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Tip for the DC artifact

hefisdohefisdo Member Posts: 709 Bounty Hunter
edited November 2014 in PvE Discussion
Your Devoted Cleric spirit fills you with divine power, granting you 100% of your total Action Points over 8 7 6 5 seconds; this effect must be channeled. Additionally, when you successfully finish the channelling, you're Healed for 2,5% 5% 7,5% 10% of your maximum Hit Points.

Basically, you'll have to channel the artifact just like the Channel Divinity mechanic. If you move, stop channeling or be controlled, the artifact will cease its effect and enter on cooldown.

If you don't like it, I'll leave this suggestion for an artifact mechanic here. I'm kind of annoyed about how the mechanics of the other artifacts are similar.
(´・ ω ・`)
Post edited by hefisdo on

Comments

  • notsheriffsrsnotsheriffsrs Banned Users Posts: 396 Bounty Hunter
    edited October 2014
    No thanks Jeff.
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited October 2014
    thanks no /char
  • sprawlfxsprawlfx Member, NW M9 Playtest Posts: 4 Arc User
    edited October 2014
    No thanks, also.
  • koalazebra1koalazebra1 Member Posts: 1,173 Bounty Hunter
    edited October 2014
    no thanks too
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    edited October 2014
    its fine as is, it works for everyone and its free.

    It takes approx 20 hours to get ANY class on any non double exp weekend to 60.

    Run one on a double weekend and you can do it in like 12 hours.

    Sorry, but there is zero need to altar this.

    The only people who are upset with it are A. those who dont want to do the above or B, dont want to remove another artifact in favor of this one.

    Its their choice not to, lets not remove one of the actual good free artifacts in the game.
  • frishterfrishter Member Posts: 3,522 Arc User
    edited October 2014
    Ugh, that really would make it useless.
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited October 2014
    If you halved the time required to channel (so to 4 3.5 3 2.5 seconds) this might leave the DC artifact as being still very useful, as opposed to now when it is obviously very, very good indeed. In this case you wouldn't really need to have the additional heal too.
  • kweassakweassa Member Posts: 2,390 Arc User
    edited October 2014
    silverkelt wrote: »
    The only people who are upset with it are A. those who dont want to do the above or B, dont want to remove another artifact in favor of this one.

    ...or (C), those who have seen all hell break loose in PvP when a particularly powerful daily power fires off in 15second intervals.

    The NPC/mobs don't complain. So often, that makes PvErs think anything that gives them higher damage is OK. But when you receive an incoming damage that easily exceeds 25k without being able to even dodge a part of its damage and get the full hit... and then receive another one in the exact same manner, I'm willing to bet everyone here who thinks its ok, will have a change of heart.

    You think the current TR WoB is too strong? Wait 'til you see what happens when you get hit by TR's Bloodbath, twice in a row, and then see what happens if people equip the new artifact cloak with the 4% AP regen in combat feature working on TOP of it.


    OP is OP. If anyone thinks otherwise, I'll be more than happy to face off anyone and show them what it feels like being hit by 3 activations of Bloodbath within 90 seconds... if they can survive the 1st and 2nd, that is.

    Please, people. I know the temptation of more and more spec/stat is always tempting, but don't lose your perspective on what's acceptable and what not.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • damnataanimusdamnataanimus Member Posts: 446 Arc User
    edited October 2014
    kweassa wrote: »
    ...or (C), those who have seen all hell break loose in PvP when a particularly powerful daily power fires off in 15second intervals.

    The NPC/mobs don't complain. So often, that makes PvErs think anything that gives them higher damage is OK. But when you receive an incoming damage that easily exceeds 25k without being able to even dodge a part of its damage and get the full hit... and then receive another one in the exact same manner, I'm willing to bet everyone here who thinks its ok, will have a change of heart.

    You think the current TR WoB is too strong? Wait 'til you see what happens when you get hit by TR's Bloodbath, twice in a row, and then see what happens if people equip the new artifact cloak with the 4% AP regen in combat feature working on TOP of it.


