Not to mention that once a THOUGHT of a change gets into their minds, there's no turning back.
No matter how much negative feedback, or just how plain old stupid the idea is, they will go through with it. Don't believe me? Just go look at the PreviewShard part of these forums.
The shard of endless avalanche was nerfed because of PVE.
PVP CWs were just the big victims of that.
Works both ways. PVP whiners have caused a lot of nerfs to PVE as well...
I hear "learn to play" all the time, but it seems to me that it should be defined as "my class is balanced, except when others beat it, then THAT class is OP"...
or they have troubles to understanding hyperboles (the old shard need "skill" is a hyperbole when it comes to pve, "skills" you need to use reaping strike, the old wms cancellation, Aimed Shot, etc). got a good shard shot is just a "logistic step".
or the idea is: make your pve quickly, spend zen to pvp, and get out.
Well usually its PVE folks crying about not to bring PVP nerfs into their game. I just wanted to point out that it does work both ways
And I've seen MORE than enough PvP crying that screws over PvE aspects(TR for example). I was also just pointing out that it works both ways.
I hear "learn to play" all the time, but it seems to me that it should be defined as "my class is balanced, except when others beat it, then THAT class is OP"...
And I've seen MORE than enough PVE crying that screws over PVP aspects (CW for example). I was also just pointing out that it works both ways.
And ive seen MORE than enough PVP crying that screws over PVE aspects(TR as the main example, but followed by DC(healing depression anyone?), GWF(on and off), GF(KV anyone?)). I originally said in my response that it works out both ways...
EDIT: Some of the above classes/powers deserved a form of balancing... And yet, anyone whos played since beta knows that the main reason they were nerfed/fixed in the first place was PVP whining. I don't think ive seen one thread of mobs/players complaining about TRs damage EXCEPT from the PVP side.
I hear "learn to play" all the time, but it seems to me that it should be defined as "my class is balanced, except when others beat it, then THAT class is OP"...
It is hardly the playerbase's fault that the developers are unable to provide a more balanced PvP experience.
Also, it is NOT whining. It is FEEDBACK, with the intention of IMPROVING BALANCE. At least this is what I do, although I focus on the PvE side as well.
Can we stop this PvP vs PvE fight? Makes people loom ridiculous. Both aspects of the game are relatively fun when classes are balanced. Screw with that, and we have COMPLAINTS.
Just to ignore the attempts at thread derailing, I do think it's a shame that the developers keep nerfing some of the fun moves that require more skill to use well. Now, that could be a deliberate strategy in making sure that classes and powers have more similar skill requirements and skill ceilings, which would make balance across different skill levels easier, but then they've also made some classes harder to play in the same environment.
I think the game would overall be well served with more interesting and interactive powers and power combinations, and the developers should probably look at making those elements that are fun to play out also be effective. It's a good thing if some powers differentiate more between good and bad players, because it rewards practice and experience.
Thanks for the serious response.
Honestly hard hitting powers should function like this.
- Hard to land, but REWARDING.
High Skill, High Reward
Instead of
- Easy to land, High reward
Which are auto-procs and high damage (Few classes have that already)
Just to ignore the attempts at thread derailing, I do think it's a shame that the developers keep nerfing some of the fun moves that require more skill to use well. Now, that could be a deliberate strategy in making sure that classes and powers have more similar skill requirements and skill ceilings, which would make balance across different skill levels easier, but then they've also made some classes harder to play in the same environment.
I think the game would overall be well served with more interesting and interactive powers and power combinations, and the developers should probably look at making those elements that are fun to play out also be effective. It's a good thing if some powers differentiate more between good and bad players, because it rewards practice and experience.
Not counting original OP's attempt at hiding his nerf QQing, I agree on your thoughts about balancing. I hate that they've nerfed skills like Shard of the Endless Avalanche.
I hear "learn to play" all the time, but it seems to me that it should be defined as "my class is balanced, except when others beat it, then THAT class is OP"...
So please, please cut it out with the myth that all of the whining goes equally in both ways. It doesn't.
