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How would you rank the classes in PVP when module 5 hits ? (In 1v1's only)

notsheriffsrsnotsheriffsrs Banned Users Posts: 396 Bounty Hunter
This is for 1v1's only, I repeat, 1v1's only. Nothing else.

1) TR (Either one shot or perma-daze which literally locks every single class except GWF's and other TR's)

2) HR (We all know the HR song)

3) GF (Was overbuffed, it's the only class that can arguably 1-rotation others, huge HP pool too)

4) GWF (Placed this here due to Intimidation, it CAN be #2 in rank if the GWF is very well geared, even Nerfed Intimidation hits very hard). If no Intimidation/Destroyer then place this class as #6

5) CW (Triple nerfed [Assaillant/StormSpell/Orb of Imposition], they will be back as the punching bag/free-kills they were from module 1-3, and now without Shard)

6) SW (Bursts hard but the lack of dodge/CC escape makes this a very vulnerable class).

7) DC (We all know the preview DC won't hit live.. but IF it does, then swap it with SW)


Yours?
Post edited by notsheriffsrs on

Comments

  • helpimblindinrlhelpimblindinrl Member Posts: 972 Arc User
    edited October 2014
    I doubt the tr stuff doesn't get taken back to some extent but otherwise yeah, also I haven't seen a regular gweef in 2 weeks. Its all intimidation procs all the time. At least the other classes have to aim to get their procs of doom, gwf have gone full press 2 buttan. CW is close enough to that spot already, better than sw because sw only really has the one cc and better than dc if given the time to kill one which if its an annointed champion could take a while. Will be interesting to see what version of dc makes it to live. When I was on last one version had dots that were really strong and the cc was really strong on another build. If that made it to live it would better than cw or sw.

    Its not super accurate to list them that way though because there is quite the gap in strength between them. Like a geared intimidation gweef who has the braincells to not use sprint and unstoppable at the same time is just way ahead of a geared cw or sw. Like miles. HR is on a whole other planet on live. The only one I ran into on test was an archer.
  • magiquepursemagiquepurse Member Posts: 0 Arc User
    edited October 2014
    Yours?

    Looks fine. The DC might hold some surprises, and the new SW paragon as well. Rest of the list looks OK to me.
  • kweassakweassa Member Posts: 2,390 Arc User
    edited October 2014
    Looks fine. The DC might hold some surprises, and the new SW paragon as well. Rest of the list looks OK to me.

    Not so simple now. All 3 TR paths have different relative strengths and weaknesses.DPS DCs and tanclerics also widely differ.

    It is now not about which classes, but rather which specific builds.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • hfgtfsdfshfgtfsdfs Member Posts: 688 Arc User
    edited October 2014
    5) dc

    6) cw

    7) sw
    ZengiaH@ejziponken
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited October 2014
    This is for 1v1's only, I repeat, 1v1's only. Nothing else.

    1) TR (Either one shot or perma-daze which literally locks every single class except GWF's and other TR's)

    2) HR (We all know the HR song)

    3) GF (Was overbuffed, it's the only class that can arguably 1-rotation others, huge HP pool too)

    4) GWF (Placed this here due to Intimidation, it CAN be #2 in rank if the GWF is very well geared, even Nerfed Intimidation hits very hard). If no Intimidation/Destroyer then place this class as #6

    5) CW (Triple nerfed [Assaillant/StormSpell/Orb of Imposition], they will be back as the punching bag/free-kills they were from module 1-3, and now without Shard)

    6) SW (Bursts hard but the lack of dodge/CC escape makes this a very vulnerable class).

    7) DC (We all know the preview DC won't hit live.. but IF it does, then swap it with SW)


    Yours?

    i keep hearing about perma daze....how is it even possible?
    you can be dazed once every 5 seconds for 2 seconds which are reduced to less than 1 by tenacity..... cant get it
  • koalazebra1koalazebra1 Member Posts: 1,173 Bounty Hunter
    edited October 2014
    perma-daze by a perma-stealth GG!
  • notsheriffsrsnotsheriffsrs Banned Users Posts: 396 Bounty Hunter
    edited October 2014
    hfgtfsdfs wrote: »
    5) dc

    6) cw

    7) sw

    Not sure if serious?

    Even the DPS DC's get slaughtered by CW's (Seen it on preview). the CC prevents them from fighting back/healing.