    OP is OP. If anyone thinks otherwise, I'll be more than happy to face off anyone and show them what it feels like being hit by 3 activations of Bloodbath within 90 seconds... if they can survive the 1st and 2nd, that is.

    Please, people. I know the temptation of more and more spec/stat is always tempting, but don't lose your perspective on what's acceptable and what not.

    Again as I stated in another thread - the dailys are in no way back to back. It still takes at the least 5 - 10 seconds to refill AP assuming great AP gen, EVEN with the artifact at legendary.

    So that's a big no from me too.
    May the RNG Gods smile on you today!
    Adorable Temptress - 23.4k Temptation SW
    Mara Angelbane - 22k Thaum CW, Vaya Con Dios 15.2k Dragon CW.
    Mara Shadowskiss - 21.5k Destroyer GWF, Mara - 17.2k Sentinel GWF
    Mara Duskwalker - 15.4k Healing DC
    Mara Hawkeye -14.6k HR
    Mara Spiritforge - 16.9k Tanky GF
    Bad Religion - 14.7k Pew Pew DC
    Mara Shadowstouch,Maara - TR's
  • kweassakweassa Member Posts: 2,390 Arc User
    edited October 2014
    Again as I stated in another thread - the dailys are in no way back to back. It still takes at the least 5 - 10 seconds to refill AP assuming great AP gen, EVEN with the artifact at legendary.

    So that's a big no from me too.

    If you can fully recover from a 30k hit within 15 seconds to prepare a 2nd 30k hit coming in... and then if you're not dead, in another minute another 30k attack will come in. Three dailies under 90 seconds, each hitting for at least 30k ...then sure, why not.

    Just remember I told you so :) If you think the new AP regen artifact cloak and DC artifact is going to do you more good, than others do you harm with it... you might be mistaken when a class like a TR begins using it. :)
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • hefisdohefisdo Member Posts: 709 Bounty Hunter
    edited October 2014
    I noticed this artifact was providing much more utility than the others in three attempts:

    - We faced a premade where everyone in the enemy team had Legendary and Epic versions of this artifact. They all started using dailies and I don't feel like saying about how the beginning of a match is important;
    - People asking for it on /lfg as a requisite for some classes, just like they do with P. Vorpal, HV and HP sets;
    - I landed a 230k Ice Knife in a boss because of this artifact.
    silverkelt wrote: »
    its fine as is, it works for everyone and its free.

    It takes approx 20 hours to get ANY class on any non double exp weekend to 60.

    It also takes about 2 weeks to get the 3rd boon to be able to get the artifact.
    (´・ ω ・`)
  • magiquepursemagiquepurse Member Posts: 0 Arc User
    edited October 2014
    hefisdo wrote: »
    - People asking for it on /lfg as a requisite for some classes, just like they do with P. Vorpal, HV and HP sets;
    - I landed a 230k Ice Knife in a boss because of this artifact.

    People really asking for a DC sigil in LFG? Why?!? And for what? The only real good use I had for it in PvE is soloing Draco.

    And how is it related to how much your daily hits? This escapes me.

    By the way, the artifact is quite good in PvP, but in many cases an Oghma artifact would be better. Being locked down in CC for a class that can't escape it such as a HR/DC/CW is quite fatal.
  • damnataanimusdamnataanimus Member Posts: 446 Arc User
    edited October 2014
    People really asking for a DC sigil in LFG? Why?!? And for what? The only real good use I had for it in PvE is soloing Draco.

    And how is it related to how much your daily hits? This escapes me.

    By the way, the artifact is quite good in PvP, but in many cases an Oghma artifact would be better. Being locked down in CC for a class that can't escape it such as a HR/DC/CW is quite fatal.

    Yes I've got to call bs on that - I've never seen this happen and I use lfg extensively.
    May the RNG Gods smile on you today!
    Adorable Temptress - 23.4k Temptation SW
    Mara Angelbane - 22k Thaum CW, Vaya Con Dios 15.2k Dragon CW.
    Mara Shadowskiss - 21.5k Destroyer GWF, Mara - 17.2k Sentinel GWF
    Mara Duskwalker - 15.4k Healing DC
    Mara Hawkeye -14.6k HR
    Mara Spiritforge - 16.9k Tanky GF
    Bad Religion - 14.7k Pew Pew DC
    Mara Shadowstouch,Maara - TR's
  • hefisdohefisdo Member Posts: 709 Bounty Hunter
    edited October 2014
    People really asking for a DC sigil in LFG? Why?!? And for what? The only real good use I had for it in PvE is soloing Draco.

