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Rise of Tiamat Preview Patch Notes NW.35.20141001a.2

panderuspanderus Member, NW_CrypticDev, Cryptic Developer Posts: 1,007 Cryptic Developer
See the Official Feedback Threads for the features we are focusing on this week.

Classes and Balance
  • Control Wizard
    • Chaos Magic Feat: Fury - Now grants 30% damage and 10% Life Steal (up from 10% and 5% respectively).
    • Chaos Magic Feat: Growth - Now heals every .5 seconds for 250% of your weapon damage (up from 200% every second).
    • Chaos Magic Feat: Nexus - Now grants 30% Armor Penetration and 30% Critical Chance (up from 10%).
    • Chilling Advantage Feat: Chilling Presence increases Critical Chance by 2/4/6/8/10% (up from 1/2/3/4/5%).
    • Masterful Arcane Theft Feat: Damage bonus increased to 3/6/9/12/15% on targets affected by Chill (up from 1/2/3/4/5%) and 1.2/2.4/3.6/4.8/6% per stack of Arcane Mastery (up from .6/1.2/1.8/2.4/3%).
  • Devoted Cleric
    • Class Mechanic Changes
      • New Mechanic: Empowered – Divine Encounters require 1 Divine Symbol worth of divine power and grant a stack of Empowered for the power used. Powers may only consume stacks of Empowered granted by their Divine versions and you may only have 3 stacks of Empowered for each power.
      • Divine Power is now only generated by At Wills.
      • Divine Mode powers have no cooldown.
    • Astral Shield (Divine): Grant Temporary Hit Points to all targets within the affected area.
    • Astral Shield (Empowered): Astral Shield now consumes stacks of Empowered Astral Shield to shield allies from a portion of incoming damage. Astral Shield blocks 100% of the Cleric's weapon damage per stack consumed.
    • Astral Shield: Create a shimmering shield at target location that causes allies to have their defenses be 10% more effective.
    • Bastion of Health (Divine): Instantly heals allies at target location.
    • Bastion of Health (Empowered): Bastion of Health now consumes stacks of Empowered Bastion of Health to heal allies for 10% of their missing HP per stack.
    • Bastion of Health: Heals allies at target location after a short delay, healing allies immediately and then applying a Heal over Time effect.
    • Break the Spirit (Divine): You stun the target briefly, dealing damage and reducing their damage by 10%, stacking up to 3 times. The stun gets shorter each subsequent cast on the same target.
    • Break the Spirit (Empowered): Break the Spirit now consumes stacks of Empowered Break the Spirit to grant nearby allies Bolstered Spirit, which increases their damage dealt by 10% per stack consumed and lasts 8 seconds.
    • Break the Spirit: You sap your target's strength, dealing damage over time and causing them to deal 20% less damage.
    • Chains of Blazing Light (Divine): Instantly marks a location, Immobilizing targets for 1 second and dealing a small amount of damage.
    • Chains of Blazing Light (Empowered): When Chains of Blazing Light strikes a foe it consumes all stacks of Empowered Chains of Blazing Light to increase the immobilize duration is by 2 seconds per stack. Damage is increased by 10% per stack.
    • Chains of Blazing Light: Mark a location with a holy rune for a short duration. When a foe steps on the mark chains of fiery light Immobilize them. Damage is no longer reduced for hitting additional targets. This Immobilize is halved on players.
    • Daunting Light (Divine): Instantly strikes the targeted location at reduced damage.
    • Daunting Light (Empowered): Daunting Light now consumes stacks of Empowered Daunting Light to increase the critical chance and severity of Daunting Light by 10% per stack.
    • Daunting Light: After a brief delay, summon a powerful column of light that burns the targeted area.
    • Divine Armor: The Cleric can no longer generate AP while affected by their own Divine Armor.
    • Divine Fortune: This power has been reworked. This class feature now increases Divinity gain by 5% per rank.
    • Divine Glow (Divine): Deal damage to foes at target location, reducing their damage dealt by 5% for 6 seconds, stacking up to 3 times. Allies are healed and gain 5% increased damage dealt, stacking up to 3 times.
    • Divine Glow (Empowered): Divine Glow now consumes stacks of Empowered Divine Glow to increase the effect radius of Divine Glow by 5' per stack and increase the duration of the buffs and debuffs by 2 seconds per stack.
    • Divine Glow: Deal damage to foes at target location, reducing the damage resistance of foes who are damaged by 10% for 6 seconds. Allies at the target location are healed, granted a Heal over Time effect, and gain 10% increased daamge resistance for 6 seconds.
    • Empowered Healing Word: Healing Word now consumes stacks of Empowered Healing Word to immediately heal all allies in addition to the Heal over Time effect. This heal is increased based on the number of stacks consumed.
    • Empowered Searing Light: Searing Light now consumes stacks of Empowered Searing Light to strike with increased Armor Penetration. Ignores 10% additional armor per stack.
    • Exaltation (Divine): Heal yourself and your ally, granting powerful damage resistance for 2 seconds. Empowered Exaltation: Exaltation now consumes stacks of Empowered Exaltation to increase the heal by 15% per stack. The damage buff and resistance buff are increased by 5% per stack.
    • Forgemaster's Flame (Divine): You unleash a burst of Astral Fire, dealing damage and slowing the target for 6 seconds. This slow stacks up to 3 times.
    • Forgemaster's Flame (Empowered): Forgemaster's Flame now consumes stacks of Empowered Forgemaster's Flame to increase the damage dealt by Forgemaster's Flame by 10% per stack and grant Astral Forge to all nearby allies when cast. Astral Forge increases the damage allies deal by 5% per stack for 8 seconds.
    • Forgemaster's Flame: Ignite your target with Astral Fire, dealing damage over time.
