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Mod5 for GWF PvP Sentinel

nezraalnezraal Member, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
edited October 2014 in The Militia Barracks
I was planning to make a switch or at-least try it out. I am looking for some feedback from 18k+ GS Sentinel who have tried out this tree in the preview. I was planning to carry:

2xPurified Bracers & Boot
2xCorrupted Chest & Helmet
Purified Hammer + Knot

Boost the power to around 7k, 2k ArP (29 CON), and hold around 47-48k HP.

http://nwcalc.com/gwf?b=cn4:13ydj4:13ydj4,12ifx0c:100000:1uu000:15u0z1&h=0&p=ivn

FLS > DS > CAGI or TD > DS > CAGI

Or is TD > IBS / FLS > IBS recommended?

Any other changes that should be done ?
Post edited by nezraal on

Comments

  • effectensteineffectenstein Member Posts: 1,031 Bounty Hunter
    edited October 2014
    actually the idea of the build is to stack as much power as you can.

    but for mod5 i will go with draconic templaer new set. i belive i will do a good combo with it. + pvp rings.

    legendary knot/weapon
    legendary belt con.

    anything else, if there is anything else. :p
  • nezraalnezraal Member, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited October 2014
    well what i m wondering is if fls > td > ibs is better than cagi/ds in mod5 for sentinel? if they are close you can use the extra 5 pts in the first column.
  • zvieriszvieris Member Posts: 1,261 Arc User
    edited October 2014
    nezraal wrote: »
    well what i m wondering is if fls > td > ibs is better than cagi/ds in mod5 for sentinel? if they are close you can use the extra 5 pts in the first column.

    For taking out single targets your combo will do better, but worse than destroyer's. Intimidation will still be THE only viable build for sentinel. Thanks to the abysmal base damage and unreliable CCs.
  • effectensteineffectenstein Member Posts: 1,031 Bounty Hunter
    edited October 2014
    takedown/fs wont work, because deflect can fk the stun duration.
  • ortzhyortzhy Member Posts: 1,103 Bounty Hunter
    edited October 2014
    i think the mod 5 gwf will be instigator, high deflect build with RS(BF)/FLS/IBS. Marks plus the new capstones are close to double dmg for all encounters, also i think battle trample will take the place of weapon master.
  • zvieriszvieris Member Posts: 1,261 Arc User
    edited October 2014
    ortzhy wrote: »
    i think the mod 5 gwf will be instigator, high deflect build with RS(BF)/FLS/IBS. Marks plus the new capstones are close to double dmg for all encounters, also i think battle trample will take the place of weapon master.

    I highly doubt that. Instigator has the worst survivability of the 3 specs. 10% deflect on sprint for defense is a joke without the destroyer's relentless battle fury feat.
  • emilemoemilemo Member Posts: 1,718 Arc User
    edited October 2014
    Before asking others " how do I become OP as a GWF " you need to learn that while gear gives you power it certainly doesn't give you a brain. And seeing how you love to cap a home node along with 3 other clueless folks again and again while losing the match brings up this question. How dare you even attempt to speak on behalf of GWFs in PVP ? You are clueless, very well geared but clueless. Posting screens of 5 GWFs losing a dom like it proves anything, asking for buffs to the class.. clueless. If it is people like you who end up influencing a dev decision then this game is going to the gutter sooner then expected.
    Row, row, row your boat, Gently down the stream.
    Merrily, merrily, merrily, merrily, Life is but a dream.
  • pando83pando83 Member Posts: 2,564 Arc User
    edited October 2014
    zvieris wrote: »
    I highly doubt that. Instigator has the worst survivability of the 3 specs. 10% deflect on sprint for defense is a joke without the destroyer's relentless battle fury feat.

    Battle fury forces you to sprinter build with takedown to sprint a lot and takedown often, but with current spike damage from warlocks and cws/hrs you still don't last long. Right now offense is the best defense and takedown is still too easily kited.
    New instigator capstone gives pretty much 50% increased damage all the time in pvp. In pve destroyer still better, but for pvp instigator might be better. Feated fls allows for more DPS and more cc, allowing you to rely less on sprint to catch enemies. With 30% base deflect or more, you reach 40%+ deflect chance during sprint, close to 50% if you use profund pvp set. Which adds big boost to your ability to sustain bursts if you use sprint wisely. Ad increased run speed when you cc (reach enemy fast after fls), with a vorpal and restoring strike when you have 50% attack increase. Might also switch to trample+bravery to boost damage after fls. sprint shortly to enemy, get hit 5 times--->attack increased by 50%. Start with TR mark with powerful challenge (increase damage more). Enemy dodge, fls with increased stun, more damage from trample, takedown and resto ring strike. Or just fls and restoring strike (easier to land than ibs), and slot punishing charge feated for more mobility and deflect against warlocks.
    Also, trs have a power that pretty much slows you so much you are rooted in place and can't sprint. A sprinter is dead if that happens when in a brawl. Guess what can get you out of that. Punishing charge.
    Capstone from instigator however seems >>> than destroyer purpose for pvp and no more need for stacks and dots that can proc warlock/CW feat to regain stamina and shift/teleport endlessly. New instigator can easily be at 80%+ increased damage during pvp most of the time, much better than the ibs/SS feat scaling with enemy hps and destro purpose needing stacks during unstoppable, which are better for pve but less practical for pvp.

    A few more tweaks and instigator could get quite interesting for pvp DPS.

    Obviously if you want to go cheesy and easy mode, sentinel threat is the way. I tested it weeks before it got noticed. Reporter the results somewhere here and left it cause it felt cheap and boring.
  • nezraalnezraal Member, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited October 2014
    @emilemo The gears I have is standard, and far from being called "well-geared". There is nothing wrong with my post, confirming results and builds, etc serves the purpose of Barracks. If you don't like the post, don't respond or open the thread or throw personal insults on people you don't even know you; that's the smart thing to do, before lecturing others.

    @pando Here is what bothers me on instigator vs destroyer

    1. You can put 5/5 in Exec and 5/5 in Relentless, i.e takedown cool down is around 5s with 4xpurified set
    2. Your determination build is faster
    3. You can use your third option as FLS or BF (more CC vs chase/survival, whichever you prefer)
    4. Sure Strike and IBS is stronger than Instigator (Great Weapon Focus, Exec, Destroyer's Purpose, I think this makes 70% of damage), I am not so sure about this - can anyone confirm if IBS/sure strike is stronger in Destroyer?

    First, am I correct on the 4 ? (1-4 true/false). 1. More CC, 2&3. More surival, 2&4 more DPS. Based on the 4 above, (and knowing you probably have already tried out a laundry list of items on preview :]), what advantage is Instigator holding over Destroyer?

    Another question: what do you think of using wicked strike in PvP for Instigator instead of sure strike? Flat buff, and no destro focus... ? I never used wicked strike in PvP.
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