    I saw people calling for CN and VT speedruns and they were asking for this artifact along with GPF and P. Vorpal. Those were rare cases but still I think this should stop here.
    And how is it related to how much your daily hits? This escapes me.

    If I hadn't my daily ready in that time I'd lose the opportunity to land that Ice Knife when most buffs and debuffs were active.
    By the way, the artifact is quite good in PvP, but in many cases an Oghma artifact would be better. Being locked down in CC for a class that can't escape it such as a HR/DC/CW is quite fatal.

    In most cases the ones that need that are CWs, DCs, HRs and SWs. With the exception of HR, the DC artifact can be much better depending of your strategy.

    Once I saw a premade with 4 CWs (.Phalanx. I think) and in the beginning, they went on middle and timed OFs. There was nothing to do, and I bet the Oghma artifact would be useless there.
    (´・ ω ・`)
  • magiquepursemagiquepurse Member Posts: 0 Arc User
    edited October 2014
    hefisdo wrote: »
    Once I saw a premade with 4 CWs (.Phalanx. I think) and in the beginning, they went on middle and timed OFs. There was nothing to do, and I bet the Oghma artifact would be useless there.
    OF doesn't work that good lol on a premade team. Nobody on their right mind would rush mid point like this to get quad-dailied. I play cautious for example and asses the situation, seek out the enemy CWs etc. before jumping in. GWF and GF have means to make OF useless.

    Oghma would get you out of the OF daze I think and give you 4-5 secs of CC immunity.

    Also 4 CW premade is bound to lose to any normal comp with fotm GWFs/HRs/GFs. They wouldn't even make 300 points.

    So their OF shenanigans at mid are useless after all.
  • hefisdohefisdo Member Posts: 709 Bounty Hunter
    edited October 2014
    OF doesn't work that good lol on a premade team. Nobody on their right mind would rush mid point like this to get quad-dailied. I play cautious for example and asses the situation, seek out the enemy CWs etc. before jumping in. GWF and GF have means to make OF useless.

    Oghma would get you out of the OF daze I think and give you 4-5 secs of CC immunity.

    Also 4 CW premade is bound to lose to any normal comp with fotm GWFs/HRs/GFs. They wouldn't even make 300 points.

    So their OF shenanigans at mid are useless after all.

    You know that they can still use powers while OF is active.

    During the OFs they focused on our GWFs and they were melted... literally. And we hadn't a GF.
    (´・ ω ・`)
  • lionmaruu0lionmaruu0 Member Posts: 327 Arc User
    edited October 2014
    this makes no sense. you can just get a dc artifact for free, why whine about it?
  • skylher12skylher12 Member Posts: 97 Arc User
    edited October 2014
    kweassa wrote: »
    ...or (C), those who have seen all hell break loose in PvP when a particularly powerful daily power fires off in 15second intervals.

    The NPC/mobs don't complain. So often, that makes PvErs think anything that gives them higher damage is OK. But when you receive an incoming damage that easily exceeds 25k without being able to even dodge a part of its damage and get the full hit... and then receive another one in the exact same manner, I'm willing to bet everyone here who thinks its ok, will have a change of heart.

    You think the current TR WoB is too strong? Wait 'til you see what happens when you get hit by TR's Bloodbath, twice in a row, and then see what happens if people equip the new artifact cloak with the 4% AP regen in combat feature working on TOP of it.


    OP is OP. If anyone thinks otherwise, I'll be more than happy to face off anyone and show them what it feels like being hit by 3 activations of Bloodbath within 90 seconds... if they can survive the 1st and 2nd, that is.