    • Hallowed Ground: You can no longer gain AP while Hallowed Ground is active.
    • Healing Word (Divine): Grants yourself and all allies in a line Temporary Hit points every 3 seconds for 9 seconds.
    • Healing Word: Heals and applies a Heal over Time effect to yourself and all allies in a line. Max 3 stacks. 3 charges.
    • Paragon: Divine Oracle: Prophecy of Doom: Target has lowered damage resistance for 8 seconds. If the target is still alive when this effect expires they take damage. If the target dies while affected by this power you gain AP and the power is instantly recharged.
    • Prophecy of Doom (Divine): You deal instant damage to target foe. This damage is doubled if the target is affected by Prophecy of Doom.
    • Prophecy of Doom (Empowered): Prophecy of Doom now consumes stacks of Empowered Prophecy of Doom to increase the duration of Prophecy by 2 seconds per stack and the damage resistance debuff by 5% per stack.
    • Searing Light (Divine): Fire a beam of light through targets in front of you, dealing 15% of the damage to enemies around them.
    • Searing Light: Throw a powerful beam of light through targets in front of you.
    • Sun Burst (Divine): Applies a damage over time effect to all foes in the area of effect. This effect can be stacked up to 3 times. Grants Empowered Sun Burst for 15 seconds if you hit at least 1 target. Max 3 stacks.
    • Sun Burst (Empowered): Sun Burst now consumes stacks of Empowered Sun Burst to increase the knock distance and the heal potency by 15% per stack.
    • Sun Burst: Now does the Divinity version as its baseline.
  • Great Weapon Fighter
    • Allied Opportunity Feat: Damage Bonus increased to 6/12/18/24/30% (up from 2/4/6/8/10%) and the Combat Advantage Duration is increased to 1.5/3/4.5/6/7.5 seconds (up from 1/1.5/2/2.5/3 seconds).
    • Group Assault Feat: Damage bonus increased to 2/4/6/8/10% for each additional target struck (up from 1/2/3/4/5%).
    • Instigator's Vengeance Feat: This power has been reworked. Now grants 10% increased damage at all times. This value is increased by 10% each time you are struck in combat, up to a maximum total increase of 50%.
  • Hunter Ranger
    • Piercing Blade Feat: This feat now correctly looks at damage after resistance instead of incorrectly using damage before resistances and immunities were applied.
    • Biting Snares Feat: Now generates 20% of your AP (up from 10%), increases your damage by 30% (up from 15%), and Control durations are increased by 60% (up from 30%)."
    • Swiftness of the Fox Feat: This power has been reworked. Your Melee encounter powers shorten the cooldown of your Ranged encounter powers by 3/6/9/12/15%. Your Ranged encounter powers shorten the cooldown of your Melee encounter powers by 3/6/9/12/15%.
  • Scourge Warlock
    • Creeping Death Feat: Almost all powers that deal Necrotic Damage are now correctly identified as such, and should activate this feat much more reliably.
    • Fiery Bolt: The Curse Consume portion of this power will now work far more consistently and should always deal the correct damage now.
    • Tyrannical Threat: You can no longer incorrectly generate AP while Tyrannical Threat is affecting you.
  • Trickster Rogue
    • Blitz: Damage increased by roughly 20% and the maximum number of targets increased to 7 (up from 5).
    • Courage Breaker: Damage increased by roughly 15%.
    • Deft Strike: Damage increased by roughly 15%.
    • First Strike: Damage bonus increased to 33% per rank (up from 5% per rank).
    • Impact Shot: Base Damage increased by roughly 15%.
    • Lashing Blade: Stealth: Now strikes with 50% increased Critical Severity.
    • Path of the Blade: Damage reduced by roughly 20%, duration increased to 20 seconds (up from 10).
    • Path of the Blade: Tooltip now displays the total damage this power will deal, rather than how much it deals each tick.
    • Shadow Strike: Stealth: Daze increased to 4 seconds (up from 3).
    • Shadow of Demise: Now deals 50% of your damage to the target (up from 35%).
    • Stealth: Now also grants 100% Critical Chance in addition to Combat Advantage.
    • Stealth: Using At Wills while Stealthed now drains 15% of your Stealth Meter per attack.
    • Whirlwind of Blades: No longer ignores Damage Resistance and Immunity and can be Deflected.
    • Whirlwind of Blades: Now increases your Power by 20% per target hit (up from 10%).
    • Wicked Reminder: Damage increased by roughly 10%, maximum stacks reduced to 3 has 3 charges and 1 charge is refilled every 5 seconds and reduces the target's defenses by 7% per stack (up from 4%).
Paragon Paths
  • Anointed Champion
    • Anointed Holy Symbol: Now grants half as much Temp HP to better reflect new Divine Mode behaviors.
    • Exaltation: You bless your ally and yourself, healing both of you and granting increased damage dealt and increased damage resistance.
  • Master Infiltrator
    • Gloaming Cut: Does not drain Stealth Meter when used from Stealth.
    • Gloaming Cut: Now deals up to 25% more damage as the target's HP diminishes (up from 20%). This effect is increased by 25% per rank (up from 5%).
    • Impossible to Catch: Stealth: This power no longer makes you immune to all damage but now also increases your damage resistance by 50%.
    • Shocking Execution: No longer ignores Damage Immunity effects. It still ignores all sources of damage resistance and cannot be deflected.
  • Whisperknife
    • Disheartening Strike: Damage reduced by roughly 10% and now lasts 15 seconds (up from 7.5).
    • Hateful Knives: Combat Advantage time increased to 6 seconds base (up from 3).and damage increased by roughly 50%.
    • Vengeance's Pursuit: Initial damage increased by roughly 20% and follow up damage increased by 50%.
    • Vengeance's Pursuit: Now correctly breaks Crowd Control on the teleport.
    • Vengeance's Pursuit: Tooltip now lists the total damage this power does, instead of the damage the initial throw will do.

