Ok here we are, finally received the proper buffs. However ... I found poor the damage from the Lashing Blade ... everyone is talking so much that the damage will be very high, but I found none. I tested in the preview server. I have a TR with 18k GS and 5K power. And the higuer damage that i could get was 30k. And i didnt liked it a lot :P im all on ranks 10 and stuff... thougt it would be better...
So how about you guys... what was the higuest damage Lashing Blade you could get on preview server?
Tell us the numbers the community wants to know!
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Sharra Del'Armgo - SW Trapper Hybrid HR
Ogghra Bar'Ghuzumn - MI Scoundrel TR
Vænna Thrymskjöldr - IV Protector GF
However, the real "killer" is not LB itself but First Strike -- just plain 100% ( x2 ) damage increase.
There's no way this is making out to live without tweaks. It's not just LB alone -- First Strike makes a lot of other powers/tactics go out of whack with Executioner path builds..
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
already tweaked down to 60% (30/15/15)
Except the GWF isn't invisible, is he now. If the (now) old First Strike - LB had made it into live, it would probably be the death of HRs and CWs.
But anyhow, they've toned down first strike to 60% damage buff. We'll just have to see if that makes a difference in preview.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
Survivability is how you manage your attacks from stealth now. Whether to risk the stealth drain with that attack of an at-will or not, judgement required on when you use your stealth to set-up an attack, or be patient and use its full duration to buy cool-down time and reposition yourself...
...not the brainless repetition of; stealth-attack-attack-attack-attack-attack-attack-attack-attack-attack-attack-attack-attack-attack...shadow strike...stealth-attack-attack-attack-attack-attack-attack-attack-attack-attack-attack-attack-attack-attack...BnS...stealth-attack-attack-attack-attack-attack-attack-attack-attack-attack-attack-attack-attack-attack.... ad nauseaum.
Granted, I also agree that the TR still needs more innate survivability in terms of character spec. But how people manage their attack sequences is critically important now, and you need to invest a lot of time into coming up with which sequences work with the new paths, and which don't.
One thing for certain -- doing it the old-fashioned way certainly doesn't work.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
I prefer the "Give us enough damage to 1 shot and die" concept. its brainless but i see it that way. the way it is now its not working.
And then be left with his/her pants down for the remainder of the fight.
Because the REAL problem here with TRs is that the devs are left to try and serve two masters: PVP and PVE. And right now, they are catering way too much to the PVP side of the ledger (says this PVE player)
I've said this before and I'll say it again.
What's problematic in PvP is also problematic in PvE, what's OP in PvP is the same OP in PvE. Vice versa in both cases.
In PvP, the opposing sides are both humans and they express their feelings about how things are going on. Many of such expressions come from opinions purely based on the anger and frustration of losing a fight, but just as much people also express whether the relative realities between opposing sides and situations are indeed reasonable or not, and it is that sense of reason what we call "balance".
In PvE, mobs are mobs. They are artificial intelligence programmed to act in certain manner, and hence, they don't complain. However, that doesn't mean just any sort of traits and powers which deal any kind of damage or effects has no problems at all.
For example, the same mechanic that once allowed the GWFs to be called "godmode" in PvP, is still one of the reasons why class choices and team formation is so limited in PvE. The signature AoE DPS style, extreme high single-target DPS as well, the incredible survivability despite not having a big-HAMSTER shield like the GF etc etc.. all of these have made the other choice, the GF, obsolete and hence they are still much neglected in most of the content. It is only with higher difficulty levels such as Sures of Tuern, that GFs are only beginning to be recognized and acknowledged again.
Those who would profit from such a tough GWF, along with the multiple-CWs setup, would probably not recognize that this is a problem in PvE, since they benefit from such imbalance. But try thinking in someone else's shoes and the obvious fact presents itself. It's OP in PvE as well, and though it may benefit some people that abuse such reality (for quicker dungeon/content clearing for quicker loot gain), as a whole it is a problem that disturbs the balance between different classes and it needs to be mentioned.
And everytime it is mentioned, someone runs up to the boards and starts a tantrum claiming "PvP ruined PvE".
Boy, could they ever be further from the truth.
(ps) The same line of crummy reasoning as some PvErs who habitually start bashing and blaming PvP for every turn of bad luck they meet, also exists among the PvP players. People who have no sense of reason, and will consider only their own character/classes as being important. People who support perhaps a certain mechanic, or a power, which is so obviously biased or imbalanced towards one's own benefit, and yet they would still aggressively and blindly rage and refuse any mention or plea that would seek them to change their minds, and try to see it from the other perspective.
Sad and petty lot, those sort.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
I am so petty and sad . . .
myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
Yeah, people totally use the same powers/feats/equipment/tactics/rotation in PVP as they do in PVE [sarcasm]. I think we can agree to disagree on your point. I think you are 100% wrong, but you seem to think the same of my perspective, so <shrug>
Also to all who are excited about thoose 40k-50k crits from LB: thoose are benefiting from First strike that got buffed to deal almost 100% additional damage on first strike (also may be useless in PvP if one of your boons/armor set bonuses 'strike" first after you get hit).
Also new execuctioner tree seems bugged and not benefiting from 2 (probably) most important feats: Shadowborn&Exposed Weakness