Mages and warlocks feats to restore stamina by taking damage from the dot stones, giving them a permanent shift. It's too big bonus for such small damage. You need to enter something like a set bonus Seldarine that would stamina restored loss 5% health per 1 skill for example, I think it is fair.
With tanks similar situation, infinitely squeezed shift which is released at the right time for one hit. Many people have already got rid of defensive stat - they do not need, in favor of the attackers. But how to fix it in the tank - no ideas ...
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