Devoted Cleric Feat Rework
  • Virtuous: A tree focused on layering healing effects on allies and preventing harm.
    • Lasting Wishes: You heal for 2/4/6/8/10% more.
    • Have Faith: Allies under the effect of your Heal over Time effects take 1/2/3/4/5% less damage.
    • Urgent Prayers: Applying a Regeneration or Heal over Time effect to an ally below 10/20/30/40/50% HP will also cause them to be healed for 150% of your weapon damage.
    • Unbreakable Devotion: Your Heal over Time effects grant allies a shield that ignores a flat amount of damage. This amount is equal to 10/20/30/40/50% of your weapon damage.
    • Purity: Your Regeneration and Heal over Time effects have a 2/4/6/8/10% chance when healing an ally to heal for 3 times as much.
    • Virtue's Gift: Your Heal over Time effects are increased by 20% while you are above 95/90/85/80/75% health.
    • Cleansing Fire: Your damaging encounter powers have a 10/20/30/40/50% chance to apply a Heal over Time effect to all allies within 20' of the target. This effect heals for 350% of your weapon damage over 15 seconds. This effect does not stack.
    • Shield of the Divine: When you or an ally within 30' of you takes damage they receive a Heal over Time effect from you that heals for 500% of your weapon damage over 20 seconds. An ally cannot trigger this effect while already affected by Shield of the Divine. Additionally, Word of Healing, Bastion of Health, Divine Glow, and Astral Shield no longer directly heal allies, and instead apply a Heal over Time effect to affected allies for double that amount over 12 seconds.
  • Faithful: A tree focused on using large heals to save allies from death, even able to bring them back from the brink of death.
    • Resounding Beliefs: Your direct healing powers heal for 2/4/6/8/10% more.
    • Desperate Restoration: When you or the target of your healing are below 30% HP you heal for 6/12/18/24/30% more.
    • Divine Intervention: Your direct healing spells have a 5/10/15/20/25% chance to grant the target 150% of your weapon damage as Temporary Hit Points.
    • Shared Burdens: Your direct healing spells also heal allies within 20' the target for 4/8/12/16/20% of the original heal.
    • Chaplain's Strength: When a foe is within 30' of you your healing is increased by 2/4/6/8/10%
    • Test of Faith: When taking damage you gain a stack of Faith. Every 3 seconds a stack of Faith will seek out a nearby damaged ally and heal them for 60/120/180/240/300% of your weapon damage. You can only gain a stack of Faith once every second.
    • United by Faith: For each ally within 30' of you your healing is increased by 1/2/3/4/5%.
    • Agent of the Divine: Your healing spells now heal for 25% less and store the difference on the target as a "Gift of Faith". While an ally has Gift of Faith on them, when they drop below 30% HP the Gift of Faith is expended to immediately heal them for the full amount. Additionally Word of Healing, Bastion of Health, and Divine Glow no longer apply a Heal over Time effect, but instead grant the amount they would have healed directly to Gift of Faith.
  • Righteous: A warrior of unshakable faith who decimates foes in the name of his diety.
    • Astral Fury: You deal 2/4/6/8/10% more damage.
    • Furious Intervention: You generate 2/4/6/8/10% AP when dealing damage.
    • Righteous Suffering: When you take damage you deal 2/4/6/8/10% more damage for 10 seconds.
    • Bear Your Sins: Foes who are under the effect of one of your Damage over Time effects take 2/4/6/8/10% more damage from all sources.
    • Piercing Light: Your damaging powers have 2/4/6/8/10% additional Armor Penetration.
    • Condemning Gaze: Your damaging encounter powers apply a stack of Condemned to affected targets for 30 seconds. If a foe reaches 5 stacks of Condemned they take 3/6/9/12/15% more damage from all sources for 15 seconds and will not gain new stacks of Condemned until this effect expires.
    • Fire of the Gods: When you critically strike a foe they are set ablaze, taking 20/40/60/80/100% of your weapon damage every second for 15 seconds. This effect does not stack.
    • Avatar of the Divine: When you enter combat you gain Avatar. Avatar increases your damage by 40% and increases your cooldown speed by 40% for 25 seconds. After you have activated Avatar you cannot benefit from it again for 60 seconds. Avatar will reactivate automatically when it is ready. Leaving combat cancels Avatar and resets its cooldown.