    SW's burst gets out-healed though... and they have no decent CC other than Harrowstorm (Wraith's shadow blows).
  • notsheriffsrsnotsheriffsrs Banned Users Posts: 396 Bounty Hunter
    edited October 2014
    rayrdan wrote: »
    i keep hearing about perma daze....how is it even possible?
    you can be dazed once every 5 seconds for 2 seconds which are reduced to less than 1 by tenacity..... cant get it

    ......................

    Go on preview and pick Scoundrel, and watch your enemies not being able to to attack back, it requires skill but can be pulled off.

    Only GWF's can escape that. (And other TR's to a lesser extent).
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited October 2014
    From the testing i did HR/TR/GWF have fair fights.
  • notsheriffsrsnotsheriffsrs Banned Users Posts: 396 Bounty Hunter
    edited October 2014
    rayrdan wrote: »
    From the testing i did HR/TR/GWF have fair fights.

    lol you need to learn to time your stuff then.

    I have a rogue in my friend's list who's 16K and beat a 21-22K Intimidation GWF with P.Vorp via Scoundrel and has it oin video.

    I'll tell the rogue to upload videos and you'll learn or something.
  • koalazebra1koalazebra1 Member Posts: 1,173 Bounty Hunter
    edited October 2014
    rayrdan wrote: »
    From the testing i did HR/TR/GWF have fair fights.

    HRs gets rekt by perma-daze 100%
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited October 2014
    i had some 1vs1 vs first page HR, you have right but they can still kill you in a rotation
    gwf got a nerf on intimidation but it's not like that **** stopped hitting for 30k a proc.

    and again...perma daze...you can be dazed 1 time every 5 seconds for 1 sec.
    2.5s more every 15 sec i fail to see this perma daze
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  • kweassakweassa Member Posts: 2,390 Arc User
    edited October 2014
    It's not a perma daze at all.

    It's an alternation of 2.5s daze (usually more like 2s with tenacity/wis in PvP) every 5s that procs on either a crit, or a hit from the back.... and a 4s daze every 15s that is procced by a use of an encounter, which can be extended by 2s.

    The thing is, a well managed scoundrel player can make it feel like 'perma', because during combat he can time his crucial dazes at the moment when he needs it the most. Both as a defense or offense.

    For example in terms of offense, he can fire off a CoS shot from stealth, risking a 15% depletion, but at with the potential reward being a perfect set-up for the next, real attack, dazing the enemy and setting him up for what comes next -- so the target cannot dodge it. From the target's point of view, he becomes dazed, and always the big hit comes in, making it feel like he's been hurt bad by a daze power.

    In terms of defense, a CW or a SW might be setting the TR up for a crucial combo, the perfect opportunity he thinks... and then, suddenly all his attacks are halted by an incoming knife that shuts him out for 2s, giving the time for the TR to prepare and escape.

    Then the small dazes from Concussive Strikes can be combined with Skull Cracker daze, to chain up a one long daze when the TR requires it...

    So, when you combine this with stealth, its a very versatile style created that will boast a very strong combat initiative where the TR gets to decide how the fight should be flowing. When this is combined with the Whisperknife, the added bonus of being ranged comes in.

    ..

    But then, this style relies on sezing the initiative and not letting it go. Conceptually it's no really different how the combat HR fights, except it hurts less, is less bursty, and doesn't heal as much with each attacks. Also, unlike the HR, once the initiative is lost a TR is still a TR -- it's not gonna replenish all its HP and do the same thing over again. Damged TR remains damaged for the most part.

    Also, while the scoundrel dazes add a lot of advantage over to the TR, a melee TR is still a melee TR, and people are now getting better and better each day with avoiding GC. These melee type TRs still need to get close to the enemy and stay within a certain proximity to be able to attack -- meaning; susceptible to powerful retaliation from types like GWFs or CWs.

    WK/ranged scoundrels don't have that problem, but in turn, the lack of ITC weighs in heavily, so while WKs can reach the maximum offensive potential of the scoundrel a lot easier than the MIs, at the same time it's also much more shaky in defense, when compared to a MI.



    IMO, people still aren't used to fighting scoundrels, and they don't really know at which timing to save CC breakers, or at which timing to expect an incoming daze. They just fight it like any other TRs of the past, and are often surprised and panicked.

