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Lashing Blade Damage on Preview.

arcanun20arcanun20 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 21 Arc User
edited October 2014 in The Thieves' Den
Ok here we are, finally received the proper buffs. However ... I found poor the damage from the Lashing Blade ... everyone is talking so much that the damage will be very high, but I found none. I tested in the preview server. I have a TR with 18k GS and 5K power. And the higuer damage that i could get was 30k. And i didnt liked it a lot :P im all on ranks 10 and stuff... thougt it would be better...

So how about you guys... what was the higuest damage Lashing Blade you could get on preview server?

Tell us the numbers the community wants to know!

Print if possible :D
Post edited by arcanun20 on

Comments

  • ikapamkikapamk Member, Neverwinter Beta Users Posts: 294 Bounty Hunter
    edited October 2014
    52k - stealth + FS + LB
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  • khimera906khimera906 Member, NW M9 Playtest Posts: 898 Arc User
    edited October 2014
    With first strike from stealth it was around 75k, but after that it's 20k to 30k. That's pretty much the same as now.
    I hate dancing with Lady Luck. She always steps on my toes.
  • hedgebethedgebet Member, NW M9 Playtest Posts: 447 Arc User
    edited October 2014
    On live against a target dummy I get 23-26k, on test (without first strike) against a target dummy I am getting 34-36k. I did not run an extensive test, like 10 on each just to get a fast result.
  • kweassakweassa Member Posts: 2,390 Arc User
    edited October 2014
    50% harder damage on crits -- which automatically applies to all stealthed LB attempts, so it does hit harder.
    However, the real "killer" is not LB itself but First Strike -- just plain 100% ( x2 ) damage increase.

    There's no way this is making out to live without tweaks. It's not just LB alone -- First Strike makes a lot of other powers/tactics go out of whack with Executioner path builds..
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • demonkyuubidemonkyuubi Member Posts: 0 Arc User
    edited October 2014
    kweassa wrote: »
    50% harder damage on crits -- which automatically applies to all stealthed LB attempts, so it does hit harder.
    However, the real "killer" is not LB itself but First Strike -- just plain 100% ( x2 ) damage increase.

    There's no way this is making out to live without tweaks.

    already tweaked down to 60% (30/15/15)
  • suddenlyslowsuddenlyslow Member Posts: 818 Arc User
    edited October 2014
    I don't feel lashing blade itself is that bad, IBS hits harder and is on a faster timer, is an AE, and is easier to land (well doesn't miss as much may be more correct). It is the combination of LB + FS.
  • kweassakweassa Member Posts: 2,390 Arc User
    edited October 2014
    I don't feel lashing blade itself is that bad, IBS hits harder and is on a faster timer, is an AE, and is easier to land (well doesn't miss as much may be more correct). It is the combination of LB + FS.

    Except the GWF isn't invisible, is he now. If the (now) old First Strike - LB had made it into live, it would probably be the death of HRs and CWs.

    But anyhow, they've toned down first strike to 60% damage buff. We'll just have to see if that makes a difference in preview.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • suddenlyslowsuddenlyslow Member Posts: 818 Arc User
    edited October 2014
    I don't really like the implementation of first strike. In my views it will hold TR back more than aid them and its use is situational even if potent. I would prefer it to be removed entirely and replaced with something more balanced and functional. Things like first strike will always be problematic in a design like this.
  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited October 2014
    Maybe it's semi useful in dungeons because TRs can aim for the strongest enemy and do a fast first powerful attack on him.
    2e2qwj6.jpg
  • arcanun20arcanun20 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 21 Arc User
    edited October 2014
    Im kinda disapointed with the nerf .-. now we have no extreme damage and no survivability .-.
  • kweassakweassa Member Posts: 2,390 Arc User
    edited October 2014
    arcanun20 wrote: »
    Im kinda disapointed with the nerf .-. now we have no extreme damage and no survivability .-.

    Survivability is how you manage your attacks from stealth now. Whether to risk the stealth drain with that attack of an at-will or not, judgement required on when you use your stealth to set-up an attack, or be patient and use its full duration to buy cool-down time and reposition yourself...

    ...not the brainless repetition of; stealth-attack-attack-attack-attack-attack-attack-attack-attack-attack-attack-attack-attack-attack...shadow strike...stealth-attack-attack-attack-attack-attack-attack-attack-attack-attack-attack-attack-attack-attack...BnS...stealth-attack-attack-attack-attack-attack-attack-attack-attack-attack-attack-attack-attack-attack.... ad nauseaum.

    Granted, I also agree that the TR still needs more innate survivability in terms of character spec. But how people manage their attack sequences is critically important now, and you need to invest a lot of time into coming up with which sequences work with the new paths, and which don't.