Trickster Rogue Feat Rework
  • Saboteur: Sustained DPS focused on being able to reactivate stealth quickly to land hits for increased critical bonus.
    • Flashing Blades: Your At Will attacks deal 1/2/3/4/5% more damage while your stealth meter isn't full.
    • Shady Preperations: Entering Stealth reduces all of your cooldowns by 3/6/9/12/15%.
    • Knife's Edge: Activating a Daily power reduces all of your cooldowns by 5/10/15/20/25%.
    • Return to Shadows: Dealing damage when behind a target with Encounter Powers refills 5/10/15/20/25% of your Stealth Meter. This effect cannot trigger when leaving stealth.
    • Gutterborn's Touch: Dealing damage when behind a target grants you Gutterborn for 6 seconds which causes you to ignore 2/4/6/8/10% more Armor on the target and increases your Power by 2/4/6/8/10%. This effect does not stack.
    • Ambusher's Haste: While Stealthed you gain a damage bonus of 5/10/15/20/25%. This bonus dimishes as your stealth meter drains out.
    • Shadowy Opportunity: When you deal damage from stealth you deal an additional 15/30/45/60/75% of your weapon damage as Piercing Damage. Piercing Damage cannot be deflected and ignores defenses.
    • One with the Shadows: Every 20 seconds you gain ""One with the Shadows"". While you are affected by ""One with the Shadows"" the next time you deal damage you instantly refill your Stealth Meter and gain a 20% damage buff to Encounter Powers for 10 seconds.
  • Scoundrel: A brawler who debuffs foes and can take a lot of damage.
    • Roll with the Punches: You have .5/1/1.5/2/2.5% more Deflect Chance.
    • Bloody Brawler: You have .5/1/1.5/2/2.5% more Lifesteal.
    • Survivor: When your HP is below 30% you gain 2/4/6/8/10% increased deflect chance.
    • Savage Blows: Dealing damage to foes increases your Lifesteal by .2/.4/.6/.6/1% for 3 seconds. Stacks up to 5 times.
    • Concussive Strikes: Your Critical Strikes and attacks from behind the target daze foes for .2/.4/.6/.8/1 second. Foes can only be dazed this way once every 5 seconds.
    • Low Blows: You deal 5/10/15/20/25% more damage to foes who are Dazed, Stunned, Immobilized, or Slowed.
    • Mocking Gesture: You gain 2/4/6/8/10% Deflect Chance for 10 seconds after entering stealth.
    • Skullcracker: Every 20 seconds you gain Skullcracker. While you have Skullcracker your next attack Dazes the target for 2 seconds. While a target is affected by Skullcracker your attacks will extend the Daze on the target by .5 seconds, up to a maximum of 4 seconds. You deal 25% increased damage to targets affected by Skullcracker.
  • Executioner: Uses stealth to try and deal as much damage as possible in a single strike.
    • Arterial Cut: You have 3/6/9/12/15% increased Critical Severity while Stealthed.
    • Grim Pleasure: Your Critical Strikes increase your Power by 1/2/3/4/5% for 4 seconds.
    • Vicious Pursuit: Foes you damage take 1/2/3/4/5% more damage from you for 6 seconds. This effect does not stack.
    • Twisted Grin: When a foe within 30' of you dies you gain Twisted Grin for 10 seconds which improves the damage of your next attack by 2.5/5/7.5/10/12.5%. This bonus is doubled while in stealth.
    • Last Moments: You deal 5/10/15/20/25% more damage to foes who are below 40% HP. This threshhold is increased to 70% while you are stealthed.
    • Exposed Weakness: Stealth also causes you to ignore 5/10/15/20/25% of your target's armor.
    • Shadowborn: Entering Stealth grants you 20/40/60/80/100% increased power for your next attack.
    • Shadow of Demise: Dealing damage from Stealth places ""Shadow of Demise"" on the target for 6 seconds. When Shadow of Demise end the target takes 35% of the damage the Rogue dealt as Piercing Damage. Piercing damage cannot be deflected and ignores armor.

