Every time I visit our forum there's always someone who always crying about that their team mates have a 7kgs or lower that there should be GS base queuing system to balance it out. The problem is there's a lot of work for the devs for this game not to be bugged, cause you can easily change your GS. My suggestion is have a PVP queuing system for those player who can only join if they complete the sharandar and dread ring campaign or much better add also the ice wind dale campaign so you can be sure they have a minimum GS of 12k. in other word you have the normal PvP and Big boys PVP of course when you complete the campaign you cannot join the normal PVP. I know this can be done cuase they have done it in icewind dale.
Exactly. No matter what solid brackets you invent, it's always going to increase waiting time for a match dramatically. At least for the "big boys". I don't understand why they keep suggesting the same thing over and over every few days. If I didn't know better I'd say they don't want to PvP.
They are PvP'ers. What do you think? They think?
"My message is more important 'cause my font is bigger than all you PvE sissies!"
PS: I know that there are also smart and good PvP'ers out there with manners. And they can think!
Imaginary Friends are the best friends you can have!
GS based matchmaking is bad, but not because what you people seem to think "OMG they will queue with 7K GS and change to 20K GS while in game to OMG stomp puggies cuz it's so fun for them".
Actually, older MMOs will know your GS, and you can do whatever switching you want, once the game knows your maximum PvP gear GS is 20K lol. You can also lock gear, but it's a very bad idea. What if I wanna troll a TR with Bilethorn? Why shouldn't I be allowed to change my vorpal when necessary?
However, GS matchmaking still remains bad, because GS is a very bad representation of player skill. You can have high GS and 25K HP, but 10K Power. Put this PvE squish in a match with 50K HP PvPers, he will melt in 3 secs and rarely profit from his high offense.
The real solution is BRACKETING, ELO, and most importantly, MORE PEOPLE.
In this game, there are less than 100 people at this moment that are capable or real premading, and maybe another 200 that can slightly challenge the top PvPers (read: they will lose 1000-100 while being 20K GS+ with BiS gear...).
Hence, we need the ELO system, but it needs substantial improvements, and the devs need to constantly improve PvP to attract new players.
And the big-boyz will be right back here complaining that queueing takes 45 minutes from lack of opponents. Its a vicious circle...
Not everyone that is into pvp is a boy.
Second, if there were complaints about que time, why not just adjust the strategy rather than scrapping? I'm hoping that is what mod 5 is for
Gear score based pvp is not a bad idea for lvl 60 content. They can easily get their gear up to 12k however it would be pointless against someone with 22k gs and 85k hitpoints. It's highly uneven so there needs to be seperate ques. One for ranked and one for intermediate.
I mean it doesn't "NEED" to be done but it would be a more satisfying time in Arena domination. I've been in matches where we just stomp the other players. 1000 to 0 points. That didn't make me feel big and proud. It made me feel bored. Then get into another match and this time it's the other way around. Then you get into a match where you're beating one of the "big boys" and they do something (can't mention exploits) so they don't take a hit on their leader board position.
So when you see someone on top of the front page, it's not necessarily because they are a good player. Many people are doing that. So the ones that are trying legit are left behind as usual because people keep wanting to sweep issues under the rug and wag their finger at anyone who dare mentions it like they are a bad dog.
Meanwhile people that have cheated, exploited reap their rewards and make it a frustrating environment for pvp and pve. It's not really all on the players to be white knight gamers. It's on the people who design the system. They are getting paid for it. The White Knight gamers are only getting the short end of the stick.
There are several pvp guilds that are thinking about going to a new game. The pvp guilds that dont exploit have put alot of time and money into this game. It's not the system that is keeping them around. It's the players that have kept them from walking. So the choice is yours Perfect World. Change your name to Imperfect World because that is what it is or live up to the name and own it.
Exactly. No matter what solid brackets you invent, it's always going to increase waiting time for a match dramatically. At least for the "big boys". I don't understand why they keep suggesting the same thing over and over every few days. If I didn't know better I'd say they don't want to PvP.
Its not a bracket its just one way of making sure there is no toon or extra char who is lvl 60 with no boon who is under gear and yet those player let their toon join the pvp just for the love of trolling other player and making your game miserable...
the only real answer is ROOMs.
you are not geared enough to play with big guys? kicked
you are over geared to play with normal people? kicked.
I have seen this type of system it might work. if the que system room would be like the dota type room which you can kick and ban player from joining you and kick player who is not in your region or high ping. The problem is they have to overhaul the game... which I think will be harder for them.