PvE Faults:
Control Wizards
-Chill
-Sudden Storm
-Shard Of Endless Avalanche
-Arcane Singularity
-Renegade In General
-Chill Strike
-Conduit Of Ice
-Fanning The Flame
-Oppressive Force
-Eye of The Storm (ended up being buffed but whateves)
Scourage Warlock
-Warlocks Bargain
Now.... Storm Spell and Glyphs were just as overpowered in both aspects of the game so please don't even start on that... Also I'm pretty sure that Permas were also affecting PvE with that "Soloing Bosses" thing..
11 to 11... You have 11 nerfs on your count and we have 11. I bet you're not done with your list and neither am I.. I just said the stuff off the top of my head. Now that seems pretty even to me
So please, please cut it out with the myth that all of the whining goes equally in both ways. It doesn't.
When something is OP, it is OP, whether be it in PvE or PvP.
Don't think a power used against an AI NPC/mob has no problems with overpowering performance just because your victims don't complain, as they do in PvP.
Stop making excuses. Be a man. If you know something to be broken, stop using it. Otherwise, you've got no right to be speaking of 'balance.'
-Chill
-Sudden Storm
-Shard Of Endless Avalanche
-Arcane Singularity
-Renegade In General
-Chill Strike
-Conduit Of Ice
-Fanning The Flame
-Oppressive Force
-Eye of The Storm (ended up being buffed but whateves)
Scourage Warlock
-Warlocks Bargain
Now.... Storm Spell and Glyphs were just as overpowered in both aspects of the game so please don't even start on that... Also I'm pretty sure that Permas were also affecting PvE with that "Soloing Bosses" thing..
11 to 11... You have 11 nerfs on your count and we have 11. I bet you're not done with your list and neither am I.. I just said the stuff off the top of my head. Now that seems pretty even to me
I'm not against this. I was against the poster(s) who were saying PvE messes everything up. Once again, works both ways. By the way, I personally never complained about your aforementioned things being OP. Not every CW wants them nerfed to nothing for either aspect. I've just been saying all along that they're not as weak in either game aspect(PvE/PvP) as others would believe.
I hear "learn to play" all the time, but it seems to me that it should be defined as "my class is balanced, except when others beat it, then THAT class is OP"...
-Chill
-Sudden Storm
-Shard Of Endless Avalanche
-Arcane Singularity
-Renegade In General
-Chill Strike
-Conduit Of Ice
-Fanning The Flame
-Oppressive Force
-Eye of The Storm (ended up being buffed but whateves)
Scourage Warlock
-Warlocks Bargain
Now.... Storm Spell and Glyphs were just as overpowered in both aspects of the game so please don't even start on that... Also I'm pretty sure that Permas were also affecting PvE with that "Soloing Bosses" thing..
11 to 11... You have 11 nerfs on your count and we have 11. I bet you're not done with your list and neither am I.. I just said the stuff off the top of my head. Now that seems pretty even to me
Oh my dear Lord. You are going to double down on this false equivalency nonsense?
The issue isn't "who got what power nerfed", the issue is "which crowd's whining/abuse of the power get it nerfed for the other crowd"?
Many of the powers you listed aren't even used in PVP anyway. Arcane Singularity? Fanning the Flame? Sudden Storm? Really?
And Chill stacks was absolutely nerfed due to PVP whining. You can thank GFs for that one.
Renegade tree was nerfed due to some inexplicable reason. If all the devs had done was move Nightmare Wizardry into the third feat tier and be done with it, that would have solved all the problems. But no, they messed around with it to such a large extent that they broke it. And it wasn't due to PVP that is for sure.
But please, continue to embarrass yourself by attempting to claim that Arcane Singularity got nerfed due to PVP whining. lol
Unstoppable, takedown, slam, roar to name only a few, got nerfed to the bone and were not requiring that much skill.
Sprint, on the other side, whch requires you to find the Shift and W keys without looking at the keyboard (because your eyes have to scan the screen to detect the one squared inch location that is not red yet in the whole battlefield) has been promoted by the devs to the status of core mechanism of a class.
