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Why do the Devs always kill powers that take skill to land?

notsheriffsrsnotsheriffsrs Banned Users Posts: 396 Bounty Hunter
edited October 2014 in PvE Discussion
1) Shard of the Endless Avalanche

2) Duelist's flurry

3) Exaltation

Both of these powers take skill to land, but they killed them into uselessness (Duelist's flurry and Exaltation next mod)

few others powers I'm trying to rememember also got the same fate, will edit post.

What's the logic here?


This thread discusses PVP and NOT PVE.
Post edited by notsheriffsrs on

Comments

  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited October 2014
    The shard of endless avalanche was nerfed because of PVE.

    PVP CWs were just the big victims of that.
  • runonnikerunonnike Member Posts: 337 Arc User
    edited October 2014
    Not to mention that once a THOUGHT of a change gets into their minds, there's no turning back.

    No matter how much negative feedback, or just how plain old stupid the idea is, they will go through with it. Don't believe me? Just go look at the PreviewShard part of these forums.
    [SIGPIC][/SIGPIC]
  • bvirabvira Member, NW M9 Playtest Posts: 385 Arc User
    edited October 2014
    3) Exaltation

    Add that to your list. Divine Exaltation doesn't grant damage immunity next mod, so the timing of using it doesn't really matter anymore.
  • williep30williep30 Member Posts: 773 Bounty Hunter
    edited October 2014
    The shard of endless avalanche was nerfed because of PVE.

    PVP CWs were just the big victims of that.

    Works both ways. PVP whiners have caused a lot of nerfs to PVE as well...
    I hear "learn to play" all the time, but it seems to me that it should be defined as "my class is balanced, except when others beat it, then THAT class is OP"...
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited October 2014
    long history; but to summarize:

    2 possibilities.

    or they have troubles to understanding hyperboles (the old shard need "skill" is a hyperbole when it comes to pve, "skills" you need to use reaping strike, the old wms cancellation, Aimed Shot, etc). got a good shard shot is just a "logistic step".

    or the idea is: make your pve quickly, spend zen to pvp, and get out.
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited October 2014
    williep30 wrote: »
    Works both ways. PVP whiners have caused a lot of nerfs to PVE as well...

    Well usually its PVE folks crying about not to bring PVP nerfs into their game. I just wanted to point out that it does work both ways
  • williep30williep30 Member Posts: 773 Bounty Hunter
    edited October 2014
    Well usually its PVE folks crying about not to bring PVP nerfs into their game. I just wanted to point out that it does work both ways

    And I've seen MORE than enough PvP crying that screws over PvE aspects(TR for example). I was also just pointing out that it works both ways.
    I hear "learn to play" all the time, but it seems to me that it should be defined as "my class is balanced, except when others beat it, then THAT class is OP"...
  • notsheriffsrsnotsheriffsrs Banned Users Posts: 396 Bounty Hunter
    edited October 2014
    williep30 wrote: »
    And I've seen MORE than enough PvP crying that screws over PvE aspects(TR for example). I was also just pointing out that it works both ways.

    And I've seen MORE than enough PVE crying that screws over PVP aspects (CW for example). I was also just pointing out that it works both ways.
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited October 2014
    Oh for heaven's sake. This whole false equivalency is false.

    You can maybe only point to one legitimate time when a PVP encounter/build got nerfed due to the actions of PVE players, and that was with Shard.

    I can point to FAR MORE nerfs that affected PVE play because of PVP whining. A brief review:

    - Lashing Blade
    - Impact Shot
    - Assailant
    - Storm Spell
    - Tenebrous enchants
    - Glyphs
    - Threatening Rush
    - Takedown
    - The entire perma-TR build
    - Cloud of Steel

    And I'm sure I've missed a few as well.

    So please, please cut it out with the myth that all of the whining goes equally in both ways. It doesn't.
  • damnataanimusdamnataanimus Member Posts: 446 Arc User
    edited October 2014
    pointsman wrote: »
    Oh for heaven's sake. This whole false equivalency is false.

    You can maybe only point to one legitimate time when a PVP encounter/build got nerfed due to the actions of PVE players, and that was with Shard.