And how are you going to accomplish that when the only experience new PvP have is getting clubbered to death before they even got to the central node? Rewards alone don't do it. It has to be fun as well. And there's nothing fun about 3 minute matches where people just sit at campfires.
Explained in the topic in my sig.
All you need to do is offer a way for new PvPers to catch up in gear fast enough, and periodic seasonal gearing resets so you need to gear up each few months together with everyone else.
This way, a new player would only have to PvP for about 1 month to get great gear and they would be able to perform properly in any game, as long as we implement PROPER bracketed matchmaking.
After people understand that PvP in Neverwinter is FAIR, FUN and REWARDING, the PvPers will come here in droves. The mechanics are quite unique and will attract lots of new blood.
What's keeping people away from Neverwinter is the huge gap in power, the stupid matchmaking and the lack of real progression by solely PvPing (as in no PvE farming or money necessary).
Well, they can make 3 GS tiers at level 60: from 0 to 10k, tier 1. From 10.1k to 16k, Tier 2. From 10.1k to limit, Tier 3. This way, if players want to play PvP, they must be on a "rank" to make balanced teams and not teams like the one i just got vs the team we fought: i were the most well geared player (12k) with 10k players vs a full premade team (19k the lowest one). If the "top players" want to fight vs pugs, they must exchange their gear into a "normal level" to do so.
problem is you have to wait for 1 to 2 hours just to have 1 game and prayed that you don't have a cry baby team who quits fighting if they died in few seconds...
If a casual player -or a non-paying player if you prefer- can get R10s and perfects/legendary as easily as a paying customer, why would people spend money on it?
As for regular gear resets, that's possibly the most stupid thing the game can do from a financial PoV. How long do you expect people to pay for their gear over and over before they get sick of it?
COSMETICS.
Acceleration of Glory income, XP boosters.
You should NOT be able to purchase POWER, at ell, ever.
Supporting the game should be a voluntary option based on your desire to do so, because you respect its creators. See the Path of Exile case, where people support it because it's a niche game that they adore. PoE does not allow anything that means buying power.
So you should not be able to buy gear at all Gear should be your reward for playing the game and it should get better as you get more skilled and overcome more challenges.
Making gear obsolete periodically in this scenario is not an issue at all, cause everyone knows it's an MMO, there's farming to do but...
... nobody can skip the farming with money, so we're all on equal footing.
This is how a FAIR Free to Play model works.
This model guarantees that new players will have periodic opportunities to catch up with BiS veterans.
What's not to like in this?
Game being fair should be most important, the devs should do their best to preserve fairness, not to allow veterans to be months ahead.
The thing here is while newbies 60 do not have T2 gear from the moment they hit lvl60, end-game players can lower theirs into 16k or lower to be able to enter into more PvP games. This way, whoever wants to play PvP vs "tops", just need to get his/her toons into 16k+ GS.
that's what other players say about but the problem is they can lower it and in the game they can have it higher again just to crush pugs and for the ranking stats.
COSMETICS.
[..]
So you should not be able to buy gear at all Gear should be your reward for playing the game and it should get better as you get more skilled and overcome more challenges.
[..]
Game being fair should be most important, the devs should do their best to preserve fairness, not to allow veterans to be months ahead.
I am not sure it can be called "fair" if, in order to get Glory gear, I first have to go through 100 matches of being beaten up by the bullies on the playground with lots of tenacity. After 10 matches you lost another possible PvP player, or a player of NWO.
Suggestions for "brackets":
boon related brackets: up to 5 boons, up to 15 boons, more than 15 boons
make 3 brackets factoring in your "highest tenacity ever achieved". The game records your tenacity, and puts you into the relevant group. This way a high gear PvP player will never face a 7k player in a match. (Highest tenacity ever achieved is remembered to make gear swapping useless)
Problem: this defeats the idea of tenacity as "need more gear buy more bags" to create revenue. (remember, tenacity was sold to us as salvation for fast and easy adjustments in PvP!)
make tiers from "total glory gained". after earning 200k glory you are asked if you want to advance in the PvP bracket. There is no way back to avoid hopping. The rewards for each bracket are the same, so that it is not attractive to campfire sit your way to 200k and get into another bracket. Good matches are their own reward.
remove tenacity again so the gear is more "equal" for all players that did not grind 200k glory so far.
Imaginary Friends are the best friends you can have!
0
luxarkMember, Neverwinter Beta UsersPosts: 1Arc User
edited October 2014
I do not see the problem with an System that counts GS for bringing players together. Just do not allow to change items as soon as you are in. Done.
