So, there are plenty of people calling for a new GF Tab mechanic.
Some are calling for ITC/KV stance toggle. Others are calling for a pure KV toggle.
I think it should stay at mark for the following reasons:
- Mark promotes active play. It is needed to start drawing the aggro from range before the ranged players pull it all and start burning through pots (especially if one is a protector build).
- KV is a loose cannon - with a good team, you effectively carry them through the dungeon, drawing the damage, and keeping them alive. With a bad team, you have squishies who feel invulnerable and get you killed.
- KV as a toggle promotes lazy build playing. If you're going to lock down and take the party damage, that's your role. You can't have your cake and eat it too. Turtle or badger. Your choice. If you want to tank and deal damage, you wouldn't be slotting KV anyways. Heck, you might be better off playing GWF.
Remember, the metagame is about strategy and building the appropriate setup for the occasion. I dislike using KV for various reasons, but I'll use it in certain settings, say ToS w/o CW, to take the damage from the party and draw the mobs to me, or in SoT/LoL, where massive 1-shot damage is flying around. I find there are plenty of other ways to effectively tank and draw aggro without it, the added bonus being that I'm controlling where my damage is coming from and dying because of
my mistakes, not because someone else didn't dodge.
Comments
now if you absolutely have to change the way mark works i would suggest the following:
increase the debuff by another 5-10% but remove the combat advantage bonus, ruins the whole meaning of circling the enemy and makes the game more ****-ish which i believe is ****-ish enough.....
OR add to it the feature that for 4 secs marked target deals no damage to other players-still he can deal full damage to you, but make it so that control resist can reduce that time as though as it was a control power.tab can be spammed indefinetely but has a 4 second internal cooldown so that u still apply mark and work it the usual way but ultra-mark will take effect every few seconds to make it more action-like and make timing and reflexes count,also make it super-mark blue so that it can be easily recognised by friends and foes and play around it or make use of it
well thats my thought's on the matter,keep it the same with adjustements
I wouldn't mind having KV/ITF on tab as long as I can get another way to reliably mark something at range. Perhaps Shift + Tab can be used as the mark?
Besides, the Devs would be too lazy to change the mark anyways.