    I can point to FAR MORE nerfs that affected PVE play because of PVP whining. A brief review:

    - Lashing Blade
    - Impact Shot
    - Assailant
    - Storm Spell
    - Tenebrous enchants
    - Glyphs
    - Threatening Rush
    - Takedown
    - The entire perma-TR build
    - Cloud of Steel

    And I'm sure I've missed a few as well.

    So please, please cut it out with the myth that all of the whining goes equally in both ways. It doesn't.

    QFT.

    It is USUALLY pvp whining that gets skills nerfed in PvE and super rarely does it go the other way.
    May the RNG Gods smile on you today!
    Adorable Temptress - 23.4k Temptation SW
    Mara Angelbane - 22k Thaum CW, Vaya Con Dios 15.2k Dragon CW.
    Mara Shadowskiss - 21.5k Destroyer GWF, Mara - 17.2k Sentinel GWF
    Mara Duskwalker - 15.4k Healing DC
    Mara Hawkeye -14.6k HR
    Mara Spiritforge - 16.9k Tanky GF
    Bad Religion - 14.7k Pew Pew DC
    Mara Shadowstouch,Maara - TR's
  • williep30williep30 Member Posts: 773 Bounty Hunter
    edited October 2014
    And I've seen MORE than enough PVE crying that screws over PVP aspects (CW for example). I was also just pointing out that it works both ways.

    And ive seen MORE than enough PVP crying that screws over PVE aspects(TR as the main example, but followed by DC(healing depression anyone?), GWF(on and off), GF(KV anyone?)). I originally said in my response that it works out both ways...

    EDIT: Some of the above classes/powers deserved a form of balancing... And yet, anyone whos played since beta knows that the main reason they were nerfed/fixed in the first place was PVP whining. I don't think ive seen one thread of mobs/players complaining about TRs damage EXCEPT from the PVP side.
    I hear "learn to play" all the time, but it seems to me that it should be defined as "my class is balanced, except when others beat it, then THAT class is OP"...
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited October 2014
    Three more I just thought of that got nerfed due to PVP whining:

    Icy Rays
    Shocking Execution
    Aimed Shot


    Still want to claim that PVP whining and PVE whining "goes both ways"?
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited October 2014
    Two more:

    The CW nerf to Chill Stacks, and the upcoming CW nerf to Orb of Imposition. Due to PVP whining.

    Also as mentioned above, the nerf to Knight's Valor - due to PVP whining.
  • magiquepursemagiquepurse Member Posts: 0 Arc User
    edited October 2014
    It is hardly the playerbase's fault that the developers are unable to provide a more balanced PvP experience.

    Also, it is NOT whining. It is FEEDBACK, with the intention of IMPROVING BALANCE. At least this is what I do, although I focus on the PvE side as well.

    Can we stop this PvP vs PvE fight? Makes people loom ridiculous. Both aspects of the game are relatively fun when classes are balanced. Screw with that, and we have COMPLAINTS.

    Logical.
  • edited October 2014
    This content has been removed.
  • notsheriffsrsnotsheriffsrs Banned Users Posts: 396 Bounty Hunter
    edited October 2014
    macjae wrote: »
    Just to ignore the attempts at thread derailing, I do think it's a shame that the developers keep nerfing some of the fun moves that require more skill to use well. Now, that could be a deliberate strategy in making sure that classes and powers have more similar skill requirements and skill ceilings, which would make balance across different skill levels easier, but then they've also made some classes harder to play in the same environment.

    I think the game would overall be well served with more interesting and interactive powers and power combinations, and the developers should probably look at making those elements that are fun to play out also be effective. It's a good thing if some powers differentiate more between good and bad players, because it rewards practice and experience.

    Thanks for the serious response.

    Honestly hard hitting powers should function like this.

    - Hard to land, but REWARDING.

    High Skill, High Reward

    Instead of

    - Easy to land, High reward

    Which are auto-procs and high damage (Few classes have that already)
  • williep30williep30 Member Posts: 773 Bounty Hunter
    edited October 2014
    macjae wrote: »
    Just to ignore the attempts at thread derailing, I do think it's a shame that the developers keep nerfing some of the fun moves that require more skill to use well. Now, that could be a deliberate strategy in making sure that classes and powers have more similar skill requirements and skill ceilings, which would make balance across different skill levels easier, but then they've also made some classes harder to play in the same environment.