Or make an alternative "PvP-Inventory" where you can equip items that get automatically switched to, if you join in.
And the big-boyz will be right back here complaining that queueing takes 45 minutes from lack of opponents. Its a vicious circle...
This might be because a lot of players just do not want to play pvp anymore, since they get twoshotet all day long ...
If PvP was actually fun to play as a new player, you would have a larger PvP-Community.
1) Ladder queue- premade teams only (2 or more people)
- matches are made based on ranking in the ladder and player level
- position on the leaderboard will also take into account how active the team is in pvp.
- team composition can only be comprised of at most 2 of each class. For example (a 4 CW and 1 GWF team is a no go).
- wins in this queue should reward more glory and bonus artifact seals as you progress higher up ladder
2) Standard queue- no-premades allowed (solo queue only)
- similar to what we have now
- matches are made based on ranking in the ladder and player level with an attempt to balance gear score
- disconnecting from current game to get the win and not move up in level is disallowed
- enchantments, weapons and armor have to be placed into slots BEFORE the queue. Not allowed after queuing. However, things like artifacts can be swapped.
Each queue would count for the pvp campaign tasks.
- wins in this queue should reward more glory and bonus artifact seals as you progress higher up ladder
which would make it more attractive for bots, and exploiting, than the solo queue version. No, thank you.
Same rewards. More fun should be incentive enough to try to join this queue.
And - if you have not found it out by now - matches based on ranking on the ladder/leaderboard are not working.
which would make it more attractive for bots, and exploiting, than the solo queue version. No, thank you.
Same rewards. More fun should be incentive enough to try to join this queue.
And - if you have not found it out by now - matches based on ranking on the ladder/leaderboard are not working.
Yes you are right, as it currently stands it isn't working... however if you actually implement:
- not rewarding players for disconnecting with wins
- requiring pvpers to be active by participating in matches or risk losing their spot
- not allowing "switching of equipment and enchants" to try and trick the queue
You may have a more workable system. This is all theoretical and until it is tried, of course, nobody will know.
As for the bots you mentioned, I failed to take this into account and you are probably right. Maybe a human verification check before each match starts could solve it?
Comments
my ear hurts
BlackberryCheesecake CW
[SIGPIC][/SIGPIC]
CheeseCake House
"My message is more important 'cause my font is bigger than all you PvE sissies!"
PS: I know that there are also smart and good PvP'ers out there with manners. And they can think!
GS you can change very easy, a boon you have or you don't have.
Actually, older MMOs will know your GS, and you can do whatever switching you want, once the game knows your maximum PvP gear GS is 20K lol. You can also lock gear, but it's a very bad idea. What if I wanna troll a TR with Bilethorn? Why shouldn't I be allowed to change my vorpal when necessary?
However, GS matchmaking still remains bad, because GS is a very bad representation of player skill. You can have high GS and 25K HP, but 10K Power. Put this PvE squish in a match with 50K HP PvPers, he will melt in 3 secs and rarely profit from his high offense.
The real solution is BRACKETING, ELO, and most importantly, MORE PEOPLE.
In this game, there are less than 100 people at this moment that are capable or real premading, and maybe another 200 that can slightly challenge the top PvPers (read: they will lose 1000-100 while being 20K GS+ with BiS gear...).
Hence, we need the ELO system, but it needs substantial improvements, and the devs need to constantly improve PvP to attract new players.
well if big boys cry then they should not be a big boys)
But putting hard line is good idea.
Not everyone that is into pvp is a boy.
Second, if there were complaints about que time, why not just adjust the strategy rather than scrapping? I'm hoping that is what mod 5 is for
Gear score based pvp is not a bad idea for lvl 60 content. They can easily get their gear up to 12k however it would be pointless against someone with 22k gs and 85k hitpoints. It's highly uneven so there needs to be seperate ques. One for ranked and one for intermediate.
I mean it doesn't "NEED" to be done but it would be a more satisfying time in Arena domination. I've been in matches where we just stomp the other players. 1000 to 0 points. That didn't make me feel big and proud. It made me feel bored. Then get into another match and this time it's the other way around. Then you get into a match where you're beating one of the "big boys" and they do something (can't mention exploits) so they don't take a hit on their leader board position.
So when you see someone on top of the front page, it's not necessarily because they are a good player. Many people are doing that. So the ones that are trying legit are left behind as usual because people keep wanting to sweep issues under the rug and wag their finger at anyone who dare mentions it like they are a bad dog.
