I think it's enogh, we have x3+2(+1 incoming).....artifacts to equip....
It's too much, new players won't just be able to do anything....or if I decide to level a new alt...I'm doomed.
I know you want more money, thought we're giving quite alot already, but could you please find another way of taking our money without ruining the game?
It is boring to spend the whole day thinking at refining.....also, with the new Weapon + Off-hand artifacts, we all can forget about other game weapon sets...
No more artifact equipment please, make the off-had the last artifact equipment.
Suggestions:
-Introduce the Housing, alot of people will spend money there, because this game has beautiful graphics (sell special furniture)
*Add Carpenter Profession (crafts for the houses)
* Friend's can visit each other's houses
*Add special furniture that can store specific equipment: wardrobe = fashion items storage
*Add Gardening, where people can grow plants (this will be hard because this game has no use for herbs, not even weed exists in Neverwinter).
- Add Guild Castles (huge castles, which must be BOUGHT with AD'S)...we would be able to customize their appearance
* with the guild castles you can add: Guild vs Guild PVP, where sometimes a guild could attack another guild's castle and pillage it (receiving rewards) - PVP = SUPER MONEY INCOME.
* Guild castles would give bonuses in PVE to all of their members (this could be attained with some special "castle improvements tree"
To conclude my thought, there are many ways to "take" money from us, I know your investors like the "take it quickly model", where they initially recover their investment and very soon after start to "take it" by all means not thinking about the game "health.
Just be creative and you will see how much money you can get without destroying this game for the new players/less rich players/casual players.
Have fun everyone,
Almondum.
Post edited by almondum on
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Comments
setimoseloMember, NW M9 PlaytestPosts: 109Arc User
edited October 2014
I love your guild castle/hall idea. As a guild leader that addresses a major problem I see in this game which is guild kinship outside of gearing people up. Ofcourse there's more that could be done....
Make more PvE guild related content.
Make more guild related raids where level/number of players doesn't matter (like you do with the event skirmishes)
Give us the Castle (customization please) like the OP suggested.
I will be happy for five minutes until I remember that I am still too powerful for the dungeons, that pvp still only has two stages and that foundry is a massive waste of time because the loot doesn't scale with effort.
When they added housing to Everquest I remember the whole time leading up to it I thought, "Useless. I am a hard core gamer. Care... do not. When is the next Raid?" After they released it I was like, "Want to find a neighborhood around my friends. Want that for my house. Going to my house. Rearranging my yard. Logging out at my house. "
But the truth is I think they put a ton of effort into the housing. Pure instance housing always seemed silly to me, but Everquest tried as hard as possible to be inspired by greats like UO and made public housing zones where you find plots of land and pay rent. I have trouble believing NW is up to the kind of effort required for doing it right, so I won't say I hate the idea of it, I just find it hard to believe that Cryptic has those kinds of resources available to do it.
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ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
edited October 2014
They already have the tools necessary for this in the Foundry. It's just a matter of implementing it in a system the more casual player can use to construct a housing environment on the fly.
Yup this one is good it would be nice to have this kind of stuff and I wont hesitate to pour some of my money for a good online game experience. Remember devs people remember the games not just because of its beauty but the experience. Just look how minecrafts did.
I know you want more money, thought we're giving quite alot already, but could you please find another way of taking our money without ruining the game?
Pretty much this x 10000 these modules have been nothing but a lazily thrown together money leech. Just stop.
Comments
Make more PvE guild related content.
Make more guild related raids where level/number of players doesn't matter (like you do with the event skirmishes)
Give us the Castle (customization please) like the OP suggested.
I will be happy for five minutes until I remember that I am still too powerful for the dungeons, that pvp still only has two stages and that foundry is a massive waste of time because the loot doesn't scale with effort.
Great read, OP keep the suggestions coming!
I hope devs read this and will devote more time into it rather than even more dailies and heroic encounters that did not receive good feedback
You forgot the new artifact cloak.
But the truth is I think they put a ton of effort into the housing. Pure instance housing always seemed silly to me, but Everquest tried as hard as possible to be inspired by greats like UO and made public housing zones where you find plots of land and pay rent. I have trouble believing NW is up to the kind of effort required for doing it right, so I won't say I hate the idea of it, I just find it hard to believe that Cryptic has those kinds of resources available to do it.
Oh, and monetize it
Pretty much this x 10000 these modules have been nothing but a lazily thrown together money leech. Just stop.