    I think the game would overall be well served with more interesting and interactive powers and power combinations, and the developers should probably look at making those elements that are fun to play out also be effective. It's a good thing if some powers differentiate more between good and bad players, because it rewards practice and experience.

    Not counting original OP's attempt at hiding his nerf QQing, I agree on your thoughts about balancing. I hate that they've nerfed skills like Shard of the Endless Avalanche.
    I hear "learn to play" all the time, but it seems to me that it should be defined as "my class is balanced, except when others beat it, then THAT class is OP"...
  • cryptfoundationcryptfoundation Member Posts: 342 Arc User
    edited October 2014
    pointsman wrote: »
    Oh for heaven's sake. This whole false equivalency is false.

    You can maybe only point to one legitimate time when a PVP encounter/build got nerfed due to the actions of PVE players, and that was with Shard.

    I can point to FAR MORE nerfs that affected PVE play because of PVP whining. A brief review:

    - Lashing Blade
    - Impact Shot
    - Assailant
    - Storm Spell
    - Tenebrous enchants
    - Glyphs
    - Threatening Rush
    - Takedown
    - The entire perma-TR build
    - Cloud of Steel

    And I'm sure I've missed a few as well.

    So please, please cut it out with the myth that all of the whining goes equally in both ways. It doesn't.


    PvE Faults:

    Control Wizards

    -Chill
    -Sudden Storm
    -Shard Of Endless Avalanche
    -Arcane Singularity
    -Renegade In General
    -Chill Strike
    -Conduit Of Ice
    -Fanning The Flame
    -Oppressive Force
    -Eye of The Storm (ended up being buffed but whateves)

    Scourage Warlock

    -Warlocks Bargain

    Now.... Storm Spell and Glyphs were just as overpowered in both aspects of the game so please don't even start on that... Also I'm pretty sure that Permas were also affecting PvE with that "Soloing Bosses" thing..

    11 to 11... You have 11 nerfs on your count and we have 11. I bet you're not done with your list and neither am I.. I just said the stuff off the top of my head. Now that seems pretty even to me
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited October 2014
    Honestly hard hitting powers should function like this.

    - Hard to land, but REWARDING.

    High Skill, High Reward

    thats rememberme "reaping strike"... but guess what; this power was not powerful in pve or pvp and received BIIIIIIIIIIIIIIIIIIIIIIIIIG nerf.

    "pve vs pvp" is only one side of the story ...
  • kweassakweassa Member Posts: 2,390 Arc User
    edited October 2014
    pointsman wrote: »
    Oh for heaven's sake. This whole false equivalency is false.

    You can maybe only point to one legitimate time when a PVP encounter/build got nerfed due to the actions of PVE players, and that was with Shard.

    I can point to FAR MORE nerfs that affected PVE play because of PVP whining. A brief review:

    - Lashing Blade
    - Impact Shot
    - Assailant
    - Storm Spell
    - Tenebrous enchants
    - Glyphs
    - Threatening Rush
    - Takedown
    - The entire perma-TR build
    - Cloud of Steel

    And I'm sure I've missed a few as well.

    So please, please cut it out with the myth that all of the whining goes equally in both ways. It doesn't.


    When something is OP, it is OP, whether be it in PvE or PvP.

    Don't think a power used against an AI NPC/mob has no problems with overpowering performance just because your victims don't complain, as they do in PvP.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • pandora1xpandora1x Member Posts: 725 Arc User
    edited October 2014
    A miracle just happened xD

    Dazing Strike..... will be landable now... Is this real life !??!?!
  • williep30williep30 Member Posts: 773 Bounty Hunter
    edited October 2014
    PvE Faults:

    Control Wizards

    -Chill
    -Sudden Storm
    -Shard Of Endless Avalanche
    -Arcane Singularity
    -Renegade In General
    -Chill Strike
    -Conduit Of Ice
    -Fanning The Flame
    -Oppressive Force
    -Eye of The Storm (ended up being buffed but whateves)

    Scourage Warlock

    -Warlocks Bargain

    Now.... Storm Spell and Glyphs were just as overpowered in both aspects of the game so please don't even start on that... Also I'm pretty sure that Permas were also affecting PvE with that "Soloing Bosses" thing..