    If we compare to the Sab, Scoundrels are much more 'specialized' than Sabs, and can take down certain classes much easier than Sabs.. but in terms of attack/defense balance, Sabs are better.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • nazghul22nazghul22 Member Posts: 407 Arc User
    edited October 2014
    1) SW (Bursts, nukes, tons of HP and life steal, shadowed, and above all 1v1 for him means 2v1

    2) TR perma-dase-stealth-anything you name it

    3) HR (hybrid Range-Melee, except he can defeat Melee classes in Melee fight and ranged classes in ranged fight)

    4) GF (Can make himself invincible with any reflect build)

    shared 5) GWF (Because all of them are oldies from Beta and thus have much more GS than the newcomers). As well as the CW, this class has nothing OP to bring to the table.

    shared 5) CW (all the powers saw an increase of CD time and a decrease of damage). As well as the GWF, this class has nothing OP to bring to the table.

    7) DC (Basically more a 2v2 class than a 1v1 class. And the absurdly complex mod5 threefold system - three status on each power - means way too many parameters to handle)
    ToD = ..........
    Tired of Dailies/Tyranny of Dailies/Timers of Doom/Tricked Or Duped/Tremendously Obnoxious Dailies/Try Otherwise, Devs
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited October 2014
    while i can accept the idea of a working wk scoundrel, i did some testings with MI and no...really...it lacks damage and proccing that daze really is a wast of stealth even because you probably have just and offensive encounter...lashing blade/impact shot but you cant slot dazing strike cause the dazes seem to be not additive.

    on wk you have D.strike and with all its ticks should do the job for you (does it proc the daze?)
    this build however should not work well vs HR, the more the ticks, the more the deflected one, the more the wm stacks.

    even tho is the funnier, i only path i like is saboteur MI (much static) / WK (much more dinamics)


    just to answer the topic tho

    HR
    GF
    TR/GWF
    CW
    DC
    SW
  • notsheriffsrsnotsheriffsrs Banned Users Posts: 396 Bounty Hunter
    edited October 2014
    This isn't a rogue discussion thread... it's ranking classes thread, rank them or don't derail.

    Stay on topic.
  • thirdquestionthirdquestion Member, Neverwinter Beta Users Posts: 96
    edited October 2014
    CW R.I.P thx devs :)
  • notsheriffsrsnotsheriffsrs Banned Users Posts: 396 Bounty Hunter
    edited October 2014
    nazghul22 wrote: »
    1) SW (Bursts, nukes, tons of HP and life steal, shadowed, and above all 1v1 for him means 2v1

    2) TR perma-dase-stealth-anything you name it

    3) HR (hybrid Range-Melee, except he can defeat Melee classes in Melee fight and ranged classes in ranged fight)

    4) GF (Can make himself invincible with any reflect build)

    shared 5) GWF (Because all of them are oldies from Beta and thus have much more GS than the newcomers). As well as the CW, this class has nothing OP to bring to the table.

    shared 5) CW (all the powers saw an increase of CD time and a decrease of damage). As well as the GWF, this class has nothing OP to bring to the table.

    7) DC (Basically more a 2v2 class than a 1v1 class. And the absurdly complex mod5 threefold system - three status on each power - means way too many parameters to handle)

    SW first ? lol

    It has no CC escape/dodges. I highly doubt it defeats every class in an 1v1.

    I would love if there was some sort of class tournament.
  • magiquepursemagiquepurse Member Posts: 0 Arc User
    edited October 2014
    I would love if there was some sort of class tournament.
    This would be a great idea.

    I also wish some TR would post the permaCC thing they have in their feedback topic so devs can look at it. My HR friend lost like 2-20 or something to a TR, they are both BiS page 1 material and top in their classes. A CW would stand 0 chances.

    Don't want to see it coming live. This is not balance, this is just moving the OP from one class to another. How stupid is this...
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited October 2014
    This would be a great idea.

    I also wish some TR would post the permaCC thing they have in their feedback topic so devs can look at it. My HR friend lost like 2-20 or something to a TR, they are both BiS page 1 material and top in their classes. A CW would stand 0 chances.

    Don't want to see it coming live. This is not balance, this is just moving the OP from one class to another. How stupid is this...

    names in pvt please, lets see if its real. reading feats, testing stuffs, is mathematically impossible to reach permaCC
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