    One thing for certain -- doing it the old-fashioned way certainly doesn't work.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • arcanun20arcanun20 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 21 Arc User
    edited October 2014
    Yes, that is a good thing i agree. But we are still stuck at the perma stealth for survivability... i dont like that.
    I prefer the "Give us enough damage to 1 shot and die" concept. its brainless but i see it that way. the way it is now its not working.
  • essentiessenti Member, NW M9 Playtest Posts: 303 Arc User
    edited October 2014
    reiwulf wrote: »
    Maybe it's semi useful in dungeons because TRs can aim for the strongest enemy and do a fast first powerful attack on him.
    Or, you Blitz and clear out up to seven trash mobs in one hit... =)
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  • donsolo96donsolo96 Member Posts: 17 Arc User
    edited October 2014
    reiwulf wrote: »
    Maybe it's semi useful in dungeons because TRs can aim for the strongest enemy and do a fast first powerful attack on him.

    And then be left with his/her pants down for the remainder of the fight.

    Because the REAL problem here with TRs is that the devs are left to try and serve two masters: PVP and PVE. And right now, they are catering way too much to the PVP side of the ledger (says this PVE player)
  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited October 2014
    yeah, blitz with first strike from stealth also should halp a lot at the beginning of every fight. Then maybe either restealth/smokebomb/ItC and let other classes hand the mobs and go for the strongest mob and try to focus on him.
    2e2qwj6.jpg
  • kweassakweassa Member Posts: 2,390 Arc User
    edited October 2014
    donsolo96 wrote: »
    And then be left with his/her pants down for the remainder of the fight.

    Because the REAL problem here with TRs is that the devs are left to try and serve two masters: PVP and PVE. And right now, they are catering way too much to the PVP side of the ledger (says this PVE player)

    I've said this before and I'll say it again.

    What's problematic in PvP is also problematic in PvE, what's OP in PvP is the same OP in PvE. Vice versa in both cases.

    In PvP, the opposing sides are both humans and they express their feelings about how things are going on. Many of such expressions come from opinions purely based on the anger and frustration of losing a fight, but just as much people also express whether the relative realities between opposing sides and situations are indeed reasonable or not, and it is that sense of reason what we call "balance".

    In PvE, mobs are mobs. They are artificial intelligence programmed to act in certain manner, and hence, they don't complain. However, that doesn't mean just any sort of traits and powers which deal any kind of damage or effects has no problems at all.

    For example, the same mechanic that once allowed the GWFs to be called "godmode" in PvP, is still one of the reasons why class choices and team formation is so limited in PvE. The signature AoE DPS style, extreme high single-target DPS as well, the incredible survivability despite not having a big-HAMSTER shield like the GF etc etc.. all of these have made the other choice, the GF, obsolete and hence they are still much neglected in most of the content. It is only with higher difficulty levels such as Sures of Tuern, that GFs are only beginning to be recognized and acknowledged again.

    Those who would profit from such a tough GWF, along with the multiple-CWs setup, would probably not recognize that this is a problem in PvE, since they benefit from such imbalance. But try thinking in someone else's shoes and the obvious fact presents itself. It's OP in PvE as well, and though it may benefit some people that abuse such reality (for quicker dungeon/content clearing for quicker loot gain), as a whole it is a problem that disturbs the balance between different classes and it needs to be mentioned.

    And everytime it is mentioned, someone runs up to the boards and starts a tantrum claiming "PvP ruined PvE".

    Boy, could they ever be further from the truth.

    (ps) The same line of crummy reasoning as some PvErs who habitually start bashing and blaming PvP for every turn of bad luck they meet, also exists among the PvP players. People who have no sense of reason, and will consider only their own character/classes as being important. People who support perhaps a certain mechanic, or a power, which is so obviously biased or imbalanced towards one's own benefit, and yet they would still aggressively and blindly rage and refuse any mention or plea that would seek them to change their minds, and try to see it from the other perspective.

    Sad and petty lot, those sort.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • myowmyowmyowmyow Member Posts: 1,923 Arc User
    edited October 2014
    PvP ruined PvE!! Squeaky wheels!! :P

    I am so petty and sad . . . :)
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  • donsolo96donsolo96 Member Posts: 17 Arc User
    edited October 2014
    kweassa wrote: »
    I've said this before and I'll say it again.

    What's problematic in PvP is also problematic in PvE, what's OP in PvP is the same OP in PvE. Vice versa in both cases.

    Yeah, people totally use the same powers/feats/equipment/tactics/rotation in PVP as they do in PVE [sarcasm]. I think we can agree to disagree on your point. I think you are 100% wrong, but you seem to think the same of my perspective, so <shrug>
  • cloud990plcloud990pl Member Posts: 16 Arc User
    edited October 2014
    Honestly? I did not see any diffrence on Executioner tree, no benefits from the feats only additional 50% from stealth.
    Also to all who are excited about thoose 40k-50k crits from LB: thoose are benefiting from First strike that got buffed to deal almost 100% additional damage on first strike (also may be useless in PvP if one of your boons/armor set bonuses 'strike" first after you get hit).
    Also new execuctioner tree seems bugged and not benefiting from 2 (probably) most important feats: Shadowborn&Exposed Weakness
  • grac3n77grac3n77 Member, NW M9 Playtest Posts: 234 Arc User
    edited October 2014
    me 60k but in ice wind dale 40k damage only in bear tribe mobs and drueger in gauntly.
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