    11 to 11... You have 11 nerfs on your count and we have 11. I bet you're not done with your list and neither am I.. I just said the stuff off the top of my head. Now that seems pretty even to me

    I'm not against this. I was against the poster(s) who were saying PvE messes everything up. Once again, works both ways. By the way, I personally never complained about your aforementioned things being OP. Not every CW wants them nerfed to nothing for either aspect. I've just been saying all along that they're not as weak in either game aspect(PvE/PvP) as others would believe.
    I hear "learn to play" all the time, but it seems to me that it should be defined as "my class is balanced, except when others beat it, then THAT class is OP"...
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited October 2014
    PvE Faults:

    Control Wizards

    -Chill
    -Sudden Storm
    -Shard Of Endless Avalanche
    -Arcane Singularity
    -Renegade In General
    -Chill Strike
    -Conduit Of Ice
    -Fanning The Flame
    -Oppressive Force
    -Eye of The Storm (ended up being buffed but whateves)

    Scourage Warlock

    -Warlocks Bargain

    Now.... Storm Spell and Glyphs were just as overpowered in both aspects of the game so please don't even start on that... Also I'm pretty sure that Permas were also affecting PvE with that "Soloing Bosses" thing..

    11 to 11... You have 11 nerfs on your count and we have 11. I bet you're not done with your list and neither am I.. I just said the stuff off the top of my head. Now that seems pretty even to me

    Oh my dear Lord. You are going to double down on this false equivalency nonsense?

    The issue isn't "who got what power nerfed", the issue is "which crowd's whining/abuse of the power get it nerfed for the other crowd"?

    Many of the powers you listed aren't even used in PVP anyway. Arcane Singularity? Fanning the Flame? Sudden Storm? Really?

    And Chill stacks was absolutely nerfed due to PVP whining. You can thank GFs for that one.

    Renegade tree was nerfed due to some inexplicable reason. If all the devs had done was move Nightmare Wizardry into the third feat tier and be done with it, that would have solved all the problems. But no, they messed around with it to such a large extent that they broke it. And it wasn't due to PVP that is for sure.

    But please, continue to embarrass yourself by attempting to claim that Arcane Singularity got nerfed due to PVP whining. lol
  • nazghul22nazghul22 Member Posts: 407 Arc User
    edited October 2014
    Unstoppable, takedown, slam, roar to name only a few, got nerfed to the bone and were not requiring that much skill.
    Sprint, on the other side, whch requires you to find the Shift and W keys without looking at the keyboard (because your eyes have to scan the screen to detect the one squared inch location that is not red yet in the whole battlefield) has been promoted by the devs to the status of core mechanism of a class.
    ToD = ..........
    Tired of Dailies/Tyranny of Dailies/Timers of Doom/Tricked Or Duped/Tremendously Obnoxious Dailies/Try Otherwise, Devs
  • cryptfoundationcryptfoundation Member Posts: 342 Arc User
    edited October 2014
    pointsman wrote: »
    Oh my dear Lord. You are going to double down on this false equivalency nonsense?

    The issue isn't "who got what power nerfed", the issue is "which crowd's whining/abuse of the power get it nerfed for the other crowd"?

    Many of the powers you listed aren't even used in PVP anyway. Arcane Singularity? Fanning the Flame? Sudden Storm? Really?

    And Chill stacks was absolutely nerfed due to PVP whining. You can thank GFs for that one.

    Renegade tree was nerfed due to some inexplicable reason. If all the devs had done was move Nightmare Wizardry into the third feat tier and be done with it, that would have solved all the problems. But no, they messed around with it to such a large extent that they broke it. And it wasn't due to PVP that is for sure.

    But please, continue to embarrass yourself by attempting to claim that Arcane Singularity got nerfed due to PVP whining. lol

    Takedown, lashing blade and impact? Wouldn't they go for a more AOE approach? Anywho, of course things were nerfed because of PvP whining because mobs can't whine. I bet that most of the OP things in PvP are even more OP in PvE
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