ToD = ..........
Tired of Dailies/Tyranny of Dailies/Timers of Doom/Tricked Or Duped/Tremendously Obnoxious Dailies/Try Otherwise, Devs
Oh my dear Lord. You are going to double down on this false equivalency nonsense?
The issue isn't "who got what power nerfed", the issue is "which crowd's whining/abuse of the power get it nerfed for the other crowd"?
Many of the powers you listed aren't even used in PVP anyway. Arcane Singularity? Fanning the Flame? Sudden Storm? Really?
And Chill stacks was absolutely nerfed due to PVP whining. You can thank GFs for that one.
Renegade tree was nerfed due to some inexplicable reason. If all the devs had done was move Nightmare Wizardry into the third feat tier and be done with it, that would have solved all the problems. But no, they messed around with it to such a large extent that they broke it. And it wasn't due to PVP that is for sure.
But please, continue to embarrass yourself by attempting to claim that Arcane Singularity got nerfed due to PVP whining. lol
Takedown, lashing blade and impact? Wouldn't they go for a more AOE approach? Anywho, of course things were nerfed because of PvP whining because mobs can't whine. I bet that most of the OP things in PvP are even more OP in PvE
Comments
PVP CWs were just the big victims of that.
No matter how much negative feedback, or just how plain old stupid the idea is, they will go through with it. Don't believe me? Just go look at the PreviewShard part of these forums.
Add that to your list. Divine Exaltation doesn't grant damage immunity next mod, so the timing of using it doesn't really matter anymore.
Mod 12.5 PvP Power/Crit/Arp Optimization
Youtube channel (PvE/PvP)
Works both ways. PVP whiners have caused a lot of nerfs to PVE as well...
2 possibilities.
or they have troubles to understanding hyperboles (the old shard need "skill" is a hyperbole when it comes to pve, "skills" you need to use reaping strike, the old wms cancellation, Aimed Shot, etc). got a good shard shot is just a "logistic step".
or the idea is: make your pve quickly, spend zen to pvp, and get out.
Well usually its PVE folks crying about not to bring PVP nerfs into their game. I just wanted to point out that it does work both ways
And I've seen MORE than enough PvP crying that screws over PvE aspects(TR for example). I was also just pointing out that it works both ways.
And I've seen MORE than enough PVE crying that screws over PVP aspects (CW for example). I was also just pointing out that it works both ways.
You can maybe only point to one legitimate time when a PVP encounter/build got nerfed due to the actions of PVE players, and that was with Shard.
I can point to FAR MORE nerfs that affected PVE play because of PVP whining. A brief review:
- Lashing Blade
- Impact Shot
- Assailant
- Storm Spell
- Tenebrous enchants
- Glyphs
- Threatening Rush
- Takedown
- The entire perma-TR build
- Cloud of Steel
And I'm sure I've missed a few as well.
So please, please cut it out with the myth that all of the whining goes equally in both ways. It doesn't.
QFT.
It is USUALLY pvp whining that gets skills nerfed in PvE and super rarely does it go the other way.
Mara Angelbane - 22k Thaum CW, Vaya Con Dios 15.2k Dragon CW.
Mara Shadowskiss - 21.5k Destroyer GWF, Mara - 17.2k Sentinel GWF
Mara Duskwalker - 15.4k Healing DC
Mara Hawkeye -14.6k HR
Mara Spiritforge - 16.9k Tanky GF
Bad Religion - 14.7k Pew Pew DC
Mara Shadowstouch,Maara - TR's
And ive seen MORE than enough PVP crying that screws over PVE aspects(TR as the main example, but followed by DC(healing depression anyone?), GWF(on and off), GF(KV anyone?)). I originally said in my response that it works out both ways...
EDIT: Some of the above classes/powers deserved a form of balancing... And yet, anyone whos played since beta knows that the main reason they were nerfed/fixed in the first place was PVP whining. I don't think ive seen one thread of mobs/players complaining about TRs damage EXCEPT from the PVP side.
