10/29 My divine daunting light is doing 1/3 as much as non-divine. They should do the same amount of damage according to the tooltip, and according to rationality.
Really, you need to test EVERY cleric spell in all 3 modes. They dont work right now, and they havent all worked since day 1. There is no way to get a 'feel' for the class when the spells don't do the right thing!!!!:mad:
10/29 My divine daunting light is doing 1/3 as much as non-divine. They should do the same amount of damage according to the tooltip, and according to rationality.
Really, you need to test EVERY cleric spell in all 3 modes. They dont work right now, and they havent all worked since day 1. There is no way to get a 'feel' for the class when the spells don't do the right thing!!!!:mad:
WAI: Spamming it three times gives you the same damage as non-divine version, giving a net-zero benefit. I'm not saying I like it (I'm with you on that point) - I'm just saying I believe it WAI and I can understand why it's WAI.
What this means in the end is that the Divine version offers no benefit, other than to build stacks of Empowerment, but the down side is wasting all that extra time to do it. It's like the non-Divine version, only takes three times as long and the only benefit are a few E-stacks.
TL;DR: I agree this should be buffed - as it is there is actually less benefit of Divine version than standard: net-zero damage with three burst, but takes three times as long. E-stacks not really worth that.
WAI: Spamming it three times gives you the same damage as non-divine version, giving a net-zero benefit. I'm not saying I like it (I'm with you on that point) - I'm just saying I believe it WAI and I can understand why it's WAI.
What this means in the end is that the Divine version offers no benefit, other than to build stacks of Empowerment, but the down side is wasting all that extra time to do it. It's like the non-Divine version, only takes three times as long and the only benefit are a few E-stacks.
TL;DR: I agree this should be buffed - as it is there is actually less benefit of Divine version than standard: net-zero damage with three burst, but takes three times as long. E-stacks not really worth that.
Couldnt agree more... EVERY-WORD-OF-IT.
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chemboy613Member, NW M9 PlaytestPosts: 1,521Arc User
edited October 2014
My impression is the divine version is intentionally less damage, to make up for the larger aoe and short cast time.
Comments
WAI: Spamming it three times gives you the same damage as non-divine version, giving a net-zero benefit. I'm not saying I like it (I'm with you on that point) - I'm just saying I believe it WAI and I can understand why it's WAI.
What this means in the end is that the Divine version offers no benefit, other than to build stacks of Empowerment, but the down side is wasting all that extra time to do it. It's like the non-Divine version, only takes three times as long and the only benefit are a few E-stacks.
TL;DR: I agree this should be buffed - as it is there is actually less benefit of Divine version than standard: net-zero damage with three burst, but takes three times as long. E-stacks not really worth that.
Couldnt agree more... EVERY-WORD-OF-IT.
Everything you need to know about CW:
http://nw-forum.perfectworld.com/showthread.php?780981-Chem-s-CW-Compendium-Everything-you-need-to-know
well they now do the same damage, the low one. teehee.