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Divine daunting light does 1/3 as much as regular.

izatarizatar Member, NW M9 Playtest Posts: 1,161 Arc User
10/29 My divine daunting light is doing 1/3 as much as non-divine. They should do the same amount of damage according to the tooltip, and according to rationality.

Really, you need to test EVERY cleric spell in all 3 modes. They dont work right now, and they havent all worked since day 1. There is no way to get a 'feel' for the class when the spells don't do the right thing!!!!:mad:
Post edited by Unknown User on

Comments

  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited October 2014
    izatar wrote: »
    10/29 My divine daunting light is doing 1/3 as much as non-divine. They should do the same amount of damage according to the tooltip, and according to rationality.

    Really, you need to test EVERY cleric spell in all 3 modes. They dont work right now, and they havent all worked since day 1. There is no way to get a 'feel' for the class when the spells don't do the right thing!!!!:mad:

    WAI: Spamming it three times gives you the same damage as non-divine version, giving a net-zero benefit. I'm not saying I like it (I'm with you on that point) - I'm just saying I believe it WAI and I can understand why it's WAI.

    What this means in the end is that the Divine version offers no benefit, other than to build stacks of Empowerment, but the down side is wasting all that extra time to do it. It's like the non-Divine version, only takes three times as long and the only benefit are a few E-stacks.

    TL;DR: I agree this should be buffed - as it is there is actually less benefit of Divine version than standard: net-zero damage with three burst, but takes three times as long. E-stacks not really worth that.
  • godhricgodhric Member, Neverwinter Beta Users Posts: 437 Bounty Hunter
    edited October 2014
    WAI: Spamming it three times gives you the same damage as non-divine version, giving a net-zero benefit. I'm not saying I like it (I'm with you on that point) - I'm just saying I believe it WAI and I can understand why it's WAI.

    What this means in the end is that the Divine version offers no benefit, other than to build stacks of Empowerment, but the down side is wasting all that extra time to do it. It's like the non-Divine version, only takes three times as long and the only benefit are a few E-stacks.

    TL;DR: I agree this should be buffed - as it is there is actually less benefit of Divine version than standard: net-zero damage with three burst, but takes three times as long. E-stacks not really worth that.

    Couldnt agree more... EVERY-WORD-OF-IT.
  • chemboy613chemboy613 Member, NW M9 Playtest Posts: 1,521 Arc User
    edited October 2014
    My impression is the divine version is intentionally less damage, to make up for the larger aoe and short cast time.
  • izatarizatar Member, NW M9 Playtest Posts: 1,161 Arc User
    edited November 2014
    chemboy613 wrote: »
    My impression is the divine version is intentionally less damage, to make up for the larger aoe and short cast time.

    well they now do the same damage, the low one. teehee. :p
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