Content and Environment
  • Skirmish and Call to Arms queues now all support Vote Kicking instead of sometimes allowing an all powerful party leader.
  • The Broker quest now auto-completes for any players who still have it as the Auction Broker is no longer used.

Items and Economy
  • Potion of Heroism is now useable from inventory.

Performance and Stability
  • Resolved several client crashes involving FX calling animation skeletons.
  • Resolved several client slow memory leak issues.

User Interface
  • Boss names and health bars have received a slight update to make them more useful and noticeable.
  • The Currency bag has been updated to display most currencies into presorted lists including Event Currencies, PvP Currencies, Lockbox Currencies, Campaign Currencies and Dungeon Seals. Bounty items are still stored in a bag so they can be traded.
  • The Home window has received a significant update to its layout and functionality. It now features notices of upcoming events and promotions as well as still providing quick access to the daily quests from Rhix and the upcoming hourly events. Clicking on any of the listed items should bring up more details about that item.
  • Resolved an issue with the tooltip delay setting not affecting all instances of tooltips such as equipped items and statistics.
Post edited by panderus on
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Comments

  • panderuspanderus Member, NW_CrypticDev, Cryptic Developer Posts: 1,007 Cryptic Developer
    edited October 2014
    Preview is updated and ready for your testing pleasure!

    Please refer to the Official Feedback Threads where possible for any comments, concerns and bugs you find for the appropriate feature.
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited October 2014
    It has begun!

