Legends, or that new MOBA Blizzard is working on, where gear and characters are pretty static. New stuff gets added, but there's no treadmill.
It's just part of the genre, unfortunately.
I, however, enjoy it. Module 5 is getting me excited because I'll have new equipment to work on, new items to level, and a new profession to work on. Again, I'm going to continue to advance my level 60. That's fun for me, and keeps me in the game.
With the new proffesion can you improve existent rings?
Like armor reenforced kits for armour now?
I would love to improve my purified BI rings.Can you do it with the new proffesion?
i just logged in preview.
You are wrong YOU CAN REENFORCE existing rings/belt/amulet.
currently only 3 options.At rank 20.
+50 Stamina
+50 Action Points
+50 Regen.
but you were correct in that there is a set of empowerable rings.With 2 slots these are BiS gear.But my quess is that the tools will be so expensive that only a select few will be able to craft them.A toon with jewlery gear with 2 slots and arti weapon /offhand will be clearly invincible and undefeatable even by 3 level 18+ toons in pvp.More power creep.
Except if they raise the reneforcenment kits to 80 or 100.So that the normal guy could reenforce existing rings.At least he will not be able to kill him but he will be a ble to provide a challenge if 2 vs 1 BIS jewelery 2 slots guy.
or at least this is how we are going to handle it.
arent the upgraded rings tier 3 results?