Meanwhile people that have cheated, exploited reap their rewards and make it a frustrating environment for pvp and pve. It's not really all on the players to be white knight gamers. It's on the people who design the system. They are getting paid for it. The White Knight gamers are only getting the short end of the stick.
There are several pvp guilds that are thinking about going to a new game. The pvp guilds that dont exploit have put alot of time and money into this game. It's not the system that is keeping them around. It's the players that have kept them from walking. So the choice is yours Perfect World. Change your name to Imperfect World because that is what it is or live up to the name and own it.
you are not geared enough to play with big guys? kicked
you are over geared to play with normal people? kicked.
Its not a bracket its just one way of making sure there is no toon or extra char who is lvl 60 with no boon who is under gear and yet those player let their toon join the pvp just for the love of trolling other player and making your game miserable...
Explained in the topic in my sig.
All you need to do is offer a way for new PvPers to catch up in gear fast enough, and periodic seasonal gearing resets so you need to gear up each few months together with everyone else.
This way, a new player would only have to PvP for about 1 month to get great gear and they would be able to perform properly in any game, as long as we implement PROPER bracketed matchmaking.
After people understand that PvP in Neverwinter is FAIR, FUN and REWARDING, the PvPers will come here in droves. The mechanics are quite unique and will attract lots of new blood.
What's keeping people away from Neverwinter is the huge gap in power, the stupid matchmaking and the lack of real progression by solely PvPing (as in no PvE farming or money necessary).
Fix the above and we're good.
problem is you have to wait for 1 to 2 hours just to have 1 game and prayed that you don't have a cry baby team who quits fighting if they died in few seconds...
COSMETICS.
Acceleration of Glory income, XP boosters.
You should NOT be able to purchase POWER, at ell, ever.
Supporting the game should be a voluntary option based on your desire to do so, because you respect its creators. See the Path of Exile case, where people support it because it's a niche game that they adore. PoE does not allow anything that means buying power.
So you should not be able to buy gear at all Gear should be your reward for playing the game and it should get better as you get more skilled and overcome more challenges.
Making gear obsolete periodically in this scenario is not an issue at all, cause everyone knows it's an MMO, there's farming to do but...
... nobody can skip the farming with money, so we're all on equal footing.
This is how a FAIR Free to Play model works.
This model guarantees that new players will have periodic opportunities to catch up with BiS veterans.
What's not to like in this?
Game being fair should be most important, the devs should do their best to preserve fairness, not to allow veterans to be months ahead.
that's what other players say about but the problem is they can lower it and in the game they can have it higher again just to crush pugs and for the ranking stats.
Suggestions for "brackets":
Problem: this defeats the idea of tenacity as "need more gear buy more bags" to create revenue. (remember, tenacity was sold to us as salvation for fast and easy adjustments in PvP!)
Or make an alternative "PvP-Inventory" where you can equip items that get automatically switched to, if you join in.
This might be because a lot of players just do not want to play pvp anymore, since they get twoshotet all day long ...
If PvP was actually fun to play as a new player, you would have a larger PvP-Community.
1) Ladder queue- premade teams only (2 or more people)
- matches are made based on ranking in the ladder and player level
- position on the leaderboard will also take into account how active the team is in pvp.
- team composition can only be comprised of at most 2 of each class. For example (a 4 CW and 1 GWF team is a no go).
- wins in this queue should reward more glory and bonus artifact seals as you progress higher up ladder
2) Standard queue- no-premades allowed (solo queue only)
- similar to what we have now
- matches are made based on ranking in the ladder and player level with an attempt to balance gear score
- disconnecting from current game to get the win and not move up in level is disallowed
- enchantments, weapons and armor have to be placed into slots BEFORE the queue. Not allowed after queuing. However, things like artifacts can be swapped.
Each queue would count for the pvp campaign tasks.
Same rewards. More fun should be incentive enough to try to join this queue.
And - if you have not found it out by now - matches based on ranking on the ladder/leaderboard are not working.
Yes you are right, as it currently stands it isn't working... however if you actually implement:
- not rewarding players for disconnecting with wins
- requiring pvpers to be active by participating in matches or risk losing their spot
- not allowing "switching of equipment and enchants" to try and trick the queue
You may have a more workable system. This is all theoretical and until it is tried, of course, nobody will know.
As for the bots you mentioned, I failed to take this into account and you are probably right. Maybe a human verification check before each match starts could solve it?