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All in Favour of Keeping Mark

ikapamkikapamk Member, Neverwinter Beta Users Posts: 294 Bounty Hunter
edited October 2014 in The Militia Barracks
So, there are plenty of people calling for a new GF Tab mechanic.

Some are calling for ITC/KV stance toggle. Others are calling for a pure KV toggle.

I think it should stay at mark for the following reasons:
  • Mark promotes active play. It is needed to start drawing the aggro from range before the ranged players pull it all and start burning through pots (especially if one is a protector build).
  • KV is a loose cannon - with a good team, you effectively carry them through the dungeon, drawing the damage, and keeping them alive. With a bad team, you have squishies who feel invulnerable and get you killed.
  • KV as a toggle promotes lazy build playing. If you're going to lock down and take the party damage, that's your role. You can't have your cake and eat it too. Turtle or badger. Your choice. If you want to tank and deal damage, you wouldn't be slotting KV anyways. Heck, you might be better off playing GWF.

Remember, the metagame is about strategy and building the appropriate setup for the occasion. I dislike using KV for various reasons, but I'll use it in certain settings, say ToS w/o CW, to take the damage from the party and draw the mobs to me, or in SoT/LoL, where massive 1-shot damage is flying around. I find there are plenty of other ways to effectively tank and draw aggro without it, the added bonus being that I'm controlling where my damage is coming from and dying because of my mistakes, not because someone else didn't dodge.
Carpe Jugulum
Sharra Del'Armgo - SW Trapper Hybrid HR
Ogghra Bar'Ghuzumn - MI Scoundrel TR
Vænna Thrymskjöldr - IV Protector GF
Post edited by ikapamk on

Comments

  • thaeorinthaeorin Member, Neverwinter Beta Users Posts: 24 Arc User
    edited October 2014
    I completely agree. The GF is about taking damage and keeping it off of your allies. The mark allows us to specifically target MoBs and pull them off of people if they wander. IF the devs just HAVE to screw us by doing this... allow the mark to be an option to keep as a tab key.
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited October 2014
    Yes, there is no need to change mark. Mod 4 made it more then useful with the extra DR resistance and combat advantage. There is nothing to replace it in the guardians toolbox. That ability to reach out, over long range, and tag any target you need to, in a controlled way, is hardly a useless or insignificant power.
  • sprawlfxsprawlfx Member, NW M9 Playtest Posts: 4 Arc User
    edited October 2014
    Not that is up for vote.. but if it were I'd vote to leave it the hell alone. I vote people stop trying to push their own bizarre notions on everyone else, and stop looking for extra things to complain about so the devs can work on some of the real issues instead of trying to do the impossible and please everyone.. (Speaking in general terms, not addressed at anyone.)
  • qutsemniequtsemnie Member Posts: 419 Arc User
    edited October 2014
    There is zero chance that mark will be significantly changed in the near future.
  • pa1nk1ller1989pa1nk1ller1989 Member Posts: 53 Arc User
    edited October 2014
    I believe that the curent mark is really great and promotes a feeling of tactical gameplay, now in regards to people complaining that u can't catch up to use mark on adds, well i don't really know what you are talking about i rarelly to never have such a problem

    now if you absolutely have to change the way mark works i would suggest the following:

    increase the debuff by another 5-10% but remove the combat advantage bonus, ruins the whole meaning of circling the enemy and makes the game more ****-ish which i believe is ****-ish enough.....


    OR add to it the feature that for 4 secs marked target deals no damage to other players-still he can deal full damage to you, but make it so that control resist can reduce that time as though as it was a control power.tab can be spammed indefinetely but has a 4 second internal cooldown so that u still apply mark and work it the usual way but ultra-mark will take effect every few seconds to make it more action-like and make timing and reflexes count,also make it super-mark blue so that it can be easily recognised by friends and foes and play around it or make use of it

    well thats my thought's on the matter,keep it the same with adjustements
  • ipuaiwahaipuaiwaha Member Posts: 46 Arc User
    edited October 2014
    I like Mark, but I do wish it was a bit faster than it is now. While it's good for pulling, it's also needed to tag an enemy that's wandering towards someone he shouldn't be, and in the middle of combat the delay can make it annoying to pull off.

    I wouldn't mind having KV/ITF on tab as long as I can get another way to reliably mark something at range. Perhaps Shift + Tab can be used as the mark?
  • runonnikerunonnike Member Posts: 337 Arc User
    edited October 2014
    Please keep the current mark. There are no words to describes how lame KV is in PvP.

    Besides, the Devs would be too lazy to change the mark anyways.
    [SIGPIC][/SIGPIC]
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