Icy Rays
Shocking Execution
Aimed Shot
Still want to claim that PVP whining and PVE whining "goes both ways"?
The CW nerf to Chill Stacks, and the upcoming CW nerf to Orb of Imposition. Due to PVP whining.
Also as mentioned above, the nerf to Knight's Valor - due to PVP whining.
Also, it is NOT whining. It is FEEDBACK, with the intention of IMPROVING BALANCE. At least this is what I do, although I focus on the PvE side as well.
Can we stop this PvP vs PvE fight? Makes people loom ridiculous. Both aspects of the game are relatively fun when classes are balanced. Screw with that, and we have COMPLAINTS.
Logical.
Thanks for the serious response.
Honestly hard hitting powers should function like this.
- Hard to land, but REWARDING.
High Skill, High Reward
Instead of
- Easy to land, High reward
Which are auto-procs and high damage (Few classes have that already)
Not counting original OP's attempt at hiding his nerf QQing, I agree on your thoughts about balancing. I hate that they've nerfed skills like Shard of the Endless Avalanche.
PvE Faults:
Control Wizards
-Chill
-Sudden Storm
-Shard Of Endless Avalanche
-Arcane Singularity
-Renegade In General
-Chill Strike
-Conduit Of Ice
-Fanning The Flame
-Oppressive Force
-Eye of The Storm (ended up being buffed but whateves)
Scourage Warlock
-Warlocks Bargain
Now.... Storm Spell and Glyphs were just as overpowered in both aspects of the game so please don't even start on that... Also I'm pretty sure that Permas were also affecting PvE with that "Soloing Bosses" thing..
11 to 11... You have 11 nerfs on your count and we have 11. I bet you're not done with your list and neither am I.. I just said the stuff off the top of my head. Now that seems pretty even to me
thats rememberme "reaping strike"... but guess what; this power was not powerful in pve or pvp and received BIIIIIIIIIIIIIIIIIIIIIIIIIG nerf.
"pve vs pvp" is only one side of the story ...
When something is OP, it is OP, whether be it in PvE or PvP.
Don't think a power used against an AI NPC/mob has no problems with overpowering performance just because your victims don't complain, as they do in PvP.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
Dazing Strike..... will be landable now... Is this real life !??!?!
I'm not against this. I was against the poster(s) who were saying PvE messes everything up. Once again, works both ways. By the way, I personally never complained about your aforementioned things being OP. Not every CW wants them nerfed to nothing for either aspect. I've just been saying all along that they're not as weak in either game aspect(PvE/PvP) as others would believe.
Oh my dear Lord. You are going to double down on this false equivalency nonsense?
The issue isn't "who got what power nerfed", the issue is "which crowd's whining/abuse of the power get it nerfed for the other crowd"?
Many of the powers you listed aren't even used in PVP anyway. Arcane Singularity? Fanning the Flame? Sudden Storm? Really?
And Chill stacks was absolutely nerfed due to PVP whining. You can thank GFs for that one.
Renegade tree was nerfed due to some inexplicable reason. If all the devs had done was move Nightmare Wizardry into the third feat tier and be done with it, that would have solved all the problems. But no, they messed around with it to such a large extent that they broke it. And it wasn't due to PVP that is for sure.
But please, continue to embarrass yourself by attempting to claim that Arcane Singularity got nerfed due to PVP whining. lol
Sprint, on the other side, whch requires you to find the Shift and W keys without looking at the keyboard (because your eyes have to scan the screen to detect the one squared inch location that is not red yet in the whole battlefield) has been promoted by the devs to the status of core mechanism of a class.
Tired of Dailies/Tyranny of Dailies/Timers of Doom/Tricked Or Duped/Tremendously Obnoxious Dailies/Try Otherwise, Devs
Takedown, lashing blade and impact? Wouldn't they go for a more AOE approach? Anywho, of course things were nerfed because of PvP whining because mobs can't whine. I bet that most of the OP things in PvP are even more OP in PvE