    Queue the Mortal Combat music
  • nurmoodnurmood Member Posts: 342 Arc User
    edited October 2014
    "These are the closing days of the 4th Era... and the final hours of my life"
  • valwrynvalwryn Member, NW M9 Playtest Posts: 1,620 Arc User
    edited October 2014
  • carrytiexcarrytiex Member Posts: 231 Arc User
    edited October 2014
    Please don't make the dungeon short lived like the other 4 modules focusing on bound loot or rare drops while most of the content comes from boring repetitive dailies. I suspect that things will stay the same though as since mod 1. Make tiamats lair actually farmable. I haven't done anything apart from dailies because it's not worth my time. It's pretty boring...

    Btw fix /killme (broken since mod 3)
    Nice, you sorted out currencies.
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited October 2014
    I'm really liking the new Home Window look - awesome job on this!
  • arabaturarabatur Member, NW M9 Playtest Posts: 778 Arc User
    edited October 2014
    Free respecs to test everything would be nice.
    Definitely not an Arc User.
  • cayappcayapp Member Posts: 826 Arc User
    edited October 2014
    **** I am slow today for some reason. Be there soon.
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited October 2014
    New BoP artifact from module five? , many stats-tastic -

    zjHSebB.jpg
    YourSecretsAreOurSecrets.gif
  • dawidinsandawidinsan Member Posts: 39 Arc User
    edited October 2014
    the new chests icons are awful ;[
  • carrytiexcarrytiex Member Posts: 231 Arc User
    edited October 2014
    arabatur wrote: »
    Free respecs to test everything would be nice.

    Preview is always free respec.
    iambecks1 wrote: »
    New BoP artifact from module five? , many stats-tastic -

    zjHSebB.jpg

    It better not be bound unless it's not as unobtainable as other dungeon artifacts.
  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited October 2014
    oooh downloading right now :D
    2e2qwj6.jpg
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited October 2014
    reiwulf wrote: »
    oooh downloading right now :D

    Same here but download seems unusually slow for some reason , usually a 1777MB patch would be done in a couple of minutes for me :/
    YourSecretsAreOurSecrets.gif
  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited October 2014
    I guess many people downloading at once.
    2e2qwj6.jpg
  • zvieriszvieris Member Posts: 1,261 Arc User
    edited October 2014
    Please consider improving Instigator's survivability. Now it's a tree that's only viable in solo content due to the gameplay requiring tanking hits but having the worst defensive mechanics for that. Even destroyer can defend better due to determination gain through attacking.

    I suggest changing unstoppable on capstone to have 25-50% DR. That would make instigator tree a hybrid build between dps and tank. Which would be quite an interesting choice.
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited October 2014
    arabatur wrote: »
    Free respecs to test everything would be nice.

    You buy respect on preview for free (0 Zen)
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited October 2014
    Playing with new DC "DPS" Paragon - I'm liking it.
  • lewstelamon01lewstelamon01 Member Posts: 7,415 Arc User
    edited October 2014
    You buy respect on preview for free (0 Zen)

    Man, respect isn't bought, it's earned :P

    But yea, respec on preview server is at the low, low cost of absolutely free.
    ROLL TIDE ROLL

    Great Weapon Fighter: Because when is today not a good day to die?

    PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
  • ohellkungoohellkungo Member Posts: 43 Arc User
    edited October 2014
    Playing with new DC "DPS" Paragon - I'm liking it.
    the dmg is so brutual i could die:p
  • midnightfang93midnightfang93 Member Posts: 0 Arc User
    edited October 2014
    panderus wrote: »
    • Righteous: A warrior of unshakable faith who decimates foes in the name of his diety.
      • Astral Fury: You deal 2/4/6/8/10% more damage.
      • Furious Intervention: You generate 2/4/6/8/10% AP when dealing damage.
      • Righteous Suffering: When you take damage you deal 2/4/6/8/10% more damage for 10 seconds.
      • Bear Your Sins: Foes who are under the effect of one of your Damage over Time effects take 2/4/6/8/10% more damage from all sources.
      • Piercing Light: Your damaging powers have 2/4/6/8/10% additional Armor Penetration.
      • Condemning Gaze: Your damaging encounter powers apply a stack of Condemned to affected targets for 30 seconds. If a foe reaches 5 stacks of Condemned they take 3/6/9/12/15% more damage from all sources for 15 seconds and will not gain new stacks of Condemned until this effect expires.
      • Fire of the Gods: When you critically strike a foe they are set ablaze, taking 20/40/60/80/100% of your weapon damage every second for 15 seconds. This effect does not stack.
      • Avatar of the Divine: When you enter combat you gain Avatar. Avatar increases your damage by 40% and increases your cooldown speed by 40% for 25 seconds. After you have activated Avatar you cannot benefit from it again for 60 seconds. Avatar will reactivate automatically when it is ready. Leaving combat cancels Avatar and resets its cooldown.
    Can I just say that this looks very intimidating to fight against? Can someone say how well it actually works out in practice?
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited October 2014
    58 days until module Five? XD

