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This can't be real..

edongriveraedongrivera Member Posts: 61 Arc User
edited October 2014 in General Discussion (PC)
Artifacts from Vault of the nine quest cant be used as refinement for other artifacts?
why is this? the moment i made my Vault of the nine artifact purple, after a few days i just realized I was using the wrong artifact for my build, and found out i cant use it as refinement.. now i feel my AD was sucked from an unusable artifact.. well too bad for meh hayhay -_-'
Post edited by edongrivera on

Comments

  • damnataanimusdamnataanimus Member Posts: 446 Arc User
    edited October 2014
    It also says that it cannot be used to refine other artifacts on the artifact itself. So yes it did warn you before you ever started pumping RP into it and it could be worse - it could've been orange :p
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  • notsheriffsrsnotsheriffsrs Banned Users Posts: 396 Bounty Hunter
    edited October 2014
    Hey OP sorry for my post earlier, but I found your situation funny, my bad.

    Basically, a protip is to ALWAYS hover over something you want with your cursor.

    The class artifacts clearly say "Can not be used to refine other artifacts" (Or something similar)

    Have a good day man.
  • edongriveraedongrivera Member Posts: 61 Arc User
    edited October 2014
    No worries. Found it funny too.. Just scratched my head and it was over haha
  • notsheriffsrsnotsheriffsrs Banned Users Posts: 396 Bounty Hunter
    edited October 2014
    Also, if the class artifacts could be fed to other artifacts, it would lead to a huge abuse.

    Class artifacts are reclaimable in an infinite way, one could just claim a class arti, feed it to another arti, reclaim it again, feed it, and so on.
  • frishterfrishter Member Posts: 3,522 Arc User
    edited October 2014
    To prevent abuse, but they could make it a 1:1 match ratio instead.
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited October 2014
    frishter wrote: »
    To prevent abuse, but they could make it a 1:1 match ratio instead.

    They could, and it would be nice if they did. But that would mean having to create a unique way to handle refinement merges for those items alone. Something tells me that's an option that wouldn't pass the cost/benefit quiz.
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited October 2014
    You can endlessly reclaim the artifacts, that's why they can't be used to refine others.
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  • gerbilhurdlergerbilhurdler Member, Neverwinter Beta Users Posts: 418 Bounty Hunter
    edited October 2014
    frishter wrote: »
    To prevent abuse, but they could make it a 1:1 match ratio instead.

    Problem being it costs more to get to say level 59 than you get back in RP.
    I think its like 300k to get to 59 and 128k (x5) you get back from eating a level 59.*
    So it would be like the arty weapon situation where you upgrade , but then when you eat it you lose like half of the RP you spent.
    Having said all that , it would still be a heckuva lot nicer than having just wasted all that RP.


    *Denotes that all numbers are estimates. Any attempt to look up exact numbers and prove this poster wrong will result in a goon squad showing up at your PC and slapping the twinkie, and/or capri-sun right out of your hand, and tearing down all your Nickelback posters.
  • frishterfrishter Member Posts: 3,522 Arc User
    edited October 2014
    Problem being it costs more to get to say level 59 than you get back in RP.
    I think its like 300k to get to 59 and 128k (x5) you get back from eating a level 59.*
    So it would be like the arty weapon situation where you upgrade , but then when you eat it you lose like half of the RP you spent.
    Having said all that , it would still be a heckuva lot nicer than having just wasted all that RP.


    *Denotes that all numbers are estimates. Any attempt to look up exact numbers and prove this poster wrong will result in a goon squad showing up at your PC and slapping the twinkie, and/or capri-sun right out of your hand, and tearing down all your Nickelback posters.

    I mean 1:1 so that you don't lose any rp, just the cost for upgrading with marks/wards. Right now other artifacts give you less than what you put in but a x5 multiplier to give you more at non high levels.
  • mutantdemocracymutantdemocracy Member Posts: 497 Arc User
    edited October 2014
    sockmunkey wrote: »
    They could, and it would be nice if they did. But that would mean having to create a unique way to handle refinement merges for those items alone. Something tells me that's an option that wouldn't pass the cost/benefit quiz.

    It actually wouldn't be that hard. They just have to disable the refinement blocking and simply set up a different point gain for vault artifacts. That'd probably take one person a day of altering code that already exists.

    You're right that it probably wouldn't be done, though. It wouldn't make them more money, so it's extremely low on their priority list.
  • nameexpirednameexpired Member Posts: 1,282 Arc User
    edited October 2014
    frishter wrote: »
    I mean 1:1 so that you don't lose any rp, just the cost for upgrading with marks/wards. Right now other artifacts give you less than what you put in but a x5 multiplier to give you more at non high levels.
    I think this is no the idea of item sinks (AD or RP) that you get them back.
    It was done on purpose so you create further economy related actions.
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  • emilemoemilemo Member Posts: 1,718 Arc User
    edited October 2014
    The class artifacts indeed clearly state they cant be used for refining. However here's an idea for people who invested in them ( regardless of why ). Make it so after a certain point, lets say epic quality, the artifact is unlocked for RP use. Because while some folks may refine them by mistake, most people actually want to use them in their builds. And builds, as we all know change. So in the next mod a new artifact may be a better choice and a player should be able to reuse the massive ammount of RP it took to lvl up that class artifact.

    In summary, make Class Artifacts usable as refining tools post Epic quality.
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  • asterotgasterotg Member Posts: 1,742 Arc User
    edited October 2014
    First of all, artefacts at lvl 59 give 600k RP if they have the same class (union etc) for 300k RP. So they could be abused.

    I would like it, if we could use them, when they are legendary. If you want to change a leg. class artefact, you wasted ~4 million AD atm.
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  • ikapamkikapamk Member, Neverwinter Beta Users Posts: 294 Bounty Hunter
    edited October 2014
    Also, if the class artifacts could be fed to other artifacts, it would lead to a huge abuse.

    Class artifacts are reclaimable in an infinite way, one could just claim a class arti, feed it to another arti, reclaim it again, feed it, and so on.

    That's exactly it. There would be massive exploiters running artis then
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  • blacksladdiblacksladdi Member Posts: 359 Arc User
    edited October 2014
    store it in your bank now, it may be useful later in mod 6, or 7 etc
  • kvetkvet Member, NW M9 Playtest Posts: 2,700 Arc User
    edited October 2014
    make the usable as RP but with 0 RP. Then, globally, make it so when you refine any item you get not just that item's base RP but also the RP you maybe have already put into it, or perhaps the RP at a penalty. You eat the cost of any marks or other reagents (like other enchants) and perhaps you can also keep say 80% of the RP. So, not 1:1 but a 4:5 ratio. That means you can't dump enough RP into an artifact to make it legendary by using an existing one, but you can reclaim most of the RP you've put into one artifact that you no longer really want. It still serves as an RP and AD sink, but it's not as much of a slap in the face to players.
  • mystagoguemystagogue Member Posts: 322 Arc User
    edited October 2014
    Great suggestions here. I think being able to utilize them again, even with a penalty, would be a great compromise.
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