- A lot of players have ArP and to cut down damage add more defense.
- 2xPvP rings and 4xB.Ice gear means you have sufficient tenacity which works best with a higher defense
- 5/5 Steely Defense, 20% defense as Power
Argument 2 : HP is better
- 29 CON (potential) and toughness gives you a lot of HP
- Because some players have a high ArP, it's meaningless to carry a high defense
After 45k HP (which I think is decent), which of these arguments win, HP or Defense ? If possible, please elaborate why.
I am at work, so I didn't have to crunch numbers yet.
[...]
Correct formula? (Will play with some numbers when I go home).
Yes.
50% DR will double, 75% DR quadrupple and 10% will give around 11% more EHP than HP.
DC and DS work in the same way. 50% to avoid 50% equal a 25% DR which gives 33% more EHP.
The concept is simple and you have to consider life leech (pro defense), regeneration (pro hit points), potions (pro defense), healing spells, artifacts, existing buff food... too.
//Bellistor
0
nezraalMember, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
Comments
1. That's not my question.
2. Pure > Corrupted if you are not PvPing pugs
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I used a calculation of effective hit points.
EHP = HP * 1/(1-DR/100) * 1/(1-DC*DS/10000)
EHP: Effective hit points
HP: Hit points
DR: Damage reduction in % (add Tenacity in PvP)
DS: Deflect severity in %
DC: Defelct chance in %
You can calculate an EHP boost (EHP+) for each increase and compare them directly.
EHP+ = ( EHP[new] / EHP[old] - 1 ) * 100%
Example: You have 45000HP and 55% DR and a defense rating of 3000
+1200HP -> EHP+ = 2,67%
+300 defense rating -> DR+ = 1,07% (LINK) -> EHP+ = 2,44%
... hit points
//Bellistor
This I LOVE!! FANTASTIC!
+ CAGI Calcultator
+ Liquid Tear Website
//Bellistor
I am at work, so I didn't have to crunch numbers yet.
EHP = HP * 1/(1-DR/100) * 1/(1-DC*DS/10000)
EHP: Effective hit points
HP: Hit points
DR: Damage reduction in % (add Tenacity in PvP)
DS: Deflect severity in %
DC: Defelct chance in %
You can calculate an EHP boost (EHP+) for each increase and compare them directly.
EHP+ = ( EHP[new] / EHP[old] - 1 ) * 100%
Correct formula? (Will play with some numbers when I go home).
+ CAGI Calcultator
+ Liquid Tear Website
Yes.
50% DR will double, 75% DR quadrupple and 10% will give around 11% more EHP than HP.
DC and DS work in the same way. 50% to avoid 50% equal a 25% DR which gives 33% more EHP.
The concept is simple and you have to consider life leech (pro defense), regeneration (pro hit points), potions (pro defense), healing spells, artifacts, existing buff food... too.
//Bellistor
+ CAGI Calcultator
+ Liquid Tear Website