    Please, people. I know the temptation of more and more spec/stat is always tempting, but don't lose your perspective on what's acceptable and what not.


    oh give me a break, hr's are way op just with the piercing blade, let alone adding glyphs and such to them, Cw's are way op right now in pvp as well with the glyphs and passive stormspell... god forgive tr's actually have some chance in hell to compete. (combat tr's that is,, perma's are bs)
  • chemboy613chemboy613 Member, NW M9 Playtest Posts: 1,521 Arc User
    edited October 2014
    If you have ever leveled a DC - it makes sense that their artifact is most powerful. This is a slow and painful process.

    Remember if SF pops or if you die - you loose the effect. Even at legendary it takes a while.

    If it's so good, level a DC and get one?

    And those people asking for it in LFG - remember, no one forces you to play with idiots.
  • jaotutjaotut Member, NW M9 Playtest Posts: 576 Arc User
    edited October 2014
    hefisdo wrote: »
    I saw people calling for CN and VT speedruns and they were asking for this artifact along with GPF and P. Vorpal. Those were rare cases but still I think this should stop here.



    If I hadn't my daily ready in that time I'd lose the opportunity to land that Ice Knife when most buffs and debuffs were active.



    In most cases the ones that need that are CWs, DCs, HRs and SWs. With the exception of HR, the DC artifact can be much better depending of your strategy.

    Once I saw a premade with 4 CWs (.Phalanx. I think) and in the beginning, they went on middle and timed OFs. There was nothing to do, and I bet the Oghma artifact would be useless there.

    I have never seen people asking for this artifact in lfg before. I'm sure a 20k GS person without this artifact will be much more useful than a 15k GS person with one. This artifact is not a game changing thing.

    You could have also get your daily ready without this artifact, and save it to use when you see all the buffs and debuffs. Although I struggle to see when a boss has the most debuffs, I just use Ice Knife whenever my EotS procs. Which boss did you land a 230k Ice Knife on?

    It really seems like you (and some others) are exaggerating and trying your best to get something nerfed when it doesn't need to.
    Merlin - CW Merlyn - HR Psylocke - TR Black Widow - GWF


    Have the gear and skills, but lack the friends to play with? Come and apply for Essence of Aggression. We have been here and strong since beta. (Immature, rude, and arrogant people will not be accepted)
  • chemboy613chemboy613 Member, NW M9 Playtest Posts: 1,521 Arc User
    edited October 2014
    jaotut wrote: »
    I have never seen people asking for this artifact in lfg before. I'm sure a 20k GS person without this artifact will be much more useful than a 15k GS person with one. This artifact is not a game changing thing.

    You could have also get your daily ready without this artifact, and save it to use when you see all the buffs and debuffs. Although I struggle to see when a boss has the most debuffs, I just use Ice Knife whenever my EotS procs. Which boss did you land a 230k Ice Knife on?

    It really seems like you (and some others) are exaggerating and trying your best to get something nerfed when it doesn't need to.

    Agreed. I am really tired of the "nerf XYZ" threads.

    Honestly, skill trumps all, within reason.
  • kweassakweassa Member Posts: 2,390 Arc User
    edited October 2014
    skylher12 wrote: »
    oh give me a break, hr's are way op just with the piercing blade, let alone adding glyphs and such to them, Cw's are way op right now in pvp as well with the glyphs and passive stormspell... god forgive tr's actually have some chance in hell to compete. (combat tr's that is,, perma's are bs)

    And you think those OP CWs and HRs aren't going to become any OPer when they also start using double Ice Knives or endless disruptive arrows, do you. Not to mention you haven't the slightest clue in what's going on in preview, it seems.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • clericalistclericalist Member, NW M9 Playtest Posts: 595 Arc User
    edited October 2014
    chemboy613 wrote: »
    If you have ever leveled a DC - it makes sense that their artifact is most powerful. This is a slow and painful process.

    Does not make sense to me, I am guessing that the vast majority level the DC to get artifact and then never bother playing with the DC again. What that means is that the overpowered classes become even more overpowered and the people who actually want to play the DC on a regular basis do get the same benefit from this artifact. Its not actually the DC being rewarded here for this powerful artifact.
  • chemboy613chemboy613 Member, NW M9 Playtest Posts: 1,521 Arc User
    edited October 2014
    Does not make sense to me, I am guessing that the vast majority level the DC to get artifact and then never bother playing with the DC again. What that means is that the overpowered classes become even more overpowered and the people who actually want to play the DC on a regular basis do get the same benefit from this artifact. Its not actually the DC being rewarded here for this powerful artifact.