    xjX1Wfs.jpg



    Tiamat is a HE? LOL

    PpzoAdu.jpg
    YourSecretsAreOurSecrets.gif
  • cheesegromitcheesegromit Member Posts: 540 Arc User
    edited October 2014
    panderus wrote: »
    The Currency bag has been updated to display most currencies into presorted lists including Event Currencies, PvP Currencies, Lockbox Currencies, Campaign Currencies and Dungeon Seals. Bounty items are still stored in a bag so they can be traded.

    Feedback: Currency bag
    I like it but if I was to be fussy I dislike that the icons for the various currencies aren't in a straight column, they're staggered depending on the number of digits in the number.

    My suggestions would be on of the following (in rough order of preference):

    • Move them to the right of the number.
    • Move them to the left of the text description.
    • Organise them in their own column further to the left of the number.
    • Move them immediately after their text description.

    Edit: Whew, the Zero size object forum hiccup didn't eat my post.
  • bajornorbertbajornorbert Member, NW M9 Playtest Posts: 272 Arc User
    edited October 2014
    iambecks1 wrote: »
    Tiamat is a HE? LOL

    To quote Valindra: "Noooooooooooooooooooo"

    I really hope that they haven't made the whole Tiamat fight another HE on a 20min timer, that's gonna be zerg'd by 20ppl and killed in 2secs. Please tell me that the Tiamat HE is not the actual fight with Tiamat, that should be a dungeon or better yet a raid, not a HE.
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited October 2014
    The new currency window has a bug that needs to be fixed before it goes live , some currencies seem to have caps so for example Tradebars have a cap of 3000 and people are reporting that they have lost any tradebars above the 3000 cap on the preview server , obviously this needs to be fixed before it hits live .
    YourSecretsAreOurSecrets.gif
  • dante126pldante126pl Banned Users Posts: 257 Bounty Hunter
    edited October 2014
    please fix GWF broken sprint animation :|
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited October 2014
    Can I just say that this looks very intimidating to fight against? Can someone say how well it actually works out in practice?

    I am not a min-maxer and I do not play PvP, but I've respec'd to this paragon path and made my way to Sharandar for some solo PvE play to see what's up. Wow, so refreshing. I was literally melting mobs and spiders and whatnot. I'm not saying the new DPS is on-par with CW or SW or HR or anything - I don't know and personally don't care (Like I said - I'm not a PvPer) - but compared to how weak the DC used to be, THIS is awesome. It will be nice to be able to complete instances in a reasonable amount of *time*.

    I'm still getting a handle on the whole Empowerment angle and how to use it properly (as in: with real planning and tactics) - right now I'm just seeing what it does and it's more like "oh, that was different, what just happened?" LOL

    I plan to play with this tree a little more, then I figure on respecing to the other two paths to play around. But for me: the new DPS-based Righteous paragon is, well... Righteous.
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited October 2014
    Wat is this? xD

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  • runebanerunebane Member Posts: 0 Arc User
    edited October 2014
    Feedback: Currency bag
    I like it but if I was to be fussy I dislike that the icons for the various currencies aren't in a straight column, they're staggered depending on the number of digits in the number.

    Love the changes to the currency tab. But yeah, not having the icons line up makes it look a little sloppy.
    Halgarth's Legacy - NWS-DSTGFZHFR
  • panteleeleepanteleelee Member Posts: 289 Arc User
    edited October 2014
    new map new dungeon?????

    Taylor DC/DO & AC Buff/Debuff - Guild Gutbusters Brigade - PVE
    May the Torm of Understanding guide us!
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited October 2014
    new map new dungeon?????

    It looks like the new dungeon is going to be called the Well of Dragons but it isn't on preview yet.
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