    Actually, I really do enjoy playing my DC :D Yes she has the artifact too (at epic) and i can get 2 HGs down in succession.

    That said, leveling was very very slow and time consuming, and i spent decent amount of AD on my DC too.

    I actually tell people who level DC to get the artifact to play their DC - DCs are great in teams and excellent in dungeons. I actually think a well played DC can do more for their team than any other class out there.

    So maybe some feel this way, but I sure don't.
  • hefisdohefisdo Member Posts: 709 Bounty Hunter
    edited October 2014
    As a PvE CW, any other artifact feels like absolute trash before this one, and it's very unlikely that they're going to buff all of them. I just wanted some BALANCE in the class artifacts; something that most people doesn't quite understand what it is about.

    If you disagree, that's okay. Just want to ask the devs to be more creative when creating new artifacts, add less effects that just deal damage; and if you add, make sure the artifact damage is 200k.

    This "it's hard to level a DC so it's well-deserved" thing is bull**** since TRs are incredibly annoying to be leveled and their artifact is one of the worst. It's being buffed? So are us, DCs. GFs were horrible to level before their buffs as well, and their artifact is only useful for some.

    And yes, people asked for it on /lfg. The guy (and probably his group) was BiS with R9-R10, so I assume they won't be pugging frequently.
    (´・ ω ・`)
  • chemboy613chemboy613 Member, NW M9 Playtest Posts: 1,521 Arc User
    edited November 2014
    hefisdo wrote: »
    As a PvE CW, any other artifact feels like absolute trash before this one, and it's very unlikely that they're going to buff all of them. I just wanted some BALANCE in the class artifacts; something that most people doesn't quite understand what it is about.

    If you disagree, that's okay. Just want to ask the devs to be more creative when creating new artifacts, add less effects that just deal damage; and if you add, make sure the artifact damage is 200k.

    This "it's hard to level a DC so it's well-deserved" thing is bull**** since TRs are incredibly annoying to be leveled and their artifact is one of the worst. It's being buffed? So are us, DCs. GFs were horrible to level before their buffs as well, and their artifact is only useful for some.

    And yes, people asked for it on /lfg. The guy (and probably his group) was BiS with R9-R10, so I assume they won't be pugging frequently.

    Maybe i forgot because I leveled my TR in beta back when they were good :D Leveling TR was easy back then...

    I can understand the argument here then, the other class artifacts effects are... um... so "meh" sounding i didn't even bother trying them?

    I am using the GWF artifact as a passive multiple places and sigil of the hunter once or twice, but most of them aren't BIS for anything.

    DC effect is really quite awesome, true, but i don't think i needs to be "nerfed" for overall balance, but maybe a big buff to the artifacts is in order.
  • johnperqjohnperq Member Posts: 77
    edited November 2014
    hefisdo wrote: »
    TRs are incredibly annoying to be leveled

    In context to leveling a DC?
    You ever leveled a TR?
    You ever leveled a DC?

    I leveled both last summer.
    Unless I'm missing something really obvious here,
    you dont know what you are talking about.
    Oswald <Semper Fidelis> - http://semper-fidelis.guildlaunch.com
  • hefisdohefisdo Member Posts: 709 Bounty Hunter
    edited November 2014
    johnperq wrote: »
    In context to leveling a DC?
    You ever leveled a TR?
    You ever leveled a DC?

    pcsJQXV.jpg
    HPqlHnk.jpg

    Yes, TR is more annoying to level in comparison to DC.
    chemboy613 wrote: »
    DC effect is really quite awesome, true, but i don't think i needs to be "nerfed" for overall balance, but maybe a big buff to the artifacts is in order.

    I'd love if the other artifacts were buffed instead too but the devs may prefer the easier way, instead of buffing every artifact, nerf one of them.

    We see that almost always in the class balance changes.
    (´・ ω ・`)
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